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THE INTERNATIONAL 
CHESS CONGRESS 
ST. PETERSBURG, 1 909 



EDITED WITH THE CO-OPERATION 
OF THE TOURNAMENT COMMITTEE 

DR. EMANUEL LASKER 

WORLD'S CHESS CHAMPION 



PRESS OF 
DR. EMANUEL LASKER 
NEW YORK. 



A 



Copyright, Emanuel Lasker, 1910 



PR] 5£ 01 
[ANUE1 l. VSKBB 

NEW VDIIK 



<&CI.A26*^ 






PREFACE 






""THIS is a book in which analysis is accurate. 
The games in this book show the working of 
the mind of the master, and the commentary has 
been intended to guide the thought of him who 
plays over these games so that he may perceive 
weakness and merit. Notes have been made solely 
for that purpose. The glossary was meant to be 
both necessary and sufficient. Nowhere will it be 
found lacking in supplying explanation needed, but 
it has no superfluities. 

The work has been translated from German, all 
but the early part, by Mr. R. Teichmann, and some 
valuable advice has been given to me by Mr. Teich- 
mann, for which 1 beg to thank him here. 

EMANUEL LASKER. 

New York. Mav 10, 1910. 



Programme of the Tournament 



i. The number of participants in the tournament is limited to twenty, 
of whom one half are Russian players. 

Ever) participant meets every one of his competitors in one game. 
A game won counts Plus One, a game lost counts Naught, and a draw one 
half a point. 

IX THE FIRST R< >UND. 







in i: i 



\ 11 



T< >URN \ \ 1 1 : X r O >MMIT ll'.l". MEM I 




B. Maljutin ( >. Sossnitzky S. Snosko-Borowski P. P. Saburow E. A. Snosko-Borowsk 

V. Tschudowski 



3. No entrance fee is necessary, but a deposit of 10 Rbls. is demanded. 
It -hall be paid before the commencement of the tournament and -is repaid 
provided the participant has stayed in the tournament until the end 

4. Ten prizes: — I, 1000 Rbls. fa little more than $500.00 or £too) ; II. 
750 Rbls.; [II, 550; IV, 400; V, 280; VI, [90; VII, 120; VIII, 80; IX, 50; 
X, 30. 

5. All participants receive also an honorary of 10 Rbls. for each game 
they win and 5 Rbls. for each game they draw. 

6. Furthermore, each competitor receives a hxcd compensation. Every 
Russian Master 50 Rbls., and every foreign participant 100 Rbls. 

7. If the scores are equal the prizes are equally divided, except that two 



\ 111 

participants compete for the two first prize-. The two competitors agreeing, 
they can decide the first prize by a match of tour games. If the result should 
be equal the two prizes are divided. 

S. Time for playing is five times a week, from 11 o'clock A. M. until 
9 o'clock P. -M.. with an interval from 4 to 6 o'clock P. M. Before the 
adjournment the player whose turn it is to move must give his move in a 
closed envelope to the director of the tournament. The sixth day is reserved 
for the termination of adjourned games. Adjourned games may also be 
played, the two opponents agreeing, on any evening after the termination of 
other games which they might have to play. One da)' a week is an off day. 

There is a time limit of two and one half hours for thirty-seven moves, 
after that one and one half hours for twenty-three moves, and further on hfty 
moves an hour. A player transgressing on the time limit loses the game. At 
the commencement of the game the clock is set in motion. In case a player 
d« es not come before the control of time his game is counted as a loss to him. 







\ K Rubinstein 



IX 





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J. Micsr.p 



Dr. t). S. Bernst.-iii 

If a participant fails to appear for the playing of three consecutive games he 
is removed from the tournament. If such a player has finished less than one 
half of his game- they are not counted; but if he has played more than half 
of his game-, those that he has- played are counted and those that he has failed 
to play are credited to*his opponent. 

Note to paragraphs 8 and g: The time of adjournment and the moment 
of controlling the time can be changed if the majority of participants so desire 
1 As a matter of fact no change was requested.) 

io. Either of the players has to carefully write his game and to deliver 
his manuscript immediately after termination or adjournment of his game to 
the director of the tournament. All game- of the tournament are the property 
of the St. Peter-burg Che.-- Club. 

ii. The participants are forbidden to analyze the game- in progn 



X 

12. The tourney is played according to the Chess Vear Book by Berger. 
None of the participant- has a right to pardon transgression of these rules by 
hi- opponent. Players who do not obey the rule- of the tournament, or those 
who do no1 complete the tournament, lose every claim to prize, compensation, 
and their deposit. All differences are settled by the Court of Referees. This 
Courl is composed one half by the participants and one half by the members 
of the committee. In case the votes are evenly divided, that of the president 
decide-. 

[3, On Sunday, the 14th of February, 1909, at 8 o'clock in the evening, 
the guests will he officially hidden welcome and lot- will be drawn for the 
tournament. The commencement of the tournament i- on Monday, the 15th 
1 >f February, at 1 1 o'clock A. M . 

14. Offers to participate have to he directed no later than the 28th of 




R. Toichnumn 



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M. Vidmar 



s X. v. Freyman 



January, 1909, to the president of the committee of the St. Petersburg Chess 
Club, Mr. P. P. Saburow, St. Petersburg, Mochowaja 27. 

15. Participants who desire to have board and lodging at moderate 
prices are asked to address themselves to the member of the Committee, Mr. 
Julius Sossnitsky, St. Petersburg, Ertelew Perulok 2. 

These were the Masters who competed and the countries which they rep- 
resented: 1. America. Dr. E. Lasker; 2. Germany, E. Colin, J. Mieses, R. 
Spielmann, R. Teichmann ; 3. England, A. Burn; 4. Holland, A. Speijer; 
5. Austria, Dr. J. Pedis, C. Schlechter, S. Tartakower, M. Vidmar; 6. Rus- 
sia, Dr. (). S. Bernstein, F. J. Dus-Chotimirski, S. X. von Freymann, W. J. 
Nenarokow, A. K. Rubinstein, G. F. Salwe, Eugen A. Snosko-Borowski ; 
(Carl Rosenkranz retired from the tournament in order to enable Dr. Perlis, 



XII 



'uras 



who was b) chance at St. Petersburg, to participate I : 7. Bohemia, O. Di 
8. I fungary, L. Forgacs. 

His Majest) the Czar Nikolaus deigned to give 1000 Rbl>. to strengthen 
the means at the disposal of the Congress and to donate also a magnificent 
vase of the Imperial porcelaine manufacture as a first prize tor the all Rus- 
sian Minor Tournament. The whole amount needed for the Congress, 10,500 
Rbls., was gotten together in the way of voluntary contributions 










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XIV 



The Openings Classified* 



1. Queen's Gambit and Queens Pawn 
Opening. 

A. 11 r -Q4, i' Q4; 2 r -l )1; 4- 
P K3; 3J Kt— < IB3 

....!' Q1S4J4J 1—^3 
i iames Nos. 22, 45. 5; , 65, 74 

91, 133, l 37» '44- i5°- 

4) P I'. i- ■ I': 5) m KB3 

kt 1 >i: t s: 6) P KK13. Nos 

4 1 Kt- KB3, Kt- QB3; 5 I I 

B 4 - No. 33. 

4 ) .... PXQP- Nos. [30 

166. 
l)i 3 .... Kt KB3. Nos. 37, 4° 

49, 95, [08, [42, [64. 
c) 3) .... P> BP. Nos. 13. 34 

47. [35, [54. 

B. [) P— ( U. P Q4; 2) P QB4 

P B3. No. [5. 
( 11 1" ( > 4 . P Q4; 2) Kt— KB3 

a) 2) .... P QB4. Nos. 21, 24 
_>7. 32, 62, 63, 92, [27, 150 
159, 160. 

b) 2) P K3. Nos. 30. 31, 

39. 75- 77- 79. ".^ ^39 

Kl KB3; 3) P— 
I )l',|. P K3: i) R Kt5, P 

< JB4. No. 26. 

»li j) .... Kl KB3: 5) P 

< 1B4, P < |B3 ; 4) P K3, B 
B4. No ns. 

.... P> BP. No. [36. 147- 
2) ....P ( fB3. No. Si. 
I) i) P Q4, P Q4; 2) B B4. 
No* n, 86. 1 2 



!•:. ij P— 04. P — KB4 (Dutch open- 
ing 1. Nos 52, 126, 131. 

T. 11 P— Q4, Kt— KB3. Nos. i.4 s . 
50, 69, 14^. i^~. 

(,. 1 1 P— ( J4, P— < IB4. Nos. 8, 29. 

Il.ii P— Q4, P— KKt3. No. [25. 

II. Ruy Lope:. 

1 ) P- K4. P- K4 ; 2 ) Kt — KB3, 
Kt— ( (B3 : 3 ) B— Kt5. 

a 1 3) . ... P— Q3 [or 3) .... Kt 

B3; 40—0, P— Q3l- Nos - 4. 
5. (». 9, 14. 35, 51, 56, 76, 84, 85, 

94, 96, lol . 102, 105. Ml. 124. 

b) 3) .... Kt— B3;4) P— Q3» ! — 
Q3 ; 5) P I'._l. No. 10. 

c) 3) .". . . P— B4. Nos. [9, [73. 
,1) 0) 31 .... P— QR3; 4) B R4, 

Kt — B3; 5) o — o, B — K2; 6) 
R — K. Nos. id. 41 . [12, 119, 
122, 1 38, [45, 14W. T 7 () - 

b) 6) < >— K2. No. 171. 

c) 6) P- ( >3. No. 141. 

d) P— O3. P— < 13: 6) P- 
B 4 - No. 73. 

,0 O P— Or P— < >3; 6) P 
KR3, I". K.':pr B4. No. 
1 58. 

f) 5) .... Kt • P. Nos. 104, 
I 28, I 52. 
i Kl B3. No?. 17. 36, 54. 

III. Four Knights' Game. 

l) P K4. P- Kj:-'I Kt— KB3, 
Kt QB3; 3 l Kl B3 Kt B3; 4) 



XV 



B— Kts, B— Kts; 5) o— o. 0-0. 
Nos. 12. 23, 25, 43- 53- 70, 93> i5 2 - 
IV. Three Knights' Game. 
1) P— K4, P— K4; 2) Kt— KB3, 
Kt QB3;3) Kt— B3. 
a 1 J) .... P— KKi.v No. 67. 
hi j) .... B- Kt5; 4) B— Kt5, Kt 
Q5. No. 98. 

V. Giuoco Piano. 

I , V— K 4 . P— K4; 2) Kt— KB3, 
Kt— QB3; 3) 1> -1.4. B— B4, 4; o— 
o. No. 114. 

3) .... Kt-B 3 ; 4' P-Q3- l'> - 
B4. Xo. 90. 

VI. Two Knights' Defence. 

I I P— K4, P— K4; 2) Kt— KB3, 

Kt— QB3; 5) B— B4, Kt— B3; 4) P 
04. PX I': ^> 0—0, B— B4; 6) P— ! 
K5, P— Q4- Nos. 37, 165. 
VII. Scotch Game. 
i) P— K4, P— K4; 2) Kt— KB3, ' 
Kt— QB^: V P— Q4, PXP- 

a) 4) P-B 3 , 

a) 4) •••• p — Q4- Nos. 55,72. 

b) 4) •••• PXP. No. 89. 

b) 4) KtXQP- 

a) 4) .... Kt— B3. No. 140. 

b) 4) .... B— B4. Xo. 123. 

VIII. Ponziani. 
1 ) P— K4, P— K4; 2) Kt— KB3. 
Kt— QB3; 3) P— B3. No. 20. 
IX. Philidor's Defence. 
1) P— K4; P— K4: 2) Kt— KB3, 
P— Q3. Nos. 28, 162. 

X. Vienna Opening. 

1) P— K4, P— K4: 2) Kt— QB3. 

a) 2) .... Kt— KH3. 

a) 3 ) P— 1»4. Nos. 46, 134. 
fc) 3) P— KKt3. Nos. 18, 106 

ii/. i/4- 
c) 3) P> — B4. Xos. 83, 100. 

b) 2) . . . . B— B4. No. 2. 

c) 2) .... Kt— QB3; 3) P— B 4 

No. 116. 



XI. King's Bishop's Opening. 

1) P— K4, P— K4; 2) B B4. 
No. 64. 

XII. Kings Gambit Declined. 

1 » P— K4, P— K4; 2) P— KB4. 
a 1 2) .... B— B4 No. 107, 151. 
b) 2) P— Q4- Nu - 1 7 2 - 

XIII. French Defence. 

1 , P— K4, P— K3. 

A. 2) P— O4, P— Q4; 

a) 3) PXP, PXP. Nos. 38, 

IO9, IK). I2(). 168, 169. 

1)) 3) Kt— QB3, Kt— KB3; 4) 

B KKl> 

a) 4) B— Kts. Nos. >£S, 

59, 68, 146. 

b) 4) .... B— K2. No. 163. 

c) 3) Kt— OB3, Kt— KB3; 4) 
B— Q3, P B4. No. 71. 

B. 2) P— QB4. Xos. 87, 143. 

XIV. Sicilian Defence. 

1) P— K 4 , P— QB 4 ; 

a) 2) Kt— KB3, Kt— QB 3 ; 3) P- 
O4, PXP [or with transposition 
of moves]; 4) KtXP, Kt— B3 ; 
5) Kt-B 3 , P-Q 3 : 

a) 6) B— B 4 , B— Q2; 7) B— 
KKts, P— K3. No. 60. 

b) 6) B— K2. P— KKt3. Nos. 

b) 2) Kt— QB3, Kt— QB3; 3) P- 

KKt3. No. 157. 

XV. Caro-Kann Opening. 
T ) P_K 4 , P— OB3. Nos. 61, 

121, 155. 

XVI. Center Counter Gambit. 

1) P— K4, P— Q4. Nos. 42. 80. 
88. T03. 118. 

XVII. Irregular Opening. 

i) P-B4, 

a) t ) .... P— K4. No. 66. 

b) 1) .... P— K3. No. 99. 



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Ltaraa . . . 
elmann . 
Dr. Bernstein 

; mi;inn . 
1". Perlia . 


Schlechter . 

1 rtakower 
Dua-Chotimira 

Burn . . . 
ViMmar . . . 
ijer. . . . 
v. Freym-nn . 
•Snosko-lv 



Games of the Tournament. 

Game No. 1. 
Queen's Pawn Optntng. 



White; Black : 

Dus- M i e s e s. 

Chotimirskl. 

i. P— Q4 Kt— KB3 

2. P— QB4 P— Q3 

3. Kt-QB 3 QKt-Q2 

4. P-K3 .... 

After 4) P — K4 the continuation 

might be: d) P— K4; 5) Kt— 

B 3 , P— KKt 3 ; 6) B— Kt5, P— KR3 ; 
7) B— R 4 , B— Kt2; 8) B— Kt 3 . 

P— K4 
p_KKt 3 
Q— K2 * 
P-K5 



5. B-Q3 

6. P— B 4 

7. KKt— K2 



A premature attempt at attack. 
B — Kt2 followed by o — o and using 
the KR on the K file, was indicated. 



8. B— Ktsq 

9. Q-B2 

10. P— OKt3 

11. P— QR4 



P— B3 

Kt-Kt 3 
B— B 4 



1 1 ) Kt — Kt3 would have been sim- 
ply met by o — o — o. 



11. . . . 

12. P— R5 

13. B-R3 

14. Q-Q2 

15. BXB 

16. PXP 



R— Bsg 
Kt— Rsq 
Q-K 3 
P-Q4 
KXB 



This exchange was unnecessary ; 
White ought to have continued at 
once with Kt— R4 ; if then PXP, 
Kt— B5 would follow with an excel- 
lent game. 



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16. 






PXP 


17. 


Kt- 


-R4 


K- 


-Kt2 


18. 


O 


Kt- 


-B2 


19. 


Kt- 


-B5 


Q- 


-B3 


20. 


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-Bsq 


Q- 


-Kt4 


21. 


Kt- 


-B3 


Q- 


-B3 


22. 


Kt- 


-K2 







White might very well have con- 
tinued 22) P — QKt4; threatening to 
bring the KB into action via B2 
and QR4; a plausible continuation 
would have been 22) .... P — Kt 3 
23) PXP, RPXP; 24) Kt(B 5 )— 
R4, Kt— Kt4; 25) Kt— K2, Q— Q 3 ; 
26) P— KR3 and White has a slight 
advantage. 



22. 






Q-Kt 4 


23. 


Kt- 


-B3 


Q~B 3 


24. 


Kt- 


-K2 


Q-Kt 4 


25. 


Kt- 


-B3 


Q-B3 


26. 


Kt- 


-R2 


O— Kt4 


27- 


Kt- 


-B3 


Q-B 3 


28. 


Kt- 


-K2 


Q-Kt 4 



ih 15. 



Drawn. 



ih 15. 



Game No. 2. 

Vieini Opeiiag. 



White: Black: 

E. C o h n. Bur n. 

1. P— K4 P— K4 

2. Kt— QB3 B— B4 

j. P— KKt3 Kt— KB3 

4. B Kt2 P— Q3 

Kt — B3 appears to be preferable, 
with a view to saving the imj^ort- 
ant KP» from being exchanged, by 
P-QR3. 

5. Kt— R4 Kt— B3 

6. Kt— K2 Q— K2 

7. P- < >; B— K3 

8. 0—0 P— O4 
0. KtXB QXKt 

10. B-K 3 Q-Q3 

11. PXP BXP 

12. Kt— B3 BXB 

13. KxB Kt— O4 

14. Q-O2 . . . . 

Q — l'>3, taking- possession of the 
diagonal, which the KB commanded 
before, seems more natural. 

14 o — o 

Black ought to Castle QR, in order 
to attack on the King's wing. 

15. Kt-K4 .... 




15. 



KtXBch 



15) ... . O— KKt3; 16) P— 
Kl; 4< P_B 4 ; 17) Kt— B3, QR— 
Qsq; or 17) Kt— B5, KtXBch; 18) 
QXKt; Kt — O5, would have cre- 
ated interesting complications, which 
would probably have turned out in 
Black's favor. 



16. OXKt 

17. P— QB 3 

18. PXQ 
ih 10. 



Q-Q5 
QXQ 

Drawn. 
oh 40. 



Game No. 3. 
Qutcn'g Qamblt Dtcliied. 



N 



e n 

1 
2 

3 

4 

5 
6 

7 
8 



White: 
a r o k o w. 

P-Q4 

P-QB4 

Kt-QB 3 

Kt— B3 

B 1:4 

P— K3 

B 

PXQP 



Black 
Dr. Per 

P-Q4 
P-K3 
Kt— KB3 
B— K2 
o — o 
P— B4 
Kt— B3 
KPXP 



lis. 



9. PXP BXP 

10. o — o B — K3 

11. R— Bsq R— Bsq 

Better P— QR3 ; 12) B— Ktsq, P 
— Q5; 13) Kt— QR4, B— R2; the 
black King's Bishop should exert a 
pressure on Q5. 

12. B— Ktsq Kt— QR4 
There the Knight is out of play. 



i 2 ; .... Q— K2; 13) B— Kt 5 , 
KR-Qsq;; 14) Q-Q3- P— KR3, 

was a feasible line of play. The 
checks would have done Black no 
harm. 

13. B— Kt5 B— K2 

14. Kt— Q4 P— KKt 3 

15. Q— K2 .... 

White might have played P — B4, 
followed by P— B5 ; e.g. 15) P— 
B 4 , B— KKts; 16) Q— Ksq, Kt— B5 ; 
17) P— B5, KtXKtP; 18) P— KR3 
and White would have an irresistible 
attack. 



15 

16. Kt— B 3 

17. P-KR3 

18. KR— Qsq 

19. Kt— Qi 
PxKt 
B-K3 

22. B-O3 

23. P-QKt 3 
Kt— R4 
RXR 

26 Kt— B5 
27. B— KB4 
PXB 
Q-Kt2 
30. B— Q6 

31. Q-Q 2 

32. B— KB4 
33- Q— B3ch 
34. K— R2 

35- Q-Q2 

36. B-Q6 

37. B-KB4 



20 
21 



24 
25 



28 

29 



Kt-B 3 

Q-Kt 3 

KR— Qsq 

K— Kt2 

KtXKt 

R— B 5 

R(Bsq)— Bsq 

R-Kt 5 

Q-Qsq 

RXR 

B-Q2 

R-Kt 3 

BxKt 

R-K3 

Q— K2 

Q-Ksq 

B— B3 

Kt— Ktsq 

P-B3 

K— B2 

P-QR3 

K— Kt2 
Q-K2 



Adjourned. 

38. B— 06 Q— Ksq 

39. B-KB4 Q-K2 

40. P-QKt4 Q— Ksq 

41. P— R3 K— B2 

42. R— Ktsq P— B4 

43. R— Kt2 Kt— B3 

44. B— Ktsq Q— K2 

45. P— B 3 Kt-R 4 

46. B-Q6 Q-R5 

47. P-Kt 3 .. . . 



Both parties have taken care not to 
alter the position to any considerable 
extent. Black here lays a trap. If 
Q — R6, Black would have answered 
RXB. 



47. 

48. 

49- 

50- 

5i. 



B— QR2 
K— Kt2 
K— B2 
B— KB4 



Q-Qsq 
Kt-B 3 
Q-Ksq 
K— Kt2 
B— Kt4 



An altogether faulty manoeuvre ; 
the attack thus imitated is easily par- 
ried, whilst the QP is left without 
support. 

52. B— R6ch K— Rsq 

53- Q-Qsq Kt— Ktsq 

Somewhat better would have been 
B— B 3 . 

54. Q-Q4ch Kt-B 3 

55. P-KR4 .... 

This was calculated to a nicety. 



■ ii 
I 1 



'wm<tofW 



ML 



w 



w 

!„ M. 



-,!■ 



i M llli 

Mkmk' 



i 



IJLMHI 








R— K7ch 
R_K8ch 
R— K7ch 
Q-K3 
P— B5CI1 
R— K4 

Black here lost the game by ex- 
ceeding the time limit. The game 
might have gone on as follows: 61 s ) 
Q X BP, B— B8ch; 62) K— R2, Kt— 
Q2 ; 63) O — Q4 to White's advan- 
tage. 



Game No. 4. 
Ruy Lopez. 



White : 
T e i c h m a n n 

i 



Black: 

V i (1 m a r, 



P— K 4 P— K 4 

2. Kt— KB3 Kt— QB3 

3. B— Kt5 Kt— §3 
4- 0—0 P-Q3 

5. P-Q4 B-Q2 

6. Kt— 1 1 J B— K2 

7 . R_Ksq PXP 

8. KtXP 0—0 

9. Kt(Q4)— .... 

K2 

B — Kts looks the natural move. 
9- 



10 
11 
12 

13 

U 
To 



Kt-Kt 3 
P— Kt3 

B— Kt2 
Kt— Os 
BXKt .... 

4) B— KBsq Black would 



-Ksq 

-KBsq 

-KKt3 

-Kt2 

QR3 



have replied Kt — K4, and if 15) P 
KB4?, he would have played KtXKt, 
followed by Kt— B6ch or Kt— B5 
according to circumstances, with a 
good game. 

14/ .... BXB 
15. KtXKtch BXKt 



16. BXB QXB 

i; . Q— Q 3 R— K3 

!8. P— KB3 QR— Ksq 

19. P— B4 Q— K2 

Threatening P — B4 ; White would 
probably reply KR — Qsq. After that 
it appears for both players an almost 
hopeless undertaking-, to drive the 
opponent from his position. 
Drawn, 
ih 7. ih. 

■» — m 




(The final position.) 



Game No. 5. 



Sc 



[1 1 



White: 
hlechter. 
P— K 4 
Kt— KB3 
B— Kt5 
0—0 

P-Q4 
Kt— B3 
R— Ksq 

Kt <P 

K2 
B— R4 



Ruy Lopez. 



mack: 
Dr. L a s k e r. 
P— K 4 

Kt-QB3 

Kt-B 3 

P-Q3 

B— Q2 

])— K2 

PXP 

o — o 

P-QR3 



The retreat to Q3 appears stronger. 
It is true that Black can then change 
White's KB for a Knight, by playing, 
say Kt — K4 ; but in that case White 
would retake with the BP and would 
have two strong I 'awns in the cen- 
as compensation for Black's two 
Bishops. 



10. 

1 1. 



R— Ksq 

P— R 3 



1* P,3 
If Black played B — KBsq at once t 



White's reply would be 12) B — KKt5 
threatening- Kt — Q5. After this Black 
would have nothing- better than 12) 
. . . . P— R3; 13) B— R4, B— K2. 

12. B— K3' B— KBsq 

13. Q-Q2 Kt-K 4 

By this move Black frees his game. 

14. B— Kt3 

It was not good to retire the 
Bishop. White ought to have ex- 
changed, and developed his game 
further by QR— Qsq. 

14. . . . . P— B 4 

15. B— Q5 R— Ktsq 

16. Kt— B 4 P— QKt4 

17. P— QR3 KtXB 

18. Kt(B 3 )X P— B 4 

B 
The point of Black's strategy. 
After the exchange of the King's 
Pawn the weakness of the Queen's 
Pawn does not signify. 

19. PXP BXP 

20. B— B2 Q— O2 

21. Kt— K3 B— R2 

22. Kt (B4)— Q— KB2 

Q5 

23. QR-Qsq Kt-B 3 

24. B— Kt 3 QR-Qsq 

25. B— R4 R— O2 

26. Kt— KKt4 RXRch 

27. RXR Kt— Q5 
Decisive. White dare not reply 

Kt(Q 5 )-K 3 , as 28) .... P— Kt 4 ; 
29) B— Kt3, P— KR4 would get him 
into difficulties. 

28. Kt(Kt 4 ) BXP 

-K3 

29. KtXB KtXKt 

30. Kt— B6ch PXKt 

31. QXKt .... 

Intending to take up a strong posi- 
tion by Q — B5. 

31 P— B4 

33. P— B 4 B— Kt2 

32) P-Q 4 ; 33) R—K5, P 

— Q5 and, whether Q or R take BP, 
P — Q6 would have decided the game 



at once. The text is therefore loss 
of time. 

33. P-KR3 P— B 5 

34. P— KKt 4 .... 

A desperate attempt to obtain an 
attack. 

34 P-Q4 

Simply PXP, PXP followed either 
by QXP or P — Q4 was indicated. 

35. PXP P-Q5 

36. Q_K 4 P-Q6 

37. P— B6 .... 

If 37) .... BXP; 38) BXB, Q 
XB; 39) Q-K8ch. 

2,7 B— Bsq 

38. K-R2 P-Q7 
Better 38) K— Rsq; 39) R— 

KKtsq, P — QR4, in order to play 
P — Kt5 and P— B6, which was feasi- 
ble in spite of P — B5 and Q— K6. 
Adjourned. 

39. R-Qsq Q-R4 

K — Rsq was still the right move. 
If White play 40) Q— K2, then B— 
Q 3 ; 41) K— Kt 3 , Q— Kt 3 ch; 42) 
Q — Kt4, BXPch and wins; likewise 

after 39) K— Rsq; 40) Q— K2, 

B— Q3; 4i) QXP, BXPch; 42) 
QXB, RXR; 43) QxPch, K— Ktsq; 
44) Q— Kt4ch, K— R2, White's checks 
would cease and Black should win. 

40. Q— K6ch K— Rsq 

41. P-B7 .... 

This clever move threatens B — 
B6ch. 

41 QXP 

42. B— B6ch .... 

Far better than at once QXQ, as 
White's QKtP is saved from attack 
by the exchange of the Bishops. 

42 B— Kt2 

To 42) .... K — R2, the reply 
would not have been 43) Q — B5CI1, 
K — Ktsq; 44) R — Ktsq ch, as after 
44) .... B— Kt2; 45) RXBch, Q 
XQ; 46) BXQ, P— Q8Q Black 
would get out of the checks and 
win ; but after 42) .... K — R2 ; 43) 



6 



QXQch. RXQ; 44) B— B 3 White 
would have taken up a strong defen- 
sive position. 



RXQ 

KXH 
RXP 

remains with a 



43- QXQ 

44- BxBch 

45- RXP 
Black certainly 

Pawn to the good, but White threat- 
ens t<> break up the Pawns by P — 
QR4. After an end game, which is 
played by White in a sensible man- 
ner, and which needs no comment, 
the game now ends in a draw. 



46 
47 
48 
49 
50 
51 
52 
53 



K-Kt 3 
K-B3 

R_Q 7 ch 
R_Q6ch 

RXQRP 
RXP 
K— K3 
K-Q2 



R— K5 
R— K8 
K— B 3 

K— K 4 

R_QKt8 

RXP 

R— Kt6ch 

K-Q5 



54- 
55- 
56. 
57- 
58. 

59- 
60. 
61. 
62. 

63. 
64. 

65. 
66. 



R— 06ch 
R— OR6 
R— R8 
K-H 3 
R— B8ch 
R— Kt8ch 
R— QR8 
R— B8ch 
R— Kt8ch 
R— OR8 
R— R5 
R— R8 
K-Q 4 



67. R— R5 

68. K— B3 

69. K— Kt4 
70. 

71. 



P— R4 
P— R 4 

If 71) .... P-B7 
72) R — R6ch and 73) 
Drawn. 
4h 12. 



-B 4 
XKRP 
— R7ch 

-R7 
-Kt 3 

-B 3 

B 4 
-Kt 3 
-P>3 

— Kt2 

-Kt 3 
-B 3 

— Kt2 

— G7ch 

-Q4 
— Kt3 
— B6^ 



then follows. 
R— B6. 

4h 24. 



2. 

3- 

4- 
5- 
6. 

7« 

8. 

9- 

This 

slow 



White : 

I" 1 1 r g a c s. 
1 . P— K 4 

Kt— KB3 

B-Kt 5 

o — o 

Kt-B 3 

P-Q 4 
BXKtch 

KtXP 

P-QKt 3 

development is a little 
as Mr. Speijer proves. 



Game No 
Kuy Lopez 

Black: 
Speijer. 
P— K 4 
Kt— QB3 
Kt-B 3 
B— K2 

P-Q3 
PXP 
PXB 
B-Q2 



6. 



too 



9- 
10. 

1 1. 

Not 

1 1. 

12. 



O O 

R— Ksq 



B— Kt2 

Q-B 3 .... 

a good conception. 
.... B— KBsq 

V— KR3 P— Kt3 

Thus White's QB is counterbal- 
anced by Black's KB. while, at the 
same time, the Pawn at Kt3 prevents 

the entrv of the Knight at B5. 

13. Kt<(> 4 > — ?,— Kt2 
K2 



14. Kt— Kt 3 .... 
Black was threatening- KtXP. 
14 P— KR4 

Fine and energetic play. 

15. KR— Ksq Kt— R2 

16. Kt— R4 Kt— Kt4 
17- Q-Q3 BXB 

18. KtxB Q— B3 

19. P-QB3 QR-Qsq 



I III.Btfc 



y yy, 







Black could here give the game a 
turn in his favor by 19).... BXP; 
20) PXB, KtXPch; 21) K— R2, 
Q— R 5 ; 22) Q-Bsq, (Q-K3, Kt- 
Bsch; K— Ktsq, Q—Kt5), KtXPch; 
23) K — KtJ, Kt — Kts; 24) Q — Rsq, 
Q — Kt4 with the double threat of 
Q_0;ch and P— R5. 

20. Kt— B4 P— R5 

BXP would still have been strong, 
for Black would rather easily get four 
Pawns for the Piece with a good 
position. 



21. 


Kt— Bsq 


Q-B5 


22. 


Q-Q2 


QXQ 


23. 


KtXQ 


Kt— K 3 


24. 


Kt-B 3 


P— Kt4 


25. 


Kt-K 3 


P-B3 


26. 


Kt— Kt4 


K— Kt2 


27. 


Kt-Q 4 


K-Kt 3 


28. 


P-KB3 


Kt— Kt2 


29. 


Kt-K 3 


P— KB4 


3°- 


PXPch 


K— B2 


31. 


P-QKt 4 


P— B 4 


32. 


pxp 


PXP 


33- 


Kt-Kt 3 


KtXP 


34. 


Kt— Kt 4 


. . . 


After 34) KtXKt, BxKt 



35) 
KtXP- RXRch; 36)RXR. R— Q7; 
37) P-QR4, R-B7; 38) R-K3, 
K — B3 White cannot win, as his King 
cannot come into play. 



34 P-B5 

35. Kt— B5 B— Bsq 

36. Kt— K 5 ch K— B3 

37. KtXP Kt— Q3 

38. RXR KtxR 

39. K— B2 Kt— Kt2 

40. R— QKt B— B4 

41. R— Kt7 Kt— K3 

42. KtXKt .... 

It would have given better chances, 
to keep the minor pieces: 42) Kt — 
Kt3, R— Q6; 43) Kt— K3 to White's 
advantage. 

42. . . . BXKt 

43. RXBP BXKt 

44. RXB R— Q7ch 
45- K-K3 RXRP 

4 6. R— KKt 4 P— R4 

47. P— KB4 PXPch 

48. K— B 3 .... 

48) KXP would have led to noth- 
ing, e.g. 48) .... R— Rsch; 49) 
K— K 3 , RXR; 50) PXR, K-Kt 4 ; 
51) P-B4, KXP. 

48 



49. RXPch 

50. R— Kt4ch 

51. R— QB 4 

52. RXP 
53- K-B 4 
54. R— R8 



Drawn. 



R— B7 
K— Kt 4 
K— R 4 
P— R5 
RXPch 
R_KKt6 
K-R3 



Game No. 7. 
Qaeeo's Qarabit Declined. 



White : 
Rubinstein. 
- - ^ 

1. P-Q4 

2. P— QB4 

3. Kt-QB 3 

4. B-Kt 5 
5- P-K3 

6. Kt— B 3 

7. Q-B2 

8. PXP 
9- B-Q3 

11.' P— KR4 

12. K — Ktsq 



Black: 

Snosko- 

B o r o w s k i. 

P-Q4 
P— K3 
Kt— KB3 
B— K2 ' 
QKt-Q2 
o — o 

P-QKt 3 
PXP 
B— Kt2 
Kt-K 5 
P— KB4 
P— B 4 



12 R — Bsq should have been 

played instead. 13) Q — Kt3 would 
then be met simply by KtXKtch and 
P— B 4 . 

13. PXP PXP 

After 13).... Kt(Q2)XP, White 
continues 14. KtXP, BXKt; 15) B— 
QB4. In this variation Black must 
not be able to take the Bishop at Q3 
with a check, hence White's 12th 

move. After 13) Kt(Q2)XP; 

14) KtXP, BXB White would win 
by 15) B— B 4 . 

14. KtXKt BPxKt 



15 
i6 

17 

18 

19 

20 
21 



BXP 

Q-Kt 3 ch 
QXB 

RXKt 
RXB 
K— Rsq 
Q-K4 



PXB 
K— Rsq 
PXKt 
Q— Ksq 
Q— Kt3ch 
QR— Ktsq 



White calculates every possibility 
with the utmost accuracy. 



21 
22 



RXQ 



QXQ 
PXP 



23. R— KKtsq RXBP 

24. R— KB4 R— By 

If 24) .... R(Ktsq)XP, White 
wins bv R— B8ch. 



25- 
26. 



P-Kt 3 
B— K7 
K— Ktsq 



28. BXP 



29. 
30. 



B-Q4 
R— KKt 4 
ih 47. 



P-KR3 
R— Ksq 
R— K7 
R-Qsq 
R— QBsq 
Resigns. 
2h. 



Game No. 8. 
Queen's Pawn OpCfllfff. 



White: Black: 

v. Freymann. Tartako we r. 
1. P-Q4 P-QB4 

After this White does not seem to 
have anything better than to turn 
into the Sicilian Defense by 2) P — 
K4. After 2) P— K4, PXP; 3) 
Kt— KB3, P— K 4 ?; 4) P— B3 White 
sufficient compensation for the 
Pawn sacrificed. 2) P — Q5 also de- 
rives consideration, as the Pawn is 
here in a secure position, and White 
succeeds in hampering" Black's game 
a little, without having lost time. 
P-K3 P-Q4 

P-QB4 P-K3 



2. 

3. 

4- 

5- 

6. 

7- 
8. 

9- 
10. 

11. 



Kt— KB3 

Kt-B 3 

PXQP 

B-Q3 
o — o 

PXP 
R— Ksq 

B-K3 



Kt— KB} 
P-QR^ 
KtXP 
Kt-QB 3 
PXP 
B— K2 
o — o 
P-QKt 4 



A venturesome move. He risks 
[2 I >■ i:_>. 1 'Kt Kt5; 13) BxPch, 
K— Rsq; 14) Q— Ktsq, P— Kt.3; 15) 

B <I\ P ■ [',: in) QXP. whereupon 
White would have already three 
Pawns for the Piece with good 
attack. 



12. R— Bsq 



B— Kt2 



13. Kt— K4 KtXB 

14. PXKt Kt— Kts 

15. Kt— B5 .... 
After 15) Kt— B3 White would 

have quite a good position. 



BXKt(B 3 ) 
PXB KtXP 

R— Rsq Kt— Kt5 

B— K4 R— R2 

P-B4 Q-Kt 3 

logical winning continuation 
was 19) .... BXKt; 20) PXB, 
QXQ; 21. QRXQ, P— B 4 . White's 
QBP could not be held, whilst Black 
would defend his KP comfortably 



15. 
16. 

17- 

18. 

19. 
The 



with King. 




20. Kt— Q 3 


Kt-Q 4 


21. BXKt 


PXB 


22. R— K2 


R— Ksq 


23. R— Kt2 


Q-K 3 


24. Kt-K 5 


P— B3 



This move required exact calcula- 
tion. It was necessary to dislodge 
the Knight, or ejse White would 
have played Q — B3 and P — B5. 

25. Q.— R5 B— Bsq ' 

26. P— B5 Q— K2 

27. Kt— Kt4 R— Bsq 

28. R— Kt3 

If 28) RXP, Black would not, by 
any means, reply RXR. on account 
of 29) Kt— R6ch and Kt— B7ch giv- 
ing perpetual check, but 28) .... 



R— B8ch; 29) K— B2, R— B;ch ; 30) 
K— Bsq, RXR; 31) RXR (neces- 
sary to cover the mate) Q — K5. 



28. . . . 

29. Kt— B2 

30. RXP 

31. R— K6 

32. R— B 3 

33. K— Kt2 

34. R-R3 

3 5. R-Kt 3 

36. R— B3 

37 . R-Kt6 



K— Rsq 
R(R2)— B2 
R— B7 

Q-Qt5 

RXP 

R(Kt 7 )-B 7 

P-R3 

Q— K8 

P-Kt 5 

P— Kt6 



A pretty combination, which de- 
cides the srame at once. 



38 

39 
40 

4i 
42 

43 



RXP 
R— Kt6 

KXR 

K-Kt 3 
K— B 4 

Q-Kt 4 



Q— Q8 
RXKtch 
R— B7ch 
Q— Kt8ch 
RXP 



Or 43) R— R3> Q— B8ch; 44) R— 
B 3 , Q-KR8. 



Position after Black's 37th move. 



"HP H 



ML 



m m m m. 




43. • . . 

44. R— Kt8 

45. P-K4 

46. , P-K5 
Resigns. 

2h 50. 



Q— KR8 
K— Ktsq 

R— R5 
P— R4 

lh 50. 



Game No. 9. 
Ruy Lopei. 



White: Black: 

S p i e 1 m a n n. S a 1 w e. 

1. P— K4 P— K4 

2. Kt— KB3 Kt— QB3 

3. B-Kt 5 Kt— B3 

4. 0—0 P— O3 

5. P-Q4 B-Q2 

6. Kt— B3 B— K2 

7. R— Ksq PXP 

8. KtXP 0—0 

9. BXKt • • • • . 
This exchange leads to nothing, 

except, perhaps, that it prevents 
Black from exchanging both Knight 
and Bishop. This, however, need not 
be feared. 

9 PXB 

10. P— QKt3 R— Ksq 

11. B— Kt2 B— KBsq 
12- Q-Q3- P-Kt 3 
13. Kt(Q 4 )- 

K2 .... 



This strategical manoeuvre is alto- 
gether wrong. White might, at this 
juncture, play QR — Qsq, and answer 
B— Kt2 with P— B4. Though the 
Pawns at K4 and KB4 are then 
exposed to attacks, yet they are not 
weak, and assist in maintaining the 
balance of position. 

13 B— Kt2 

14. Kt— Kt3 .... 

Since Black already has moved the 
Pawn to Kt3, the Knight is not 
favorably posted on this square. 

14 P— KR4 

A splendid strategical idea. From 
this insignificant beginning Black 
obtains a strong pressure on the 
King's side. 

15- QR-Qsq P-R5 

16. Kt— Bsq Kt— R4 

17. B— Bsq B— K4 



10 



1 8. 


Kt— K2 


P— Kt4 


19. 


P-Kt 3 


Q-B3 


20. 


O-K3 


P-Kt 5 


21. 


Kt-Q2 


P— Q4 




^ ^» m 



yjj^^JijSmm—^^^^mm 



If Black had played B— K3 here, 
White would have been at a loss 
what to do. If, perchance, R — KBsq, 
to prepare P— BK4, Black replies 
K — Rsq, and the advance of the KBP 



would then only open the lines for 
Black's Rooks and Bishops. 

If 22) Q-Q3, then P-Q4; 23) 
O — R6 ?, B — Bsq. In any case, White 
would have been in a precarious posi- 
tion. 

22. Kt— OB4 .... 

By exchanging- one of the two 
Bishops, White frees his game, and 
now forces the draw, with correct 
judgment of the situation. 



22. 

23. 

24- 

25- 

26. 
27. 
28. 
29. 
30- 
31. 



BPXP 
KtXB 
Kt— B4 
QXKt 
B— Kt2 
RXR 
Q— Ktsch 
Q-R4 
Q— Ktsch 

Drawn 
ih 37- 



PXKtP 

Q-Kt 3 

RXKt 

KtXKt 

QR— Ksq 

RXP 

QXR 

Q-Kt 3 

Q— R2 



ih 10. 



Game No. 10, 
Ruy L«pcz. 



White. 
D u r a s. 

1. P— K4 

2. Kt— KB3 

3. B-Kt 5 
4- I-Q3 
5. P— B 4 



Black : 
Dr. Bern- 
stein. 
P— K 4 
Kt-QB 3 
Kt-B 3 
P-Q3 



A similar line of play to this was 
adapted by Anderssen against Steinitz, 
but refuted by the latter. It is clear, 
that the point Q4 becomes weak. 



5. 




P— KKt3 


6. 


P-Q4 


PXP 


7- 


KtXP 


B-Q2 


8. 


Ki QB3 


B— Kt2 


<>. 


B • Kt 


vxv> 


[O. 


B— Kts 


p— KR3 


1 1. 


r,— r 4 


— 


12. 


— 


R— Ksq 


13- 


R Ksq 


R— -Ktsq 



14. R— Ktsq P— B4 

15. Kt-Kt 3 .... 

A surprisingly weak move. The 
Knight is here out of play. On KB3 
he would have been of better use, as 
P — K5 was first of all threatened. 
At all events, Kt — B3 would hare 
prevented Black's B — B3, for after 
15) Kt— B 3f B-B3; 16) P-K5, 
BxKt?; 17) QXB PXP: 18) QR— 
Qsq Black would be lost. 18) ... . 
Q— K2; 19) Kt— Q5). 

is ' B-B3 

Prevents Kt — Q5 because of P — 
Kt4 gaining the KP. 

16. Q-Q3 Q-Bsq 

The commencement of an attack 
conducted equally well from a strate- 
gical and tactical point of view. 

17. Kt— O2 Kt— Q2 

18. P— QKt3 Q— R3 



11 



1 9 . Q— B2 Q— R4 

20. Kt — K2 .... 

If 20) Kt— Q5, BxKt; 21) BPX 
B, Q— B6; 22) R(Ktsq)— Bsq, Q 
XQ; 23) RXQ, P— Kt 4 ; 24) B— 
Kt 3 , P— B 4 ; 25, P— B3, P— KB5; 
26) B— B2, Kt— K4 and Black's 
game would, at least, not have been 
inferior. After the text, however, 
White appears 
lost. 



Position after Black's 25th move. 



20. 
21. 
22. 



P-B 3 

B— B2 



to be irretrievably 

Kt— Bsq 

Kt-K 3 

B-O2 



Intending to play Kt — Q5. But 
first he renders the QBP mobile. 

23. Kt— KBsq Kt— Q5 

24. Q— Q3 Kt— B3 

25. Kt— Bsq Q— R6 

Brilliant play. The QRP is thus 
fixed in its weak position. 

26. Kt— K3 Kt— Kt5 

27. Q-Q2 P-QR4 

28. Kt— Q5 KtXKt 

29. KPxKt .... 

This loses forthwith. If he had 
retaken BPxKt, Black would have 
continued 29) P— B5, threaten- 
ing to establish a most dangerous 
passed Pawn at QB6. 30) B — Q4 
would then have been a mistake, as 



m 



m m 



m mm a M i W 

•pi ii 
Hi W 



HI k Hi A I 



after 30) .... Q— Kt 5 (QXQ?, B 
XBch) 31) R— Qsq, P— B6 Black 
would have won at once. Black's 
play in this game is of the highest 
order. 



29. 


. 


RXRch 


20. 


BXR 


B— B 4 


31. 


Kt-Q 3 


BxKt 


32. 


QXB 


QXRP 


33- 


P-R3 


P-R5 


24. 


P— 0Kt4 


PXP 


35- 


RXP 


RXR 


36. 


BXR 


O— Kt6 


37. 


Q-Q2 


P— R6 


38. 
Res 


BXP 

igns. 


QXB 




2h 4. 


ih 1 



White : 

T a r t a k- 

o w e r. 

1. P-Q4 

2. B— B 4 

3- P-K 3 

4. Kt— KB3 

5- B-Q3 ' 

6. PXB 

7- Q-Q2 

8. PXP 

9. o — o 

10. P— B3 



Game No. 11# 
Oueen'i Pawn Opening. 



Black : 
S p i e 1 m a n n. 

P-Q4 
Kt— KB3 

P-K3 

B-Q3 
BXB 

Q-Q3 
P— B 4 

Qxp 

Kt-B 3 



10) Kt— B3 followed by the devel- 
opment of the Rooks, would be 
sounder play. 

10 o — o 

11. P— QKt 4 Q— Kt 3 

12. P-QR4 P-QR3 . 
The purpose of this move is not 

clear. The advance of White's QRP 
and QKtP can do Black no harm. 

12) .... R — Qsq, followed by B — 
Q2 and QR — Bsq was indicated. 
The Bishop could afterwards take up 
a waiting position at Ksq. 



12 



13- 
14 



P— Rs 

R— Ksq 



R— Ktsq 



An Ingenious idea; but it is ques- 
tionable whether the slower attack 
P,— (jj. QR Bsq, (J— [J} followed 
by doubling the Rooks on the QB 
file, or by P — Q5, would not have 
been more useful. 



'5- 


Kt-K 5 


P-QKt 3 


in. 


PXP 


RXP 


*;• 


Q-K2 


P-Q5 


IS. 


P-Kt 5 


PXP 


I9« 


BXP 


KtXKt 


•0. 


PXKt 


Kt-Q 4 


21 . 


PXP 





Position after Black's 25th move. 



It appears risky to accept the sac- 
rifice. After 21) P— OB4. White 
would have captured the OP sooner 
or later, without exposing himself to 
any danger, and he would, moreover, 
have had the chance, slight though 
it be, of the passed Pawn. 

21 Kt— B5 

22 . O— K4 . . . . 

If 22) Q— B3, KtXP. which move 
would now fail on account of the 
reply B-O3. 



22 

23. PXKt 

24. Kt— R3 

25. QR— Bsq 



Kt— R6ch 
RXB 
R— Kt6 
O— O2 



Intending to play Q — Q4 ; but it 
was of the greatest importance to 
compel the Knight to move, lest the 
white Rook take- possession of the 
third row and reach the square KKt3- 
Black could win as follows: 25) .... 
Q— K2: 26) Kt— P, 4 (or A). B— 
Kt2; if now 27) Q— Kt4, P— R4 
(QyRP?. P»— Bo 1 : therefore better 
27 » Q- B4, R- B6; 28) Q— Q2, Q 
— R5, threatening now QxRP, e. g. 



■T 

p Slip 
m m — 



1 



flf 



I'.M 



:■' 



i I! f! 



W# ^1 W 

fl il Wk 



29) Kt-Q6, B-Q4; 30) R-B3, Q 
XRP; 30 R (Ksq)— K 3 , R-Rsq. 
Or (A): 25) .... Q-K2; 26) Q- 
B2 (threatening QXB), Q— Kt4ch ; 
27) K— Bsq, B— R 3 ch; 28) Kt— B4, 
RXP and wins. — This analysis is 
given by Spielmann and E. Cohn. 

26. R— K3 B— Kt2 

27. Q-B4 Q-O4 

28. P— B3 P— B3 

In spite of the strength of Black's 
position there is no decisive manoeu- 
vre ; for instance 28) .... R — Bsq 
would fail on account of 29) RxRch, 
BxR: 30) Kt — B2 followed soon by 
Kt — Ksq. 



29. 


R-B5 


P— Kt 4 


30- 


RXQ 


PXQ 


31. 


RXR 


BXR 


32. 


R-B 3 


PXP 


33- 


PXP 


R— B 4 


34- 


Kt— B 4 • 


R— R 4 


35- 


K— Kt2 


R— Kt4ch 


36. 


K— B2 


R— R4 


37- 


K— Kt2 


R— Kt4ch 



Drawn. 



ih 20. 



2I1 21, 



13 



Dame No. 12. 

Four knights' Game. 



White : Black : 

Snosko- v. Freymann. 
Borowski. 

,. P_K4 P— K4 

2. Kt— KB3 Kt— QB3 

3. Kt— B3 Kt— B3 

4. B— Kt5 B— Kt5 

5. o — o 0—0 

6. P— Q3 BxKt 

7. PXB P-Q3 

8. B— Kts Q— K2 

This defence leads to a game full 
of interesting play. 

9. R— Ksq Kt— Qsq 

10. P— Q4 Kt— K3 

11. B— QBsq P— B3 

12. B— Bsq R— Qsq 

13. P— Kt3 P— B4 

14. Kt— R4 Kt— B2 

So far Black has kept the balance 
very well, but now he relaxes. He 
ought to open the files in the centre, 
where he is strong; e. g. 14) .... 
P— Q 4 ; 15) PXKP, KtXP; 16) 
Kt3 — B5, O — Bsq followed soon by 
P — B3 with a good position. 

is- Q-Q3 P-QKt 4 

Now P — Q4 would fail on account 

of 16) PXKP, QXP?; 17) B— B 4 . 

!6. P— KB4 .... 

White opens the KB file, in order 

to bring a strong pressure to bear 

on Black's KB2. 

16 P— B5 

17. Q-B3 P-Q4 

18. BPXP KtXP 

19. B— KKt2 .... 

Threatening Q — K3. 

19 Kt— Kt4 

It would have been better to insti- 
tute a counter attack on the Queen's 

side: 19) P— Kt5 ; 20) PXP, 

Kt-QKt 4 ; 21) B— K3 (or Q— K 3 ) 
QXP. 



20. O— K3 P— KR3 

21. R— KBsq P— QR4 

22. P— QR3 R— R3 

23. B— Q2 B— R6 

After this move the white Knight 
takes up a commanding position at 
KB5. But Black is hampered in any 
case. White threatens to double 
Rooks on the KB file, and afterwards 
exert a pressure on Black's position 
Kt— B5 and Q— Kt4. 



'24. BXB 

25. K— Kt2 

26. Kt— B5 

27. QR-Ksq 

28. B— Bsq 
29- Q-B3 
30. Q-R5 



KtXBch 
Kt— Kt4 
O— O2 
Kt— K5 
Kt— K3 
Kt— Bsq 
R— K3 




flLJB I 



V/////A _*_ -mm 



f » mrmV' 



If instead 30) KtXBP, then 

31) BXP. If 30 •••• RXB, then 
follows 32) KtXRch, PXKt; 33) 
R— B6, Kt— Kt3; 34) P— K6. 

And after 31) BXP, PXB White 
would win by 32) P— K6. RXP; 33) 
RXR, PXR: 34) KtXPch, K— 
Kt2: 35) R— B7ch, QxR; 36) QX 
R: 36) QXQch. KxKt; 37) Q— 
B6ch. 



3i. R-B3 
32. R(Ksq)- 
Bsq 



Kt— R2 
Kt(R 2 )— Kt 4 



14 



33- 


R— B 4 


KtXBP 


34- 


P— KR 4 


Kt(Kt 4 )-K 5 


35- 


KtxP 


R— -KKt3 


36. 


Kt-B 5 


Resigns. 


If 3 


6) .... K- 


-R.2, White plays 



37) R — Kt 4 and wins easily, as the 
KRP falls. The same Rook's move 
would also be decisive against any 
other King's move. 

2h 28. 2I1 29. 



Game No. 13* 

Queen's Gambit Declined 

White: Black: 10. B— Q2 o — o 

Speijer. Rubinstein. 11. QR— Bsq R— Qsq 

1. P-(J 4 P-Q4 12. B-Q3 PXP 

2 . P_QB 4 P— K3 13- PXP B— Q2 

3. Kt— QB3 Of course not 13) ... . KtXP 

14) KtXKt, RXKt; 15) Kt— Kt 5 . 



Steinitz's line of play, which Rubin- 
stein has improved upon by inter- 
polating the following move: 

4. * Kt-B 3 P-QR3 

5. P— QR4 .... 

If White allows P— QKt 4 , White's 
Knight at QB3 would be an easy 
object of attack for Black. 

5 P-QB4 

6. P-K3 .... 
Here P— K4 is feasible. After 6) 

. . . . Kt— OB3; 7) P-Q5, Kt— 
R 4 ; 8) Kt— Q2, Kt— KB3; 9) Kt 
XP White would be well developed 
and prepared for the attack, whereas 
after the text move Black has time 
to bring his Pieces into action. 
6 Kt— KB3 

7. BXP Kt— B3 

8. 0—0 Q— 1»2 

A risky move. Black docs not like 
to move his King's Bishop, before the 
QBP is taken, but the Queen is still 
required at I jsq. 

9. O— K2 .... 
Here 9) I' — Q4 might have been 

done. [f 9) .... PXP; IO) KtX 

P, KtXKt; ii) QXKt, B— K3; 12) 

Q — K4. White ha- certainly not the 
w<»rst of it. Likewise if 9) P — Qs. 
Kt— QR 4 ; 10 1 \\—}<2, P— B5; 11) 
P — Ki White ha- all his pieces well 
posted. 

9 B- -Kj 



14- 



Kt— K4 
K1-K5 



QR— Bsq 



An ingenious trap. After 15) .... 
KtXP; 16) KtxKtch, BxKt; (P 
XKt?, Q— Kt 4 ch) 17) Q— K4, QX 
Kt; (or Kt— K7ch; K— Rsq, KtX 
R) 18) QXPch, K— Bsq White 
would win by B — Kt4ch. 

15 B— Ksq 

But this simple reply proves that 
the trap was useless. 

!6. B— B3 . . . .- 




16. 



KtXP 



Accuratc'.y calculated. If 17) BX 
Kt then Q \K. And after the act- 



15 



ual continuation Black remains two 
Pawns to the good. 

17. KtXKtch BxKt 

18 . O— K4 Kt— B4 

19. P— KKt 4 BxKt 

20. OXB .... 
Of course not 20) BXB, QXR; 

21) RXO. RXRch; 22; K— Kt2, 
U — I *, ^. Nor 20) PXKt on account 
of BXPch. 21) K— Rsq or Kt2, 
B— B3. 

20 RXB 

21. QXQ RXQ 

22. PXKt PXP 

22) . . . . BXP was also strong, 
for 23 ) P — B6 would not do on 
account of 23) ... . PXP: 24) B 
XP, RXR; 25 ) RXR, R—QSch. 
But the actual continuation is good 
.enough. The game is a bright 
example of Rubinstein's sound and 
energetic style. 



23. P— R5 

24. KR— Qsq 

25. RXR 

26. R— Ksq 

27- R-K3 

28. R— Ksq 



P-B 3 
R(B2)-Q2 

RXR 
.B— B 3 

R_K8ch 
R-Q2 



29. 


P— B 4 


30. 


K— B2 


31- 


R— K2 


32. 


R-Q2 


33- 


K— Kt3 


34- 


R— K2ch 


35- 


R-Q2 


36. 


PXP 


37- 


K— B 4 


38. 


K-K3 


39- 


R— KB2 


40. 


B-Q4 


41. 


K-Q3 


42. 


P— Kt4 


43- 


K-B3 


44- 


B— B5 


45- 


K-Q2 


46. 


K— B 3 


47- 


R— KKt2 


48. 


R— Kt7 


49- 


R— Kt 3 


50- 


K-Q2 


5i- 


B— Kt6 


52. 


R-KR3 


53- 


K-B3 


54- 


R— K3ch 


55- 


R-K6 



Resigns. 
3 h 27. 



K— 15.' 
B— K 5 
P— KKt4 
B-Q4 
K-K3 
B— K5 
R— Kt2 
RXPch 
R— Ktsch 
R-R5 
B-Q4 
R_K 5 ch 
B-B3 
B— Kt 4 ch 
P-B5 
K— B4 
P— R4 
B— K7 
P— B6 
B— Kt4 
R— Bsch 
K-K5 
RXP 
R— Kt7ch 
P— B7 
K-B5 
K— B4 

2h 41. 



Game No. 14. 
Rij Ltpez. 



White: Black: 

Dr. Lasker. Forgacs. 

1. P— K4 P— K 4 

2. Kt— KB3 Kt— QB3 

3. B-Kt 5 P-Q3 

4. P-Q4 B-Q2 

5. Kt-B 3 Kt-B 3 

6. PXP .... 
The Queen's file being opened by 

this exchange, the game takes alto- 
gether an open character. 



7- B-Kt 5 

8. 0—0. 

9- PXB 

10. B— KR4 



PXP 

B-QKt 5 

BxKt. 

P-KR3 

Q-K2 



If 10) ... . P— KKt4; 11) B— 



Kt3, KtXP; 12) KtXP and neither 
with 12) ... . KtXKt; 13) BXKt 
nor with 12) ... . KtXB; 13) BX 
Kt. BXB; 14) BPXKt would Black 
then have a satisfactory position. 

11. Q-Q3 P-QR3 

12. B— R4 R— Qsq 

13. Q— K 3 P— KKt 4 

14. B— KKt3 P— Kt4 

Now Black's QB4 is very weak; 
and this actually causes the catastro- 
phe that follows later on. 

15. B— Kt3 Kt— KR4 

16. Kt— Ksq Kt— R4 

17. Kt— Q3 Kt-KB 5 
!8. P— B3 R— KKtsq 



16 



If here 18 ... . KtXKt; 19) P 
XKt. P— gr> 4 . then 20) P— Q4 and 
after the exchange of the Pawns 
Black's King would be exposed. 
[9. KR— Qsq R— Kt3 
B— B2 B— Bsq 

Q— Ksq KtXKt 



20. 

21. 

Trying to avoid B — B5. After 21) 

well 



. . . . Kt — Kt2 White might 
have played 22) P — QR4. 

22. PxKt KtXB 

23. PXKt 

24. P— ( )Kt4 

25. PXP 

26. B— B5 

27. PXP 

28. R— R2 

29. R— KB2 

30. Q— KBsq 

31. R— Rsq 
In order to meet 



p-qb 4 

PXP 
P— Kts 
Q-Kt4 

Qxp 
b-k 3 

B— B5 
B— Kt6 
Q-Q2 
the threatened 



R— I ',5 by ( )— 1',2. 



32. R-B3 Q-B3 

33. Q-B2 R-Q2 

The Bishop at Kt6 was in danger, 



r Jtjmm 



t in w 



v,--\ 



111 



il fl 

II 



fkAJtm 



iXmAMMM 






rA 



therefore B — K3 was indicated. But, 
in this case, White would obtain 
a decisive attack bv 34) R(Rsq) — 
KBsq followed by R— B6. 



34. Q-Kt2 

35- P-Q4 
36. OXB 

37- Q-Q3 
38. QXR 
2h 19. 



q-k 3 

pxp 
Qxp 
Q-Q4 

Resigns. 
2h 30. 



Game No. 15. 
Queea's Gambit Declined. 



White: 
i d m a r. 

P-Q4 

P-QB4 

P-K 3 



Black : 
Schlechter. 
P-Q4 
P-QB3 



White can play here 3) Kt — KB3 

IB3 : for if Black take the Pawn, 

then follows P— K4, P— OKt4?, P— 

QR4 and P — QKt3 recovering the 

Pawn. 



3 

4 
5 
6 

7 
8 

Th 



Kt— KB3 
P— K3 
( >Kt— O2 
B— Q3 
o — o 



Kt-QB 3 
Kt— B3 

B-Q3 

o — o 

P— K 4 .... 

- advance gives White the freer 



8 PXBP 

If 8) .... PXKP; 9) KtXP, 
KtXKt; 10) BxKt, P— K4 ; n)Q— 
B2. 



9- 

10. 
11. 
12. 
13- 



BXP 
B— KKt5 
Q-K2 
B— R 4 , 

B-Q3 



P— K4 
Q— K2 
P-KR3 
P-QKt 4 
P— Kt 5 



P — QR3 did not yet suffice to en- 
able him to play P— QB4, for Kt— Q5 
had to be prevented. But the move 
actually made has other disadvan- 
tages, one of the greatest being 
that it abandons the square QB5 to 
White's Pieces. 

14. Kt— Qsq .... 

Now White can compel Black to 



17 



dissolve the game in the centre, by 
Kt — K3 threatening Kt — B5 as well 
as Kt— B4. 

14 PXP 

15. KtXP Q-K4 

Bad would be 15) ... . BXPch; 
16) KXB, Q— K 4 ch; 17) P— B4, Q 
XKt; 18) B— KB2, Q— Q3 ; ; 19) 
P— K5, KtXP; 20) PXKt, QXP 
etc., as Black's Pawn would have but 
little power. 

16. Kt— B3 O— KR4 

17. R— Bsq .... 
More promising was 17) Kt — K3, 

Kt— K4; 18) B— Kt3. If 18) ... . 
KtXKtch; 19) PXKt, B— K4; 20) 
R — Bsq White would have a splen- 
did position. 

17 Kt— K 4 

18. KtXKt QXQ 

19. BXQ BXKt 

20. P— B4 .... 

If 20) RXP, KtXP; and neither 
B — B3 nor R — B4 would do on ac- 
count of Kt — Q7. Also after 20) 
BXKt, BXB; 21) 'RXP, R— Qsq 
threatening R — Qy White's advan- 
tage would evaporate. 



20. 
21. 
22. 

23. 
24. 

25- 

26. 

27- 



B— B2 
B— B 3 
R— Ksq 
P— K5 
KtXB 
P— KKt3 
R— B2 



B-Q 5 ch 

R-Qsq 

B-R3 

B— Kt 4 

BxBch 

Kt-Q 4 

Kt-Kt 3 



Useless would be 27) BXP, BX 
B; 28) RXB, R— Q7. 

27 B— B5 

An unfavorable manoeuvre; first 
27) ... . QR_Bsq; 28) KR— Bsq, 
Kt — Q4 should have been played. 

28. P— Kt3 B— Q 4 

29. BXB PXB 

30. Kt-Q 3 P-QR4 

31. R— B6 KR— Ktsq 

White's advantage is clear. He 



will double Rooks on the QB file, 
play his King via B2 and K3 to Q4, 
and follow up with P — B5. Black 
seeks salvation in a counter attack. 

32. KR- P-R S 

QBsq 

33. KtXP PXP 

34. PXP R— R6 



MI. 



^25^ '////Ml 

111 ■ 

mm, II ■ i! 

WVVV 

III k H _■ h 



J .£*,. WW/, m/,. 



35. R(Bsq)— .... 
B5 

A mistake; 35) R — Ktsq was the 
right move. Then if 35) ... . Kt — 
Q2; 36) KtXP, RXP; 37) RXR, 
RXR; 38) R— B8ch, K— R2; 39) 
R — B7 and wins. 

35 RXP 

Here 35) .... Kt— Q2 should 
have been played. If 36) R — B8, 
then follows 36) .... K — R2; 37) 
RXR, KtXR (B5) ; 38) KtXP, R 
XP and winning would be a difficult 
task for White. Likewise after 35) 

Kt— Q2; 36) RXP, KtXP; 

37) RXKt, RXKt White's chances 
of winning are small indeed. 



36. R-Kts 

37. R(Kt 5 )X 

Kt 


P-Q5 
RXR 


^8. RXR 

39- K"-B* 

2h 20. 


P-Q6 
Resigns. 
2h 11 



18 



Game No. 16. 



Ruy Lopez. 



White : 
Dr. Perl is. 



Black : 
T e i c h m a n n. 



P— K4 
Kt-QB 3 
P-QR3 
Kt— B 3 

B— K2 

P-Q3 
o — o 

. .B-Kt 5 ; 8) 

B— Q2 
R— Ksq 
P-R3 
B— Bsq 



1. P— K4 

2. Kt— KB3 

3. B-Kt 5 

4. B-R4 

5. o — o 

6. R— Ksq 
7- P-B3 

Better seems 7 I 
P-Q4. Kt-02. 

8. P-Q4 

9. QKt— Q2 

10. Kt— Bsq 

11. Kt— Kt3 

12. P-Q5 

There was no necessity for this. 
It would be more advantageous for 
White to leave the Diagonal open for 
his KB. 

12 Kt— K2 

13. B— B2 P— KKt3 

14 . P— KR3 B— Kt2 

15. B— K3 K— Rsq 

rf. Q— Q2 Kt(B3)— Ktsq 

17. Kt— R2 Kt— Bsq 
Black should not have delayed the 

advance of the KBP. 17) .... P 
— -KB4 threatens P— B5. Then, if 
18) P— KB4, PXBP; 19) BXP, P 
— KKt 4 ; 20, BXP, PXB; 21) Q 
XP. 1»— R3; 22) Q— R5, P— B5; 
23 ) Kt— K2, K — Kt2 and White's 
attack would fizzle out. If 18) PXP, 
KtXP and the Knight at K_\ which 
is hampering the Queen, would thus 
find useful employment. 

18. P— KB4 PXP 

19. BXP Kt— Kt3 

20. P— Kt3 Q— B3 

21. Kt— K2 QR-JQsq 

22. B— K3 Q— KJ 

23. B-O4 B QBsq 

24. R— KBsq Kt— Q2 

25. R-I'.j Kt— K4 

26. OR— Bsq R— Bsq 

27. Kt— B3 Kt— O2 



28. P— B4 

29. Q-B 3 

30. Kt— B4 

31. KR— Ksq 

32. Kt— Q 3 



QR-Ksq 
Kt — K4 
Kt— KB3 
Kt(B 3 )-Q2 
K — Ktsq 



33. Kt (B 3 )XKtKtXKt 

34. P-B5 Q-Kt 4 

If 34) ... . KtXKt, then White 
plays 35) PXP first. 

35. PXP PXP 

36. KtXKt BxKt 

37. BXB RXB 

38. R— KBsq Q— K2 

39. R-B4 .... 

Adjourned. 
White has a pressure on Black's 
KB2 and Q3, and, moreover, is in the 
possession of the KB file. As Black 
has no counter chances he does not 
hurry his attack. Hence this move, 
which is apparently intended only to 
prevent a sacrifice of the exchange. 

39 P-B3 

40. B— Ktsq B— Q2 

41. P— QR4 K— Kt2 

42. Q— B7 B— Ksq 
43- Q-Kt6 .... 
Threatening R — Bsq. 

43 P— Kt 4 

44. R(B 4 )— B-Kt 3 

B3 

45. R— B3 R-B2 

46. R (Bsq)— P— B 4 

Bsc 

If 46) ... . BXP; 47) R— B7, 
Q— Bsq; 48) R— B8, R— Ksq ; 49) 
RXR, QXR; 50) R— Ksq, R— K2; 
5 1 ) QXQP with a good game for 
White. 

47 . r_b 7 O-B3 

48. PXP RXR 

Not 48) .... BXP because of 
49) RxRch. QXR; 5o)BxB, QX 
B; 51) QxPch. K— Kt 3 ; 52) R— 
KBsq. 

49. RxRch B— B2 

50. Q— B2 RXQP 



19 



51- 


K— R2 


Q-Q5 


52- 


QXQ 


RXQ 


53- 


RXP 


K— B^ 


54- 


R— Kt6 


P-QR 4 


55- 


K-Kt 3 


P— R 4 


56. 


K-B 3 


K— K 4 


57- 


K-K 3 


R-QKt 5 



wS%% 



m y a. 



m. 



- l «i 



111 



..*.; 






W°^ 



m m m > A 



By this Black facilitates his oppo- 
nent's task. He might look out for 
a counter chance at all cost ; for in- 



stance uy 57) . . 


• • R-Q8; 58) 


B— Q3, R— K8ch; 


59) K-B2, R- 


Q8 ; 60) B— K2, R- 


-QKt8; 61) R— 


Kt 5 ch, K-B3. 




58. RXR 


PXR 


59- B-B2 


P-R5 


60. P— R5 


P-Q4 


61. P— R6 




Adjourned. 


61 


B— Ksq 


62. P— R7 


B-B 3 


63. B-Q3 


B— Rsq 


64. K— B2 


B— Kt2 


65. P-Kt 3 


PXPch 


66. KXP 


B— Rsq 


67. K-B3 


B— Kt2 


68. K— K3 


B— Rsq 


69. B— B2 


B— Kt2 


70. P— B6 


KXP 


71. K-Q4 


K-K3 


72. K-B5 


K-Q2 


73. K— Kt6 


Resigns. 



Against B — Q3 — R6— Kt7 Black is 
helpless. 

4 h 15. 4h 25. 



Game No. 17. 
I/ay Lepez. 



I. 

2. 

3- 
4- 

5- 
6. 

7. 

8. 

9. 

10. 
10) 

-Q5; 
K2. P 



White: Black: 

Burn. Nenanokow. 

P—K4 P— K4 

Kt— KB3 Kt— QB3 

B-Kt 5 P-QR3 

B— R4 Kt— B3 

Kt— B3 P-QKt 4 

B_Kt3 B— K2 

P-Q3 P-Q3 

P— QR4 R— OKsq 

PXP pxp 

o — o o — o 
. . . B— Kt5; 11) B— K3, Kt 



12) BxKt, PXB; 13) Kt— 
-B4 would be more energetic. 
Black would thereby obtain a prom- 
ising position. 

11. Kt— K2 B— Kt5 

12. P— B3 Q— Bsq 

13. Kt— Ksq P— Kt5 



P-B 3 
P— KB4 

BXP 
PXP 
B— B2 

P-Q4 
20. Kt— Kt3 
22. B— Bsq 
R— Ktsq 
RXR 
Kt-B 3 
R— Ksq 



14 
15 
16. 

17 
18 
19. 



22 

23 
24 
25 



B-Q2 
PXKBP 

PXP 
Kt— K 4 
Kt— Kt3 
R— Ksq 
B— B3 
R— Rsq 
R— Ktsq 
QXR 
B— Kt4 



Better would have been B — Q3, 
since Black, by changing Bishops, 
would weaken his KB4. It would 
also have been useful to maintain the 
possession of the B file. 



25. . . . 

26. B— Kt3 



Kt— Q2 

Q-Qsq 



20 



■*■*■*: 




mm W 



27. Kt— B5 .... 

Here 27) BXPch, KXB; 28) Q— 
Kt3ch would have gained an impor- 
tant Pawn. 

2/ QB-B3 



28. KtXBch QXKt 

29. Kt — Kt5 Kt — Rsq 

Not by any means 29) . . . .P — Q4 
on account of 30) R — KBsq. 



30- 


\\— B2 


P-R3 


31- 


Kt-B 3 


Kt— Kt3 


32. 


P— B 4 


Kt(Q2)-Bsq 


33- 


P-Q5 


B-Q2 


34- 


P-B5 





In order to obtain some attack after 
34) .... PX P. Black's Pawn at 
QB4 would, in any case, be but of 
little value. 

34 Kt— K 4 

35. KtxKt QXKt 

36. B— K3 Kt— Kt3 

37. R-KBsq 

Drawn. 
2h 23. 2h 2y. 



Game No. 18. 
\ leona Opeilag. 



White: 
M i e s e s. 

1. P-K4 

2. Kt-OB 3 

5. P— KKt3 

4- PXP 

5. P.— Kt2 

6. KKt— K2 

7. 0—0. 

8. P-(J 4 

9- pxp 

P. lack has played 
and should now hav 
KtyP. followed by 
tuting a promising 
changing himself, 
slight opportunity. 

[O Q> Qch ' 

11. KtXKt 

12. P— Ksq 

13. Kt — K4 



Black : 
E. Co hn. 
P— K4 
Kt— KB3 
P-Q4 
KtXP 
B— K3 
Kt-QB 3 

Q-Q2 

KtXKt 

strongly so far, 
e continued with 
P— KR4, insti- 
attack. By ex- 
lie misses this 

BXQ 

KtXP 
P— KB3 




WIM^W^M^^^ 



Drawn. 

I .lack might have continued 13) ... . 

B— B3 and B— KtS etc. The "hole" 

at White's B3 is not without danger 

and Black is favorably developed. 

ih 5. ih 10. 



Game No. 11). 
Ruy Lopez. 



21 



White : 
D u r a s. 



I. 

2. 

3- 
4- 

5- 
6. 

7- 

8. 

9- 

10. 

Thus 



P— K4 

Kt— KB3 
B— Kt5 
Kt-B 3 

PXP 
Kt— KR4 

P-Q3 
PXP 
QXQch 
B-Kt 5 
White has 



Black: 
Dus- 
C h o t i m i r s k i. 
P— K 4 
Kt-QB 3 
P— B4 
Kt-B 3 
P-K5 

P— Q4 
B— K2 

PXP 
BXQ 



, Kt3, B— -B5; 27) RXB, BXKt; 28 J 
BXB, RXB; 29) P— Kts, Kt— K5 : 



foolhardy third move. 



refuted Black's 

o — o 
Kt— K 4 

P-QR3 
P— B 4 



The only move to save the Bishop, 
which was threatened by P — QKt 4 
and P— B5. 




14 

15. BXKKt 

16. B— Kt3 

17. K— Ktsq 

18. P— B 4 

19. KtXP 

20. B— Q6 

21. P— KKt4 

22. KR— Ksq 

23. Kt— K5 

24. P— QR4 
Better Kt— R 4 . 

24 

25. R— Ktsq 



Kt(B 3 )- 
KtXB 
B— Kt 4 ch 
Kt-B 3 
PXPe.p. 
B-R3 
R— Ksq 
P-QKt , 
B— Kt2 
B— Kt 4 



B— Kt7 
B— Kt2 



Q2 



Black should have captured the RP, 
as White would then have had all his 
work cut out to maintain his advan- 
tage. If 26) R— Kt3?, Black would 
play B— B5, or if 26) R— Q3, QR- 
Qsq;e. g. 25) .... BXP;26) R— 



a up 11 m 

m m wk m 

wm. « m& m 




30) KtXKt, RXKt; 31) R— Rsq, R 
— KBsq; 32) RXP, RXP; 33) P— 
Kt6, K— Bsq; 34) R— R8ch, K— K2 ; 
35) R-QKt8, R-K3; 36) R-Ktsq, 
with advantage. 



26. 


Kt— B 4 


QR-Qsq 


27. 


B-Kt 3 


Kt— K 5 


28. 


KtXKt 


BXKt 


29. 


KtXP 


B— B6 


30. 


RXR 


RXR 


31. 


Kt— B 4 


R-Q5 


32. 


P-Kt 3 


R-Q4 


33- 


P— R 4 


B-b 3 


34- 


B— B2 


P— KR 4 


35- 


P— Kt 5 


B-Qsq 


36. 


R— Ksq 


RXP 


37- 


R_K8ch 


R— Bsq 


38. 


RXRch 


KXR 


39- 


BxPch 


K— Ksq 


40. 


K— Kt2 


B— B2 


41. 


B-Q6 


BXB 


42. 


KtXBch 


K-Q2 


43- 


Kt— Bs 


P-Kt 3 


44- 


Kt-Q 4 


Resigns. 




2h 4 5. 


3h. 



22 



Game No. 20. 
Ponzlaol Opening. 



White: 

Dr. Her li- 
st e i n. 
. P— K4 
. Kt— KB3 

• P— B 3 

• i'-Q4 

• B-K 3 

r-Qs 

• QKt-Q 2 
. P— KR3 



Black : 
S a 1 w e. 

P— K4 

Kt-QB 3 
Kt— B3 

P Q3 

B— K2 
Kt— QKtsq 
o — o 
P-B3 



By this move Black achieves but 
little. The Pawn at Q3 becomes 
thereby weak, and the QB file is 
opened for his opponent. Me might 

have played 8) KtXP After 

9) KtxKt, P— KB4; 10) Kt— Kt5 
( or _Kt3 or Q2), P— B5, Black 
would have a good development. 

QKt— O2 
R— Ksq 
Kt— Bsq 
Kt-Kt 3 
R— Bsq 

Q-Q2 
p— KR4 

PXKtP 

Black should have deferred this ex- 
change, lie seems to he unaware 
that he only opens the Rook's file for 
his opponent. 



Knight, where it attacks the weak 
pawn at Q3. 

2s O— B 4 

26. QR— Bsq QR— Bsq 

27. K— Kt3 .... 

Threatening P— -Kt4, Q— P»2 ; Kt 

XP- 



27- 



BXP 



9. 


P— B 4 


10. 


P»— K2 


1 1. 


— 


12. 


K— R2 


13- 


P— KKt 3 


14. 


Kt— Ksq 


15- 


P— KKt4 


[6. 


P-B3 




A desperate sacrifice, which is yet 
I promising. After 28) PXB comes 
KtxPch; and if 28) KxB then Q— 
Br 



17- 


RPXP 


Kt— R2 


18. 


Kt— K12 


B— Kt 4 


[9. 


BXB 


KtXB 


20. 


R— Rsq 


Qr-Qsq 


21. 


Kt— Bsq 


pxp 


22 


BPXP 


Q~Kt 3 


23. 


Q— Q2 


P-B3 


24- 


Kt ( Bsq) — 

k 3 


B-Q2 


2.S 


Kt -QB 4 


. . . 


The 


"strong s 


quare" f 



for the 



28.. 


Kt(B 4 )- 

K 3 


BXP 


29. 


BXB 


Q-Kt 4 


30. 


Kt-B 5 


Q-R3 


3i- 


Q-K 3 


RXR 


32. 


RXR 


R-Qsq 


33- 


R— B7 


Kt— B2 


34- 


B-R5 


Kt(Kt 3 )— Rsq 


35- 


Kti Kt2) 
-R4 


P— KKt 4 


36. 


Kt— Kt6 


KtXKt 


37- 


BXKt 


Kt— Rsq 


38. 


Kt R6ch 


Resigns. 



ill 30. 



2h 20. 



23 



Game N<>. 21. 
Qieen's Pawn Opeoiig. 



White: 
E. C o h n. 

1. P-Q 4 

2. Kt-B 3 

3- P-K3 
4 . QKt-Q* 



Black : 
D u r a s. 

P-Q4 
P-QB 4 
Kt— KB3 



Here P— B4 or B— K2 (or Q3) 
ought to be played. The move ac- 
tually made is too defensive. 

4 P-B5 

Courageously Black tries at once 
to take advantage of his opponent's 
too cautious attitude. He might, 
however, have played Kt — B3 first. 

5. P-B3 P-QKt 4 

6. O— B2 .... 

Here a counterstroke by 6) P — 
OR4 was in order. Then if 6) .... 
Q-R4; 7) P— QKt4, O-U3: 8) Kt 
— K5 (threatening R— R3, PxP fol- 
lowed by Kt(Q2)XP). 
6. 



7 
8 

9 
10 
11 



B— K2 
o — o. 
R— Ksq 
B— Bsq 
P— KKt3 



B— Kt2 

QKt-Q2 

Q— B2 

P-K 3 

B-Q3 

P-KR3 



The idea of this is to prevent Kt — 
Kt5, after 12) P— K4, PXP. 



12. B— Kt2 

13. Kt-R 4 



o — o 

Kt-K 5 



A gross blunder. By 13) .... P 
— Kt4; 14) Kt— B3, Kt— K5, follow- 
ed by P — B4 Black would have ob- 
tained a strong attacking position. 



14. 


KtxKt 


PXKt 


15. 


BXP 


P— Kt4 


16. 


Kt— Kt2 


P— K4 


17. 


BXB 


QXB 


18. 


Q-B 5 


P-K5 



19. B— Q2 

20. R— KBsq 

21. P— B4 

22. O-K5 



B— Kj 

Kt-B 3 

P-Kt 5 



By this manoeuvre the Queen es- 
capes back into her camp. 



22 

23. P— B5 

24. Q— B 4 

25. Q-B2 

26. Q— K2 

27. P-KR3 



OR— Qsq 
R-Q4 
K— Kt2 
Kt— R2 
P_KR4 






IP IP 

1ml* mfc HI i IB* 
mm wm. wm. w 




White plays this part of the game 
very cleverly. The advance of this 
Pawn prevents the threatened Kt — 
Kt4 and altogether relieves the posi- 
tion of the important Pawn at KKt5. 



27. 
28. 


Kt— B 4 


J^XJf 

Kt— Kt4 


2Q. 


p_B6ch 


BXP 


30. 


KtXPch 


K-Kt 3 


31. 


KtXB 


Kt— B6ch 


32. 


RXKt 


PXR 


33. 


QXP 


R-Q2 


34- 


P— K4 


Resigns. 




2h 18. 


2h 26. 



24 



Game No. 22. 

Queen's Gambit Declined. 



X 



e n 
I. 



3- 
4- 
5- 
6. 

7- 

8. 

9- 

10. 

ii. 

12. 

13- 

14. 

15. 

16. 

17. 

18. 

Bv 



White : 
aroko w. 
P— Q4 

P-QB4 

Kt-QB 3 

P-K3 

Kt-B 3 

KPXP 

BXP 

o — o. 

B-Q3 
Q— K2 
R— Osq 
B— Kt5 
QR— B 
B— Ktsq 
Kt— K5 
Q-Q2 
RXKt 
QXR 
this move 



from all pressure. 

19. BxKt 

20. BXB 

21. P— QKt4 

22. P— B3 

23. P-QR3 

24. Kt— Q7 

25. Kt— B 5 

26. Q— Q2 

27. Q—KB2 

28. Kt-Q 3 

29. R— QBsq 



Black: 

M i e s e s. 

P-Q4 
P— K3 

P-QB4 
Kt— KB3 
PXQP 
PXP 
P-QR3 
P— OKt 4 
B— Kt2 
Kt— B3 
B— K2 
o — o 
R— Bsq 
Kt— QKt5 

Kt(Kt 5 )-Q4 

KtXKt 

RXR 
Kt— K 5 

Black frees himself 

BXKB 

QXB 

Q-Kt 4 

B-Q4 

P— KR4 

R— Osq 

R-Q3 

Q-Kt 3 

B— Rsq 
Q-B 3 




Wk wk Wk * in 
k IP 111 k M ^ 




Obviously a miscalculation. Black 
now obtains the superior position. 



29. 




RXP 


30. 


R— B8ch 


R-Qsq 


3i- 


RXRch 


QXR 


32. 


Q-K 3 


B-Q4 


33- 


Q-Q4 


Q-Kt4 


34- 


Q-KB4 


Q-Kt 3 


35- 


Q-K3 


B-B 5 


36. 


Kt— Ksq 


Q-Kt8 


37- 


P— KR4 


Q-Kt 7 


38. 


K— R2 


B— Kt6 


39- 


Kt-Q 3 


Q-B6 



Now White cannot, in any way, 
get the Knight out of the pin. 

40. O— K4 B— O4 

41. Q— K 3 B— B5 
Resigns. 

2I1 30. 3I1 10. 



Game No. 2.'5. 
Fear Koifhts' Qame. 



White: 
Teichmann. 

1. P— K4 

2. Kt— KB3 



Black : 
Burn. 

P— K4 
Kt— QB3 



3- Kt-B 3 

4- B-Kt5 

5. 0—0 

6. P-Q3 

7. Kt— K2 



Kt— B 3 
B— Kt5 
o — o. 

P~Q3 



25 



White should play for attack by 7) 
B — Kt5. After the actual continua- 
tion Black has time to take up quite 
as strong a position as White. 



8. 


P-B3 


B— R 4 


9- 


Kt-Kt 3 


P-B3 


10. 


B— R 4 


Kt-Kt 3 


IX. 


P-Q 4 


B-Kt 3 


12. 


P— KR^ 


PXP 


13. 


KtXP 


P-Q4 


14. 


PXP 


KtXP 


15- 


Kt(Q 4 )-i 

B5 


Q-B 3 


16. 


B— B2 


BXKt 


17. 


KtXB 


KR— Ksq 


18. 


0— Kt 4 


Q-K4 


19- 


B-Kt 3 


Kt-B 3 



Why not first QR— Osq? Black 
ought to complete his development, 
before making aggressive or defensive 
manoeuvres. Moreover the Knight 
was well posted at O4. 

20. Q— B3 B— B2 

This Bishop was also well placed. 
The simplest continuation was Kt — 
K2, in order to dislodge W'hite's ad- 
vanced post at KB5. 

21. P-Kt 3 QR-Qsq 

22. B— Kt5 K— Bsq 

As Kt — R6 was threatened. 

2 3 . QR— Ksq .... 

An ingenious sacrifice, which, how- 
ever, should not have won with the 
best defence. 

23 QXR 

24. BXKt 

Of course, White does not want to 
give the two Rooks for the Queen. 

24 PXB 

Not the right answer; 24) .... 
Q — Ky should have been played. 
White would then have achieved no 
mate by 25) BxPch, K— Ktsq ; 26) 
Kt— R6ch, KXB; 27) QXPch, K 
XKt, nor by 25) BxPch, K— Ktsq ; 



Position after White's 24th move. 



'W^ 



mm. mm\ 




26) BxPch, KXB; 27 Kt— Q6 
double ch, KXB; 28) Q— B7CI1, K 
-R 3; 29) Kt— B 5 ch, K-Kt 4 ; 3 o) 
P— B 4 ch, BXP; 3 i) PXBch, Kt 
XB; 32) P— R 4 ch, K— Kt 5 ; 33) R 
XKtch, K— R6. 



25- 


Q-R5 


Q-K7 


26. 


Qxp 


R-K3 


27. 


BXR 


PXB 


28. 


O— Kt7ch 


K— Ksq 


29. 


XKtch 


K— O2 


30- 


O— B*7ch 


K— Bsq 


31. 


OXKPch 


K— Ktsq 


32. 


P— KR 4 


QXP 


33- 


Q-Kt 3 


QXQ 


34- 


PXQ 


B— K 4 


35- 


P-QB4 


P— Kt4 


36. 


P— B 4 


B— B6 


37- 


R-B3 


P-Kt 5 


38. 


P-R5 


P— R 4 


39- 


P— R6 


K— R2 


40. 


P— KKt 4 


P-R5 


4i. 


PXP 


K-R 3 


42. 


P-Kt 5 


PXP 


43- 


PXP 


K— R 4 


44. 


P— Kt6 


B— K 4 


45- 


Kt— K7 


KXP 


46. 


KtXP 


R— Q8ch 


47- 


K— Kt2 


R— 07ch 


48. 


R— B2 


RXRch 


49- 


KXR 


P— Kt6 


50. 


P— Kt7 


P— Kt7 


51. 


P^Kt8Q 


Resigns 




3h 5- 


3 h 16. 



26 



Game No. 24. 

Queco's Pawn Opening. 



Black: 
Dr. Perlis. 

P-Q4 
P— QB4 



White: 
S c h 1 e c h t e r. 

1. P-Q4 

2. Kt— KB3 

3. B-B 4 .... 

By this \\ hite achieves little, as the 
Bishop attacks nothing here. Mere 
impediments of movement do not 
embarrass the opponent enough dur- 
ing the opening stage, therefore such 
a move should not be loft. 
3 Kt-OH 3 

4. P— K3 Kt— B3 
P_B 3 P— K3 
QKt— Q2 Kt— KR4 
sound ] lay to get rid of his 
forthwith. 
B-Kts .... 

rather leave Black 
v letting him ex- 
change the i li >ps at KKt3, thus 
getting an open Rook's file as com- 
pensation. After the text move 
White has no possibilities of attack. 



5- 
6. 
It is 
Bishop 

/■ 

White should 

two Bishops 1 



BXB 

B— Q3 

o — o 
R— Ksq 
PXP 



B— K2 
QXB 
Kt-B 3 
o — o 
B— Q2 
QXP 



13. P-K4 

14- KtXP 

15. BxKt 

16. Q— K2 

17- QR-Qsq 

18. B— Ktsq 

19. RXR 

20. RXR 

Drawn 
ih 10. 



PXP 
KtXKt 
KR— Qsq 
B— Ksq 
Q-QR4 
RXR 
R-Qsq 
QXR 

ih 



HP fifw 



^ w^J^ r mk 

if *if k 




It is a pity that the game was not 
continued. White might have tried 
to make his Pawns on the Queen's 
side tell, while Black might have ad- 
vanced on the King's side. 



Game No. 25. 
I tor Knights' Game. 



White: Black: 

For g a c s. V i d m a r. 

I. I>_K 4 P— K4 

Kt— KB3 Kt— QB3 

Kt— B3 Kt— B3 

B Kt5 B— Kts 

o — o o — o 

P 1 BxKt 

P> B V— < (3 

R— Ksq Kj 

Under the given circumstances, the 

mode of development chosen by Black 

appears somewhat artificial. He I 



2. 

3- 
4- 

- 

7 
& 



should play first of all 8) B— 

Kt5, and if 9) P — O4, then 9) .... 
Kt — O2. Thus he would obtain 
some counter attack; he might, for 
instance, start a pressure on White's 
QB4 in certain contingencies (by Kt 
— Kt.3) or perhaps force the advance 
of his KBP. 



9- 
10. 
1 1. 
12. 

*3« 



-Q4 
Bsq 

Kt 3 

-KKt2 
Q 5 



Kt-Qsq 
P— B 4 
Q— B2 
R— Ksq 



21 



White should have deferred this 
move and played KR — R4 at once. 
The Bishops would have more effect 
if White had retained the option of 
changing the Pawns. 

13. .... . Kt-Q2 

14. Kt— R4 Kt— Bsq 

15. P— KB4 PXP 
Allowing White a strong centre. 

15) .... P — B3, in order to continue 
Kt — B2 and fix White's King's Pawn 
definitely, would have given Black 
good chances. 

16. PXP Q— K2 

17. Kt-B 3 .... 

As White attacks on the King's 
side, he ought to concentrate his 
forces on this wing ; hence Q — R5 
was the right move. 

\7 B-Kt 5 

Now Kt — Q2 is threatened already, 
and White must, therefore, push the 
King's Pawn at once, or forego the 
advance altogether. 

18. P— K5 . . . . . 
Black cannot reply Kt — Q2 now, as 

19) PXP, QXQch; 20) QXQ, etc., 

would gain a pawn. 

18 BxKt 

19- BXB Kt— Q2 

20. P— K6 Q— R5 



21. B— Q2 PXP 

22. PXP Kt— KB3 

23. P— K 7 . . . . 

Not 23) P — B5 because of 23 .... 
Q — R6. By the one strategical mis- 
take of the Knight's retreat on his 
17th mow. White has lost the advan- 
tage of the centre. 

23- 



24. 

25. 
26. 

27. 
28. 



BxKt 

Q— K2 
Q_K6ch 
RXQ 
QR— Ksq 



Threatening now 



Kt-B 3 
PXB 
Q— R6 

QXQ 
K— B2 
QR— Bsq 

P-Q4 
RXP 
Kt— Ks 

KtXB 



29. RXP 

30. P-B4 

31. R— Q3 
By 31) .... K-B 3 ; 3 2) B-B 3 ch, 

K— B4; 33) B— K5, Black would 
gain nothing. 

32. RxRch KXR 

33. RxKt .... 

Drawn. 
2h 27. ih 35. 

The continuation might have been 
33) .... R-QKtsq; 34) R— Q3, R 
— Kt8ch: 35) K— Kt2, R— Kt7 ; 36) 
R— QRS, RXPch; 37) K— Kt 3 , RX 
BP; 38) RXPch, K— B3; 39) R— 
QB7, after which a draw appears the- 
most likely result. 



Game No. 26. 
Queen's Pawn Opening. 



White. 
Rubinstein. 

1. P-Q4 

2. Kt— KB3 

3. P-B4 

4. B-Kt 5 



Black: 
Dr. L a s k e r. 

P-Q4 
Kt— KB3 
P— K3 
P-QB4 



When this advance is made pre- 
maturely, the isolation of the Queen's 
Pawn is the necessary consequence. 

5- PXQP KPXP 

6. Kt— B3 PXP 



7. KtXP Kt— B 3 

This gets Black into difficulties, 
7) .... B — K2 was indicated. If 
then 8) P— K3, O— O, exception 
could scarcely be taken to Black's. 
position. 

8. P— K 3 B— K2 

Q . B— Kt<s .... 

This move shqws why Black's 7th, 
was open to censure. 



28 



ro. BxKKt 



B-Q2 



The gain of the Pawn is only tem- 
porary, io) O — O would have been 
stronger, as the Queen's Pawn would 
have fallen afterwards in any case. 



TO 




BXB 


II. 


KtXP 


BXKt 


12. 


PXB 


Q-Kt4 


13. 


BXKt 


BXB 


14. 


Kt-K 3 


— — 



A careless move. Black should not 
have given up his intention to win 
the Knight's Pawn, simply because 
White had omitted the check at K2. 
After 14) .... BXP; 15) R— KKt 
sq, Q— R4CI1: 16) Q— Q2, QXQch; 
l 7) KxQ, B— K4 as well as after 
15) KtXB,' OxKt; 16) Q— K 2 ch, K 
— Qsq; 17) O—O—O, Q— Kt 3 ; 18) 
Q_Q 3 (R— Q3?. Q_B 3 ch), R— B 
s'qch; 19) K— Ktsq, R— Ksq, Black 
would have quite a good game. 



15. 0—0 



KR— Ksq 



1*11. 

nm WLtrnk 



T 




in. R— Bsq .... 

A move of extraordinary subtlety. 
White now retains his advantages. 
He threatens R — B5 and P — O5, and 
Black's obvious threat of KXKt he 
meets as Is shown by his 17th move. 

16 RXKt 

Also after 10) K— Ktsq ; 17) 



R-B5, Q-B 5 
19) Q— Bsq R- 



17. RxBch 

18. Q— Bsq 



18) P— Q5, RXKt; 

-K 4 ; 20) PXB, PX 
P; 21) Q — B3 Black would have a 
bad position. 

PXR 
RXP 

A better chance was offered by 18) 

R— K4; 19) QXPch (not 19) 

P— B4 on account of R— QB4) K— 
Ktsq; 20) PXR (not P— B4 on ac- 
count of R— K3), QXP- 

19. PxR R— Q2 

20. QXPch K— Qsq 

21. R— B4 . .' . 

A splendid conception. He threat- 
ens Q— R8ch, followed by R— K4 or 
QB4CI1, winning the game by the at- 
tack. Black's only alternative is to 
exchange Queens and lose the end 
game. 

21 P— B4 

If 21 ) .... Q— QR4, 22) Q— R8 
ch, K— K2; 23) R— K4ch, K— B3 ; 
24 ) Q— B6ch, K— Kt4; 25) P— R 
4ch. 

22. Q— B5 Q— K2 



After 22) R 


— Q8ch, 23) K— 


B2, R 


— Q7ch; 24) 


K— Ksq, QXP; 


25) Q 


— R5CI1 woulc 


win the Rook. 


23- 


QXQch 


KXQ 


24. 


RXP 


R— Q8ch 


25- 


K— B2 


R-Q 7 ch 


26. 


K— B 3 


RXQKtP 


27- 


R-QR5 


R— Kt2 


28. 


R— R6 


K— Bsq 


29. 


P— K 4 


R— B2 


30. 


P— KR4 


K— B2 


31- 


P— Kt4 


K— Bsq 


3^ 


K— B4 


K— K2 


33- 


P-R5 


P— R3 


34- 


K— B 5 


K— B2 


35- 


P-K5 


R— Kt2 


36. 


R— Q6 


K— K2 


37- 


R— R6 


K— B2 


38. 


R— Q6 


K— Bsq 


39- 


R— B6 


K—B2 


40. 


P-R3 


Resigns. 



29 



Game No. 27. 

Queen's Pawn Opening. 



White : Black : 

v. Freymann. Speijer. 

1. P— Q4 P— O4 

2. Kt-^KB 3 P— QB4 

3. PXP Kt— KB3 

4. P-QR3 P-QR4 

5. P-B4 .... 

An attempt at holding the Pawn 
would not succeed; e. g. 5) P — K3, 
P-K3; 6^ ^—Q 4 , Kt-K 5 , 7) P— 
QKt4, B — K2 and White would be 
in difficulties. 

5 P-K3 

6. Kt— B3 BXP 

7. B-Kts QKt-Q2 

7) .... Q — Kt3 would fail on ac- 
count of 8) P— K3, and 7) P— 

Q5 on account of 8) Kt — K4. 



8. PXP 

9. P-K3 



PXP 



If 9) KtXP, Kt— K5; 10) B— K3, 

or 9) BxPch; 10) KXB, Kt— 

K 5 ch; 11) K— Ksq, KtXB; 12) BX 
Kt, QXB; 13) Kt— B7ch, K— K2 ; 
14) KtXR and White would gain a 
material advantage without any risk. 



9 


Q-Kt 3 


10. B— Kt5 


— 


11. BxQKt 


BXB 


12. BxKt 


QXB 


13. QXP 


Q-K2 



White has won a Pawn even now, 
but Black's Bishops have many open 
lines. 



14. 


— 


R-R3 


15. 


KR— Qsq 


B-K3 


16. 


Q-R5 


P— KKt3 


17. 


Q-R6 


P-B3 


17. 


Kt-Q 4 


B— B2 


19. 


QR— Bsq 


R-Qsq 



Black ought to avoid exchanges as 



much as possible. Hence 19) .... 
R — Ksq would have been far better. 

20. Q— B4 P— B4 

Intended to prevent Kt — K4, but he 
exposes himself still more by weak- 
ening his KKt4; R — Ksq was still 
necessary. 



21. 


Kt— B 3 


QR-Q3 


22. 


RXR 


QXR 


23- 


Q-QR4 


P— Kt 3 


24. 


Kt— KKts 


Q-Q2 


25. 


R-Qsq 


Q-K2 


26. 


KtXB 


RXRch 


27. 


QXR 


KxKt 


28. 


Q-Q5ch 


K— Kt2 


29. 


Kt— R4 


. 



4I sL_bhI * w, 






mm W% ww/ k wm> 



A gross blunder. He ought to have 
played 29) K — Bsq. He would then 
have commanded the Centre with his 
Queen, and might have, later on, en- 
tered into the hostile camp with the 
King via K2, Q3, B4 and Kt5. 

29. . . . '. BXP 

30. K — Bsq .... 

If 30) PXB, QXPch; 31) K— B 
sq, — B5ch, would win the piece 
back. The draw is now determined. 

30 B— B 4 

Drawn. 
2h 10. 2h 24. 



30 



Game No. IS. 

Phllid.r s Defence. 



White: Black: 

Spielmann. Snosko- 

B o r o w s k i. 
i. P— K 4 P— K 4 

2. Kt— KB3 P— O3 

3. P-04 Kt-Q2 

4. B— QB4 B— K2 

A mistake, which, however, White 
does not make use of. By 5) PXP, 
PXP(KtxP; 6) KtXKt, PXKt; 
7 I Q— R5 I ; 6 1 Q— Q5 White would 
gain an immediate advantage. 

4 ) .... I* — T>} is necessary. 

5. P— B3 KKt— B 3 

6. Q-Q3 P— B 3 

7. P>-Kt 3 Q— B2 

8. B— -Kt5 0—0 

9. QKt— Q2 P- B4 

This move does not break White's 
centre, and as a preparation to R — 
Ktsq and P — QKt4, the manoeuvre 
is too slow. It was natural to contin- 
ue with R— Qsq, Kt— Bsq and B— 
K3 or R— Qsq and P— O4. 

10. 0—0 P— OR3 

11. P-QR4 P~QKt 3 

These pawn moves only weaken 
the position. 

1-'. Kt— R4 KPXP 

13. PXP PXP 

14- Kt— B5 Kt— B4 

15. KtXBch yxKt 

16. QXQP Q-K 4 

But not [6) .... Kt(B4)xP; 
17) KtXKt. QXKt; 18) BxKt, 
winning a piece. 

17- P'XKt PXB 

i& QXQ .... 

|S Q — K3 could have been an- 
swered by 1X1 KtxB; 19) Kt 

■ Kt, P- B4; 20) K\< Ksq, PXP; 

21 Q P, B— K3J22) Kt— (J 4 . Qx 

23) R ■ Q, KR— Ksq. Ilere 

White- would have hut little advan- 



18. . . . 

19- B-Q5 

20. Kt — B4 

21. P— R 5 



QPXQ 

R— Ktsq 
B— K 3 
BXB 



As White, by changing Bishops, 
would only strengthen Black's centre 
and remove the immobile and ham- 
pering- Pawn at Black's KB2, why 
should Black exchange? The right 

play was 21) Kt— Kt6; 22) R— 

R3, PXP. For the time being Black 
would now be a Pawn ahead, and 
with no Pawns left on the Queen's 
side (as the Knight's Pawn is bound 
to fall) White could not have won 
the game. 

22. PXB P— Kt 4 

23. Kt— K 3 KR— Qsq 

24. QR— Bsq QR— Bsq 

25. KR— Qsq Kt— Kt6 

26. RXR RXR 

27. P— Q6 R— Qsq 

28. Kt— Q5 K— Kt2 

29. Kt— B7 Kt— Q5 

30. K— Bsq .... 

For the moment obviously the 
Pawn is guarded by the possible Kt — 
K8ch. 

30 K-Kt 3 

31. KtxRP RXP 

32. Kt— Kt4 R— Qsq 

33. Kt— B2 K— B 4 

34. KtXKt PXKt 
35- P— R6 .... 

In the following most interesting 
end game White tries first to win by 
bringing about a blocked position and 
throwing the move on Black; in this 
he does not succeed, hut he gains a 
Pawn, and finds the way later on of 
winning on the King*- side. The 
end game is played by both sides 
with plenty of deep ideas, so that it 
affords great pleasure to play it over. 
The play, however, is clear and needs 
no comment. 



31 



35 

36. K— K2 

37. K— Q2 

3 8. R-QRsq 

Adjou 

38. 
39. 
40. 

4i- 
42. 
43- 
44- 



P— Ry 
R— R3 
P— B4 
P— KKt3 
P— R4 
P— Kt3ch 

45- R-R4 

46. R— R2 

47. R-R4 

48. R— R2 
R— R4 
KXP 

51. K-K3 

52. K— B2 
53- K-B3 
54. R-R6 

RXP 
RXP 
RXP 
R-K5 



49 
50 



55- 
56. 
57- 
58. 



K— K5 

p_Q6ch 

K-Q5 

rned. 
K— B5 
R— QRsq 
P— B 4 
P— R 4 
P— B3 
P— Kt5 
K— B 4 
K— Kt 4 
K— B 4 
K— Kt4 
K— B 4 
K— Kt 4 
R— Qsqch 
R— Ksqch 
R— QRsq 
K— B 4 
K-Q5 
RXP 
K— B6 
R— QKt2 
KXP 



Position after Black's 52nd move. 



W vmy 'umy Wvw 

M%F®Fm 

up atf m 9 

H ■ ■ il 

il H m m 




59 
60 

61 

62 

63 

64 

65 

66 

67 



P-R5 


K— B6 


P— Kt4 


P— Kt6 


P— R6 


P— Kt7 


R— Ksq 


K— B7 


P-Kt 5 


R-Q2 


K— Kt4 


R-Q8 


RXR 


KXR 


P— R7 


P__Kt8Q 


P_R8Q 


Resigns 


h57- 


3h 40. 



Game :No. 19 



Qaceo'g Pawi Opening. 



White: 
S a 1 w e. 
1. P-Q4 



Black: 
Tartakower. 

p-qb 4 



This move we do not hold to be 
quite satisfactory. 

2. P-K3 .... 

A tame reply. Perhaps White can, 
after 2) PxP, P— K3 ; 3) B— K3, 
hold the Pawn for some time, in or- 
der to disturb Black's development. 
By this he would, at all events, gain 



more than by turning into one of the 
most evenly balanced positions of the 
Queen's Gambit. 



p-qb 4 

Kt— KB3 
Kt— B 3 

BXP 
B— K2 
PXP 



P-Q4 
P-K3 
Kt— KB3 

P-QR3 
PXBP 
P— QKt4 
B— Kt2 



This exchang-e was certainly not 
necessary, yet P — B5 need not be 



32 



Position after White's 9th move. 




feared, as White would then be able 
to institute an attack on the King's 
side by Kt— Ksq, B— B3 and P— K4. 
9) O O was the move. 



• BXQ 
. P— QKt 4 
. B— Kt2 


. B- 
. K- 


-Kt 3 
-K2 


. KR-Qsq 



QXQch 

BXP 
B-Kt 3 
Kt-B 3 
K— K2 
KR— Qsq 
P-R3 



Drawn. 



Oh 45. 



oh 15. 



C 



White : 
Dus- 
hotimirski. 



P-Q4 

Kt— KB3 
P-K3 ' 

B-Q3 
P— B4 
Kt-B 3 
— o 
P— K 4 
KtXP 
BXKt 
B— B2 
B— Kt5 
B— KR4 

QXQP 
QR-Qsq 



Game X<>. 30. 
Queen's Pawn Opening. 



Black: 
Dr. Bern- 
stein. 

P-Q4 
P-K3 
Kt— Q2 

B-Q3 
P-QB3 
KKt— B3 
o — o 
PXKP 
KtxKt 
Kt-B 3 
P— B4 
P— KR3 
PXP 
B— K2 



The I 'lack Queen is in an unfavor- 
able position; therefore O — U3 was 
preferable. Then, if [5) •••• Kt — 
K5; [6) li> 11. Kt>(J; 17) BXQ, 
Kt— Kjch; [8) K Ksq. R>(B; 19) 
< »K -Qsq, Black gets into difficulties 
(B— Q2? 20) R < \2 followed by KR 
)sq.) 



Position after Black's 14th move. 






mTi 



1 ■#! 



km m 



Hi Hi * 



«*mJf2^ 






_ 



15. 




QXQ 


16. 


RXQ 


P-QKt 3 


17. 


KR— Qsq 


B— Kt2 


18. 


Kt-Ks 


KR-Qsq 


10. 


RXRch 


RXR 


20. 


RXRch 


BXR 


21. 


P— B3 


Drawn. 




Drawn. 




ih 


oh 48. 



33 



Game No. 31. 

Queen's Pawn Opening 



White: 

Snosko- 
Borowski. 



P-Q4 
Kt— KB3 
B— B4 
P-K3 
P-B3 



Black : 

Salwe. 

P— O4 
P— K 3 

P-OB4 
Kt— OB3 



If White had to make such a nar- 
rowing move, his opening would not 
be commendable ; the move is, how- 
ever, not necessary. The threat of Q 
— Kt3 can also be met by 5) P — B4; 

after 5 ) O— Kt3, White has 

then the choice of 6) 0— Kt3, Q— Q2 
and even — Bsq. 



5- 

6. 

7- 

8. 



Kt-B 3 
B— K2 



QKt— Q2 

B-Q3 0—0 

P— KR 3 .... 

Before Castling, he wishes to pro- 
vide a retreat for the Bishop against 
Black's Kt — KR4; but the move de- 
prives the Bishop of the strong foot- 
hold at-KKt.3. 



8. . . . 
9- Kt-K 5 



B-Q3 



White's position is no longer favor- 
able. Relatively best was 9) BXB, 
QXB; 10) OR— Bsq, followed by B 
— Ktsq and P — B4. The move play- 
ed gives Black the superiority on the 
Queen's wing, without obtaining any 
sufficient compensation for it. 

9 BxKt 

10. PXB Kt— O2 

11. Kt— B3 P— B3 

Black now obtains an excellent de- 
velopment. 



12. 


pxp 


KtXP 


13. 


— 


Q-K2 


14. 


Kt-K 5 


KtXKt 


15. 


BXKt 


B-Q2 


16. 


P-QB4 


B-B3 


17. 


R— Bsq 


P-QKt 3 



Position after Black's 1 nil move. 



%m. 



PMifti 



£■011 

m*m * m,, .. 

■ i i }. I 

WW 

W i 

nrpftkBTk 




18. P— QKt 3 

19. Q— K2 

20. KR— Qsq 

21. B— Ktsq 

22. Q— B2 

23. Q — Kt2 



QR-Qsq 
Q— KB2 
R-Q2 
KR— Qsq 
Q-R4 



White wants to avoid BXKt, which 
would open the KKt file for Black, 
whose Bishop aims already at White's 
KKt2; but now Black obtains other 
advantages. 

PXP 
KtXR 



23. . . . 

24. RXR 

25. B-Kt 3 



After 25) BXP Black would win 
by 25) .... P— K 4 . 

25 PXP 

26. PXP .... 

If 26) QXP, Black would force the 
exchange of Queens by Q — Q4. 



26. 




Kt-B 3 


27. 


P-B3 


Q-Q5 


28. 


R— Ksq 


B— Ksq 


29. 


B— R4 


P— K 4 


30- 


B— QB2 


Q-K 3 


31. 


Q-B 3 


B— B2 


32. 


R— Rsq 


R-Q2 


33. 


P— KKt4 


B— Kt 3 



By driving White's KB from the 



34 



diagonal or exchanging- it for his 
Bishop, Black is enabled to bring his 
Knight into play with decisive effect 
at Q4, or (if P— K 4 ) at Q5. The 
finish is vigorously played by Black. 
34. B— Qsq B— Q6 



35. B-Kt3 


P— K 5 


36. P-B4 


Kt-Q 4 


37. Q-Ksq 


Q-KB3 


38. R— Bsq 


Q-Kt 7 


Resigns. 




2h 28. 


ih 3.-?- 



Game No. 32. 
Queen'i Pawn Opening. 



I. 
2. 
3- 
4- 
5- 

6. 

7- 
8. 

9- 
10. 



White: 
S p e i j e r. 

P- Q4 
Kt— KB3 

PXP 
P— K4 
PXP 
B— Ktsch 
o — o 
B— Kts 
Kt-B 3 
Kt— K2 



Black: 

Spielman n. 
P-Q4 

P-QB4 

P— K 3 
BXP 
PXP 
Kt— B 3 
Kt— B 3 
B-K3 
o — o 



So far White lias kept up the pres- 
sure mi I Hack's QP, but now he re- 
laxes ; he might have gone on, for 
instance, with B— QR4 — Kt 3 . 



10. 
II. 


B— KR4 


P— KK3 

B— K2 


12. 


P-B3 


Q-Kt 3 


13. 


Q-R 4 


Kt— K 5 


14. 


BXB 


KtXB 


m. 


Kt(K2) — 





Q4 
White does not play 15) B — Q3, on 

account of 15) QxKtP; 16) B 

X Kt, PXB; 17) QXKP, B— Q 4 ; 
18) QXKt, KR— Ksq with clear ad- 
vantage for Black, since the QBP is 
difficult to defend. 

15 Kt— Kt3 

The reply to 15) P — R3 

would be Q — R.3. 



[6. o— B2 

17. KR— Ksq 

< s QR— Q«q 

[9, B— Bsq 



Kt— B5 
QR— Bsq 
B-Kts 




19 Q-Kt 3 

Overlooking the strength of 
White's next move. If he had played 
KR — Ksq first, he would have re- 
tained his advantage. As it is, he 
accomplishes nothing more than a 
general exchange. 



20. 


Kt-K 5 


BXR 


21. 


KtXQ 


BXQ 


22. 


Kt— K7ch 


K— R2 


23. 


KtXR 


B-Q6 


24. 


Kt— K7 


BXB 


2.S- 


RXB 


R— Ksq 


26. 


Kt— B5 


Kt-Q7 


27. 


R-Qsq 


Kt— Bs 


28. 


P— QKt 3 


Kt— Kt7 


29. 


R— Ktsq 


Kt(Kt7)— Q6 


30. 


Kt— K3 


R— QBsq 


31- 


P— Kt 3 






Drawn. 




2h 10. 


2h 10. 



35 



Game No. ;$.'*. 
Qaeeo's Gambit Declined. 



• White: Black: 

Dr. L a s k e r. v. F r e y m a n n. 
i. P— Q4 P— Q4 

2. P— QB 4 P— K3 

3. Kt-QB 3 P— QB 4 
4- Kt-B 3 Kt-QB 3 

5. B-B4 • • • • 

Not a commendable continuation, 
as Black cleverly demonstrates. 

5 PXQP 

6. KKtXP B— Kt5 

7. P-K3 .... 

The complications after 7) Kt — Kt 
5, P-Q5; 8) P-QR3, B-R4; 9) 
P— QKt 4 , PXKt; 10) PXB, P— K 4 
would result in Black's favor, as 
White has not time to mobilize his 
KB and KR. 

7 KKt— K2 

Excellent. 7) Kt— B3 would 

be far weaker, as the QKt would re- 
main unguarded and the KBP ob- 
structed. 



8. 


B— K2 


— 


Q. 


— 


PXP 


10. 


BXP 


BXKt 


11. 


PXB 


P— K 4 


12. 


KtxKt 


KtXKt 


13- 


B— KKt3 


Q-K2 



Black is well developed and the 
White QBP is weak. 

14. B-Q5 B-Q2 

15. R— Ktsq P— QKt3 

16. P— QB 4 .... 

Here White ought to have played 
for attack a tout prix. By 16) P — 
KB4 he would have definitely ruined 
the Pawn's position, it is true, but he 
would have opened lines for Bishop 
and Rook, thus perhaps recovering 
the lost ground. The White position 
does not stand finessing, as Black has 
obviously the superior position, as 
long as White's QB is shut out at 
Kt 3 . 

16 QR— Bsq 



17. Q-R5 .... 

The intention being, after 17) .... 
KR — Ksq to continue with 18) P — 
B5, PXP; 19) R— Kt7. But Black 
finds a far better reply. 

17 B— K3 

18. KR— Qsq .... 

But now was the time to liberate 
the QB by 17) BXKt, RXB; 18) 
QXP. This omission is taken advan- 
tage of by Black in masterly style. 

18 P— B 3 

19. O— K2 Kt— R4 

20. QR— Bsq R— B4 

Far better than R— QB2. If W r hite 
now play P — B4, Black can reply KR 
— Bsq, threatening to win a piece by 
BXB. 

21. R— B2 KR— Bsq 

22. KR— Q— KB2 

QBsq 

23. P— K4 Kt— B3 

White is now badly in need of the 
displaced Bishop. If the KBP was 
already at B3, White could play B — 
B2, and Black's attack would not 
have succeeded. 



24. R— B 3 

25. Q-Q^ 



Rt-Qs 

P-QKt 4 




m ^MMW4 



umm ■ 

"J* 



P 



V&3%. % 



-a 



,50 



This move was tempting but not so 
strung as 25) .... I>XB. White 
would have to reply KPXB with the 
likely continuation: 26) Kl'XB, P — 
OKt 4 ; 27) P— B4. KtPxP 28) PX 
P, QXP; 29) R Qsq, R— Qsq and 
Black wins yet another Pawn because 
of the threat Kt— B6ch. 
26. P- B4 P— Kt5 

[f 26) .... BXB; 27) PXKP 
I P • KP; 28) BX P. P— Kt5? 29) 
R— KKt3 i. RXP; 28) QXKt. 

-:• R— Q3 bxb 

28. I'XP pxp 

29. KPXB .... 

29) P>XP would not be defeated 

by 29 1 RxP;3o) R— Bsq (RX 

r. BXR), R— -B8. 

29 

30. R — Ksq 

[f 50) .... R— 
QXP?; 32) BXP! 

31. P-Q6 

( )f course n< »t B 
31).. 

3 1 

White threatened 

RXP. 

32. RxR 
^^. P.— Ksq 

Not 33) 



RXBP 
R— B8 
7; 3U Q-Kt 5 , 



P on account of 
RXRch; 7,2) QXR. R— B8. 
. . . R(Bsq)— B7 

P— B 7 , QXP; 

RXRch 

(.)— ( )2 



•• R-B7; 34) QXR, 
KtXQ; y^ P Q7- But he ought 
to have played 53) .... R — B3; ^4 i 
B-B2, RXP; 35) BxKt, Rxll: 
R> R, P> R; 37) QXP, QXP; 
38) QXP, and Black might perhaps 
still have won with the Pawn plus. 

34. RxKt RXBch 

35. QXR PXR 



36. 


QXP 


K— B2 


•V- 


Qxp 


K-K3 


38. 


Q-K 4 ch 


KXP 


39. 


QXP 


K— B 4 


40. 


0— B2ch 


K- Kt 3 


41. 


Q— -Kncli 


K— B2 


42. 


0— P 4 ch 


. . 




Adjoi 


lrned. 


42. 




K-Qsq 


43- 


P— KR4" 


K— K2 


44- 


K— B2 


K-B3 


45- 


K— Kt 3 


Q-K2 


46. 


K— B3 


K— Kt3 


47- 


()— B6ch 


. 



If White force the exchange of 
Queens by 17 ) Q— K4 ch, Black 
would win the RP by 47) .... K — 
I\4 and draw. 



47- 
48. 
49- 
SO. 
51. 
Tin. 



Q-Q5ch 

P-Kt 3 
K— B 4 
K— K4 

lose 



K— B2 
K— Bsq 
P— Kt 5 
Q-B 3 ch 
Q-B 7 
immediately. Far better 



was 51) Q — l\2ch. White dare 

not interpose the Queen at K5, a- he 
would lose the QRP after 52) .... 
Q — Ktfjch, whilst the KtP could not 
be captured on account of the threat 
of the hostile passed Pawn. He 
would, therefore, have to play his K 
— Kt4 instead, but by forcing the 
move P — R5. and eventual lv winning 
White's RP, he would still be able 
to win the grame. 



52. (.)— Q6cli 
53- Q-Q4ch 

54. RxQ 

55- K— B 5 
3h 49- 



K— Kt2 
QXQch 

p— km 

Resigns 

3h 41 



37 



Gamo No. .'54. 

Queen's Gambit Declined. 



White: 
V i d m a r. 
I. P-Q4 
P-QB4 
Kt-QB 3 
P— K 3 
BXP 
Kt-B 3 
o — o 
PXP 



Black. 
Rubinstein 

P-Q4 
P— K 3 

PXP 
Kt— KB 3 

P-QR 3 
P— B 4 
Kt— B 3 



Here White can prevent the ad- 
vance of Black's QKtP by P— QR4, 
and by P— Q5 turn into an open 
game; in this case the Black QBP 
would remain a little weak. 

After the text the positions are 
equalized. 



8 


BXP 


9- QXQch 


KXQ 


10. P— QR 3 


K— K2 


11. P— QKt4 


B-Q 3 


12. P— Kts 





The idea of this advance is that 
after 12) .... PXP ; i 3 ) KtXP, the 
Knight would be in a commanding 
position. But, of course, Black does 
not change Pawns and White gets in- 
to difficulties. 



12. 




Kt-QR 4 


n- 


B— R2 


B-Q2 


14. 


P-QR4 


KR—OBsq 


IS- 


B— Kt2 


Kt-B 5 


16. 


BXKt 


RXB 


17. 


Kt-Q2 


R— B2 



White's Queen's side Pawns are 
weak and one of them will have to 
be lost. Black threatens already B — 
Kt 5 ; B— R3, BXB; RXB, PXP. 

18. Kt(B 3 ) B— Kts 

K 4 

19. QR— Ktsq KtXKt 

20. KtXKt R— B5 

21. B— Q4 P— QR4 




22. P— B3 .... 

Mere White might have saved the 
game: 22) RXB, PXR[RXR; 23) 
B— Bsch, K— Qsq; 24) BXR, PX 
B; 25) Kt— B 5 etc;] 23) B— B 5 ch, 
K— Qsq, 24) B— Kt6ch, K— K2 ; 25) 
B— Bsch, RXB; 26) KtXR, P— 
QKt 3 [B— Bsq; R— Ktsq] 27) Kt— 
R6, B— Bsq; 28) R— Ktsq. 



22. 

23. 


KR— Qsq 


P— ^3 


RXB was still 


feasible. 


23. 




QR— OBsq 


24. 


R-Kt 3 ' 


P— K4~ 


25. 


B— Kt6 


R— B8 


26. 


R-Q3 


RXRch 


*7. 


RXR 


B-K 3 


28. 


P-R4 


B— Kt6 


29. 


R— Rsq 


R— B7 


30. 


P— Kt 4 


P— Kt 3 


31. 


P— Kt 5 


P— B 4 


32. 


Kt— B6 


P— R 4 


33. 


R— Ktsq 


B— B 5 


34. 


R-Qsq 


B-Q7 


35- 


P— K4 


P-B5 


36. 


Kt-Q 5 ch 


BXKt 


37- 


PXB 


K-Q 3 


38. 


K— Bsq 


B— K6 



With infinite cleverness Black avoids 



38 



giving 

ponent 

39- 
40. 
41. 
42. 

43i 

44- 

45- 

46. 

47- 
48. 

49- 
50. 
51- 
52. 
53- 
54- 
55- 
56. 
57- 
58. 
59- 



the slightest 



BXP 
R— Q2 
K— K2 
B— Kt 4 ch 
P— R5 
P— Kt6 
BXP 
R— R2 
PXPch 
R— R 4 
K— Bsq 
B— Ksq 
RXBch 
KXP 
K— B3 
B— Kt 3 
B— B 4 
K— Kt^ 
B— Kt8 
K— Kt2 
B— Kn 



chance to his op- 

B-Q5 
R— B8ch 
P— Kt3 
KXP 

PXP 
R— OKt8 
R— Kt4 
P— K5 
KXP 
P— B6ch 
R— Kt8ch 
P— B7 
KXR 
RXP 
R— Kt4 
R— B 4 ch 
K— Q6 
K— K 5 
R— B6ch 
R— Kt6 
K— B 4 



60. K— R3 

61. K — Kt2 
B— Ksq 

B— B2 
K— Ktsq 
B— Kt6 
K— Rsq 

67. B— Ktsq 

68. B— R2 

69. B— Kt8 

70. K— R2 
7 i. K-R3 

72. B— B7 

73. K— R2 

74. B— Kt8 

75. B— Kt3 

76. K— Ktsq 

77. K— Bsq 

78. K— Ksq 
Resigns. 
Which he might 

sooner. 

2h 33. 



62. 
63. 

64. 
65. 
66. 



R— Q6 
K— Kts 
R— 08 

R-Q7 
K— B6 
R_Kt 7 ch 
R— Kt5 
RXPch 
R_KKt5 
RXP 
R— Kt7ch 
P— Kt4 
R— Kt8 
R— Q8 
P— Kts 
R-Q7ch 
KXB 
K— B6 
R-Qsq 

have done much 
3h 7- 



Game No. 35. 
Ray Lopez. 



White: 
Dr. Per lis. 
1. P— K 4 
2 
3 
A 
5 



Kt— KB3 
B— Kt S 



Black: 
F o rg a c s. 
P— K4 
Kt-QB 3 

P-Q3 
Kt-B 3 



o — o 

BxKtch .... 
Not commendable, as Black's two 
Bishops become effective in spite of 
White's attack. 

5 PXB 

6. P-O4 P X P 

7- QXP B— K2 

8. P-K5 .... 
There is no gain in this operation; 

it only simplifies the game. 
8.' . . . . P— B 4 

9. Q-Q3 pxp 

10. QxQch BxQ 

11. KtXP .... 




\ 




W k B If a II 



mfc 



$&m 



_ 



11 B— K2 

The natural move was B — B4. Both 
12) P— QB4, O—O and 12) P— QB 

3, B — K2 would then have been of 
doubtful value. 



39 



12 

13 

M 
15 
16 

17 

18 

19 

20 



R— Ksq 
Kt-Q 3 
Kt— B 4 
BxKt 
Kt-B 3 
Kt— K 4 
P-KB 3 
B— K5 
B-B 3 



B— K3 

Kt-Q 4 

KtXKt 

K— Kt2 
KR— Ksq 
P-KR 3 
B— KBsq 
B— B 4 



21. R— 1<2 K— B3 

22. QR— Ksq R— K3 

23. Kt— Kt3 RXR 

2 4 . RXR Drawn. 

Black has still the better position. 
He could continue 2 4 ) .... R — Q8 
ch; 25) K — B2, B — Kt3 and embar- 
rass White's Queen's side Pawns, 
ih 33 ihsi. 



Game No. 36. 



Ruy Lopez. 



I. 
2. 

3- 
4. 
5- 

6. 



White : 

B u rn. 
P— K 4 
Kt— KB3 
B— Kt5 
B— R4 
Kt-B 3 
P-Q4 



Black : 
Sahlechter 
P— K 4 
Kt-QB 3 
P— OR3 
Kt-B 3 
P-Q3 
PXP 



Here Black can play very well 6) 
.... P— QKt 4 ; 7) PXP, PXP; 8) 
QXQch, KtxQ; 9) B— Kt 3 , B— 3 . 



7 

8 

9 
10 
11 

12 

13 



KtXP 
KtXKt 
BxBch 
o — o 
Q— K2 
P-QKt 3 
B— Kt2 



B-Q2 
BxKt 
PXB 
B— K2 
o — o 
R— Ksq 
Q— Bsq 



The natural move is B — KBsq, in 
order to give free play to the Rook. 



14. QR— Qsq 

15- Q— Kt 4 

ie. KR— Ksq 

17. Kt— R 4 

!8. P— KB3 



Kt— Q2 
B-B3 
R— K 3 
O— Ksq 
B— K 4 



And here 18) P — B 4 might 

have been played, threatening the 
sacrifice of the pawn by P — B5. 19) 
P — 0B 4 would then be answered by 
Kt-K 4 -B 3 -Q 5 . 



19- BXB 



KtXB 



Position after White's 18th move. 



m 



wm 



m mm^.mm k mm k 

www 

m m Wkwmw 



' 



-mm 
■<tm wf 



;f 



20. Q— Kt3 Q— K2 

P — QB4 was still, indicated. After 
Black has missed this opportunity, all 
the life is taken out of the game. 



21. 


Kt— Kt2 


QR— Ksq 


22. 


Kt-Q 3 


KtXKt 


23. 


PXKt 


P— OB 4 


24. 


R— KBsq 


Q-B3 


25. 


Q-B2 


Q-B6 


26. 


P-Q4 


PXP 


27. 


QXP 


Q-R4 


28. 


Q-Q2 


Q-QKt 4 


29. 


Q-QB2 


P— QB 3 


3°- 


Q-B 4 


Q— Kt 3 ch 


3i- 


Q-Q4 





Drawn. 



ih 50. 



1M3. 



40 



Game No. .'57. 
Tw« Knights' Defence. 



White: 
M i e s c s. 
i. P— K 4 
Kt— KB3 

B— B 4 

P-Q4 
o — o 
P— K5 
PXKt 
R— Ksqcl 
PXP 



Black: 
T e i c h m a n n. 
P— K 4 
Kt-QB 3 
Kt-r.3 
PXP 
B— B4 
P— 04 
PXB 
B— K3 



9- 



The usual line of play is <)) Kt — 
Kt S , Q. Q 4 ; io) Kt-OI!3. Q-B4; 
4) QKt- K4 and now, after a novel 
idea. O— O— O : 12) P— KKt4, 0— 
K 4 : 13) Kt— B 3 , Q— 4 : 14) PXP, 
BXP! 

9 R— KKtsq 

10 . B— Kt5 B— K2 

11. BXB KXB 

11) .... QXB is also feasible ; for 
after 12) KtXP. R— Qsq (not O— 
O — 0,on account of K?XKt) ; 13) P 
— QB3, RxKtP; 14) Q— R4, K— B 
sq; 15) KtXKt Black would decide 
the game by RXPch; 16) KxR, Q 
— Kt4ch. 

12. QKt— Q2 Q— Q4 

13. P— QKt3 PXP 

14. KtXKtP R— Qsq 

iS- Q— K2 P— 06 

It' 1$) .... RxKtP, 16) OR— O 
sq, R — Kt5; 17) P — Kt 3 , threatening 
P— KR3. " 

16. PxP RXP 

After [6) .... QXP: 17) Q— Kt2 
would be disagreeable to Black. 



Position after Black's 15th move. 



Tf 



I 



t; 



m^wm 



riiii ■isi 




17. P— O4 K— Bsq 

18. OR— Bsq R— Kt3 

19. R— B3 P— OR4 

20. Q-Q2 .... 

20) R — B5 would be an immediate- 
ly decisive mistake because of KtXP- 
It seems, he should have played P — 
QR4, but in any case the points O4 
and KKt2 would remain weak, as P 
— KKt3 would be doubtful on account 
of B — Kt5. 

20 P— R5 

21. Kt— B5 KtXP 
White's position now becomes utter-" 

ly disorganized. 



22. KtXBeh 

23. KtXKt 

24. Q— Bsq 

25. QXR 
Resigns. 

ih 48. 



RXKt 
QXKt 

RXRch 
QXR 

\\\ 20. 



White: 

Dur a - 

1. P— K4 

2. P-Q4 

3. PXP 



Game No. :iH. 
French Defense. 



Black : 

N e ti a roko w 

P- K 3 

P-Q4 

p> p 



Kt— KB3 

B-Q3 ' 

o — o 

B— KKts 
QKt— Q2 
P— B 4 



Kt— KB3 

B— Q3 
o — o 

B-K3 

OKt— ( )2 
P-P> 3 " 



41 



10. 




B— K2 


II. 


P— 0Kt4 


Kt— R4 


12. 


B-K3 


P— KKt3 


13- 


R— Ksq 


R— Ksq 


14- 


P-Kt 5 


B-B3 


15- 


Q-R4 


Q-B2 


i6. 


Kt— Kt3 


Kt— Bsq 


17- 


PXP 


PXP 


18. 


Kt-R 5 


B-Q2 



It was better to isolate the OP by 
PXP: after 10) KtXP, BXK2; 11) i 
Kt— K 3 , Kt— O4: 12) BXB. QXB; 
13) R— Ksq. Q— B3, Black can de- j 
velop his Rooks undisturbed. 
10. P— B 5 .... 

The beginning of an attack which 
hampers Black's Queen's side Pawns 
considerably. The point Q6 has be- 
come strong- for White, and if he 
succeed in getting a Knight round to 
post it there, the game would be de- 
cided in White's favor. 



Position after White's 20th move. 



19. QR— Ktsq QR— Ktsq 

20. B— QR6 .... 

Xow the point of the grandly con- 
ceived attack becomes apparent. 
Black's OB3 is weak, and White 
threatens to annihilate his opponent 
on the QKt file. 

20 Kt— K3 

To meet B— Kt7 by Kt— Qsq. 

21. Kt— Kt7 R— KBsq 

22. R— Kt3 KKt— Kt2 

23. B— R^ B— Bsq 
.24. KR— Ktsq Q— O2 

25. R— K14 Kt— B2 

26. B— Q 3 Kt— Kt4 

27. Kt— Q6 .... 

Faultv would be 27) BXKt(Kt4), 
PXB; 28) QXP, RXKt. 
27 P— R3 

28. Q— Qsq R— Rsq 
39. KtXB KRxKt 

30. Q-Q2 Kt-K 3 

31. B— K 3 Kt— Qsq 

32. P— QR4 Kt— B2 

33. R— Kt6 R— R2 

34- Q— R5 K— Kt2 

35- P-R3 Kt(Qsq)-K 3 






i 



A 'Wm I 'Wm 1 
mm x Wm M 




Black has to expose the square 
QKt2, as White threatened B — KB4, 
Kt(Qsq)— K 3 ; B— K5. White's 
move was unnecessary ; he might have 
played B — KB4 at once. 

36. R— Kt7 RXR 

37. RXR Q— Ksq 

38. Q-Kt 4 .... 

By 38) R— R7 the ORP could not 
be won because of 38) ... . R — Rsq, 
39) RXKt., B— Qsq. 

38 R— Rsq 

39- Q— Kt6 P— R 3 

40. B— Q2 .... 

Of course not RXKt again, on 
account of B — Qsq. 

40 K— R2 

White threatened P — Kt3, K — Kt2, 
and, after due preparations, B — R5. 
To this pressure Back would, in the 
end, have succumbed. The text move 
is a mistake, which accelerates the 
ruin. 

41. RxKt B— Qsq 

42. BXPch KXB 
43- Q— Ktsq K— Kt2 

ch 
44. R— Kt7 B— B3 

45- Q— B5 Kt— Kt 4 

The QP could, of course, not be 
captured on account of — Kt4ch. 
B — R6 was threatened. The position 
is defenceless. 

46. BxKt Resigns. 

3h 26. 3 h. 



42 



Game No. 39. 

Queen's Pawn Opening 



White : Black : 

Dus- E. C o h n. 

Chotimirski. 

i. P-Q 4 P-Q4 

2. Kt— KB3 P— K3 

3. P-K3 Kt-KB 3 

4. B-Q3 B-Q3 

5. P-QKt 3 P-QKt 3 
Black need not follow exactly 

White's moves. He might here con- 
tinue with 5) .... o — o, and advance 
afterwards at once on the Queen's 
side by P— QB4, P— QR3 and P— 
OKt4. 

6. B— Kt2 B— Kt2 

7. QKt— O2 P— B4 

8. Kt— K5 .... 

8) PXP was a possible continua- 
tion. Black's B would then be ob- 
structed. Tf Black, however, played 

8) PXP, White would obtain 

a good attack by 9) P — K4 (9) .... 
PXP? 10) BxKt and KtXP) ; 

9) .... KtXP; 10) BxKt, P 
XB: 11) Kt— B 4 , B— K2: 12) OX 
Qch, K X Q; 13) Kt(B 3 )-Q2. 

8 o — o 

9 . P— KB4 QKt— Q2 

10. Q-B3 P-QR3 
Preparing P— QKt4, Q— B2 and 

P— OP,;. 

11. Q— Kt 3 .... 

The ( )ucen should have watched 
the square K4. White should have 
taken energetic measures, as, for in- 
stance. P— KKt4- H then it) 

P— QKt 4 : 12) P— Kt5, BxKt; (Kt 
-Ksq; n) Q— R 3 , P— Kt3 ; 14) Kt 
XKtP. RPxKt: is) PXP.) 13) P 
XB, Kt— K*q, 14) R— KKtsq, and 
there are vicious attacks in the posi- 



i tion, e. g. 14) .... P— B5?; 15) B 
XPch, KXB; 16) Q— R3ch, K— Kt 
sq ; 17) R — Kt4, followed by R — R4. 
11 PXP 

12. PXP Kt— K5 

13. KtXKt PXKt 

14. KtXKt QXKt 
15- P-Q5 P-B3 

16. BXP PXP 

17. B— Q3 QR— Ksqch 
& K— Q2 O— QB2 

19. QR— P— KB4 

KBsq 

20. Q— Kt4 BXPch 

21. K— Qsq B— Bsq 

22. Q— B3 R— K6 

23. Q-R5 .... 

If 23) QxPch, B— K3, and B— Kt 
5ch would soon prove fatal. 

23 KR — Ksq 

The Rook's proper place was on 
the QB file; he should plav first 23) 
.... B— K3. If then 24) P— Kt3, 
RXBoh; 25) PXR, R— Bsq ; 26) R 
— B2 (26) PXB? Q— B7ch; 27) K 
—Ksq, QXB followed bv R— B8ch 
or 26) K— Ksq, B— Q7eh.) B— K6; 
2.y. KR — Bsq, P — Q5 and Black wins 
as he likes. 

24. P— Kt3 .... 

If 24 .... B— Q3, W r hite plays R 
XP. Black has to work hard for a 
draw now. 

24 RxBch 

25. PXR R— K6 

26. R— B3 R— K; 
2j. KXR O— P>7ch 
2 8. K— Bsq O— OSch 
2Q . K— B2 O— Q 7c h 

Drawn. 
2h. 13. 2I1 24. 



43 



Game No. 4(). 
Queen's Gambit Declined. 



Black : 
Tartakower. 

P-Q4 
P— K 3 
Kt— KB3 
QKt-Q2 
PXP 



White : 
Dr. Bernstein 

1. P-Q 4 

2. P— QB4 

3. Kt-QB 3 
■ 4- Kt— B3 

5. B— B 4 

6. P-K3 .... 

To 6) P — K4 the well known reply 
is 6) .... B— Kt5. 

6. . * . . Kt— Q4 

7. KBXP KtXB 

8. PXKt B-O3 

9. P— KKt3 P— OB3 

To prevent the advance of the weak 

QP. 

10. o — o o — o 

11. R— Ksq Kt— B3 

12. Kt-K 5 Q— Kt3 

More consistent would be 12) .... 
Kt— Q4. Then, if 13) P— B5, BX 
Kt; 14) RXB, KtXKt; 15) P 
XKt, PXP, Black is a Pawn ahead 
and safe against surprises. And if 
13) Kt-K 4 , B-B2; 14) Q— R5, P 
' — KR3, it is not at all clear how 
White could carry through his attack. 



13. Q— B2 B— Kt5 

After 13) .... QXP: 14) KR— Q 
sq, Q— B4; 15) Kt— R4, Q— Kts: 
16) P — QR3 the Bishop is lost, and 
though Black could recover the piece 
by P — QKt4, his position would be 
ruined. 



14. QR-Qsq 

15. PXB 



BXKt 
P— B4 



By maneuvering with Q and KB, 
and leaving QB and OR undeveloped, 
Black has only given free play to 
White's Rooks. Now, perhaps, resis- 
tance would still have been possible, 
if he had played B — Q2, but he miss- 
es his last chance in still delaying his 
development. 



mm w%. * fH ■! 



u 









WaJBL WA,m 



L 



■a 



■I 






I §i§ 



16. p— B5 .... 

Decisive. Atfer 16) .... PXBP; 
17) KtXP, RXKt; 18) R— K7 
Black would be lost. If, on the other 
hand, he does not capture, White 
does so and enters, without sacrifice, 
with his Rooks into Black's game. 



16. . . . 
U7. PX.KP/ 



Q— B2 

PXKP 



The Pawn takes in order to pre- 
vent the advance of the Queen's 
Pawn. , 



18. 


Q-Kt 3 


PXP 


.19- 


BxPch 


BXB 


20. 


QXPch 


K— Rsq 


21. 


PXP 


QR— Ksq 


\22. 


Q-Kt 3 


R— K2 


23. 


Q-R3 


Kt-Q 4 


24. 


R-QBsq 


Q-Qsq 


25. 


QXP 


P— KKt4 


26. 


Q-R3 


R— Kt2 


27. 


R-B5 


Q-Q3 


28. 


Q-Kt 3 


Kt— K2 


29. 


Q-B4 


0— KB 3 


'30. 


R— K2 > 


Kt— B4 


31. 


R— B8 


R(Kt2)— Ktsq 


32. 


RXR 


RX.R 


33- 


Q-Q5 


O-QR3 


M- 


R— Kt2 


Kt-Q 3 



34) 



Kt— K6; 35) Kt— B7ch, 



44 



RXKt; 36) Q— Q8ch, K— Kt2 ; 37) 
QXlVh followed by QXKt 
'35- Q-K6 Q-R6 



38. 

30. 



Q-K 7 

R— B2 
Q-Q8ch 
R— K2 



R— P>4 

g— R5 

K— Ktsq 
R— Bsq 



rf '39) .... Q— Q8ch; 40) K— Kt 
2,QyR;4i] QxKtch, K— Kt2'; 42) 
O — K/ch and wins Q or R. 

40. Q — Ky Kt — Ksq 

41. Kt — Q7 Q— Q8ch 

42. K — Kt2 Resigns. 

2h. 2I1 37. 



Game No. 4 1 . 
Ruy Lopez. 



White: 
T e i c h m a n n. 



1. 
2. 
3- 

4- 

5- 
6. 

7- 
8. 



P— K4 
Kt— KB3 

B— Kt5 
B— R 4 
o — o 

R— Ksq 
B— Kt3 
P-B3 

P-Q3 



Black : 
D u r a s. 
P— K4 
Kt-QB 3 
P-QR3 
K1-B3 
B— K2 
P— OKt 4 

P-Q3 
B— Kt 5 



The consistent play is P — O4. If 
White does not open the centre. Black 
need not Castle. 



9. 




P— R 3 


The 


preparation 


to an interesting 


attack. 






10. 


QKt-Q 2 


Kt-QR4 


1 1. 


B— P,2 


Kt— R2 


12. 


P-QR4 


P-QR4 


'3- 


PXP 


PXP 


'4- 


Q— K2 


. 



Artificial. He should, at any rate, 
play 14) I\t — Bsq, to play the Knight 
to K3. 14) .... Kt — Kt4 need not 
be reared, as he could then simply 
take the Knight and play after 15) 
- . . . PXB; 16) Kt— K3. B— K3; 
171 P KKtj, in which case his King 
would only be apparently but not 
really in danger. 



14. 




Kt— Kt. 


'> 


\\—( |sq 


— 




Q— Bsq 


Kt— K3 


'7- 


P— ]<t 


B— R4 


t8. 


P— KKt3 


Q— B2 


T'>. 


Q— Kt2 


P— B5 



20. B— K2 B— Kt^ 

21. O— Bsq OR— Bsq 

22. Kt— R2 P — B4 

23. PxKBP BXR 

24. Kt— Kt4 B— Kt4 




Black conducted the whole attack 
in magnificent style. The last move 
completes the envelopment of White's 
forces bv fixing the Knight at Q2. 

25. Kt-.K4 .... 

1 lis only chance was 25) PXP, PX 
P; 26) RXKt, QXR; 27) KtxP. 

By sacrificing the exchange for 
a Pawn he would have freed himself 
from his cramped position, and he 
ought then to have offered a good 
resistance by planting the Knight at 
K3, whence he could not be easily 
driven away. 



25 


Kt— Kt6 


26. KtXB 


KtxR 


Resigns. 




ih 54- 


2h 5 



45 



Game No. 4l\ 
Centre Counter Game. 



White : Black : 

Schlechter. M i e s e s. 

i. P— K 4 P— Q4 

2. pxp Qxp 

This game produces original posi- 
tions. Black's idea is to make use of 
the great fighting power of the Queen 
already in the opening. 

3. Kt-QB 3 Q-QR4 

4- P— Q4 Kt-KB 3 

5- B-QB4 .... 

This move of development appears 
to me unnatural Simply 5) Kt — 
KB3 should be played. If then 5) 
.... B— Kts; 6) P— KR3, B— R4; 
7 ) p_KKt 4) B— Kt 3 ; 7) Kt— K5, 
P_B 3 ; 9 ) P— KR4, QKt— Q2 ; 10) 
Kt— B4, O—B2; 11) P— R5, B— K5; 
12) KtXB, KtXKt; 13) Q— B3 and 
B — KB4, with an excellent position. 

5. . • • Kt-B 3 

6. KKt— K2 B^K3 

An ingenious idea. If 7) BXB, P 
XB. and White cannot prevent the 
opening of the game by P — K4. The 
sequel might be: 7) BXB, PXB; 8) 
Kt— B 4 , P— K 4 ; 9) PXP, QXPch; 
IO ) B— K 3 , R--Qsq; 11) Kt— Q3, 
Q— KB4; 12) 0—0, P— K4. Another 
method of treatment would be: 7) 
BXB, PXB: 8) 0—0, 0—0-0: 9) 
B — O2. White abandons a Pawn in 
order to keep Black's bad doubled 
Pawn fixed, for instance: 9) . . . KtX 
P: 10) KtXKt, RxKt; n) Q— K2, 
followed by OR— Qsq, KR— Ksq, 
etc. 

7. B-Q3 . . . . 
Serious loss of time. Black has 

now a good game. 



8. o — o 

9. B-K3 
QXB 



10 



B— B 4 
BXB 
Kt— OKts 



Simpler would be P— KKt3, B— 
Kt2 and eventually P — K4. 



11. O-B4 .... 

White might well have played 11) 

Q— y2. If then 11) P — K4; 

12) P-QR3, Kt-B 3 ; 13) P— QKt 

4 , o-Kt 3; 14) pxp, y— K3; 15) 

P— Kt5, y— R4; 16) PXP, KXQ; 
17) PXPch, KXP; 18 R— Ktsqch, 
K— Bsq; 19) R— Kt5, with a good 



game. 
11. 




KtXBP 


12. 


QR— Bsq 


KtXB 


13. 


PXKt 


P— Ks 


14. 


P— K4 


R-Q2 


15- 


P-QR3 


. 


The 


Bishop is impeded. If 14) . . 


.. B^ 


-K2, then 15) 


P-Ks. 


15. 




Et— KKts 


Threatening KtXKP. 


16. 


R— KB 3 


Q-Kt4 


i7. 


Kt-ysq 


Q-Qsq 


18. 


Kt— B3 


Q-Kt 4 


19. 


Kt-ysq 


Q-Qsq 


20. 


Kt— B3 


Q-Kt4 


21. 


Kt-ysq 


B-Q3 


A d 


ashing cavalry charge. 


22. 


p-k 5 


.... 


He 


should have 


played P— KR3 


first, and would then have been able 


to continue his attack. 


22. 




BXP 



'Sf-f.* 



wflfo ^Kfr 4 HIP ^P 

r if 1 i 



Decisive. If now 23) P— KR3, P 
— KR4 ; 24) R— QKt3, B— R7ch ; 25) 
K — Rsq, B — O3 and Black must win. 



46 



2 3 . PXB Q— R5 

24. R— KKt3 .... 

Or 24) P -KR3, Q— K8ch; 25) R 
— Bsq, QxRch; 26) KxQ,RXKtchj 

27) K\K, Kt- K6ch and wins. 



24. . . . 

25. K— Bsq 

26. RXR 
Resigns. 

2h 15. 



QXPch 

RXKtch 

QXR 

ih 55- 



Game No. 4.'*. 

lour Knights' Game. 



White: 
F o r g a c s. 
P— K 4 
Kt— KB3 
Kt-B 3 
B— Kt5 
o — o 

P-Q3 
BxKt 
Kt— K2 



1. 
2. 

3- 

4- 
5- 
6. 

7. 

8. 



Black: 
Bur n. 

P— K 4 

Kt— QB3 

Kt— h$ 

B— Kt5 

o — o 

P-Q3 
PX.B 
R— Ksq 



The strength of the Bishops would 
become more effective if Black had 

played here 8) Kt— KR4, in 

order to follow up by P — KB4. If, 
in this case, 9) P— B3, B— QB4; 10) 
P— Q 4 , PXP;; 11) PXP, B— Kt 3 , 
Black threatens already P — KB 4 and 
P— KB5. 

9. P— B 3 B—QB4 

10. Kt— Kt3 P— Q4 

11. B— Kt5 

The following might be considered: 
11) PXP, PXP: i2)KtxP, RXKt; 
13) P-Q 4 , BXP; 14) PXB, R-K 
sq; 15) B— Kt 5 . P— KR3 ; 16) BX 
Kt, QXB; 17) Q— Q2. The Queen's 
Bishop's Pawn is a slight weakness. 

11 P— KR3 

12. BxKt qxb 



13. KtXP QXKt 

14. P-Q4 Q-K2 

15. PXB PXP 

16. Q-R4 QXP 

After 16; .... Q— K3 ; 17) KR— 
Ksq, P— KB 4 ; 18) P— B 3 , P— K6; 
19) P — KB4 Black would be in dan- 
ger. 

17. KtXP Q-QKt 4 

18. QXQ PXQ 

19. KR— Ksq B— Kj 

20. P— B3 .... 

Now P — QR4 should have been 
played forthwith, threatening P — R5, 
Kt— B5 and P— QKt 4 . 

20 P— QR4 

21. K— B2 .... 
Now 21) P — QR4 would be no 

longer so strong, as it would be met 
satisfactorily by KR — QKtsq ; the ex- 
change of the Pawn would then bring 
about an even position. 



21. 
22. 

23- 

24. 

25- 

26. 



Kt— B5 
KtXB 
RXR 
R— Ksq 
K-K3 
2h 9. 



P— R5 
QR-Qsq 
RXKt 
PXR 
K— B2 
Drawn, 
ih 19. 



Game No. 44. 

Queen's Pawa Opening. 



R 



White: 
u b i n s t e i n. 

P-Q4 
Kt— KB3 
I»— B 4 
QP 
Kt— B 3 
P— KKt3 



Black: 
Dr. Per 
P-Q4 
P-QB4 
P— K3 

KPXP 

Kt-QB 3 

P— Bs 



1 s. 



This advance is premature. Black 
might well continue with 6) . . . . Kt 
— B3; 7) B— Kt2, B— K3. . 

7. B— Kt2 B— K2 

8. 0—0 Kt— B3 

9. Kt— K5 . . . . 

Rubinstein's method of development 
is classic. 



47 



io. B— Kt5 
ii. P— B4 



o — o 
B-K3 




KtXKt 



A bold and ingenious manoeuvre. 
Though this enterprise does not turn 
out well, it must not be forgotten that 
it was dictated by necessity. White 
threatened to play P — B5, B — Bsq; 
P — K3, and then to gain the Queen's 
Pawn at his ease. After 11) .... 
Kt-Kt 5 ; 12) KtXKt, BxKt; 13) 
BXP, BXB;I 4 ) PXB, QXP;i5) 
R — B4 White has an excellent game. 
Likewise 11) .... QKt3 appeared 
more than risky on account of 12) P 
— B5, KtXKt; 13) Kt— R4. In fact, 
after 13) .... 0— R4; 14) QPXKt, 
B— Q2; 15) PxKt, BxKt; 16) P— 
Kt3, PXKBP; 17) B— R6 neither 
the continuation 17) .... PXP (on 
account of 18) PXP, Q— Kt3ch ; 19) 
P— K3!) nor 17) .... B— B 3 ; 18) 
P— K4, K— Rsq; 19) BxR, BXB; 
20) PXP, would give a satisfactory 
game. 

12. QPXKt P— Q5 

If 12) .... Kt— Kt 5 ; 13) BXB, 
QXB; 14) Q— Q 4 to White's advan- 
tage. 

13. PxKt PXP 

14. B— R6 PXKt 

15. PXP .... 
This is far better than 15) BXR; 



the continuation would be 15) .... 
PXP; 16) BXB, QXB; 17) R— Kt 
sq, P-B6; 18) Q-B2, (Q-R4? Q 
— B4ch and P— B7) Q— B4ch; 19) 
K— Rsq, R— Qsq; 20) QR— Qsq, RX 
R; 21) RXR, BXRP threatening B 
— Kt6 or P — Kt4, 5 and 6. 

15 Q— Kt 3 cir 

16. K— Rsq KR— Qsq 

17. Q-B2 B-Q4 

Now Black plays too rashly. First 

17) P — B4 was dictated. If 

then 18) QR— Ktsq, 18) .... Q— 
K6, threatening R— Q7. 

18. P— K4 B— B3 

19. Q— K2 P— B4 

20. QR— Qsq R— Ksq 

If 20) .... BXP; 21) BXB, Q 
XB; 22) BxKtP, RXR; 23) RX 
R;, R— Qsq; 24) B— Q5 and White 
has the best of it. 

21. Q— R5 BXP 

22. BXB PXB 

23. P— B5 Q— KB3 

24. R— B4 K— Rsq 

25. R— Kt 4 . . . 
White's only mistake in the game. 

R — R4 would 'have been immediately 
decisive; e. g., 25) .... P — K6; 26) 
B— Kt5, QxP; 27) B— B6ch. 
25 R— KKtsq 

26. B— K3 RXR 

27. B— Q4 R— Kt2 

28. BXQ BXB 

29. Q— K2 R— Ksq 

30. QXBP P— K6 

31. R— Ksq R(Kt2)— Ktsq 

32. K— Kt2 R— K2 

33. K-B3 R(Kt)-Ksq 

34. R-K2 P— Kt 3 

35. P-KR4 P-KR3 

36. Q— B6 K— Kt2 

37. K— Kt 4 P— R4ch 

38. K— B4 Drawn 

38) .... R-K4; 39) Q-Kt7, R 
(K4)— K 2; 40) Q— B6, R— K 4 ; 41) 
P— Kt 4 ?, PXP; 42) P— R5. R— K5 
ch; 43) QX'R, B— Kt 4 ch. 

2h 32. 2h 30. 



48 



Game No. 45. 

Queen's Gambit Declined. 





White: 


Black : 


v. F 


r e v m a n n. 


V i d m a r. 


i. 


P-Q 4 


P-Q4 


2. 


P-oi: 4 


p— K3 


3- 


Kt— QB3 


P-QB4 


4- 


P— K 3 ' 


Kt— KB3 


5- 


Kt-B 3 


Kt— B3 


6. 


P-QR3 


B-Q3 


/• 


PXBP 


BXP 


8. 


P Mix , 4 


B-Q3 


9- 


B— Kt2 


O O 


IO. 


B-Q3 _ 


P-QR4 


The 


characteristic 


weakness of this 



operation is the blocking of this Pawn 
by a White Knight later on. 
11. P— Kt5 Kt— K4 

[2. KtxKt BxKt 

13. Q— K2 P— QKt3 

An awkward move, as the Pawn 
at Kt3 becomes the object of an at- 
tack to the White Kt at QR4 ; but 
Black is in difficulties, how to pro- 
ceed at all with his development. The 
best, perhaps, would have been: 13) 
.... PXP; 14) HXP, B— Q2; 15) 
QR— Bsq, R— Bsq; [6) Kt— R4, Q— 



P>2 or 

always 

Black. 

14. 

•5- 

[6. 



BXB. The point at QKt3 will 
remain a slight weakness for 



18. 

If i8> 



o — o 
KR— Qsq 

Kt— R4 

Qxr> 

PXP 
.... BXP, 



B— Kt2 
Q— K2 
BXB 

Kt— O2 

PXP 
then 10 I P- 



B — Kt2; 20 

Q-K3. 

19. B— Bs 

20. BXKt 
Stronger would 



Q— Q 4 , P— K 4 ; 
QR— Qsq 



K4, 

21) 



1 )C 20) QR— Rsq, 



Q-Q3; 21) Q-Q4, Q X P; 22) R- 
\\ 7 , Kt— B4; 23) KtxP. 
20 RxB 

21. KtXP R— Q3 

22. Kt— R 4 R— KR3 
Threatening Q — R5. 

2 3 . R-Q 4 Q-B2 

24. P— R3 R— Bsq 
Black played the last moves very 

well indeed, and has now taken up a 
defensible position, as he commands 
the QB file. 

25. QR— Qsq R— KKt3 

26. R(Q 4 )- P-R3 " 

Q3 
He might have played 26) .... P 
— O5, for after 27)' P— Kt3 Black 
would at least force a draw by 2j) 
.... RXPch; 28) PXR, QXPch; 
29) K — Bsq, Q — R6ch, and after 2y) 
QXP follows 27) .... RXPch; 28) 
K— Bsq, RXPch: 29) K— Ksq, R— 
K7CI1, etc. 

27. R-Q4 .... 
If 27) R— B3, then RxPch 

27 K— R2 

28. R(Qsq)— Q— K 4 

Q3 

2 9- Q— Q2 R— B5 

30. Kt— B3 Q— KKt4 

3 i. p_ |» 4 Q— Kt6 

},2. KtXP .... 

( )verlooking the mate in two. The 
correct play was 32) Q — KB2, OX 
RP: 33) P-K4, Q-Bsq: 34) KtX 
P, with possibilities of winning for 
White. 

32 R— B8ch 

Resigns. 

ih 35. ih 26. 



Game No. 4(>. 
Vienna Game. 



White: 

Spitlmann, 

1 . 1 ' K l 



Black: 

1 )r. La s ke r. 

P— K.j 



Kt-QB 3 
P— P> 4 



P-Q4 
Kt— KB3 
PXBP * 



49 



The simplest. 5) P— K5 can now 
be met by P— Q5. 

5. BXP B-QKt 5 

6. PXP KtXP 

7. B— Q2 BxKt 

8. PXB 0—0 

9. Kt— B3 R— Ksqch 

10. B— K2 Q— K2 

11. P— B 4 Kt— KB3 

12. B— Kt5 Kt— B3 

13. BxKt QXB 

14. 0—0 B— Kt5 
Here Q — R3 would have been much 

stronger. If 15) R— B2, B— Kt.5 ; 

16) Q— Bsq, R— K6; and White can- 
not free himself from the pressure. 

15. Q-Q2 Kt-Q5 

16. QR— Ksq BxKt 

If 16) .... RXB; 17) RXR, B 
XKt; 18) R-B2, Q-QKt 3 ; 19) P 
— B3, Kt— K7ch ; K— Rsq, and Black 
is in difficulties. If 16) RXB; 

17) RXR. KtXKtch; 18) PxKt, 
BXP: then 19) R— Kt2, Q— Kt3ch ; 
20) P— B5, QXPch; 21) P— Q4 or 
Q — B2 and White has the exchange 
for two Pawns. 

17. BXB RXR 

18. QXR KtXP 

19. Q-B2 Kt-Q 5 
Useless would be 19) .... Kt — 

Kt5; 20) BXP, QXQch; 21) R 
XQ, R— Ksq; 22) B— K 4 . 

20. BXP QXQch 

21. KxQ .... 

Far better than 21) RXQ, R— Kt 
sq; 22) B— Qq?, R— Kt8ch : 23) R— 
Bsq. Kt— K7ch; 24) K-B2, 1 RXR 
ch: 25) KXR. Kt— B6 and wins the 
QRP. as W r hite cannot afford to let 
the Bishop be taken. 

21 R — Ktsq 

Better R — Ksq at once. 

22. B— OS R— Ksq 

23. B-B3 .... 
White should take possession of the 

QKt file with the Rook by 23) R— 
QKtsq. Then Black would achieve 



nothing by 23) R— K7CI1 ; 24) 

K— Bsq, as both R— K17 and R— Kt8 
would be threatened ; but would have 
to be satisfied with a draw by 23) 
.... P-QB3; 24) B— B 3 , K— Bsq; 
25) R— Kt7, R— K2; 26) R— Kt8 
ch, etc. 

23 R— K 3 

24. R— QKtsq R— QKt3 

25. RXR RPXR 

26. P— B5 .... 

An ingenious idea, which secures 
the draw. If Black take the Pawn, 
White plays P— QR4 and Black's 
Pawn plus would then signify noth- 
ing, as the Knight cannot capture the 
Bishop. 

26 K— Bsq 

27. PXP PXP 

28. B--Q5 K— K2 

29. K— K 3 Kt— K 3 

30. P-Q4 P-B4 

31. P— KR4 P— Kt3 

32. B-B3 P-R3 
33- B-Q5 P-KKt 4 
34. PXP PXP 

35- B-B4 K-B3 

36. B— Kt3 Kt— B5 

37. K-B3 Kt-Kt 3 

38. p_Kt 3 .... 

Adjourned. 
38 Kt— K2 

39. B— B4 Kt— B3 

40. K— K3 Kt— Kt5 

41. B— Kt3 K— K2 

42. K— B 3 Kt-B 3 

43. K-K3 K-Q3 
■44. B— B2 Kt— K2 

45. B— Kt 3 Kt— Q 4 ch 

4 6. K— B3 Kt— B6 

47. K-K3 P-Kt 4 

48. K— B 3 P— Kt5 

49. K— K3 K— K2 

5 0. K— B3 K— B3 

51. K-K3 P-Kt 5 

Now Black threatens to decide the 
game by K — Kt4 and Kt — K5 in his 
favor. 

52. P-Qs .... 



50 



B) this diversion White saves 

self. 

52 K-K4 

53. P- P— Bsoh 



him- 



54. PxPch 
55- P-B 5 
56. P— B6 
3h 46. 



Game No. 47. 
Qacen'g Gambit Declined. 



White : Black : 

S)al \\ • e. Spei j e r. 

1. P-Q4 P-Q4 

P-giU P— K 3 

Kt-gr.3 pxp 

P— K3 P— QB4 

BXP Kt— KB3 

Kt— B3 Kt— B3 

0—0 P— QR3 

P_qr s P— QKt 4 

9. B— CM B— Kt2 

10. PXP^ BXP 

11. P— QKt4 B— K2 

In this the so-called "Bindfaden" 

variation, the Bishop goes better to 
Q$, in order to give a foothold for 
the Knight at K4. At K2 the Bishop 
obstructs Queen and Knight. 
B— Kt2 



2. 

3- 

4- 

5- 
6. 

7- 

8. 



12. 

13- 

14. 

1 5- 
16. 



Q— K2 
KR— Qsq 
QR— Bsq 
BxKt 



o — o 
Kt— Q 4 
Q-Kt 3 
KtXKt 
B-B3 



White threatened already — Kt2, 
and then by attacking Black's KR2, 
gradually to disorganize Black's 
King'- side Pawns. Black has no 
equivalent for this chance. 



23- 
24. 

25- 

26. 
27. 



RXR 

Q-B3 
P-B3 
Q-Ksq 
P-OR4 



KXQP 
K— K 4 
Drawn. 
3h 54- 



BXR 
Q— Kt2 
R— Bsq 

O-B2 



White has already the superior 
game, as the evident points in Black's 
game are not compensated for. Now, 
moreover, White makes a passed 
Pawn, and keeps the opponent under 
fire from two sides. For this reason 
Black's last move was a mistake. He 
should have played first 27) .... B 
-B5. 

27 PXP 

28. BXP B— Kt2 

29. B— Kt5 

Either the RP is lost, or the game 
decided as iii the text. 
29 P— R6 

30. KtXPch PxKt 

31. R-O/ch QXR 

32. BXQ R— B7 

33. BXP P-R/ 

34. P-Kt 5 R-Kt 7 

35. BXP RXR 

36. 0— P>3 B— Q 4 

37. P— Kt6 K— B2 
If 37) .... K— R3. then 38) P— 



17 


BXB 


PXB 


K 4 , B— Kt2: 39) Q- 


— 1>7 might have 


18. 


Q— Kt2 


K— Kt2 


followed. This game was conducted 


10. 


R— Bs 


Kt— K2 


by Wliite in an energetic and elegant 


20. 


R— R; 


Kt — Kt.3 


style. 




21. 


Kt O4 


OR— Osq 


38. P_Kt 7 


Resigns 


22 


Q— Bsq 


R-Q4 


2h 50. 


3" 35- 




Game 


\o. 48. 








Queeo's P«v 


vn Openiijj. 






White: 


Black: 


2. P— OB4 


P-Q4 




Tart a- 


S n s k 0- 


3. Kt— OB 3 


OKt— Q2 




k owe r. 


Borowski. 


4 . P— KKt3 


.... 


I. 


P Q4 


Kt KB.i 


As this diagonal 


s quite free for 



51 



the Bishop, this development appears 
only natural. 

4 P— KKt3 

But this reply is venturesome; he 

should play 4 ) .... P — K4 at once, 
and follow up 5) P — K} hv 5) .... 
PXP: 6) PXP, P— Q4. 

5. B— Kt2 B— Ku 

6. P— K3 P— K 4 

7. KKt— K2 o — o 

8. o — o R — Ksq 

9. P— KB4 .... 

A strong move; vet it might have 
been usefully deferred for one or two 
moves, as Black is, for the moment, 
at a loss what to do. Hence, first 9) 
P — KR3 and perhaps K — R2 was in- 
dicated, to be followed by P — KB4. 
Neither Black's Knight nor QB 
would then have had the important 
square KKt5 at their disposal, and the 
combination would, therefore, have 
turned out still better for White. 

9 PXQP 

10. KtXP .... 

The Knight is effectively posted on 
this square, but, on the other hand, 
it appears somewhat risky to get the 
King's Pawn fixed on the open file. 
10 Kt— B4 

11. P-B5 .... 

Too hasty. First 11. Q — B2, to 
be followed soon by B — Q2 and QR 
— Ksq, and then attack on the wings. 

11 Kt— K5 

By this move Black takes up a 
dominating position. 

12. KtXKt KtXKt 

13. Q— B2 Kt— B3 

But he should not have abandoned 
this post without a struggle ; he should 

play 13) O— K2, and, should 

White keep up the attack by 14 R — 
P>4. then 14) Kt— B4, threaten- 
ing already B — R3. 

14. PXKtP RPXP 
*5- B— Q2 P— B4 

If 15) .... Kt— Kt«5, then 16) B 
— Q5. Hence 15) P— B3 was worthy 



of consideration. On the other hand, 
it has its advantages to drive the 
Knight away and to develop the QB 
as soon as possible. The weakness 
of the fixed Pawn at Q3 will be rem- 
edied later on by P — QKty. 

16. Kt— K2 B— B4 

17- Q— Kt 3 R— Ktsq 

18. QR— Qsq Kt— Kt5 

19. Kt— B4 Kt— K4 

20. P— K4 B— Kts 

21. R(Qsq) Kt— B 3 

—Ksq 

22. Kt— QS P— QKt 4 
Better was first 22) Kt— Q5> 

to follow up by P— QKt4, or if 23) 
Q_R 4 , then P— QR3 and B— QBsq. 

~ 23. PXP Kt— Q5 

24. Q— R4 KtXP 

If 24) .... RXKtP:25) QXRP, 
threatening the fatal QXPch. 

25. P— K5 B— B 4 

26. B— R5 .... 

26) Kt— B6ch, BXKt; 27) PXB, 
RXR; 28) BXR. Kt— Q5, and 
White's attack does not succeed, as 
he cannot bring the Queen over to 
the King's side. 

26 O— Kt4 

27. PXP KtXP 

28. B— QB 3 .... 

To 28) B— B7 the reply would be 
26) .... RXR: 27) RVR, RXP; 
28) BXP, RXBch. White's 26th 
move was therefore useless. 

28 BXB 

29. PXB RXR 

30. RXR R— Kt7 

31. Kt— B 4 Q— B3 

32. Q— R^ Kt— B5 
33- QXBP QXP 
34. Q-K7 QxRch 
35- QXQ R~Kt8 

36. K— B2 RXO 

37. KXR B— Kt8 

38. B-O5 .... 

Adjourned. 
38 Kt-Kt 3 



52 





B-Kt 3 


K— Ku 


55- 


K-Q6 


P-B5 


4 o. 


K-Q2 


P— Kt4 


56. 


PXPch 


KXP 


41. 


Kt-Q 5 


KtXKt 


57- 


K— B7 


B-Q6 


42. 


BxKt 


P-B4 


58. 


K— Kt; 


P— R3 


43- 


K-B3 


K— B 3 


59- 


K— Kt6 


K— B6 


44- 


K— ( |4 


P-Kts 


60. 


BXP 


BXB 


45- 


P— QR4 


B— B 7 


61. 


KXB 


K— Kt7 


46. 


P— R5 


B-Q8 


62. 


K— Kt; 


KXP 


47- 


B— Kt7 


K— Kt4 


63. 


P— R6 


P— Kt6 


48. 


K— K5 


B— K7 


64. 


P-R7 


P— Kt7 


49- 


B— B6 


B— B8 


65. 


P— R8Q 


P— Kt8Q 


50. 


B— Kt; 


B-K; 


66. 


Q— R8ch 


K— Kt6 


51- 


B— B8 


I J— 00 


67. 


Q— Kt7ch 


K— IJ7 


52. 


B-< 


B— B7 


68. 


QXQch 


KXQ 


53- 


B— K6 


B— 06 




Drawn. 


54- 


B— B8 


B— B; 




3h 15. 


3h 45- 



Game No. 49. 
Queen's Pawn Opening. 



2. 

3- 

4- 

The 



White: 
E. C o h n. 
1. P-Q4 
Kt— KB3 

•'-•JIM 
Kt-B 3 



Black : 
1 )r. Bernstein 

P-Q4 
Kt— KB3 
P-K3 
P— B3 



ik- t\-nce. which limits Black's 
forces to a small ground, always fails 
in consequence of the advance of 



White's King's 
square later on. 

5. P— K 3 

6. B -Q 3 

7. o — o 



Pawn to 

QKt- 
B— K2 
PXP 



the 
02 



4th 



ad- 



This exchange facilitates the 
vance of the King's Pawn. 

8. BXP P— QKt4 

9. B-Q3 P-QR3 

10. P— K4 B— Kt2 

11. Q— K2 P— B4 
, 2 . R Q sq p_B 5 

\\ hite's Centre has now a threaten- 
in- attitude, but after 121 .... PX 
P; [3) Kt • P. 0—0; 14) B— Kt5, 
White would equally have the super- 
!< >r game. 

13. B- B2 o — o 

14- B Kt5 R — Ksq 

rle ought to have pushed at once 
14) .... P — Kt5. driving away the 



'White Knight, before 



he could be 
played via K4 to Q6 (which man- 
oeuvre was adopted several times by 
Steinitz against Tschigorin), with the 
likely continuation: 14) .... P — Kt 
5; 15) Kt— Ktsq, R— QBsq; 16) Kt 
(B 3 )— O2, B— B 3 ; 17) KtXP, Kt 
XP. 



15- 
16. 

17. 

18. 

19- 
20. 

21. 

22. 

23. 



P— K5 
Kt — K4 
Kt— Q6 
KtXQB 
Kt— Q6 
B— K4 
BXKt 
KtXB 
(.)— B3 

game 



Kt-Q 4 

Kt— Bsq 

BXB 

Q— K2 

R( Ksq)— Ktsq 

R— R2 

PXB 

QXKt 

is decided in 



Hereby the 
White's favor. This result was ren- 
dered almost certain by the strong and 
unassailable position of the White 
Knierht at 06. 



23. 




P— Kts 


24- 


GXP 


P- B6 


25. 


rxP 


PXP 


26. 


0— B«5 


R— O2 


27- 


OXBP 


Kt— K3 


38. 


6_KKt3 


0— R4 


29. 


P- I',i 


P— R3 


30. 


OR— Ktsq 


R— Kt; 



31- Q-QB3 


RXPch 


32. KXR 


Kt X Pch 


53. K-Rsq 


RXKt 



53 



34. R— KBsq 


RXP 


55- QXR 


Resigns 


2ll 26. 


ih 10 



Game No. 50. 

Queen's Pawn Opening. 



Black: 
Tartakower. 
Kt— KB3 
P-Q3 



White: 
S p e i j e r. 

1. P-Q4 

2. Kt— KB3 

3. P-QKt 3 
Intended to prevent Black s P — K4. 

3- 
4- 



B— Kt2 

5- P-K3 

6. B— K2 
Black, however 

-K 4 . 

7. o — o 

8. P— B4 
9- Kt-B 3 

10. R — Bsq 

11. Kt— Q2 

12. R— Ksq 
13- B-B3 

14. P-Q5 
Black's pieces 
have little scope ; 



P— KKt3 

B— Kt2 
o — o 

QKt-Q2 
aims at forcing P 

P-B3 
Q-B2 
P— K 4 
R— Ksq 
Kt— Bsq 
B— Q2 
QR-Qsq 



are cramped and 
therefore he should 
have endeavored to exchange, for in- 
stance, by 13) .... PXP: H) PXP, 
RXRch; 15) QXR, R— Ksq. 

Elated by having escaped this dan- 
ger, White now makes a useless ad- 
vance. 

14 P— KR3 

In order to move the Knight from 
B3 and follow up by P — KB4. 

15. P— K 4 K— Rsq 

16. Kt— Bsq Kt(Bsq)— R2 

17. Kt— Kt3 R— KKtsq 

18. R— B2 P— QB4 

This was unnecessary. Black should 
have consistently prepared P — KB4 
by such moves as QR — KBsq and Kt 
—Ksq. 

19. Kt— Kt5 .... 

And here 10) B — Bsq was indicat- 
ed, to exert a pressure by B — Q2 and 
Q-Bsq. 



19. 



Black does well to 
which is intended 
square KB4. 

20. Q-Q3 

21. Kt— B3 

22. Kt — Qsq 

23. P-QR3 

If 23) Kt-K 3 , 
....Q-Bsq. 

23 

24. P— Kt4 

25. B— B3 

26. Kt~ Bsq 

27. B— R5 

28. R— Kt2 



Q— Ktsq 

preserve his OB, 
to support the 

P-R3 
QR_KBsq 
Kt— Ksq 

Black plays 23) 

P— B 4 
P-Kt 3 
P— B5 
P— KKt4 
P— Kts 
Q-Qsq 



4MB I 



4%w. w/Zw/.~ x — v///y/1>. j rSnr* ; ^^ 






■ 



§ * Wk 4 HP 1 1 

11 Brtl ■ 

wM. #Ss# « mm mm 

111' ■ iii 



■MM 



_ 



Black could already win a piece by 
28) .... Kt(Ksq) — B3, but having 
the superior position in any case, he 
did not want to give his opponent the 
opportunity to break up the Queen's 
side Pawns by PXP and B— R5. 
This precaution was superfluous, but 
under the circumstances, appears rea- 
sonable. 

29. PXP KtPXP 

30. P— B3 PXP 

31. BXP Q— R5 

32. Kt— B2 B— KB3 



54 



$3- R< Ksq) R— Kt2 
— Ktsq 

34. B — Ksq Kt — Kt4 

35. K— Rsq KtXB 

j6. OXKt R(Bsq)— Ktsq 

37. Kt-Q 3 Q— Kt4 

38. B— B3 B— Kts 

39. O— B2 B— R6 

40. Kt— Ksq Q — Kt5 

Black conducts the attack with 

great energy. He threatens now B 
— R 5 . 

41. r— Kt3 BxKt 



42. QXB 

43- Q-B3 

44- QXQ 
4;. R— K2 

4 6. Kt— Kt2 

47. R— Kt6 

48. B— Ksq 
49- Rxb 
Resigns. 

Black's play creates a most pleas- 
ing impression. His strategy and 
execution are harmoniously blended 
together. 

3" 33- ih 33- 



PXP 
PXP 
RXQ 
B— R5 
Kt-B 3 
KtXKP 
BXB 
Kt— B7ch 



Game 
Ray 

White: Black: 

Dr. Lasker. Sal we. 

!. p_K 4 P— K4 

2. Kt— KB3 Kt— QB3 

3. B-Kt 5 P-Q3 

4. P-Q4 B-Q2 

5. Kt-B 3 Kt-B 3 

6. o — o B — K2 

7. B-Kt 5 .... 

This move appears stronger than 
the usual J) R— Ksq. If Black Cas- 
tles now. the sequel might be 7) .... 
0—0: 8) BxQKt. BXB; 9) PXP, 
KtXB: 10) KtXKt. BxKt; 11) BX 
I'.. QXB; (if 11) .... BXKt; 12) 
BXQ, BXQ: 13) BXP White gains 
a Pawn 1 \2 ) I>Xl\ QXP: 13) Q 
XQ, PXQ;i 4 )Kt-Q 4 . The Knight 
is in an impregnable position, and 
Black's Queen's Pawn badly isolated. 
'I lie only alternative would be 7) .... 
0—0: 8) BXQKt, BXB; 9) P 
■ l\ P ■ P; [o) KtXP. BXP; (Kt 
- P?; .. ) KtXB.. PXKt; 12) QX 
Q, B ■ Q; [3) KtXKt) 11) QXQ. 
B • l KtxBP, BXBP; 13) 

Kt ■ T, QK • Kt : 141 KR Bsq, B— 
151 Kt R4 and Black is in 
difficult!! 

7 PXP 

8. KtXP 0—0 

9. BXQKt PXB 



No. 51. 
Lopez. 

10. Q— O3 R— Ksq 

11. yR— Ksq P— B 4 

12. Kt— Kt3 Kt— Kt5 

If 12) .... R — Ktsq, in order to 
impede the Knight by the attack on 
the QKtP, White can play 13) B— B 
sq. White will always (in some cases, 
when Black has attempted attacks by 
R — Kt5 or B — B3, only after the nec- 
essary defensive measures) succeed 
in establishing a centre by playing P 
— KB 4 . 

13. BXB RXB 

14. P— B 4 R— Ktsq 
[5. P— KR3 Kt— R3 
16. P— \\$ .... 

White could have achieved more by 
16) P — Kt4. as he would then not 
have abandoned the squares K5 and 
KKt5 to his opponent. He was 
tempted into the actual continuation 
by the consideration that an entry re- 
mained for the Rook via KB4, and the 
KKt file was open to the Queen. 



16. 






P- 


-KB3 


17. 


Kt- 


Q5 


R- 


-Ksq 


IS. 


P- 


l'4 


Kt 


— P»2 


19. 


O- 


( IB3 


R- 


-K4 


20. 


Kt 


Q* 


P- 


-B 3 


21. 


Kt 


B 4 


Q-Kt 3 


22. 


P- 


QKt3 


R( Ktsq)— Ksq 


23. 


Q- 


Kt 3 


K- 


-Rsq 



55 



24. Kt— R5 R— KKtsq 

25. R— B 4 Q— Qsq 

26. Kt— B3 R— K2 

27. R— R4 .... 

If 27) R-Kt 4 , 27) .... Q-KB 
sq would be sufficient defence. 
27 Q — Ksq 

28. Q— B2 . . . . 
Black is cramped, but a winning 

continuation is not easy to see. 
White must, therefore, try to carry 
disorder into Black's ranks by new 
attacks, and afterwards return to take 
up the old attack again. 

28 R— Bsq 

29. Q—Q2 Q— Ktsq 

30. K— Rsq R( Bsq) — Ksq 

31. R— Kt4 R— Ktsq 

32. R— Qsq Q— Kt5 

33. Q-KB2 Q-B6 

34. Q-R4 Kt— R3 

35. R— B4 Kt— B2 

36. K— R2 R(Ktsq)— Ksq 

37. Q— Kt3 R— KKtsq 

38. R— R 4 .... 

If 38) R— Kt4, Kt— R 3 ; 39) R— 

R4 follows 39) P— O4 ; 4o)BPX 

P, PXP; 41) RXP, B— B3. In the 
actual game the continuation 38) .... 
P — O4 would fail on account of 39) 
BPXP, PXP: 40) Kt— B4. 

38 P— Kt4 

39) Kt— B 4 , Kt— R 3 ; 40) RXP 
was threatened. 

39. PXPe. p 

39) R — Kt4 was useless because of 
B— Ksq. 

39 RXKtP 

40. Q— B2 P— B4 

If he allow White to play R — B4 
before this, he will ultimately lose the 
KBP. 

41. Kt— B4 R— B3 

Adjourned. 

42. Kt— K2 Q— Kt7 

43. R— Q2 O— R8 
44- Kt— Kt? K— Ktsq 



White threatened 45) PXP, BXP; 
46) KtXB, RxKt; 47) RxPch. 

45. PXP B>(P 

46. Kt— O4 .... 



BAM 



n 



am m ■ 

mm pkp 



I a II mk ma * 

<W IB iil 



m_ 



m 



Decisive. 

46. ... . PxKt 

47. KtXB K— Bsq 

48. QXP QXQ 

49. KtxQ Kt— K 4 

50. R— R5 R(K2)— KB2 

51. P-B5 PXP 

52. RxKt PXKt 

53. RXP R— B7 

54. R— Q8ch K— Kt2 

55- R-QR5 R-B7 

56. P-R3 .... 

Necessary, for 56) .... R(B2) — 

B7 threatens to win the KKtP as well 

as the important QRP. 



56 
57 
58 
59 
60 
61 
62 



R— QB8 

R-QKt 5 

R— Kt7ch 
R_B6ch 
RXBP 
P— QR 4 



If now 62) 



P— B4 
R— Kt7 
R(B2)— B7 
K-Kt 3 
R-B3 
R— R 3 
R-KB3 
RXRP; then 63) 



R— B6ch and R— Kt5ch, followed by 
PXR. 

63. R— B 3 P— QR3 

64. R— Kt3ch K— R 3 

65. RfKt3) Resigns 

-Kt 7 
3h 58. 3^ 3i- 



56 



Game No, 52. 

Dutch Defence. 



White: 
V i d ni a r. 

1. P-Q4 

2. P— QB4 

3- Kt-QB 3 

4- P-K 3 

5- B-Q 3 



Black : 
S p i e 1 m a n n. 
P— KB 4 
P— K 3 
Kt— KB3 
B-Kt 5 
BXKtch 



In this line of play it is most im- 
portant for Black to double White's 
Fawns on the QB file and to stop the 
advance of these Pawns afterwards. 
White would therefore have done bet- 
ter to play B — Q2 on his 5th move. 

6. PXB P— B 4 

7. Kt— K2 .... 
Having the intention of playing P 

— B3 and P — K4, White does not ob- 
struct his KBP by Kt— B3. But 7) 
B — R3 would be better, to free the 
way for the Pawn at QB4. 

7 P-Q3 

8. Q— B2 Q— K2 

9. 0—0 P— KKt3 

10. P— K4 P— K4 

Black plays very well. The block- 
ed Pawn at QB3 deprives White of 
mobility. 1 1 ) PXKBP would be met 
by P — K5, gaining a piece. Black 
now threatens to envelop the King's 
wing by P — B5. 

11. P— B4 .... 
Obviating the danger just mention- 
ed. If now 11) .... PXKBP, then 
12) PXKBP. 

11 PXKP 

12. BXP KtXB 

13- QXKt B— B 4 

14. Q-K3 Kt— Q2 

15. BPXP QPXP 

16. Kt— Kt3 0—0 

17. B— O2 QR— Ksq 

18. QR-Ksq Q-O3 

19. Q-^R6 

The Queen can no longer guard the 
square Q3, After 19) KtyB, PXKt; 
20) O— Ktsch, Q-Ktt White could 



not play P — (J5 on account of Kt — 
Kt3. White, therefore, makes a com- 
bination, in order to secure for the 
lost Pawn an equivalent in the open 
K rile and greater mobility of the 
Bishops. 

19 B— Q6 

20. RxRch RXR 

21. Q— K 3 BXP 

22. PXKP KtXP 

23. Kt-K 4 Q-Q4 

24. QXP Q— B2 

25. Kt— B2 QXKtch 
Better was 25) .... P — Kt3 ; 26) 

Q-O4, Kt-Kt 5 ; 27) B— K 3 , KtX 
B; 28) QXKt, BXP; 29) Kt— Kt4, 
Q — B5, and the passed QRP should 
win. 

26. QXQ RXQ 

27. KXR Kt— Q6ch 

28. K— K3 KtxR 

29. BxKt BXP 

30. K-Q 4 K— B2 

31. K-K S .... 

By 31) P — R4 he would have been 
able to draw, as with the Pawns at 
KKt3 and KR4 Black has no points 
of attack on the King's side, whilst 
P— P>4 or K— B5— Kt4 would suffice 
tc make the Queen's side safe. 

31. .... B— B5 

32. B— P,2 P— QR4 

33. B-Kt6 P— R 5 
Position after Black's 35th move. 




57 



34- 
35- 



-B5 

-Kt 3 



B— B8 
B— R6 



A stroke of g-enius. Black fixes the 
Pawn at R2, and uses this almost im- 
perceptible weakness to work out a 
winning combination. 

36. B— R3 P— KKt4 

37. B— Kt 4 K— Kt 3 

38. P— B4 K— R4 

39. K— B6 K— Kt5 

40. B— R3 B— Kt7 

41. B— Q6 B— B8 

42. K— Kt7 K— B4 

As the White King has now gone 
away, in order to seek an equivalent 
for the KRP, the Black King starts 
for the Queen's side ; for instance : 



43) KXP, BXP; 44) P— R4, P 
XP; 45) PXP, B— K7; 46) K— R6, 
P_Kt 4 ; 47) P— R5. K— K 3 ; 48) B 
-B8, K— Q 4 ; 49) K— Kt 5 , BxP; 
50) KXB, K-B5; 51) K— Kt 4 , P— 
Kt 5 ; 52) K— B 3> P— Kt6; 53) B- 
R3, K— B6 and P— Kt7, etc. 



43 

44 
45 
46 

47 
48 

49 
50 



P-B5 
P— B6 
P— Kt 4 ch 
B— K5 
B— Rsq 

KXP 
K— Kt6 
KXP 
Resigns. 
2h 18. 



P— R6 
P— R7 

K-K5 

PXP 
P— B 4 
P— B5 
K— Q6 
P— B6 



3h 12. 



Game No. 53. 
Four Knights' Game. 



White: Black: 

Dr. Perlis. v. Freymann. 

1. P— K 4 P— K 4 

2. Kt— QB3 Kt— QB 3 

3. Kt-KB 3 Kt-B 3 

4. B— Kts B-Kt 5 

5. o — o o — o 

6. P-Q3 BxKt 
7- PXB P-Q3 

8. B— Kts Q— K2 

9. R— Ksq Kt— Qsq 

10. P— Q 4 Kt— K 3 

11. B— QBsq P— B4 

12. B— Bsq R— Qsq 

13. P— Kt3 Kt— B2 

14. Kt— R4 .... 

Dr. Perlis had adopted this system 
already successfully against Salwe. 

14 P-QKt 4 

15- P-Q5 P-QR4 

rf. P— KR3 B— Q2 

The Bishop was well posted at QB 
sq. It would have been better for 
Black to play K — Rsq, Kt— Ktsq and 
R — QR2, and then be led by circum- 
stances. By such moves as P — KKt3 
and P — KB4, he would, later on, have 
prospects of counter attack. If White 
play P— KB4, P— KB5, as in the 



game. Black's King's square would 
have remained free for another piece, 
for instance, the QB. 



17. B— KKt2 

& P— KB4 

19. P— B5 

20. Kt— B3 

21. P — Kt4 
The attack on 

the advance of 



QR— Ktsq 
Kt— Ksq 
Kt— Rsq 
Kt— Kt3 
KR— QBsq 
his King's wing by 
the Knight's Pawn 



could no longer be prevented. There- 
fore Black had to be prepared every 
moment for an eventual onslaught by 
P— KKt6 or P— KB6 or else P— 
KR4— KR5— KR6, and could do noth- 
ing- there but wait for developments. 
For this reason he ought to have mo- 
bilised as soon as possible the pieces 
on the Queen's side : therefore P — Q 
Kt5, Kt— QR5, KtXBP and further 
play on the open Knight's file was in 
order. Thus he might have anticipat- 
ed White's attack on the other side. 
22. P— Kt5 P— Kt5 

23> K— Rsq P— KB3 

P — B6 was threatened. White 
would then have exchanged his KBP 
for Black's KKtP and attacked 
on the ensuing open Bishop's or 



58 



Knight's file. Nevertheless Black 

ought to have ignored this threat and 
gone on with Kt — R5. The King's 
wing is, anyhow, in such a bad plight, 
that he could not hope for salvation 
there. 

24. R— KKtsq PXKtP 
2^. KtXP Kt— B3 

In consequence of his faulty tactics, 
Black is driven to take up the 
fight on the unfavorable ground of 
the King's wing. This Queen's wing 
is now out of the running. 



26. 


(.)— Ksq 


P-KR3 


27. 


Kt— K6 


BXKt 


28. 


QPXB 


K— Rsq 


29. 


B— B3 


R— P,2 


30- 


R— Kt6 


R_KBsq 


31- 


B_K 3 


Kt— R2 


32. 


15— I'.J 


Q-Ksq 


33- 


B— R4 


Kt— Bsq 


34- 


Q-Kt 3 


Kt— K2 



m 



"IHB 



■ yTmzw* 



m m*w- 



vyficw 



— 



35, R— Kt4 .... 

35) RxKtP would have won ; e. g. 
35) .... KtXBP; 36) RxKtch fol- 
1 by PXKt; or 35) .... Kt— 



Kt 4 ; 36) BXKt, KtXP; 37) P 
XKt, RXR; 38) Q— R4,RXP;39) 
B— B6. 

35 Kt-B 3 

36. BXKt RXB 

37. R— KKtsq P— KKt3 

The Rook at B3 can no longer be 
dislodged; e. g. 38) R— R4, Kt— Kt 
sq; or 38) PxKKtP, K— Kt2. By 
the exchange of White's QB the at- 
tack is repulsed. 



38. Q— Ksq 
39- R— Kt7 

Q-Kt 3 

PXBP 

B-Q5 
B— K6 

PXR 
Q-Kt4 
P— K7 

Q-Q7 



40. 

41. 

42. 

43- 
44- 
45- 
46. 

47- 



PXBP 
0— KBsq 

RXP 

R-KB3 

R— Bsq 

RXB 

Kt— B 4 

KtXR 

Q-Ktsq 



Threatening RxKt. 

47 R— Ksq 

48. R— KBsq .... 

If 48) R— Kt6, then 0— B2, and 
Black should win after gaining the 
KP. 

48 K— R2 

49 

49) 

-K3 

49 

50 

51 

52 

53 

54 

55 

56 



R— B6 .... 

QXQP would be met by Q 



Q-Q 4 ch 
Q_Q8ch 
QXPch 

PXP 
Q— Kt8ch 
QXRPch 
QXRch 
P— B7 



K— Ktsq 
K— Kt2 
K— Bsq 
R— B7 
K— Kt2 
R— B2 
KXQ 



Resigns. 
3 h 3°- 



3h 29. 



Game No. 

Ruy Lopez. 

White: Black: 

B u r n. Rubinstein. 

P_I M P— K 4 

Kt KB3 Kt- QB3 

B— -Kts P— QR3 



54, 



4- 
5- 
6. 

7- 
8 



B— R4 
Kt-B 3 

P-Q3 
B— Kt3 

P— QR4 



Kt-B 3 
B— K2 

P— QKt4 

P-Q3 
R— QKtsq 



59 



g. PXP PXP 

10. o — o o — o 

Here an attempt of attack by 10) 
.... B — Kt5 was in order, if only to 
bring - about a difference of position. 
Black would then threaten Kt — Q5 
or BXKt followed by Kt— Q5. The 
latter move conld also have been play- 
ed in answer to 11) B — K3. 

11. Kt— K2 B— K3 

12. P-B3 P-Q4 

13. Kt— Kt 3 PXP 

14. PXP QXQ 

15. BXQ B— B5 

16. R— Ksq B— B4 

17. B— B2 Kt— Q2 

If 17) .... Kt— Kt5, then 18) Kt 
— Rsq, followed by P — R3 and both 
Knights return. Considering the ev- 
enly balanced position there are na- 
turally no possibilities of attack. 

18. Kt— B5 R— Rsq 

19. B— K3 P— Kt3 

20. Kt— R6ch K— Kt2 



Position after White's 17th move. 



4H?J ^////A 



I pM 



W II i HP i 






il I ■ ll ■ 

™ 6 HP k v/m 







JM^&WR^fmJLjR 



— - 



immm 



21. Kt— Kt4 BXB 

22. KtX'B Kt— Kt3 

23. P-QKt 3 B-K3 

24. Kt— Kt5 P— Kt5 

25. KtXBch PXKt 

26. PXP KtXP 

27. KR — Drawn 

QBsq 
ih 28. ih 38. 



Game No. 55. 
Scotch Opening. 



I. 
2. 

3- 

4. 

5. 

6. 

7- 
8. 

9- 

10. 



White: 
M ie ses. 
, P--K4 

Kt— KB3 

P-Q4 
P— B3 

KPXQP 
PXP 
B— K2 
Kt— B3 
B-K3 
o — o 



Black: 
F o r gac s. 
P— K 4 
Kt-QB 3 
PXP 
P-Q4 

Qxp 

B-Kt 5 

B— Kt5 
Kt-B 3 



Up to this point Black's play was 
intelligible and reasonable. But why 
does he miss here 10) .... BXKt; 
11) PXB, QXBP? In reply to 12) 
R — Bsq he could then have played 
Q— R6, and to 12) R— Ktsq, B— B4; 
13) R— Kt3, Q— B2. 



11. Q-Kt 3 .... 

The refused Pawn now serves 
White to form a strong centre. 

11 Kt— Q 4 



wwm ■ m 

riiii m\m\ 



111 




60 



An immediately decisive blunder ; 
but Black's position was rather weak, 
as Queen and King's Bishop are out 
of play. To n ) .... B — K3 the 
reply was 12) B— QB4, KR— Ksq ; 
13) Kt— KKts. 

12. KtxKt RXKt 



I I 12) ... 

Q-QR4 (Q 
Kt — KKt5. 

13. P-QR3 

If 13) .... B- 
playing 14) B — Q 

28m. 



QXKt; 13) B- 
KR 4 ; BXBP) 



-QB4, 

14) 



Resigns 

K2 White wins 
> 

ih 21. 



by 



I. 

2. 
3- 
4- 

5« 

6. 

7- 

This 



lutely 

7- 

8. 

9- 

10. 
11. 

T2. 



White: 
Dura 5. 
P— K 4 
Kt— KB3 
B— Kt5 

P-Q4 
o — o 
Kt— B3 

PXP 
exchange 



even game. 

KtXKt ' 
BXBch 
B— Kts 
OXOch 
BXB 



Game N< 



56. 



Ruy Lopez. 



Black : 
S c h 1 e c h t e r. 
P— K 4 
Kt-QB 3 

P-Q3 
B— Q2 
Kt-B 3 
B— K2 

produces an abso- 

KtXP 
PXKt 
QXB 
P— KR3 

Kt X Q v 

KXB 



1 5. Kt — Q5ch 

14. QR— Qsq 

15. Kt— QB3 

16. R— Q2 

17. KR-Qsq 

18. RXR 

19. RXR 

20. P— KB3 
ih 15. 

if White strives 



K— Qsq 

P-QB 3 
K— B2 
KR— Qsq 
Kt— KB3 
RXR 
KXR 
Drawn, 
ih. 
for a draw 



only, 



Black will experience great difficulties 
to avoid it. In the beginning of the 
game, it is naturally Black's aim to 
escape the pressure of his opponent 
with an even game, and only when he 
has succeeded in doing this can he 
think of building up an attack. 



Game No. 57. 
Queen's Pawn Opening. 





White : 


Black: 


) u s - C h t i- 


Teic h- 




mirski. 


m a tl n 


1. 
2. 


P-Q4 
Kt -KB3 


P-Q4 

Kt— KIM 


3- 


P— K3 


P— K3 


4- 
5- 

6. 

/■ 

8. 


B-Q3 
P— B4 

BXP 
P— ( IR4 
Kt— B3 


P-B4 
PXBP 

P-QR3 
Kt— B3 

B— Kj 


Q. 


— 


— 



Teichmann follows in the tracks of 
Rubinstein. 

10. Q- r,j .... 

There ts no justification for thi^ 
sacrifice 




10. 



R— Qsq 



PXP 
P— K4 



61 



12. PXP PXP 

13. P-R3 .... 

To prevent Black's B— KKt5. 

13 P-KR3 

In order to guard himself, in case 
of having- to play R — Ksq or B — QB4 
against White's Kt — Kt5 or B — K 
Kt5, respectively. 

14. B— B4 R— QB4 

15. Kt— K 4 KtxKt 

16. QxKt R— Ksq 

17. 6—B2 O— B3 



18. B— Kt 3 

19. R— R3 

20. Q-Q2 

21. R— Kt3 

22. Kt — R4 

23. R— Ksq 

24. RXB 

25. B-Q5 

26. Q-Qsq 
27- QXKt 

28. P>xR 

29. Resigns 
2h 9. 



Game No. 58. 
French Defence. 



B— \<2 
B— KIJ4 
B—QB4 
P— QKt3 

B-K5 
Kt— R 4 
RXR 
KtxR 
QR— Ksq 
RXKt 

R— K8ch 

ih 34- 



1. 
2. 

3- 

4- 

5- 
6. 

The 



White : 
Dr. Bern- 
stein. 
P— K 4 

P-Q4 
Kt-QB 3 

B— Kt5 

PXP 
BxKt 

immediate 



Black : 

Snosko- 
Borowski. 
P-K3 

P— Q4 
Kt— KB 3 

B— Kts 

QXP 

BXKtch 

capture appears to 



be best, as otherwise White can avoid 
the doubled Pawn by 7) Q — Q2. 

7. PXB PXB 

8. Kt— B 3 P— Kt3 

9. P— Kt3 B— Kt2 

To 9) Q— Ksch the reply 

would be 10) K — Q2, and White 
would then bring his Rooks rapidly 
into play. 

10. B— Kt2 Q— KR4 
White threatened Kt — R4. But 

10) .... Q — QR4 would at the very 
least have gained one "tempo" for the 
development. 

1 1 . o — o Kt — Q2 

12. Q— K2 R— OBsq 

He does not risk to Castle QR, 
for fear White should attack by 13) 
P— QR4, P— QR4; 14) P— QB4 and 
later on QR— Ktsq and P— QB5, but 
he underrates his chances of counter 
attack, which he might then have ini- 



tiated by P— K4. Hence Castles QR 
would have been the right move, be- 
cause Black would have then been 
able to advance in the centre and par- 
ry White's attack on the Queen's 
wing. 



13. 
14. 

15. 
16. 



Q-K 3 
Kt— R 4 
KtXB 
PXP 



P-QB4 

BXB 

PXP 
o — o 



Black sees too late, that he dare not 
capture the QBP. White would, in 
this case, first of all reply 17) Q — R3 
(17 .... Q— R4; 18) Q— Q6) and 
continue the attack by QR — QBsq 
and Kt — K3. He would then easily 
regain the Pawn. In the nature of 
things, Black should not have opened 
the centre until his Rooks were avail- 
able ; for this treason PXP 
mistake. 



was a 



i7- 


Q-K4 


R— B2 


18. 


Kt— B 4 


Q-Kt 5 


i9- 


P-KB3 


Q-Kt 4 


20. 


R— B2 


R— Qsq 


21. 


P_KR 4 


Q-R3 


22. 


P— KKt4 


. 



A glorious attack. White prevents 
Black from freeing his game by P — 
KB4 and Kt — B3 and prepares K — 
Rsq, and R— KKtsq. 

22 QXP 



62 



Position after Black's 23rd move. 



W£& imt, VfWi ■» mm 



Hi P 



m. 



II 



ii « m mi 
¥ P IP A ■ 

9 11 Q ^§1§ ^^% ^JI^ 



_ 



Black fails to calculate accurately. 
He ought to defend himself by 22) 
.... K— Rsq ; 23 ) P— Kt5, R— KKt 
sq; 24) K — Rsq, Q — Bsq. 



23. R— R2 

24. KtXP 



Q— Kt 4 



Black had expected 24) QxPch 
and intended to play his King- to K2, 
where he would really have been quite 
secure. 

24. . . . PXKt 

25- QXKPch K— Rsq 

If 25) K — Bsq, White wins 

bv playing 26. (.) — 06ch, and if 25) 
.... K— Kt2, then'Q— K7ch. 

26 . Q— K 7 Q-Ktsq 

27. RxPch QXR 

28. OXRch Kt— Bsq 

29. QxKtch Q— Ktsq 

30. OXPch Resigns 
ih 2y. 2h 3. 



Game Xo. 5l>. 
Freich Opening. 



White : 
T e i c h m a 11 n. 
1. P— K4 
P— Q4 
Kt-QB 3 
V— Kt5 
PXP 
BxKt 
PXB 
Kt— B3 
P— Kt3 
B— Kt2 



2. 

3- 

4- 

5- 
6. 

7- 
8. 

9- 
10. 



Black : 
E. C h n. 

P-Q4 

Kt— KIM 
P— K3 
B— Kt5 

Qxp 

BxKtch 
PXB 
P— Kt3 
B— Kt2 

Q-QR4 

I In- is the natural square for 
the Queen, where she has an effective 
and at the same time secure i>osition. 
1 ] • Q— Q2 Kt— Q2 

12. O O O O O 

13. Q-I<3 

In order to prevent Kt — OB4 or 

K 4 . 

13 P— i<r>4 

Although weakening the points K4 

and K K 1 4 considerably, the move has 

many advantages. If the White 

en should leave K3 the Black 

KBP can advance even unguarded, 

a- White could not very well afford, 
by capturing his Pawn with the KtP, 



to weaken his Pawns and open tjie 
KKt file. Moreover, the Knight has 
now an entry via KB3 to Q4 and K5. 
14. KR— Ksq .... 

Here 14) P — QB4 was essential. 
If Black had continued 14) .... Kt 
— B3 ; then 15) Kt — K5 and after the 
exchange of Bishops Black's QB3 
would become weak ; furthermore. 
White would then be able to take 
possession of the diagonal KRsq to 
QR8 with his Queen. For this rea- 
son Black's Q4 should have been kept 
attacked by the White Pawn at QB4. 
If, on the other hand, 14) P— QB4, 
B-QR3: 15) Q-QKt 3 ( not Kt- 
O2, on account of Kt — K4) the point 
QB4 would be quite defensible. 
14 Kt— P>3 

Threatening Kt — Q4 or K5 and 
thus compelling the exchange of 
White's well posted Oueen. 

15. Q-K5 QxQ 

16. KtXQ KR— KRsq 
17- QR-Qsq BXB 

18. KXB K— Kt2 

19. P— QB 4 Kt— Q2 

20. Kt— B3 Kt— B3 



63 



The Knight was in a good enough 
position. Why not first 20) .... 
R— KKtsq, threatening P— B5? 

21. R-Q3 .... 

And now White should have played 
21 ) R — QKtsq, in order to be able 
to advance P — QB5 or drive the 
Black King away from his favorable 
position. 

21 P— QB3 

22 . P— QR 4 K— B2 
2$. R— QKtsq Kt— K5 
24. R(Q3)— R— OKtsq 

QKt 3 . . . . 

25- ^R-Q3 
25) K — Bsq would have been more 
useful : the right place for the King 

was K3. 25) P — QB4 need not 

have been feared on account of 26) 
P— QB3, Kt— Q3: 27) Kt— Q2. R 
(KBsq)— Bsq); 28) K— K2. 

25 R(KBsq) 

— Qsq 

26. R(QKtsq) 

—Qsq R— Q3 

2 7 . Kt-Ktsq R(Q 3 )-Qsq 

28. Kt— B3 R— Q3 

29. Kt— K5 P— KB 3 

30. Kt— B 3 R(Q3)-Qsq 

31. R— Ksq R— Ksq 

32. Kt— R 4 Kt— Q 3 
33- R(Q3)-K 3 K-Q2 



34. R-QB3 P-B4 

35. R(B 3 )- P X P 

Q3 

36. RXP K— B2 



111 HI ■ 

m mULmL ft 




The draw now ensuing is prema- 
ture, because the White Queen's side 
Pawns have become very weak after 
the exchange of the QP for Black's 
QBP. But Black would have done 
better, in his last move, to play K — 
B3 at once, in order to attack by K 
— B4. If then 37) R(Ksq)— Osq, R 
(Ktsq)-Qsq; 38) Kt— B3, R-Q2 
followed by R(Ksq) — Qsq, and 
White would have no counter attack 
left. 

2h 15. 2h 22. 



Game No. 60. 
Sicilian Defence. 



White: Black: 

Schlechter. Dus- 

Chotimirski. 
P— QB4 



P— K 4 
Kt— KB3 
P-Q4 ' 
KtXP 
Kt— B 3 
B— QB4 
B— KKt5 



Kt-QB 3 
PXP 
Kt— B 3 

P-Q3 
B-Q2 



White's move of development, 
though peculiar, appears quite rea- 
sonable. The Bishop on QB4 is well 



posted, as long as Black does not 
play P — K3 ; in the latter case, how- 
ever, Black has the weak Pawn at 
Q3- 

7 P-K3 

8. 0—0 P— QR3 

9. KtXKt .... 
Black intended Kt— K4, R— Bsq 

and Kt — B5 ; but in spite of this White 
should not have exchanged his well 
posted Knight. 

9 BXKt 

10. Q— K2 B— K2 



64 



ii. QR— Qsq P— QKt4 
Black's policy to gain ground on 
the Queen's side is quite correct. 

12. B — Q3 o — o 

But now Q — B2 ought to have been 
played first, in order to prepare R — 
Qsq. and also avoid P — K5. 

13. P— K5 Kt— Ksq 

14. B— KB4 .... 

14) BXB, QXB; 15) P— KB 4 
should have been taken into consid- 
eration. 

14 P-Q4 

Why not 14) .... Q — B2 followed 
by OR — Qsq ? By the advance of the 
QP White obtains the unchallenged 
possessi< n of the point Q4. 
,5. Q-Kt 4 P— Kt 3 

jO. Kt— K2 Kt— Kt2 

17. Kt— Q 4 B-Q2 

18. KR— Ksq Q— R4 

19. B-Q2 .... 

19) B — Kt5 was also feasible. For 
after 19) .... BXB; 20) QXB, 
OXRP: 21) Q— R6, QxKtP: 22) 
R_K 3 , QxKt; 23) R— R3 White 
would win. 

19 Q~ Kt 3 

Of course not 19) QXRP, on 

account of 20) B — B3, followed by 
R— OR<q. 

20. B— K3 Q— B2 

21. P— KB4 P— B 4 

22 . O— K2 P— Kt4 

The threat of this move is of no 
in jK>rtance. whilst it clearly weakens 
the point KB4 ( which is threatened 
by White's P— Kt4) and the diagonal, 
which is commanded by the White 
KB 
V 23. K— Rcq P— Kt5 



Perhaps K— B2, R— KKtsq and 
QR— KBsq, followed by the flight of 
the King to Ksq, would still have 
availed. The advance of the Pawms 
is less than useless. 

24. P-QR3 .... 




Wg 1 1 






This part of the game right- up to 
the end is played in excellent style by 
White. One cannot but admire his 
artistic treatment of the position. 

24 P— KR4 

25. B— Q2 P— R5 

2 6. B— Kt4 R— B2 

27. BXB RXB 

28. Q— P»2 Kt— Ksq 

29. QXP R—R2 

30. O— B2 Kt— Kt2 

31. P— KKt3 K— B2 

32. P— KR 4 PXPe.p. 

33. P— KKt4 R— KR3 

34. pxp pxp 

35. R— KKtsq R— KKtsq 

36. K— R2 Q— Qsq 

37. R— Kts Kt— K3 

38. KtXBP Resigns 
2h. 28. 2h. 27. 



White: 
f org a c s. 

1. P K4 

2. P-Q4 

3. Kt—QB3 



Game X<>. (> 1 . 

Cirokino OpCliog, 



Black : 
Duras. 
P-QB 3 
P-Q4 
PXP 



4. KtxP Kt— B3 

5. KtXKt KPXKt 

If 5) KtPXKt, Black would 

have stronger Pawns than in the con- 
tinuation actually adopted; but the 



65 



ensuing lively combinations with the 
pieces more than compensate for this. 

6. P-QB3 B-Q 3 

7. B— O3 0—0 

8. Q— B2 R— Ksqch 

9. Kt— K2 K— Rsq 

Of course intending to answer 16) 
BXRP by r— KKt3. 

10. B— K3 Kt— Q2 

11. 0—0—0 Kt— Bsq 

12. K— Ktsq B— K3 

13. Kt— B 4 .... 
This costs a Pawn. Far better was 

Kt — Bsq. Should While succeed in 
defending himself, he would have 
good chances of winning the ending, i 
13 BxKt 



14. 

15. 

16. 

17. 

18. 

19. 



Q— Q4 
QXKKtP 
Q— B6 
B— Kt5 
B— R4 

Q-Q4 , 



BXB 
P-QKt 3 
KR— Ktsq 
B-K3 
R(Qsq) 

— Ksq 
R-Kt 3 

20.,P— KB4 .... 

If 20) R(Ksq)— KKtsq, B— Kt3 ; 
21) P— KB 4 , BXB; 22) QXB, 
O-K5; 23) QXQ, RXQ; 24) R 
XKtP?, Kt— Kt3. 

20 R— K2 

21. R(Ksq) OR— Ksq 

, —KKtsq 
22. P— B4 .... 

It is clear that after 22) RXKtP, 



B — Kt3 White would get into diffi- 
culties. 

22 (.)- ( » J 

23. Q— B2 P— KKt3 

24. P-Qs 



~H1 pin wp 
li i H M i H * 

y §m rap WkW 

^™t* 111 111 * M, 
mm W% kW% WB a 




White changes his tactics, by at- 
tacking suddenly on the Queen's side. 
Thereby he abandons the points K5 
and QB5 to his opponent. He should, 
instead, hare fixed Black's KBP by 
P— KB5, to be followed by B— QBsq 
and Kt2. 

24 Kt— Q2 

25. B— Q 4 R— K 7 
Elegant and decisive. If 26) BX 

R then RXB. Black threatens Q— 
R6. 

26. B-K5 QXB 
Resigns. 

2h. 20. 2h 7. 



Game No. 62. 
Queen's Pawn Opening. 



White: Black: 

Rubinstein. Mieses. 

1. P-Q4 P-Q4 

2. Kt— KB3 P— QB4 

3. P-QB4 Kt-KB 3 

4. PXQP PXP 

5. KtXP KtXP 

6. P— K4 Kt— KB3 

It would be interesting to try, at 
this point, Kt— B2 ; 7) B— KE4, Kt 
— Q2; 8) B— B 4 , P-K4; 9) Q- 



Kt3, Q— B3; 10) B— KKt3 would 
soon lead to complications. 

7. Kt-QB 3 P-K4 

If 7) .... P-QR3; 8) P-K5, 
Kt— Q4; 9) P— K6 Black's position 
would be quite unfavorable. But 7) 
.... P — K3 was sound play. 

8. B— Kt5ch B— Q2 

9. Kt-B 5 .... 

Not Kt — B3 on account of 9) 

B-Kt 5 . 



66 



9 Kt— B3 

10. Kt— Q6ch B> Kt 

11. OXB Q— K2 

12. QxQch KtxQ 

13. B-K3 .... 

This Bishop is now master of the 
situation. 

13 P— QR3 

14. BxBch KtXP 

15. K— K2 R— QBsq 

16. KR— Qsq Kt— QB 4 

17. BxKt .... 

It is, no doubt, advantageous for 
the development of White's King 
that this square should be cleared, 
but. nevertheless. White should have 
preserved this Bishop. 17) QR — B 
sq would, at least, have done no harm, 
for after 17) .... Kt— K3 ; 18) Kt— 
Q5 the strong position of Black's 
Knight at K3 would be compensated 
for bv that of White's Knight at O5. 
17 RXB 

18. OR— Bsq Kt— B3 



#, 



B i « « I III 



mIH K IP 

i. 



* Wt,.. iHw«* Hi 

^wi ^ ui Y//////A V/////A 



11 lib 



A mistake, since the Knight im- 
pedes the Rook. He should have 
played 18) .... R — B2, to be follow- 
ed bv o — o. 

19. R— Q 5 RXR 

To 19) R— B5 might have fol- 
lowed 20) P— QKt3, R— Q5; 21) 
K— K3, P— B3; 22) Kt— R^, K— 
K2; 23) Kt— Bs, RXR; (R— QKtsq, 
KtXKtP) 24) PXR, Kt— Kts; 25) 
P — 06ch to White's advantage. 

20. PXR Kt— Qsch 

21. K— Q 3 K—K2 



22. P— B4 .... 

The isolation of the King's Pawn is 
of great importance, as White has 
afterwards an unassailable post for 
his pieces at K4. 

22 P— B3 

23. PXP PXP 

24. K-K4 K-Q3 

25. R— KBsq R— QBsq 

26. R— B7 R— B5 

27. K-Q3 R-QKt 5 

28. RxKKtP .... 

28) P — QKt3 would likewise have 
been strong, for White would at least 
have won a Pawn ; e. g. 28) .... Kt 
— Kt 4 ; 29) KtXKt (29) RXKtP, 
R— Q5ch; 30) K— B2, R-KKt 5 ; 
31 )R— Kt6ch, K— B4; and Black ob- 
tains counter attack), RxKt; 30) R 

xKKtP, p— KR4; 31) R— R7, Rx 

Pch; 32) K— K3. 

28 RXKtP 

29. RXRP RXKtP 

30. R— R6ch K— Q2 

31. R— R7ch K— Q3 

32. R— R6ch 'K— Q2 

33. Kt— K 4 RXQRP 

34. R— R7ch K— Qsq 

35. P— Q6 Kt— Kt 4 
White was threatening Kt — B6 and 

R— R8 mate. 

I36. K— B4 R— R4 

This prevents the White King from 
entering, for to 37) K — Q5 the reply- 
would be 37) .... Kt — O5 ch or 
Kt — B2 double ch. 

37- RXP .... 

Now K — Q5 is threatened in spite 
of the discovered check. 

37 Kt— R6ch 

38. K— Kt4 R— Kt 4 ch 

39. RXR KtXR 

40. K— B5 K— Q2 

41. K— Q5 P— QR4 

42. Kt— Bsch K— Ksq 

43. KXP K-B2 

44. Kt — Kt7 Resigns 
Rubinstein's conduct of this end 

game is most pleasing. 

3h. 3h. 



67 



White : 

v. Freymann. 



Black 
Burn. 

P-Q4 

P-QB4 

Kt-QB 3 

P-K 3 

Kt-B 3 

PXQP 

B— K2 



Game No. <)•'{. 
Queen's Pawn Opening . 

I 4< B— Kt2 



P-Q4 
2. Kt— KB3 

3- P-K3 
4. P-B4 
5- Kt— B3 
6. P-QR3 
7- KPXP 

8. P— B 5 .--... 
White might have prepared this ad- 
vance by 8) P — QKt4. In answer to 

8) Kt — K5 he would then have 

had 9) B — Kt2 at his disposal. 

8 Kt— K5 

The right reply. Now White is 
prevented from playing P — QKt.4 
and he has to weaken the point Q4. 

9. Q— B2 P— B4 

10. P— QKt4 B— B3 

11. B— QKt 5 .... 

By this move White : akes straight 
for a draw. 



15 . KR— Ksq 

16. Kt— Ks 



B— Q2 

B— Ksq 



■PUW*- 



11. . . . 

12. BxKt 

13. 0—0 



o — o 

PXB 
Q-B2 




111 ■ 



wrfr 



Here White obtains Bishops of op- 
posite color, and an evenly balanced 
position. 

16 BxKt 

17. PXB KtXKt 

18. BxKt B— Kt3 

19. P— KB4 iQ— Kt2 

Drawn. 



SGame > T o. 64. 
king's Bishop's Opening. 



White: Black: 

Spielmann. Dr. Perlis. 

1. P— K4 P— K 4 

2. B— B 4 Kt— QB3 

3. Kt-QB 3 Kt— B3 

4. P-Q3 B-B4 

5. Kt-B 3 P-Q3 

6. B— KKt5 B— K 3 
;. B-Kt 3 P— KR3 
8. F—KR4 P— KKt4 

This violent treatment is prema- 
ture, as long as White has not yet 
Castled KR. The threat Kt— Q5 
could have been easily met by 8) ... 
B— QKt5. After 9) P— Q4, BXB; 
10) RPXB, P— KKt4; 11) PXP or 
B— Kt 3 or KtXKtP, KtXKP Black 



has a good game. Other moves need 
certainly not be feared. 

9. B— Kt 3 B— KKts 

10. P— KR4 .... 

This counter-stroke proves the 
weakness of the last move. Under 
no circumstances should the Knight's 
Pawn have been obstructed. 

10 Kt— KR4 

11. PXP Kt— Q5 

12. Kt-Q 5 .... 

Hitting again the weak spot. White 
thus prevents Black's Queen from 
taking part in the attack, as the 
Knight menaces the points QB2 and 

kb 3 . 



68 



i;,' RXKt 



P— QB 3 



■up 



sL d 1 



a 



I 



SHI 



*53 , . ^> 



I n 



lifT 



w 



r# ^». 



^ '<•' 



* .4 ■ JLfl 



k MAMMA 

mm, 



.bki 



13 PXKt 

13) .... BxKt? 14) Kt— B6ch. 

14. R — R4 .... 

After 14) RXP? RXR; 15) P 
XR, Q — B3 the point KB3 could no 
longer be defended. 

14 BXKt 



IS- PXB KtXP> 

16. RPxKt QXP 

17. P— KB4 .... 
White having two more Rooks in 

play than his opponent, wants open 
files, and therefore tries to force the 
exchange of the centre Pawns. 
PXBP 
PXP 
K-Q2 



17- 

18. 



RXBP 

19. RxPch 

20. Q-B3 Q— Kt 3 

21. P— Kt4 B— Kt3 

22. R— KB4 .... 

Now White threatens RXP ch, R 
— B6 and QXPch at the same time. 

22. . . * . KR— Ksqch 

23. K— Bsq K— K2 

24. R — Kt.4 Resigns 

For in answer to 24) .... Q — R2 ; 
25) QxKtPch would at once prove 
fatal. 



ih. 35- 



2h. 10. 



Game X<>. 65. 
Queen's Gambit Declined. 



White : 
S a 1 w e. 

1. P-O4 

2. P— QB 4 

3. Kt-QB 3 

4- P-K3 

5. Kt-B 3 

6. P-(JR3 
7- PXBP 

8. P— QKt 4 

9. r>— Kt2 

10. B-Q3 

11. P— Kt5 

12. KtXKt 
13- Q-K2 

14. o — o 

True drawback o 
is this weak Pawn 
appears that after 

the advance of the 
vented. 

15. Kt— R4 
»o. QR — Bsq 



Black : 

Vidmar. 

P-Q4 
P-K3 

P-QB4 
Kt— KB3 

Kt-B 3 

B-Q3 

BXP 

B-Q3 

o — o 

P-QR4 

Kt— K 4 

BXKt 

Q— K2 

P-QKt 3 

f this line of play 

at QKt3- Yet it 

White's Kt— R4 

OBP must he prc- 

B— B2 



By 16) BXKt, QXB; 17) P 
XP (.... PXP?; 18) Q— R5) the 
Pawn was not to be won on account 
of 17) .... Q— R5; 18) P— KB 4 , 
PXP- 

16 R— Qsq 

17. P-B5 .... 

A mistake ; he ought to have played 
I7 ) B— Q4 first. Black's QKtP 
would then have fallen or White's 
OBP would have advanced powerful- 
ly ; or if 17) .... PXP, the QB file 
would be opened without loss of time. 
On the other hand, 17) BXKt would 
again have been of no use because of 
17) .... QXB; 18) PXP, B 
XPch; 10) KXB, Q— Rsch ; 20) 
K— Ktsq, QxKt. But 17) P— KB4 
would have been strong, as it threat- 
ened BXKt. 

17 PXP 

18. KtxP B— Q3 



69 




Now the awkwardly posted Knight 
becomes the object of an attack, 
which succeeds in a few pretty moves. 

19. Q-B2 .... 

Considering the bad plight he is in, 
he should play 19) BxKt. If then 

19) .... PXB ; 20) Q— Kt4ch, K— 
Rsq; 21) Q— KR4, P— B 4 ; 22) QX 
Q, BXQ; 23) P— QR4, White would 
still have a good game. Therefore 
Black would have had to play 19) 

QXB instead of PXB in answer 

to 19) BxKt. But in this case White 
would have gained time to play 20) 
P — QR4, and might have answered 

20) .... P— K4 by 21) P— K4, P— 
Q5 ; 22) Kt — Kt3, followed later on 
by Kt— Q2 and B— B4. 



19 P— K 4 

20. P— QR4 .... 

20) P — K4 would likewise have 
been met by 20) .... B — Kt5, threat- 
ening QR — Bsq. 

20 B— Kt5 

21. Kt— Kt3 .... 

The game is lost. After 21) B — 
R3, QR — Bsq the Knight can no 
longer be extricated from his exposed 
position. In case of immediate re- 
treat the continuation as adopted in 
the game, is decisive. 



21 

22. Q— Ktsq 



QR— Bsq 



If 22) Q-Q2, B-Kt 5 ; 23) B- 
B3, RXB; 24) RXR, P— Q5; 25) 
PXP, PXP; 26) KtXP, Q-Q3I 
2? ) Kt— B6, BXR; 28) QXB, Q 
XB, and Black would win the ending. 



22 

23 

24 

25 
26 

27 
28 
29 
Resigns, 
ih. 8. 



B— B2 
KR— Ksq 
KXB 
K— R3 

BXKP 
K-Kt 3 
K— B 4 



P-K5 
B— K7 
BxPch 
Kt— Ktsch 
R-Q3 

R_R 3 ch 

Q— R5ch 
Q_R 7 ch 

ih. 33. 



Game No. 66. 
English Opening. 



White: Black: 

Tartakower. Dr. Lasker. 

1. P— QB 4 P— K 4 

2. Kt— QB3 Kt— KB3 

3. P— KKt3 B— K2 

4. B— Kt2 0—0 

5. Kt-B 3 P-Q3 

6. 0—0 QKt— Q2 

7. P-Q3 P-B3 

Black is already sufficiently devel- 
oped and prepared to take possession 
of the centre by P — Q4, and support 
it by R — Ksq. For this reason the 
Sicilian Opening for White, as intro- 



duced by Anderssen, appears to be 
inferior. 

8. Kt— Ksq Kt— Kt3 

9. P-K4 P-Q4 

10. BPXP PXP 

11. PXP .... 

If White now had tried, after all, 
to maintain a centre, by playing 11) 
P — B4, Black would reply 11) .... 
PXBP; 12) P— K5, Kt— Kts. Now 
13) BXP would be met by P— B3 
(P — KKt4 would also do) and 13) 
PXBP by 13) .... P-Q5; 14) Kt 
— K 4 , Kt— Q 4 ; 15) Kt— B2, P-B3 : 



70 



with the probable continuation 16) 
P— KR3, Kt— K6; 17) KtxKt, Px 
Kt; [8) Q— Kt3, K— Rsq; 19) Kt— 
Kt3, B -QB4 and Black is well de- 
veloped. 

11 KKtXP 

12. KtXKt KtXKt 

13. P— Q4 PXP 

14. QXP B-K3 

15. Kt— B2 B— B3 

If is) .... R— Bsq; 10 1 Kt— K3, 
B—QB4; 17) Q— K4 the Black 
Queen's side Pawns would remain 
without support. 



16. 


Q-K 4 


Q-R4 


i;- 


Kt-Q 4 


BxKt 


18. 


QXB 


KR— Qsq 


19- 


B-Kt 5 


R-Q2 


20. 


P-^R3 


Kt-Kt 3 


21. 


Q— KR4 


Kt— B S 


22. 


P-QKt 4 


Q-Kt 3 


23- 


KR—Ksq 


P-KR3 


24- 


P,— K7 


Q-B2 


2 5- 


B— B S 


Kt— K4 


26. 


P>— K3 


Kt— Q6 


2/. 


KR-Qsq 


B— Kt6 


28. 


R_KBsq 


B-Q4 



With a view to securing the posi- 
tion of the Knight at Q6, the ex- 
change of White's KR appears op- 
portune ; the more so, as this ex- 
change weakens at the same time the 
position of the White King, by creat- 
ing a "hole" at KB3. 

BXB RXB 

Q-K4 Q-Q2 



29. 
30. 
3i- 
32. 



R— R2 
Q-Kt2 



33- R- P»2 

34- Q-K4 



R— Ksq 
p_QKt3 
R— Qsq 

P— QKt 4 



In order to prevent Q — QB4. 
Black threatens now P — B.i followed 
by P— B5 or (if Q— B3; P— Kt4. 

35. P— B 4 R-Ksq 

36. Q-B 3 Q-K3 
37 B— B2 R— Q2 



38. K— Kt2 

39. Q-B6 

40. Q-QB3 



Q— Kt6 
R(Qsq)— Qsq 



If 40) R— B 3 , Q— Kt7 and White 
is hopelesslv cramped; for 41) R 
— B2, QXRP; 42) QXP, QXP 
would win a Pawn and the end game. 

40 Q— Q4ch 

41. K— Ktsq Q— K5 



■ IB WMm 
mm <mz wm ■"» Wm 

i a A 1 in 

m m 

mm t mm mm mm 



ar A m 



i^»5r M 



rf 



* . 



U 



■ |p « v m 



An essential move, to prevent 
White from playing 42) Q — QB6. 
The latter move would now be met 

by 42) KtXBP, and White is 

lost, with whatsoever piece he re- 
takes, e. g.: 43) RxKt, R— Q8ch ; 
44) R— Bsq, RxRch; 45) KxR, R 
— 08ch; 46) K— B2, R^Q7ch and 
wins Queen or Rook. 



42. Q-Kt 3 



P— Kt 4 



Decisive. If White capture the 
Pawn 43) PXP, then follows at 
once 43) .... Kt — K4 and in answer 
to any Bishop's move 44) .... R — 
Q8. 



43- 


Q-R2 


PXP 


44- 


R— K2 


Q-Kt 3 


45- 


Q-B2 


K— R2 


46. 


Q-B3 


R— KKtsq 


47- 


K— Rsq 


Q-R4 


48. 


R— O2 


PXP 


49- 


BXP 


RXB 



71 



50. Q— QB6 Kt— K4 

51. Q— K4ch K— Ktsq 

52. R(Q2)- R-Kt 4 

KB2 



53- R-B2 
Resigns. 
2h 50. 



R-Q8 



3h 20. 



Game No. <>7. 
Three Koiitati' Oimc 



White : 

Snosko- 

Borowski. 

1. P— K4 

2. Kt— KB3 
3- Kt-B 3 



Black: 

S p e i j e r. 

P— K4 
Kt— QB3 

P_KKt3 



This is not quite sound, as it loses 
time. White obtains a strong position 
in the centre. 

4. P— Q 4 PXP 

5. KtXP .... 

He might also initiate an attack 
forthwith by 5) Kt— O5. The "hole" 
at KB3 invites this move, followed 
by B — Kt5. In that case. Black would 
probablv not have risked 5) .... B 
— Kt2, but plaved P— KR3 first. 
5 B— Kt2 

6. B— K3 Kt— B3 

7. B— K2 0—0 

8. o — o .... 

In such positions, Castling OR is 
advisable, in order to initiate a dan- 
gerous attack afterwards by P — KR4. 
For this reason 8) Q — Q2 might well 
be considered. If then 8) .... R — 
Ksq; 9) KtXKt, KtPxKt; 10) B 
B3, P — Q3 ; 11) o — o — o and White 
has a secure position. 

8 P-Q3 

Better was 8) .... R — Ksq, in or- 
der to answer 9) P — B3 by P — Q4 
without loss of time. 

9. Q— Q2 R— Ksq 
I0 . P— B 3 Kt— KR4 

The object of this side movement, 
viz, to play the Knight to B5, can 
easily be frustrated ; 10) ... .P — Q4 
was the natural move. If then 11) 
Kt-XKt. PXKt; 12) QR— Qsq, Q— 
K2 and nothing could be said against 
Black's position. Hence it follows al- 



so, that W T hite's last move was a mis- 
take. He had done better to play 
10) KtXKt followed by 13— KKtfc 
and P— KB4. 

n. KtXKt PXKt 

12. P— KKt 4 .... 

12) P-B4, Kt-B 3 ; 13) B- 
followed soon by QR — Ksq 
sounder play. 



-B3. 

was 



12. 

13- 

14- 
15- 
16. 

17. 

18. 
19. 
20. 
21. 



B— KKt5 
QR-Qsq 
Q-B4 
B— B 4 
KR— Ksq 
Q-K3 
P-KR3 
BXB 
P— B 4 



Kt-B 3 
B-Q2 
Q— Ktsq 

Q-Qsq 

Q-K2 

Q-K4 

Q-R 4 

B-K3 

RXB 

Kt-Q2 



Black has now an excellent posi- 
tion. It is clear that White has ad- 
vanced his King's wing Pawns to no 
purpose whatever. All he has achiev- 
ed is to expose his own King. 

22. P— K5 .... 

Black threatened to change at QB6, 




12 



followed by QR — Ksq, in order to 
win, for instance by Kt — B4, the 
King's Pawn. If White play 22) P 
— B5, R(K3) — Ksq, the King's Pawn 
remains fixed forever ; and, moreover, 
the QKtP would be weak. In spite 
of all this, the variation just men- 
tioned, would still be better than the 
move in the text, as the ensuing sac- 
rifice gives Black a decisive advan- 
tage. 

22 KtXP 

23. PxKt RXP 

24. Kt— K4 QR— Ksq 

24) .... P — Q4 would have left 
White without resource. 



26 

2/ 
28 
29 
30 
3i 
32 



Dr. 



Q-KB3 
R— KBsq 
OXPch 
B— B6 
R-Q4 
QXQch 

RXR 
BxBch 



White: 
L a s k e r. 



P-Q4 
RXKt 
K— Rsq 
Q— B 4 ch 
O-Bsq 
RXQ 
PXR 
KXB 



33 
34 
35 
36 
37 
38 
39 
40 

4i 
42 
43 
44 
45 
46 

47 
48 

40 
50 
5i 

52 
53 
54 



RXR 
K— B2 
K-K3 

KXP 
K— B 4 

P-QR4 
P— R5 
P-Kt 3 
P— R 4 
P— Ktsch 
PXPch 

K— K 4 
P-B3 
P— Kt 4 
PXP 
K— O4 
K— B 4 
K— B5 

K— O4 
K— K 4 
K— Q 4 
K— B 4 

Dr 
3h 27. 



awn. 



KXR 
K— B2 
K-K3 
P-KR3 
P— B 4 
K-B3 

P-R3 
K— K 3 
K— B 3 
PXP 
K-K3 

K-Q3 
K— K 3 

PXP 
K-Q3 
P— B3 
K— 62 
K— B2 

K-Q3 
K— K3 

K-Q3 
K— O2 

2h 47. 



1. P— K 4 

2. P-Q4 

3. Kt-QB 3 

4. B— Kt5 
5- PXP 
6. Kt— B 3 .... 

White seems to have nothing better 
than 6) B <Kt, PXB; 7) Kt— B3. 



Black : 
Snosko- 
Borowski. 
P— K3 

P-Q4 
Kt— KB3 
B— Kts 

Qxp 



Game No. (>s. 
French Defence. 

15. QR 



6 

7 
8 

9 

TO 
I I 
12 

':< 
14 



B— O2 

PXP> 
QXKt 

P— B4 
P— B3 

o — o 
Q-K3 



Kt— K 5 
BxKt 
KtXB 
Kt— O2 
P— OB4 

Q-Q3 

P— OKt3 
B— Kt2 
o — o 



Qsq .... 
\\ hite should here have forced the 
exchange of the Bishops: 15) B — 
K 4 , BXB; 16) QXB, QR— Bsq; 17) 
QR — Bsq. White can obtain no more 
than a draw against good play on the 
part of his opponent. 

15 QR-Qsq 

tf. KR— Ksq Q— B2 

17. B— Bsq P— QR3 

This gives White a chance, as this 
move weakens the QKtP and pre- 
vents, besides, the Bishop from go- 
ing to QR3 whence he would attack 
the weak spot in White's position, 
viz., the P at QB4. Far stronger was 
17) .... BXKt; t8) QXB, P— K4; 
19) Q— Kt3?, P— P> 4 

18. Kt-^Q2 Kt— B3 

19. Kt— Kt3 R— Bsq 

20. R— Ktsq KR— Qsq 



73 



The QKtP is very weak. Black 
sacrifices it and seeks compensation 
in the open files. 

21. PXP PXP 

22. QXP QXQ 

23. KtxQ RXKt 

If 23) .... BXB; 24) KtxP, P 
XKt:2 5 )KxB. 



24. RXB 

25. R-Qsq 

26. R— B7 
27- P-B5 



R— QR 4 
R— OBsq 
R— Ktsq 
Kt-Q 4 



If 27) .... RXP; 28) P— B6 fol- 
lowed by R— Kt7 and P— B7. 



M~~ I 



r 



TIM 



I. IJUli 




28. R— Q7 . . . . 
Threatens P— OB4. 

28 ~ K— Bsq 

29. P— B6 R— QB4 



30. P_QB 4 Kt-B 3 

31. P-B7 .... 
Useless would be 31) R — Kt7, R 

( Ktsq)— Bsq. 

31 R— Ksq 

32. R(Q7)- P-QR4 

Q6 

33. R—QR6 K— K2 

34. R— Ktsq .... 

R — Kt5 would, in any case, have 
won the QRP. 



34 

35. RXRP 

36. R-QBsq 
37- P-B3 



RXP(atQB 7 ) 
Kt-Ks 

R-Qsq 
Kt-Q 7 



This hastens the loss of the game. 
If 37) .... Kt— B 4 , then 38) R— Q 
Kt5, R— Q7; 39) R— Rsq and the 
advance of the QRP. 

38. B— K2 R— Q5 

39. K— B2 P— K4 
Desperation, in order to extricate 

the surrounded Knight. If 39) .... 
KtXP, White would have won by R 
-R 4 . 

40. RXPch K— B 3 

41. R— QKts KtXP 

42. R — Kt4 Resigns. 

If the Knight move (except to Q3) 
then follows R—Kt6ch. If, however, 
the Knight play to Q3, then RXR 



wins. 



2h 46. 



3 n *• 



Game No. 69. 



Omen's Pawn Opening. 



White : 
V id m a r. 
1. P-Q4 
P-QB4 
Kt-QB 3 
P— K 4 
Kt— B 3 
B— K2 
o — o 
B-K3 



Black: 

Tartakower. 
Kt— KB3 

P— Q3 
QKt-Q2 
P— K 4 
B— K2 
o — o 
R— Ksq 



The Bishop is here in a some- 



what exposed position; nor was its 
development yet in any way pressing. 
8) R—Ksq, B— Bsq; 9) B— Bsq ap- 
pears to be a good plan, in order to 
secure the centre Pawns and guard 
the Bishops against exchanges. 

8 B— Bsq 

9. Q-B2 Q-K2 

10. QR— Ksq P— B3 
After 10) .... PXP: n) BXP, 
KtXKP?; 12) B— Q3 Black would 



74 



have a lost position. 

11. Kt— (J2 P— KKt3 

12. p— r> 4 B— Kt2 

13. Q- Q 3 Kt-Bsq 

\\ ith the intention of playing" B — 
or Kt5 1 and [JR— Qsq. The 
cramped White pieces have no object 
of attack. 

u. 1 '-n r. ? .... 

Bringing about interesting compli- 
cation-, and giving an opening to the 
cramped heap of White pieces; but 
there is no gain in the transaction. 

14. ... • PXQP 
iq. PxPfO^) OxQP 

16. P-K 5 ~ Q-Qsq 

17. QXP Kt-Kt 5 

18. Kt <<)_>> . . .. 

-K4 
If he exchanges the Bishop, he can- 
not support the intended position of 
the Knight at 06 bv P>— QB4. 

18 KtXB 

iq. QxKt Q— Kt 3 

20. QXQ PXQ 

2T. Kt— 06 R— K2 

22. KtXP» PXKt 

23. Kt — K4 Kt — K3 

24. R— Qsq R— Rsq 

25. Kt— P»6ch .... 
M<ue natural was 25) B — B4, in 

order to continue, after 25) .... Kt 
— B4. with 26) KR— Ksq. 
25 BxKt 

26. PXB RfK 2 )— Ksq 

27- R-Q7 .... 

A gross blunder, which costs the 
KBP. I letter would have been 27) 
P.— P> 4 . P— OKt 4 : 28) B— Kt3, Kt— 
B4; 29) P— Kt4. 

27 Kt— P4 

28. R— O2 Kt— Ks 

29. R— R2 KtXP 

30. P— B5 Kt— O4 

31. P • P RPXP 
?2 . B— P.i OR — 0<q 
11. R R K« 

KR Qsq K Kt2 



Position after White's 27th move. 




35. P-QR4 K-B3 

36. R— O3 K— K2 

37 . R-QKt 3 R-Q3 

38. P-R3 P-KB4 

39. K-B2 Kt— B 3 

40. RXR Kt— Ksch 

41. K— B3 KtXR 

42. B-Q3 R-QR4 

43. B— B2 P— QKt4 

At last he has succeeded in forcing 
the important advance of the doubled 
Pawn. 

44. R— I<3ch K— B3 

45. P— OKt4 R— Rsq 

46. P— Rs R— Ksq 

47. R— P»3 Kt— P>s 

48. K— P>2 R— Osq 
49 P— Kt4 PXP 

50. PXP K— Kt4 

51. B-K4 R-Q5 

52. B— Kt2 .... 

If 52) B— B3, K— B5 and R— Q? 
ch. and tire Black King would decide 
the game. 

52 Kt-K 4 

53. K— K3 RxKKtP 

54. P— PS K— B^ 
5«v P.— K4 Kt— 62 
56. R— Bsq K—K4 
57- B— O^ RXP 
58. P— R6 PXP 
SO. K^T R— Kt6 



75 



60. K— Q2 K— < '4 

61. R— B8 . . . . 

61) RxKtP or RXRP would both 

be answered by 6l) .... RXBch. 

61. . . . . Kt — K4 

62. B— B2 Kt— Bsch 

63. K— Ksq R— Km 

64. R— KKt8 K- < 15 

65. BXP K— B6 

66. K— B2 R— Kt4 

67. K— 1\2 K — Kt5 

68. K— Qsq K— B6 



69 
70 
71 
72 

7$ 
74 
75 
76 
77 
/8 



B— B7 
BXR 
K— Bsq 

n— R7 

K — Ktsq 
K— Rsq 
B— Kt6 
K — Ktsq 
BxKt 
K— Bsq 



Resigns. 

4h 28. 



RXR 
P— Kts 
P— Kt6 
P— R4 

P-R5 
Kt— R6 

Kt— B7ch 

P— R6 

PXBch 

K— -Kt6 

2h 47. 



Game No. TO. 
Four Knights' Qamc. 



White: 
Dr. Per lis. 

1. P— K 4 

2. Kt-QB 3 
3- Kt-B 3 

4. B-Kt5 

5. o — o 

6. P-Q3 
7- B-Kt 5 
8. Kt— KR 4 



Black: 
S a 1 w e. 

P— K4 
Kt— KB3 
Kt— B 3 
B-Kts 

o — o 

P-Q3 
Kt— K2 
P-B3 



It is a noteworthy idea to avoid the 
early exchange BxKt. Black threat- 
ens now Kt — Ksq, after which the 
Bishop at IvKt5 would appear to be 
in a more or less useless position. 
9. BxKt PXB 

10. B— R4 P— KB4 

If 10) .... BxKt; 11) PXB, Q 
— R4; 12) B— Kt3, QXBP White 
would not continue ij) P — B4 on ac- 
count of PXP; 14) RXP?, Kt— Kt3, 
but 13) Q— B3, K— Kt2: 14) QR— 
Ksq. But he might well have played 
10) .... Kt— Kt 3 ; 11) Kt— B5, K 
— Rsq, and continued by P — Q4 and 
B-K3. 

The move actually made exposes 
the King, and compared to this, the 
advantage of having undoubled the 
Pawns, is only slight. 

11. q-r: 5 .... 

Better 11) P— B4, PXBP; 12) P 
XP. 



11 BxKt 

12. PXB PXP 

13. PXP P— KB 4 
Though he achieves his object to 

retrieve the pressure on the OP by 
this advance, the Pawn should never- 
theless have been kept on KB2 to 
support the Knight on Kt3. He ought 



to have continued with 13) . . 
Kt 3 : 14) Kt— B 5f Q-B 3 . 

14. B— Kt 3 ch P— Q 4 

15. P— KB4 PXKP 

16. P-B5 . . . 



Kt— 




A fine ocnception, whose motif is 
clear. Black's superiority of Pawns 
in the centre will be of value only in 
the end game — and that is far away ; 
but White's King's side Pawns are 



76 



strong also for the middle game. 
They exclude the Black Bishop from 
K3, the Knight from KKt3 and assist 
in forming mating attacks. 

16. . . . . R— B 3 

17. QR— Ksq K— Rsq 

18. P— Kt4 B— Q2 

19. Kt— Kt6ch . . . . 
White is not satisfied with 19) P — 

Kt5, Q— Ktsq; 20) K— Rsq, RxP. 
He brings about the end, instead, in 
a manner equally powerful and 



elegant 

19- 

20. 
21. 
22. 

23- 
24- 

25- 

26. 



PXKt 
R— B7 
K— Rsq 
QXKP 
R(Ksq) 

— KBsq 
R(Bsq) 

— B2 
RXR 
2h 6. 



KtxKt 
RXP 
Q-Kt 3 ch 
R— Kt2 
QR— KKtsq 

Q-Kt 4 

Q-B4 

Resigns 
2h 10. 





Game No. 71. 








French 


Defense. 






White: 


Black : 


5- 




pxp 


Burn. 


Spielmann. 


6. 


KtXP 


KtxKt 


1. P— K 4 


P-K3 


7- 


BxKt 


QXQch 


2. P-Q4 


P-Q4 


8. 


KXQ 


BXP 


3- Kt-QB 3 


Kt— KB^ 


9- 


B-K3 


BXB 


4- B-O3 




10. 


PXB 


Kt-Q2 


This leads only to 


an even game. 


11. 


Kt-B 3 


Kt— B4 


4 

5- PXBP 


P— B 4 


12. 

13- 

14- 


B— Q3 
Kt— K5 
R— KBsq 


B— Q2 
R— QBsq 
P-B 3 


If instead 5) Kt 


— B3, Black's re- 


15- 


KtXB 


KxKt 


ply would be 5) . . . 


. PXQP;6) Kt 


16. 


R— B 4 


K— K2 


X P(Q 5 ), P-K4; 


7) Kt-B 3 , P- 


17- 


R— P>4 


Drawn 


Q5- 






ih 16. 


ih 8. 



White: 
M i e s e s. 

1. P— K4 

2. Kt— KB3 

3- P-Q4 

4- P-B3 

5- KPXP 

6. PXP 

7. Kt— B3 .... 

7) B — K2 is necessary. White can 
then rq)ly 8) B Q2 in answer to 7) 

B— Kt.sch, and to 7) B— 

KKts he can answer 8) o — o, follow- 
ed by Kt B3. 

7 B— QKts 

8. B— Ka Kt— Ks 



Game 

Scutch 

Black: 
Freymann. 
P— K 4 
Kt-QB 3 
PXP 
P-Q4 
QXP 
Kt-B 3 



No. 72. 
Opening. 

White has now an unfavorable po- 
sition. He is compelled to play 9) B 
— Q2, after which move Black may 

continue 9) BxKt; 10) PXB, 

o — o; 11) o — o, B — Kt5, and the 
Black Rooks come rapidly into play. 
9. Q-Q3 .... 

This move is altogether weak. 
White obtains now a lost game, as 
the Black pieces are quickly developed 
by attacking White's badly placed 
Queen. 



10. q-k 3 

11. o — o 

12. PXKt 



B— KB 4 

KtxKt 
KR— Ksq 



77 



i 3 . Kt-K 5 BXP 

i 4 . QXB KtXP 

15. B-QB4 QXKt 

16. Q— QR3 B— K3 

Black had no reason to be afraid. 
After 16) .... Kt— B7; 17) QXP, 
KtxR; 18) Q— R8ch,K— Q2; 19) Q 
XP, Kt— B7 nothing would have hap- 
pened to him; and 19) R— Qsqch, 
K— K2; 20) Q— R3ch, P— B4 need 
even less have been feared. 

17. BXBch RXB 

18. B-Kt2 Q— Q3 

He could scarcely expect White to 
play 19) QXP, after which Black 
would force a mate in three moves by 
19) .... Kt— K7ch; 20) K— Rsq, Q 
XPch, etc. Why does he, therefore, 
not play K — Ktsq at once, in order 
to have complete freedom of action? 

19. Q— R3 Kt— K7ch 
Opening the diagonal for the 

Bishop ; 19) P— KR3 was good 

enough, and after 20) Q— Kt4, P— K 
Kt3; 21) KR— Qsq?, Kt— K7CI1! It 
is difficult to see how White should 
have obtained an attack after the safe- 
guarding move of P — KR3. 

20. K— Rsq K— Ktsq 

21. BXP R— Kt3 

20) .... Kt — B5 would have led 
to the following end game: 22) Q 
— B 5 , KtXP; 23) QR-Qsq, QXR; 
24) RXQ, RXRch; 25) KXKt, R— 
Kt 3 ch; 26) K— B 3 , RXB; 27) Q— 
B6, R— Ktsq; 28) QXP, R(Q8) — 
Qsq; 29) OX P. 

22. Q-K3 .... 

Bad would have been 22) QXP, 



Q-Q4: 23) P -B 3> Q KKt 4 . 



23. QXKt 

24. Q-B 3 

25. KR— Qsq 

26. OR— Ktsq 

27. P— KQ 

28. O— Kt2 

29. K — Ktsq 

30. QR— Bsq 

31. P-R4 

32. Q— Bsq 



RXB 
R— Kt4 
R(Qsq)— Ktsq 

Q-K3 
P— Kt3 
R— KB 4 

QXP 
R— Ksq 

Q-K3 
P-QR4 




32 Q— K7 

A gross blunder. After White had 
lost the QRP, the game was simply 
won by the advance of the passed 
Pawns,' or he might first have secured 

another open file by playing 32) 

R— Q4. 

33 . R_Q8ch K— Kt2 

If 33) .... K— R2; 34) RXPch, 
! K— R 3 ; 35) RXR. 

34. Q— Kt2ch K— R3 
35- Q— R8ch Resigns 

2h 20. 2h 10. 



White : 
Du r a s. 

1. P— K4 

2. Kt— KB3 
3- B-Kt 5 
4. B— R4 



Game No. 73 
Roy Ltpcz. 

Black ; 
Rubinstein. 
P— K4 
Kt-QB 3 

P-QR3 
Kt-B 3 



5. P-Q3 P-Q3 

6. P— B 4 .... 
This move of development involves 

loss of time and allows Black to 
bring his pieces into play more rapid- 
ly than White. 



78 



P— KKt3 

P.XP 
B-(j_> 



7- P-Q4 

8. KtxP 

g. KtXKt .... 

White exchanges here, probably 
thinking that his Knight, which can 
no longer go to KB5, is of less value 
than Black's Knight, which has far 
more scope. 

9 BxKt 

10. o — o B — Kt2 

11. Kt — B3 0—0 

12. P— B3 .... 
Again loss oi time, which might 

have been avoided by 12) BXB. He 
would, in this case, have been able, 
after 12) .... PXB; 13) B— KKt5, 
P — R3 ; 14 s ) B — K3, to gain time for 
the important developing moves Q — 
Q2 and B— O4. 

12 Kt— Q2 

13. B-K3 Kt— K 4 

14. B-Kt 3 .... 

14) P — B5 would not do on account 
of 14) . ...Kt— Bs; is)Q— K2,KtX 
B; [6) QXKt, BXB; 17) KtXB, 
P> P, followed by B— Q5. And 14) 
Q — K2 would not be favorable either, 

on account of 14) BXB; 15) KtX 

B, KtXQBP; 16) QXKt, P— QKt 4 . 

14 P ~ Kt 3. 

To prevent from freeing his Bish- 
op by P— B5. 

15. P— P»4 Kt— O2 

16. B— O4 Kt— §4 

17. BXB KXB 

18. B— P»2 P— QR4 

To render the Knight 'it B4 safe 
from attack by White'- Knight's 
Pawn, [f [8) ' P Q R 3i then, of 
course, P R5. fn order to oust the 
Knight from his strong position. 
White had to lose three moves, viz, 
P-QKt 3 , P-QR3 and P-QKt 4 . 
Black has a strong and safe position. 

19. Q— Kt4 .... 
White's position does not warrant 

such operations on the wings. Far 



better was Q — Q4CI1; if Black replied 
19) .... Q — B3, White could play 
for a draw by 20) QXQch, KxQ; 
21 J QR — Ksq; otherwise the White 
Queen would be in a dominating pos- 
ition. 

19 KtXP 

By this move Black is at last en- 
abled to gratify his desire of pushing 
the KBP. 

20. KtXKt P— KB4 

21. Q— B3 PxKt 

22. BXP BXB 
23- QXB Q-B3 

And now it is Black, wdio takes 
possession of the important Black 
diagonal and of the open King's file. 
24. R— B2 QR— Ksq 

25- Q-Q5 Q-B4 

26. R— Qsq R— K5 

27. P— KKt3 R(Bsq)— Ksq 

28. K— Kt2 .... 



'wm i 



i%wkbwk 



■ n mtm 



III u^Ms, 



I 



■ A 1 



w 



®'-wi m >mf- 



w iH JK mm. 

II 



iJEEJBH 



9 P 



28 p— R4 

A fine idea. He threatens, at an 
opportune moment, P — Rs and R — 
K6. 

29. P— Kt3 R— K6 

31 ). R— O4 K— B3 

Now he is ready for P — R5, as the 
King has taken up the most favor- 
able position. 

31. P— KR3 .... 

This facilitates Black's task, but 
the game was lost in any case. Sup- 



79 



posing 31) R(Q 4 )-Q2, P-R 5 ; 32) 
Q'XQch, Pxg; 33) R — B 3> P 
XP; 34) PXP, R-K;ch; 35) R— 
B2, RXR(Q2); 36) RXR, R— K6, 
followed by P— R5. If then White 
allow this Pawn to go to R6, Black 
will play R— QKt8 and — QKt7- But 
Black can also win by playing P — R5 
followed by R— QB6, as White, who 
had to defend a number of weak spots, 
will eventually be starved out. 



31 
32 
33 
34 
35 
36 
37 

38 
39 
40 

41 
42 



QxQch 

PXP 
K— Bsq 
K— K2 
K— O2 
R— KKt2 

K-B3 

R-Q3 
KXR 
K-Q4 
K-Q5 



P— R5 

PXQ 
R— Ktsqch 
RXRP 
R— Ksqch 

RXRP 

R(Ksq) — 



R— R6ch 
RXRch 
R— R6ch 
R— KB6 
RXBP 



KRsq 



43. K-B6 

44. R— KB2 

45. K-Q5 

46. R— Bsq 

47. R — Ktsqch 

48. P— R3 

49. R — Bsqch 

50. R — Ktsqch 

51. R— KBsq 

52. K— B6 

53- R-B4 
R— Bsq 
K— Kt7 

56. R— QBsq 

57. R — Ktsqch 
R— Ktsq 
R-QBsq 
P— Kt4 



54- 

55- 



58. 

59- 
60. 

61. PXP 

62. R— B2 

63. PXR 

64. R— B 3 ch 

65. PXP 
Resigns 



R— Kts 

R— Kt2 
R— K2 
K— Kt4 
K-B5 
K— B6 
K— Kts 
K— R6 
R— K 4 ch 
K— Kt7 
K— Kt6 
R— B4ch 
P-B5 

P-Q4 
K— B7 

P-Q5 
P— Q6 

RPXP 

P-Q7 
K— K6 

P— Q8Q 
K-Q5 

KXR 



Game No. 74. 

Oueeo'i Pawn Opening. 



Black: 
Fo r gac s. 

P-Q4 

P-QB4 

Kt-QB 3 
P-K3 



White: 
Dus- 

Chotimirski. 
i. P-Q 4 
2. Kt— KB3 
3- P-K3 

4. P— B 4 

5. P-QR3 .... 
White leaves the Knight at Ktsq 

in order not to give his opponent a 
mark for playing P — QR4 after the 
manoeuvre PXBP, P— QKt4 and B 
— Kt2. But P— QR4 need not be 
feared, nor can the assistance of the 
Kt at QB3 be spared in White's al- 
ready weakened centre. 



5- • • 

6. PXBP 

7. P-QKt 4 

8. B— Kt2 

9. QKt-Q2 



Kt-B 3 
PXP 
B-Q3 
o — o 
Q-K2 



10. B-Q3 R-Qsq 

11. Q— K2 P— K 4 

Black has now the superior position 
in the centre. White's strategy has 
been refuted. 

12. PXP KKtXP 

13. 0—0 B— Kts 

14. P— Kt5 Kt— R4 

The Knight is here out of place. 
He should have gone via Ktsq to Q2, 
from where he had several good 
openings. 

15. KR— Qsq QR— Bsq 

16. Q— Ksq .... 

He would now reply to 16) .... 

Kt— B6; 17) BxKt, RXB; 18) Kt 

— K 4 , RXP; 19) RXR, B— Kts; 

20) R— B3, P— B4; 21) Kt— Kt3, 

P— K5; 22) B— K2. 

16 Kt— Kt3 

An attempt at getting at White's 



80 



QB by Kt— R5. But White now acts 
Tfullv and restores the equi- 
librium. 



i « 
■ ' ■ * Hi 



A a 



■ ■ fc 



w s. «s WM m 



;■,. 



^k^m m jm mm m. 



i 




tj. Kt— K4 
t8. P B 



BXKt 
Kt(R 4 )-B5 



KtxB 
B— B3 
K— Rsq 

22. B — Bsq 

23. RXR 
P-QR4 
P— K4 
R— Osq 

R-Q5 
B— Kt4 

R-Q6 

P-R5 
R-W3 
Q— Q2 
K— Kt2 
RXKt 
K— Ktsq 

36. K— Kt2 

37. K— Ktsq 
2h 45- 



19 

20 

21 



24- 
25- 

26. 

2/- 
28. 
29. 
30. 
31- 
32. 

33- 

34- 
35 



RXKt 
Q-R5 

()— R6 

Q-Q2 
QXR 
( 1— K3 
Kt-Q2 
Kt— Bsq 
P-B3 
Kt— QKt3 
Q— Kt6 
Kt(Kt 3 )-Q2 
O— Kt7 
Q— Kt8 
Kt(Bsq)— Kt3 
Kt— Bsch 
Kt— R6ch 
Kt— Bsch 
Drawn 
2I1 28. 



Game No. 75. 
Queen's Pawn Opening. 



Black: 
Sch lech tier. 

P-Q4 
P-K3 
P— QKt 3 
B— Kt2 
PXP 



White: 
E. Cohn. 

P-Q4 

Kt— KB3 

P— IJ4 

Kt-P> 3 

PXP 

P— K4 .... 

If the Pawn is captured, then fol- 
lows Kt— K5, threatening B— Ktsch 
and B-QB4; eg. 6) .... PXP; 7) 
Kt— Ks, B-Q 3 : 8) Q— Kt 4 . 
6 . . Kt— KB3 

7. P-K5 ...• 

White would have brought about 
lively complications by 7) PXP, Kt 
XP; 8) B— QB 4 , B— K2? (better B 
— Kts) ; 9) Q— Kt3, P— B3; 10) Kt 
XKt, PXKt; 11) B— Ktsch. 

7 Kt-K 5 

«. B_0 3 P— Kt3 

In order to be able to exchange the 
Knights after the expected Q— B2, 
without leaving the square KR2 at 



the comimand of White's Bishop. But 
the move weakens the square KB3. 
9. Q— B2 KtXKt 

10. PXKt Kt— B3 

11. o — o .... 

The direct attack was 11) B— KKt 
5, B— K2; 12) Q— Q2 or B— KR6, 
after which Black would have gotten 
into difficulties. 

II B— Kt2 

12. P— K6 .... 

A pretty combination : but by the 
opening of the lines for the Rooks, 
Black obtains an attack on the castled 
Kin^. 

12 PXP 

13. BxPch K-Q2 

If 13) .... PXB; 14) QXPch, 
K— Bsq; 15) B— R3ch, K— Ktsq; 16) 
QXPch, K— R2; 17) P— KR4 and 
wins. 

14 . B— RS Q— B3 

14) .... Q— KKtsq: 15) KR— K 
S q f B — B3 makes the impression of 
having been better. 



81 



15- 


R— Ksq 


QR— KBsq 


1 6. 


B— Kt4 


R— Ksq 


17- 


B-R5 


QR— KBsq 


18. 


B— Kt4 


R— Ksq 


19. 


B-Kt 5 


Q-Kt 3 


20. 


QXQ 


PXQ 


21. 


R-K3 


B-R3 


22. 


QR— Ksq 


Kt— Qsq 


23- 


BXB 


RXB 



24. Kt— Kt5 R— R5 

25. BxPch .... 

He gives all his advantage away 
for a trifle. If he had played 25) P 
— KR3 first, he could follow up by 
P — Kt3, and win the KP with an ex- 
cellent game. 

25 KtXB 

26. KtXKt R— K5 

27. Kt— Kts RXR 

28. RXR .... 

He ought to have preserved this 
Rook, as the QRP is weak. But it 
must be admitted that it is surprising 
that Black should have been able to 
make such decisive use of this slight 
advantage. 

28. .... RXR 

29. PXR K— B 3 

30. Kt— B7 K— Kt 4 

31. P-KR4 .... 
Faulty. He should have captured 

the KKtP first; e. g. 31) Kt— K5, 
P— KKt 4 ; 32) Kt— B7, P— Kt5 ; 33) 
Kt— K5, B— Esq; 34) K— B2, B— B 
4; 35) K— Kt 3 , B-Kt8 (A); 36) j 
KXP, BXP; 37) K— Kt5, B— Kt8; ! 
38) Kt — Kt6, and the two Pawns 
Queen at the same time. Or (A) ! 
35) .... P— R 4 ; 36) KtxP, B— Kt j 
8; 37) P— KR 4 , BXP; 38) Kt— B6: \ 
now the Black QRP will queen, but | 



White's two united passed Pawns are 

very strong; e. g. 38) P— R5 ; 

39) P-R5, B-Kt8; 40) P-R6, B 
— Kt3 (to avoid P— K4) ; 41 ) K— 
Kt4, P— R6; 42) K— Kt5, P— R7; 
43) KXB, P— R8Q; 44) P— R7 and 
Black cannot win ; for instance, 44) 
.... Q— R8; 45) P— Kt4, Q— R5 ; 
4 6) K— Kt7, Q— Kt4ch; 47) K— B2, 
Q-R 3 ; 4 8) P-Kt 5 . 

31 B— Bsq 

32. Kt— K5 B— B4 

33. P— Kt 4 B— Kt8 

34. K— B2 .... 
Here 34) P — Kt5 was his last 

chance, if then 34) B)<P;35) 

KtXP, B— Kt8; 36) Kt— K5, P— R 
4; 37) P-R5, P-R5; 38) P-Kt6, 
P— R6; 39) P— R6, BXP; 40) KtX 
B, P— R7; 41) P— R7, P— R8Qch; 
42) K — R2 (or B2) and may possibly 
draw. If 34) P-Kt 5 , P-R4; 35) 
P-R5, PXP; 36) P— Kt6, K-R5; 
37) p_ K t7, B-R 2; 38) Kt-Q7, 
B— Ktsq; 39) Kt— B6, B— B2; 40) 
P— Kt8Q, BXQ; 40 KtXB, K— 
R6; 42) Kt— K7, KXP; 43) KtXP, 
K— Kt6; 44) KtXBP, K-B5 ; 45) 
P— Q5, K— B 4 ; 46) P— B 4 , White 
would even win. 



34 
35 
36 
37 
38 
39 
40 

41 

42 



KtXP 
Kt— B 4 
K— Ksq 
K— Q2 
Kt— K2 
Kt— Bsq 

P— R.5 
P— R6 



Resigns. 
3h 20. 



BXP 
B— Kt8 
P— R4 
K— B5 
B— K5 
P— Rq 
P— R6 
B— B6 
B-K5 

2h 45- 



White: 
Dr. Bernstein. 

1. P— K 4 

2. Kt— KB3 



Game No. 76. 
Ray Lopez 



Black: 
S p e i j e r. 
P— Ka 
Kt-QB 3 



3- B-Kt 5 

4. P-Q4 

5- Kt-B 3 

6. o — o 



P-Q3 
B— Q2 
Kt-B 3 
B— K2 



82 



7. R— Ksq l'\P 

8. KtXP o— o 

9 . BxKt PXB 
io. P— QKt3 R— Ksq 
ii. B— Kt2 B— KBsq 
12. Q-Q 3 P-Kt 3 
i3- Kt(Q 4 ) 

— K2 .... 

By this manoeuvre the Knight im- 
proves his position very little. 13) 
(JR— (><,. B— Kt2; 14) B— Bsq 
would have made White's troops 
more mobile. 

13 B-Kt2 

14. Kt— Kt3 P— KR 4 

This attack, which appears so in- 
significant and almost unjustified, is 
vet hard to meet. The idea is to play 
p_R 5 followed by Kt— R 4 . White's 
only reply Is 15) Kt — Bsq, e. g. ; 15) 
.... P— R5 : 16) Kt— Qsq, and 
against 16) .... P— R6: 17) P— Kt3, 
Kt — Kt5 he might just save himself 
by 18) BXB, KXB; 19) P— KB3, 
Q— Kt 4 : 20) Kt— B2, Kt— B5; 21) 
P_Kt 3 . 

15. R— KBsq .... 

A gross blunder which costs the 
Kind's Pawn. 

15 P-R5 

16. Kt(Kt 3 ) KtXP 

— K2 

17. KtxKt BXB 

18. QR— Ktsq B— Kt2 

19. P— KB3 P— O4 

20. Kt— P>2 B— B 4 

21. O— Q2 O— O3 

22. Kt— O4 B— O2 

23. P— KB4 BxKt 

24. OxB R— K7 

25. OP— Ksq OR— Ksq 

26. R> P RXR 

27. P B$ BXP 

28. O^KRP .... 



■■■■jM 



iiJiliii 

%2 5%^% %^^ res ^*£2 

H ^P HI B ^w 



28. 



Q-K2 



Black dues not play 28 ) RXP 

on account of 29) R — Ksq, but 29) 
.... K — Kt2 would have given a 
sufficient defence. He would, in this 
case, have won easilv. 



29. 


QXQ 


RXO 


30. 


Kt-0 3 


R— K; 


31. 


R— B2 


BxKt 


32. 


PXB 


R_K8ch 


33- 


R— Bsq 


RXRch 


34- 


KXR 


P— KB4 


35- 


K— 1<2 


K— B2 


36. 


K-K3 


P— B4 


37- 


K— B4 


K-B3 


38. 


P— KR4 


P-B3 


39- 


P-Kt 3 


P— R3 


40. 


P— R3 


P— R 4 


41- 


P— R4 


P-Q5 



If 4 n .... K— B2; 42) K— Ks, 
K— K2; 43) P— KR5. If 41) .... 
K— K3; 42) K— Kts. K— B2; 43) P 
— KPq. 



42. 


P— KKt4 


pxp 


43- 


KXP 


K— B2 


44- 


K— R 4 


K— Kt2 


4S- 


K— Kts 


K— R2 


46. 


K— B4 


Drawn 




2h 14. 


2h 44 



83 



Game No. 77. 



Queca's Piwn 
White: Black: 

Fo:gacs. E. Co h n. 

i. P-Q 4 P-Q4 

2. Kt— KB3 P— K3 

3. P— B4 Kt— KB3 

4. Kt— B 3 PXP 
For this exchange there was no 

necessity; nor does Black gain any- 
thing in the transaction. Any devel- 
oping move, as for instance P — B4, 
was preferable. 

5. B-Kts .... 
The strongest reply ; he prevents 

P — B4, which can now be met by P 
— K3, without shutting up the Bish- 
op. Besides he is ready, for instance 
after B — Kt5, to advance P — K4. 
5 B— K2 

6. P— K 4 P—KR3 
Trying to compel this Bishop to 

exchange, for 7) B — R4 would not 

do, because of 7) KtXP; 8) 

BXB, KtXKt. But it was better to 
develop: 6) . . . . o— o; 7) BXP, P 
— B4. Having lost two moves now, 
he is in difficulties. 

7. BXKt BXB 

8. BXP Kt— Q2 

9. 0—0 o — o 
10. P— K5 B— K2 
n. Q— K2 R— Ksq 
The natural manoeuvre Kt — Kt3 — 

O4 is no longer feasible: 11) .... 
Kt— Kt 3 : 12) B— Q3, Kt— Q4; 13) 
Q_K 4 , P— KKt3; 14) P— KR4, P 
— KR4; 15) P— KKt4. Black's 
King's wing would be broken up. 

12. OR— Qsq P— OB3 
He dare not allow P — Q5. 

13. Q-K4 Q-B2 
But this was unnecessary and he 

loses by this his last chance of a suc- 
cessful defence. He ought to have 



Opening. 

attacked the Kt at QB3; 13 B — 

Kt5, making room for Rook and 
Queen : c. g., 14) KR — Ksq, Kt — 
Bsq; 15 J O— KKt4, BxKt; 16) P 
XB, P-QKt 4 ; 17) B-Q3, P- 
OR4; 18) Kt— Q2, P— KB4; 19) Q 
— RS, R— R2. 

14. KR— Ksq Kt— Bsq 

15. Q-Kt 4 .... 
Such is the superiority of White's 

forces on the King's side, that his 
heavy pieces need only be brought in- 
to position to break all resistance. 
The weakening move P — KR3 offers 
a welcome point of attack. 



15 
16 

17 
18 

19 
20 
21 
22 

23 
24 



. 0- 


-R5 


. R- 


-K 4 


. R- 


-KKt4 


. PXB 


Kt- 


-Kt.s 


. Kt- 


-K 4 


R- 


-Q3 


. Kt- 


-B6 


. R- 


-R3 



P-QKt 3 

B— Kt2 
B— Kt5 
BXKt 
K— Rsq 
R— K2 
R— Qsq 

P-QB4 
Kt— Kt3 

Resigns 



ill ■ 



in. 



m 2 m 






< 



1 ■ m w 

mm mi * # 



White threatens Q — Kt5 followed 
by RXPch, against which Black has 
no defence, as the Queen can reach 
KBsq only in three moves. 

ih 53. 2h 21. 



84 



Game No 78. 
Qutco's Pawn Opening 



I. 
2. 

3- 

4- 

5- 
0. 

7- 
8. 



White: 
Rubin- 
stein. 

P-Q4 

Kt—K r.3 
P— B 4 

PXQP 

Kt-B 3 
P— KKt3 

B— Kt2 



Black : 
Dus C h o t i- 

mir ski. 
P-Q4 
P-QB 4 
P— K3 
KPXP 
B— K3 
Kt— KB3 
Kt— B 3 
P— Bq 



It is difficult to find the right move 
at this juncture; but, in any case, the 
advance of the Pawn appears to be 
premature. Why should Black give 
Up the pressure on White's Q4? At 
QB5 the Pawn does not constrain a 
White piece nor support a Black one. 
P — KR3 deserves consideration, so as 
to hamper White's QB and deprive 
also the White Knight of the square 
Kt;. 

9. B— Kts .... 

Intending to answer 9) .... P — 
KR3 now by 10) BxKt. QXB; 11) 
P — K4. Thus the range of the Bish- 
op at Kt2 would become greater and 
the Queen's Pawn would be free, and 
111 .... o — o could be met strongly 
by 12 > Q— R4. 

9 B— K2 

10. Kt— Ks . . 

1 fitting the weak spot. The Knight 
makes room for the advance of the 
KBP. 

10 Q-Kt 3 

An error, which causes Black to 
get a lost game. The move was. how- 
ever, tempting, as it appeared either 
to compel White to exchange, or to 
win a Pawn, which might have been 
useful .'i- a counter sacrifice in case 
of emergency. He might have Cas- 
tled instead, after which, bv playing 
11) P— B4, White would have ' ob- 
tained the same position which he had 



Smmm lb 

mm «i«i 

7%. i IP A Ak 

• tllJLiRi « 



%. 



Y/y. 



§ i H H 




already tried in his game against Dr. 
Perlis (5. round, our Xo. 44) (Com- 
pare the note to the 1 ith move of that 
game ) . A relatively favorable con- 
tinuation seems to be 10) .... P — 
KR3. For instance, 11) BxKt, B 
XB; 12) P— B4, BxKt; 13 QP 
XB, Kt— K2; 14) P— K4, Q— Kt3 
ch: 15) K— Rsq, P— Q5 ; 16) Kt— 
Q5, BxKt; 17) PXB. Kt— B 4 . The 
possibilities of the variation 10) .... 
P — KR3 seem almost inexhaustible. 

11. BxKt PXB 

12. KtXQBP PXKt 
13- P— Q5 .... 

By his last three moves. White has 
shattered Black's Pawns. 13) .... 
OR — Qsq would now simplv be met 
by 14) Q— R4. 

13. ... 0—0 

14. PXB QXP 

Black is right not to lose time with 
14) .... PXP: 15) Q— O7. but to 
play va banquc for counter attack. 

15. PxPch K— Rsq 
IO \ Kt— Qq OR— Ktsq 
17. OR— Ktsq .... 

17) .... QXRP?; 18) KtXB, 
KtxKt: iq) 0—06. 

17. .. • Q-K 4 

T 8. 0— R4 P— B6 

10. KR— Bsq .... 
Overlooking the combination of his 



85 



opponent. The correct move was 19) 
Q — QB4, to do away first of all with 
the dangerous QBP. White would 
then have maintained his extra Pawn. 
17. .... P— Kt4 

Well playedj He threatens now 
to support the BP. 

20. RXP .... 

Here Rubinstein, who is usually a 
very calm and clear player, makes a 
mistake in his combination and loses 
by force. He might have played 20) 
Q— R6, Kt— O5; 21) KtxQBP, P— 
Kt5; 22) P— K3, PxKt [not 23) R 

XR on account of 23) QXR, 

followed by Q— Kt7], RXR [23) 



.... QxP; 24) RxR, RXR; 25) 

O— B6] ; 24) RXR [PXQ, RXRch; 
25) B— Bsq, P— B7], QXP and 
might have drawn by 25) Q — K2 

RXR 

Kt— O5 

KtXPch 

KtXR 



20 

21. QXR 

22. Q— K8 

23. K— Bsq 

24. KtXB 

25. K— Ktsq 

26. B— Bsq 

27. OXQ 

28. Kt— B6 

29. B— B4 
Resigns. 

2h 2. 



Q_K7ch 

Q-Q8ch 

Q-Qsq 

RXQ 

R_KBsq 

Kt— K7ch 

2h 2. 



Game No. 79. 
Queen's Pawn Opening. 





White : 


Black: 


v. Freymann. 


D u r as 


I. 


P-Q4 


P-Q4 


2. 


Kt— KB3 


P— K* 


3- 


P-K3 


P-QR3 


4- 


P— B4 


pxp 


5- 


BXP 


P_OKtd 


6. 


B-Q3 


B— Kt2 


7. 


— 


Kt— KB3 


8. 


Kt-B 3 


QKt— O2 


9- 


Q-K2 


P— B4 


10. 


P-QKt 3 


. 



It would not at all be bad to push 
at once P — K4, for after 10) .... 
PXP: 11) KtXP, Kt— B4, White 
would play 12) R — Qsq, and 10) . . . 
P— B5; 11) B— B2 was not to be 
feared. 



10. 


. 


B-Q3 


II. 


B— Kt2 


Q-Kt 3 


12. 


QR-Qso 


QR— Bsq 


13- 


p,_Ktsq 


— 


14. 


P— K4 


PXP 


15. 


RXP 


Kt— K 4 


16. 


RXB 


.... 



The combination is based on 16) 
.. QXR; 17) KtxKt, QxKt; i 



I B*fc 

mmt 



MB 
...II 




18) Kt-Q 5 , Q-Kt 4 ; 19) P-B4, 
Q— R 3 ; 20) KtXKtch, PxKt; 21) 
R— B3, or 20) Kt— K7ch, followed 
by KtXR and P— B5. But the sec- 
ond player evolves a fine counter 
combination, and proves White's com- 
bination to have a subtle flaw. 

16 KtXKtch 

Apparently losing a piece ; but the 
resulting break-up of White's King's 
wing gives him the opportunity for a 
dangerous attack. 

17. PxKt QXR 



Be 



1 8. 1'— h 



Q-Kts 

RXKt 



19. PxKt 

20. Q— K.s .... 

If 20 ) Q— Q2, BXP: 21) Q— Kt5, 
P-Kt 3 ; 22) P-KR3 [P-QR3?, R 
— B4], KR — Bsq. The best was in 
my opinion 20) PXP, KR— Qsq [B 
XP?: 21) PxRQch followed by Q 
-K 5 ];2i) BXR. 



20 
21 
22 

23 

24 

25 
26 



Q-K3 
PXP 
R— Qsq 

R-Q7 

K— Bsq 
K— K2 



Resigns, 
ih 35. 



R— B 4 
R— KR 4 
R— Bsq 
Q-KR5 
OXRPch 
O— R8ch 
QXB 

ih 27. 



Game No. 80. 
Centre Counter Game. 



White : 
S p i e 1 m a n n. 

1. P— K 4 

2. PXP 

3. Kt— QB3 

4 . r.-r> 4 
5- P-Q4 
I .. B— O2 



Black : 
M i e s e s. 
P-Q4 

QXP 

Q— OR4 
Kt— KB3 
Kt-B 3 
KtXP 



Position after Black's 6th move. 



Black need not have accepted the 

sacrifice. 7) O— Kt5;8) P— 

QKt 3 , 0-Kt 3 ; 9) B-K3, P-K4; 
11 ) p— Qs, Q— R4; 12) PxKt, B— 

QKt;, and Black is not in an un- 
favorable position. 

7. Kt-Kt 5 Q-Kt 3 

8. B— K3 Q— R 4 ch 

9. B— O2 Q— Kt3 
10. B— K3 0— R4CI1 



n m 



in.*. 

■ « tH III * n * 

j^^ ^^ 2M? HP 

I 




II. 



B-Q 2 



Drawn 



I) 



rawn 



oh 21 



oh 8. 



Game No. SI. 
Queen's Pawn Opening. 



White: 

S a 1 w c. 

P-Q4 
Kt— KB* 



Black: 

B urn. 

-QB3 



In this line of play White obtains 
an attack on this Pawn, as happened 
also in this game (though the attack 
was not carried through quite con- 
sistently.) 

3. ' P-K3 .... 

Nothing could be said against 4) 

P— B4. for after 3) PXP: 4) 

P— K4. P— QKt4; 5) P— QR 4 and 
P— OKt3 Black would only get into 
difficulties. 



3 B— Kt5 

4. P-B4 G-Kt 3 

This Queen seems to play here 
purely the part of an "agent provoca- 
teur" (P— B5). 

5. QKt-02 .... 

By this constraining move White 
renounces the initiative for the time 
being. 5) Kt— B3, Kt— B3 ; 6) P— 
KR3, P.— R4 [after 6) .... BxKt; 
7) QXB White would have two fine 
Bishops and open lines'! ; 7) P — 
KKt4, B— Kt 3 ; 8) Kt— K5, threat- 
ening P — KR4. would have infused 
some life into the position. 



87 



Kt— B 3 
QKt-Q2 

P— K 5 



6. B— K2 

7. o — o 

8. P— QKt3 

9. B — Kt2 o— o 

io . R—Bsq QR— Qsq 

With 10) .... P— B4, followed bv 
KR— Qsq and QR— Bsq, Black- 
would have had a good game. 

11. R— Ksq Q— B2 

12. PXP KPXP 

13. O-B2 B-Q3 

14 . B— Q3 KR— Ksq 

15. P— OR3 R— K2 

16. P— R3 B— R4 

17. B-B5 .... 

The consistent play would have 
been 17) P— QKt4, P— QR3 ; 18) 
Q_Kt3, followed by P— OR4, B— 
R3 and P — Kt5 as soon as possible. 
The White Bishop would be better 
placed at KBsq, so as to assist in the 
attack on Black's QB3. 

17 R(Qsq)-Ksq 

18. P— OKt4 P— OR3 

19. K— Rsq B— Kt3 

20. BXB RPXB 

21. Kt— Kt5 B— B5 

22. Kt(Kt 5 ) B-Q3 

— B 3 

23. K— Ktsq Kt— K5 

24. KtXKt RXKt 

25. Kt— Q2 RTKs)— K2 

26. B— B3 Kt— B3 

27. P-OR4 Kt— K5 

28. KtXKt RXKt 

29. B— O2 Q— K2 

He would have done better to post 
the Queen on Q2, and take advantage 
of White's sins of omission bv P — 
KKt4, P— Kt5, or if P— B3, B— Kt 
sq and O— O3. 30) P— B3, R(Ks) 
— K2 : 31) P — K4 was not to be fear- 
ed, on account of 31) .... B — Kt6, 
followed by PXP and QXPch. 

30. Q— Kt3 B— Ktsq 

31. P— Kt5 RPXP 

32. PXP Q-Q3 



33. 


P- 


-Kt 3 


()— O2 




34. 


PXP 


PXP 




65- 


K 


-Kt2 


R(Ks)— K3 


36. 


Q- 


-Q3 


R— B 3 




37. 


R- 


K Bsq 


Q-1'4 




He 


should ha 


ve preserved 


the 


Queen 


for 


counter attack. I '— 


-Kt 4 


was st 


11 indicated. 


The attack \> 


ould 


have suffic 


ed to equalize. 




38. 


QXQ 


PXQ 




39- 


R- 


-B S 


R— QBsq 




If 


39 s ) 




R(Ksq)— K 3 , 


the 


Bishop 


> at 


Ktsq w 


■ould ^et into 


diffi- 


culties 


bv . 


<c) R- 


-Ktsq. 




40. 


KR— Bsq 


R— O3 




41. 


B- 


-Kt4 


P-B3 




42. 


R- 


-R5 


. 




A prettv 


combination ; he threatens 


R— R£ 


5. 








42. 






R-Q2 




In order 


to answer 43) R — R8 by 


R— R2. 








43- 


R- 


-R6 


B-Q3 




44. 


B- 


-R5 


P— B4 






45. B— Kt 4 .... 
The point of the combination. 
45 B — Bsq 

46. BXP .... 

He ought to play PXP; then if 
46) P— Q5; 47) P— B6; and if 46) 
.... R— QB2 ; 47) R—R5, the White 
King- would go to Q4. 

46 ~ R(Q2)-QB2 



88 



47. R— R5 K— B2 

48. P— Kt4 PXP 

49. PXP K-K3 

50. K— B3 BXB 

White intends to obtain a passed 
Pawn bv P- K4. 

51. R(R5)XB RXR 

52. RXR .... 

If 52) PXR, K— K4, and the 
QBP will fall eventually. 
" S2 R-QRsq 

53. R— B6ch .... 

13) P — Kt5 should have been play- 
ed, so as to enable the King to assist. 
53 K— Q2 

54. R— Kt6 K— B2 

Black wards off the danger, which 
is even more threatening than before. 

55. R— Ktsq P— Kt4 
Now the game is drawn. 



56. 

57- 
58. 

59- 
60. 

61. 
62. 

63. 
64. 

65. 
66. 

67. 



R-Kt 3 
K-Kt 3 
P— B 3 
P— B 4 
K-B3 
R— Kt8 

KXP 
K— B5 
K— Kt6 

KXP 
R— Q8ch 
R— K8 



R— R5 
R-R3 
K-Q 3 
K-K3 

K-Q 3 
PXP 
R— R8 
R— B8ch 
R_ KKt8 
RXP 
K— P>3 

R-R5 



68. K 

69. R- 

70. R- 

71. R 

72. K 

73. K 
74- K 

R- 
R 
K 
K 
R 
R 
R 
R 
P- 



75- 
76. 

77- 
78. 

79- 
80. 

81. 
82. 

S3- 



84. R 

85. R 



86. 
87. 



94- 
95- 



88. K 

89. K 

90. R 

91. R 

92. R- 
93- K 



96. K 

97 
98 
99 



R 
R 
R 
3h 



-Kt 5 

— K6ch 

-KR6 

-KB6 

-B 4 

-K5 

XP 

— B7CI1 

-KR7 

— K6 

—06 

— R8ch 

-QB8 

— B6 

— B7CI1 

-Q5 

— 07ch 

-QB7 
— B6 
— Kt6 
-B 5 
-Q 4 
-KR6 

R6 

Rsq 

K 5 
-R7ch 

-Q4 
-B5 

OKt7 
— Kt8ch 
— KKt8 

48. 



(iame No. 82. 
Qaeen's Gambit Declined. 



R— R8 
K— Q2 
R— KB8 
R— KR8 
R— R5ch 
H— Ksch 

RXP 
K— Ksq 
R— Q6 
R__K6ch 
R— QR6 
K— B2 
R— R3ch 
R— Rsq 
K— Ksq 
K— Qsq 
K— Ksq 
K-Qsq 
R— R2 

x R_Q 2C h 

R— B2ch 
R— QR2 
R— KKt2 
R— Kt2 
K-Q2 
R-Kt 3 
K— Qsq 
R-KR3 
R_KKt3 
R— KR^ 
K-Q2 1 
Drawn 
4h 13. 



White: 
Tar tako wer. 

1. P— Q4 

2. P— OB4 

3. Kt-QB 3 

4. PXOP 

5. Kt— P>^ 

6. P— KKt3 

7 . p,_Kt2 

8. 0—0 

In my opinion 8) 
be plaved instead. 
XP followed by BX 



Black: 
Dr. Perl is. 
P-Q4 
P— K3 
P-QB4 
KPXP 
Kt-QB 3 
Kt— B^ 
B— K2 

B— Kt5 should 
He threatens P 
Kt. 



8 P—KR^ 

9. PXP BXP 

10. P— K^ 0—0 

u. P— QR3 B— K3 

It would have been worth while to 
hamper the development of White's 
QB by 11) .... P— QR4. which 
would, at the same time, have left 
his KB a longer range. 

12. P— QKt 4 B-Q3 

13 . B— Kt2 P— OR4 

14. P-Kt5 Kt— K 4 
15. Kt-Q 4 



89 



With 15) KtXKt, BxKt; 16) P 
— B4 White would have had a good 
game, e. g. : 16) .... BXKt; 17) 
BXB, Q-Kt 3 ; 18) B-Q4, QXP; 
I9 ) P^Bs, B— Q2; 20) BXKt, P 
XB ; and now Q— Q4 or 0— R5. Or 
16) .... B— Q3; 17) P— B 5 and Kt 
XP. Or 16) .... B— KKts; 17) 
Q-Q3- 

15 Kt-B 5 

16. B— Bsq Q— K2 

Black is now ready for QR— Bsq 
and KR— Qsq. White is backward 
with his development. 

17. KtXB PXKt 

18 . P— K 4 B— K 4 

19. Q-Q3 • • • • 

19 pxp 

19) QR— Qsq would be 

Stronger. After 20) PXP, PXP; 
21) KtXP, Q— B4 White would sus- 
tain loss, and after 20) R— R2, Q— 
B4 Black would have a strong passed 



Position after White's 19th move. 




Pawn with his pieces in good position. 
20. QXKt QR— Bsq 



21. Q— R4 

22. R— Ktsq 

23. B-K3 

24. BXKP 

25. QXKt 

26. P— Kt6 
ih 25. 



BXKt 
KR— Qsq 
R-Q6 
KtXB 

Q-Q2 
Drawn 

ih 35- 



Game ISTo. 83. 
Vienna Game. 



White: 

Snosko- 

Borowski. 

1. P— K 4 

2. Kt-QB 3 
3- B-B4 

4. P-Q3 

5. B-KKt 5 

6. Kt— K2 



Black: 
V i d m a r. 

P— K4 
Kt— KB3 
Kt-B 3 
B-Kt 5 

P-Q3 
B-Q2 



Here 6) B — K3 appears com- 
mendable ; this would be development 
plus attack, and if 7) B— Kt3, P— Q4 
would gain more ground. 

7 . 0—0 P— KR3 

An unsound idea. 7) BXKt, 

8) KtXB, P— KR3; 9) BXKt, Q 
XB; 10) Kt— Q5, Q— Qsq; 11) P 
— KB 4 , B— K 3 ; 12) P— B5, BXKt; 
13) BXB, Q— B3 or Kt4 would still 
have done no harm. 

8. BXKt PXB 



9. Kt-Q5 B— Kt.5 

10. P— KB3 B— K3 

After 10) .... B— KR4; 11) Kt— 
Kt3, B— Kt3; 12) P— KB4, threaten- 
ing P— B5 and Kt— R5, Black's posi- 
tion would be hopeless. 

11. P— B3 B— B4ch 

He should play B— R4, but even 
then, after 12) P— KB4, B— Kt3ch ; 
13) K — Rsq, as he would have to take 
the Knight at Q5, and White would 
be able to play Kt— Kt3— B5 or — R5, 
and also on acocunt of the pressure 
on the open file, Black would have 
little or no prospect of saving the 
game. 

12. P— Q4 PXP 
Forced. If 12) .... B— Kt3 ; 13) 

KtXB, RPXKt; 14) P— Q5> Kt— 
r 4; I5 ) B— Q3 followed by P— Q 

Kt 4 . 



90 



I3« 


PXP 


B Kt 3 


M- 


KtXB 


Kl'XKt 


15. 


P-QS 


Kt — K4 


16. 


PXB 


KtXB 


17- 


PXPch 


K— ( >2 


18. 


Kt— B4 


Kt— K 4 



18) .... Kt— K6?;i9) Q-Kt 3 . 

19. Q— Kt3 Q— K2 

20. QR— Bsq QR— Bsq 

If 20) .... QXP; 21) Kt-Qs, 
QR— Bsq; 22) P— KB4. 

21. Kt-Qs Q-K3 

22. P— KB4 Kt— B3 



if 



■ i 

■ 1 



m 



mmMm r M 




il^ii H 



1jH_ 0aM & fsi 



~^ 



Ml 



i^j^ 



23. p— B5 .... 

With 23) P— K5 White could win 
bv direct attack; e. g. : 23) .... PX 
P; 24) BPXP, KtXP; 25) R— B6, 
Q— Kt5; 26) Kt— K3, followed by 
Q-K6; or 23) .... BPXP; 24) 
PXP, PXP; 25) Kt— B6ch [25) R 
— B6, Kt — Qs would now not be so 
strong], K— K2; 26) Q— R3CI1, Kx 
P [or 26) .... Q_Q 3 ; 27 ) Kt-Q 5 
ch and O— R3] ; 27) Kt— R5CI1, K 
— Kt3; 28) R— B6ch, QxR: 20) Kt 
. K'XKt; 30) R— Bsqch, and 
Black will be most uncomfortable. 

if 23) .... BPXP; 24) PXP, Q 

XP: 25) Kt— B6ch, K— Qsq ; 26) Kt 
— Kt8, and all would be over. And if 
23) .... P— P> 4 ; 24) PXP- 
2^ Q-K4 

24. Kt— B4 OXKP 

25. Q— K6ch QxQ 



26. KtxQ .... 

26) PXQch, K— K2; 27) RxKt, 
PXR; 28) P— KKt4 [28) R— Ksq?, 
P— KIJ4], followed bv R— Ksq; or 
28) .... P— KR4;' 29) P— Kt5 
would have won quickly. 



26. 




KR— K] 


V- 


KtXRch 


RXKt 


28. 


R-QB3 


RXP 


29. 


R— KKt3 


Kt— K 4 


30. 


K— 1)2 


P-Q 4 


3 1 - 


P-QKt 3 


P— B4 


3 2 - 


K-K3 


K-Q3 


33- 


P— QR 4 


R— K2 


34- 


K— ( )2 


P-Q5 


35- 


R— Kt8 


K-Q4 


36. 


R— B4 


Kt-B 3 


37- 


R— KR8 


Kt— R4 


38. 


R— 08ch 


K-B3 



28) K— K4, to guard the KB 

P and attack White's Pawn, was 
more natural ; but in that case, the 
KRP would have been weak. Black 
hopes to succeed with his counter at- 
tack, for which it is essential to play 
P— Kt4. 



39- R— B 3 

40. R— P.Sch 

41. R— B8 

42. 'RxPch 



V— Kt 4 
K— Kt3 

PXP k 
Kt-B 3 



42) .... K— Kt 4 ; 43) PXPch, K 
XP; 44) R— QR6 and the KBP ad- 
vances. 

43. PXP P-B5 

44. R— KKt6 P— B6ch 
45- K ~ Qsq R— QB2 

46. P— B6 Kt— K 4 

47. R-Kt 7 R-B5 

48. R(Kt7) R— B2 

' -Kt 3 
If 48) .... KtxR; 49) P— B7, 
R— Bsq; 50) R— Kt8. 



49 
50 
5i 
52 
53 
54 



R— B 
R— Kt7 
RXP 
P— B7 
R— B4 
R(Kt 7 ) 



K— B 4 
R— Bsq 
P— 06 
R— Bsq 
K— B3 
K-Q3 



■Kt4 



55. R(Kt4) 



K4 



R— QKtsq 



5 6. P_ M8Qch 
3* 57- 



Resigns 

3h 42. 



91 



Game No. 84. 
Kuy Lopez. 



White : 
S p e i j e r. 

1. P— K 4 

2. Kt— KB3 

3- B-Kt 5 * 

4. o — o 

5. R— Ksq 
. 6. P— 4 

7. Kt-B 3 

8. KtXP 

9. BxKt 
10. P-QKt 3 

— «. B— Kt2 

12. Q-Q3 
Better 12) 

13. Kt(Q 4 ) 

— K2 

14. Kt— Kt3 
~*5- QK-Qsq 

16. Kt— R4 
— 17. Q-Bsq 



Black : 
Dr. L a s k e r. 

P— K4 
Kt-QB 3 
Kt-B 3 
B— K2 

P-Q3 
B— Q2 
PXP 
o — o 
PXB 
R— Ksq 
B—KBsq 
Q-Ktsq 
P — Kt 3 at once. 
P-Kt 3 

B— Kt2 
Kt— Kts — 
Kt— K 4 
P-QB4 




m rnkWrn 

w m w 



lilM^f#w 



If 18) P— KB4, Black replies now 
18) .... BxKt, and if 18) KtXP, 



Black's answer would be 18) .... B 
-Kt 4 ; 19) P— QB4, BXP. 
18. BxKt .... 

As has happened several times be- 
fore, White has got into difficulties 
through the manoeuvre Kt — K2 — Kt 3 . 
Black's Bishops now command the 
board. 

RXB 

R— Ksq — 

B— Kt4 — 

B-QR 3 

Q— Kt5 -— 
QR-Qsq~ 

P_QB 3 

Q-Ktsq — 

R-K 3 

P-Q4 

PXP 
PXR 
B— Kt2 



18. 
19. 
20. 
21. 
22. 

— 2 3 . 

-^24. 

25. 
26. 

—27. 



Kt— Kt2 
Kt— B4 
P-QR4 

Q-Q3 

R— Ktsq 

R-K 3 

P-QB 3 

Kt— Bsq 

Q— B2 
-—28. PXP 

, 29. RXR 

^o. Kt(B 4 ) 

-K 3 

31. P-QKt 4 Q-B2 

32 . Px p B— QR 3 

_3 3 . P-QB4 P-Q5 

34. Q-K4 .... 

A wrong combination, but, in any 
case, Black had the superior position. 

34 PXKt 

35. QxPch Q-B2 
-36. QXQch .... 

If 36) QXB Black wins, of course, 

by 36) QXPch followed by P 

-K7. 



36. . . . 

37- KtXP 
Resigns. 
2h 30. 



KXQ 
R— QBsq 

2h 20. 



92 



<• o. 85. 



White: Black: 

Teichmann. Dr. Bernstein. 

1. P— K 4 P— K 4 

2. Kt— KB3 Kt— QB3 

3. Kt— B 3 Kt— B 3 
4- B-Kt 5 P-0 3 

5. P-Q4 B-Q2 

6. 0—0 B— K2 

7. R— Ksq PXP 

8. KtXP 0—0 

9. BxKt PXB 

10. P l |Kt3 R— Ksq 

11. B— Kt2 B— KBsq 

12. Q-Q3 P-Kt 3 
13- QR— Qsq B— Kt2 

14. P-B3 .... 

This move prevents Kt — Kt5 and 
supports the P at K4, leaving the 
pieces free for other purposes. But 
on the other hand, he gives the initia- 
tive to Black. 14) P — B4, though 
risky, would show more spirit of en- 
terprise. 

14 Q— Ktsq 

15. B-Bsq Q-Kt 3 

Here Black ought to have brought 
his QR into action by 15) .... P — 
QR4. He would then threaten P — 
R5 and P— B4. After 16) P— QR4, 
P-B4; 17) Kt(Q 4 )-Kt 5 , B-B3, 
Black would have quite a good game 
and might continue with Kt — Q2. 

16. Kt— R4 Q— Kt2 

17. Kt— Kt2 P— B 4 

18. Kt— K2 B— Kt 4 
iq. P— OB4 B— B3 

20. Kt— B3 Kt— O2 

21. B— K3 Kt Kt3 

22. R— Ktsq P— OR4 

23. B— B2 P— R5 

By this move Black puts himself 
under the obligation of winning the 
Pawn back later on. But Black has 
a nasty weakness at KB3, which 
White is able to take advantage of 



Position after White's 23rd move. 



II 



m 






WM Iff WB, IH 



mntwdfC 






m 



_ 



_ 



- 



meanwhile. Black should, therefore, 
play 23) .... Q — Bsq first, and con- 
tinue with P — R5 or operations on 
the King's side according to circum- 
stances. 

24. Kt(Kt2) KtXKt 

X'P 

25. PXKt Q— R3 

26. R— K2 BXP 

27. Kt— Q5 R— R2 

28. B— R 4 B— Qsch 

29. K— Rsq K— Kt2 

30. B— B2 .... 
White's strategy was to exchange 

Black's KB : he has now achieved 
this object and is ready to take pos- 
session of the abandoned diagonal 
with the Queen. Hence results a 
final attack in which Black's KB3 
gives a sure foothold to White's 
pieces. The game is instructive in 
consequence of its strategical dispos- 
itions. 



30. 




BXB 


31. 


RXB 


Q-R4 


32. 


Q— K2 


P-KB3 


33- 


0— Kt2 


R_KP,sq 


34- 


P— Kt 4 


P— R^ 


3*- 


P— R 4 


P— Kt 4 


36. 


P— B 4 


PXRP 


37- 


KtxKBP 


R— B2 



93 



38. P— Kt5 

39. R— KKtsq 

40. PXlVh 

41. R— KR2 

42. KtXB 

43. Q— Kt2 



B-B3 
Q— R6 

KXP 
BxPch 
Q— B6ch 

QXQch 



44- 

45- 
46. 

47- 



R(R2) 

XQ 
R— Kt6ch 
Kt— B6ch 

RXR 
2h 38. 



RXP 

K— R2 
RXKt 
Resigns 
2h 10. 



Game No. 8(>. 
Queen's Pawn Uptnii.f. 



White : 
Vi dmar. 

1. P-Q4 

2. B— B4 
3- P-K 3 

4. P-QB3 

5. Kt-B 3 

6. QKt-Q2 
7- Q-Kt 3 

8. B— K2 

9. o — o 

io . p— KR3 



Black : 
S p e i j e r. 

P-Q4 

P-K3 

P-QB4 

Kt-QB 3 

Kt-B 3 

Q-Kt 3 

B— K2 
o — o 
B— Q2 
KR— QBsq 



Black makes the Queen's side his 
main field of operations, and makes 
room for the Bishops at KBsq and K 
sq, enabling him to defend easily any 
attacks White might institute. 

11. R— Ksq B— Ksq 

12. B— Bsq Kt— Q2 

13. Kt— K5 Kt— Bsq 
Black can now undertake the man- 
oeuvre P— B3, B— B2 and P— K4. 
Moreover, he is ready to initiate a 
general advance of the Pawns on the 
Queen's side by P — B5, Q — Qsq and 
P — QKt4. Meanwhile he leaves the 
Pawn at QB4, preventing P — QB4 
or P — K4. It is, therefore, clear that 
Black has more mobility and more 
chances of attack than White. 

14. KtXKt BxKt 

15. Kt-B 3 Kt— Kt 3 

16. B— Kt 3 Q-Qsq 

17. Q— Qsq B— Q 3 

Now was the time for P — B5, as 
White's P — Ka was more to be hoped 
for than feared on account of the 
position of the Bishop at B3. 

18. BXB QXB^ 



19. B-Q3 P— B 4 

20. P— KR 4 P— QB5 

21. B— B2 Q— K2 

22. P— KKt3 P— Kt4 

23. P— R5 .... 

A bold venture, considering the 
small force that White has in the 
field. But White did not mean to 
wait till Black had consolidated his 
position by B — Ksq. 

23 Kt— Rsq 




111 m m 



— . 



^ 



24. Kt-K 5 .... 

But here 24) P — KKt4 was indi- 
cated, for the attack cannot be carried 
on without the Bishop's diagonal be- 
ing opened. If 24) .... PxP; 25) 
Kt-K 5 , Q-Kt 4 ; 26) Q X P, QXQ; 
27) KtXQ, B— Ksq; 28) P— R6 and 
White has by no means a bad game. 
If 24) .... B— Ksq; 25) Kt— Ks, 
Q-Kt 4 ; 26) P-KB4, Q-R 5 ; 27) 
K— Kt2, followed by R— KBsq with 
a winning game. 

24. . . . . Kt— B2 

25. KtXKt QXKt 



94 



26. P— KKt4 

27. P— KB4 

28. PXP 

29. K — Bsq 

30. K — B2 

31. K — Bsq 

32. K— B2 

33. K-Bsq 

34. K-B2 

35. K— Bsq 

36. K— Ktsq 
37- K— Bsq 

38. K— Ktsq 

39. Q-K2 

So far Black has 



Q-B 3 

Q-R5 
Q— Kt6ch 

Q— R6ch 

O— R;ch 
(.)— R8ch 
O— R;ch 
Q— R8ch 
Q-R 7 ch 
Q— R6ch 
Q— Kt6ch 

Q_R6ch 

PXP 
R— KBsq 

conducted the 



counter attack very well ; but here 
34) .... R — Ksq would have been 
stronger, because he would have 
compelled White's Q and R at Ksq 
to remain in their respective places. 
Besides, he would have threatened R 
— K3, followed by OR— Ksq. 



40. 


R— KBsq 


B— Ksq 


41. 


B-Qsq 


R-B 3 


42. 


Q-B3 


QXQ 


43- 


BXQ 


R-Qsq 


44. 


K— B2 


R-KR3 


45- 


R— KRsq 


Drawn 




ih 56. 


2h 38 



Game 
Freich 



White: Black: 

Dr. Perlis. Snosko- 

B o r o w s k i. 

1. P— K4 P— K 3 

2. P-QB4 P-QB4 

2) .... P — Q4 looks sounder. If 
3) BPX1\ PXP; 4) PXP, Kt— K 
B3. Ef 3 ) liPxP, PXP; 4) P-K5, 

Black plays 4) P— Q5 or P— 

1. followed by Kt— QB3, with 
good development and attack on 
White's advanced post at K5 



No. 87. 
Defense. 

— K3 (or o — o) ; 14) Q — B2, recov- 
ering the Pawn, with a good position. 



PXB 
0— B2 
R— Ksq 
B— Q2 
P— OB4 
B— B3 
Q-Kta 
The QRP an< 
points of attack 



12. 
13. 
14. 
15- 
16. 

17. 

18. 



3« 

4- 

5. 

6. 

7- 

The 



Kt— KB3 
P-Q4 ' 
KtXP 
Kt— OB3 

KtXKt 
alternative 



Kt-QB 3 
PXP 
Kt-B 3 
B-Kt 5 

is 7) P— B3, P— 
Q 4 : 8) BPXP. PXP; 9) B-QKt 5 , 
B— O2 or 0— Kt3. 

7 KtPxKt 

8- B-Q3 .... 

If 8) P- K5, Kt— Ks; 0) Q— Q4. 
P— B4; 10) PxPe.p., QXP.~ 

8 P-Q4 

0. BPXP KPXP 

10. PXP KtXP 

11. 0—0 BXKt 

Weak would be 11) KtXKt; 

T2> PyKt. BXP; 13) R— Ktsq, B 



o — o 

Q-R5 
B-Q2 
KR— Ksq 
Kt-B 3 
K— Rsq ? 
Kt-Kt 5 
QBP are welcome 
for the two White 
Bishops. But Black should certainly 
play for counter attack by P — QB4, 
followed by B — B3 ; in fact, he should 
have done so on his last move. 
19. P— KR3 Kt— B3 

Position after Black's 23rd move. 




95 



20. B— K5 Q— Kt4 

21. R— K3 Kt— R 4 

22. QR— Ksq P— B3 

23. B— R2 Kt— B5 

Now White wins by force, but in 
any event Black stands poorly. A 
slight hope is offered by 23 .... KR 



-Qsq, followed by K — Ktsq. 



24. 


BxKt 


QXB 


25. 


Q-Kt 7 


Q-Q5 


26. 


B-B5 


RXR 


27- 


QXRch 


15- Km, 


28. 


QXBch 


Resigns. 




2h 5. 


2h 21 



Game No. 88. 

Centtr Counter Gambit. 



White: 
Burn. 
P— K4. 
PXP 
P-Q4 



Black : 
Tartako wer. 

P-Q4 
Kt— KB3 



White is wrong in not defending, 
for a time, the advantage he holds 
momentarily. He should compel 
Black to take some trouble over win- 
ning the Pawn back ; meanwhile he 
would obtain other compensation; e. 
g.: 3 )P-QB4. P-B3: 4) PXP, 
KtXP: 5) P— Q3- P— K4: 6) Kt— ; 
OB 3 , B— QB 4 ; (A); 7) B-K3, B; 
KB: 8) PXB, Q— Kt 3 ; 9) Q— Q2, | 
B— K3; 10) P— K 4 , R— Qsq; 11)! 
Kt— 65; or (A) 6) .... B— KB4; 
7) Kt— B3. Q—Q2 : 8) B— K2, R— 
Qsq (or 0—0—0) ; 9) 0—0, BXP; 
10) BXB, QXB; 11) Q— R4. 



KtXP 
B— Kts 
P-K3 
P-QB3 
Kt— B3 

B-Q3 
BXB 
o — o 



4. Kt— KB3 
5- B-K2 
6. o — o 

7- P-B4 

8. Kt— B 3 

9- Kth-K 5 

10. QXB 

11. B— B4 .... 

B — Kt5 was more to the purpose. 
Black could not then have played 11) 
.... QKt— Q2, as 12) KtXKt fol- 
lowed by BXKt would have broken | 
up his King's side. 

11 O— K2 

12. QR— Q sq QKt— O2 

13. R-Q3 KR-Ksq 

14. B— Kts P— KR3 



15. P>— R4 Q— Bsq 

16. KR— Osq B— K2 

17. B— Kt3 .... 

Now that the Queen's side is ex- 
posed, and White has completed his 
development, he should have played 
P— QR3, P— QKt4 and, according 
to circumstances. P — Kt5 or P — B5. 
The weak point at Q3 might easily 
prove fatal for Black. 

17 QR-Qsq 

18. P— B 4 Kt— Kt3 
Black is playing without any set 

plan. He ought to make room for 
his pieces ; therefore 18) .... P — B4. 
Then if 19) P— Q5, PXP the King's 
file will be opened, with the likely 
continuation 20) PXP. B— Q3 ; or 
20) KtXP, KtXKt; 21) RxKt, 
Kt-B 3 . 

19. B— B2 P— Kt3 

20 . P— QKt3 K— R2 

Black has far less pieces available 
on King's side than White; there is 
no motive for attacking there. 

21. K— Rsq Q— Kt2 

22. O— B3 K— Rsq 

23. P— KKt4 Kt— R2 

24. Q— R3 Kt— Q2 

25. Kt— K4 KR— Ktsq 

26. Kt— Kt3 P— P»3 

27 . Kt— B3 B— Q3 

28. B— K3 OR— Ksq 
2Q . Kt— K4 B— Ktsq 
30. P-Kt 5 .... 
White, being in a very strong posi- 
tion, could not be compelled to rush 
the attack. Therefore he Vnd ample 



96 



time to make some preparations first, j 
such as B—Bsq, Kt— R4, R— KBsq, ' 
R (Q3)— KB3. Black could not tear 
the net that White threatened to 
throw over his head. 



30- 




BPXP 


3«- 


PXP 


P— KR 4 


32. 


Kt— R 4 


KR— Bsq 


33- 


B— Bsq 


B-B5 


34- 


B-R3 


R— B2 


35- 


R— KKtsq 


. 




35- 



P— B4 



An elegant move, which is, more- 
over, founded on the logical require- 
ments of the position. The Kt at K4 
is occupied in guarding- KKt5 I tne 
Pawn at Q4 defends the square K5, 
the gate of the centre, through which 
the stream of Black pieces would like 
to flow for the counter attack. 
36. PXP R— B4 

Finely played. Black takes advan- 
tage of the weakness of White's KKt 
P in fine style. 



37. KtXR .... 

He need not have taken yet; but 
he could not improve the position of 
any piece materially. Perhaps 37) 
Q — Kt2 would have been a little 
stronger. 

37- .... KPxKt 

38. Kt-B6 .... 

If 38) Kt— Q6, Black's answer 
would be 38) R— K7. 



3* 




Kt(Q2)xKt 


39- 


PXKt 


KtXP 


40. 


Q-Kt2 


K— R2 


41. 


B— Kt2 


B— K 4 


42. 


BXB 


RXB 


43- 


P-KR3 


Kt-K 5 


44- 


R-Q7 


. 



White has a very difficult game. 
The Black Pawns threaten to advance 
quickly (P— KKt4, Q— B2, P— B5), 
while White's Pawns are still far 
away from their goal. White is right 
in wresting the attack from his op- 
ponent by the sacrifice of the ex- 
change. 



44 

45. K— R2 

46. PXKt 

47. PXRP 

48. PXPch 

49- Q-R3 

50. RxRch 

51. Q— Kt 3 ch 

52. Q-B4 

53. K— Kt2 

54. Q-B2 

55- Q-Kt 3 

5 6. Q— B2 
4h. 



Kt— B7ch 
Kt— Ktsch 
QXR 
R-K3 
K— Kt2 
RXP 
KxR 
K— R 4 
Q-Q6 
Q— K7ch 
O— Ktsch 
Q-K 7 ch 
Drawn 
2h 45- 



White: 
M i e s e s. 

1. P— K 4 

2. Kt— KB3 

3. T-Q4 ' 

4- 



P-B3 



Game No. 80. 

Scotch Gambit. 



Black: 
S al w e. 
P— K 4 
Kt-QB 3 
PXP 
PXP 



5. KtXP P-Q3 

6. B— QB4 B— K3 

This is the quickest way to repulse 
the attack. If the KB is exchanged, 
White must look out fast for com- 
pensation. But for a direct attack 



97 



there are only the Oueen and two 
Knights available, surely not enough 
to carry on the attack with sufficient 
fervor. 



PXB 

Q— Bsq 

Kt — Osq 



7- BXB 

8. O— Kt3 

9. Kt — KKt5 

10. Kt— Kt5 " .... 
Threatening nothing. Far better 

ioj P — K5. If Black take the Pawn, 
11) B — K3 follows, and the Rooks 
come rapidly into play. Black would 
probablv have to reply 10) .... P — 
KR3; 11) Kt— KB3, Kt— K2, and 
would have a more difficult task than 
in the actual game. 

10 P— KR3 

11. Q— KR3 Kt— KB3 

12. P— B4 P— B3 

White threatened P — K5. 12) ... 
P — K4 would likewise have been 
good; for instance 13) P — B5, R — K 
Ktsq; 14) Kt— K6, KtXKt; 15) P 
X Kt. P— B3; 16) Kt— B3, K— K2; 
or 14) Kt— KB3, KtxP; i«0 Q— R 
5 ch. P— Kt3; 16) PXP, Kt— B3 fol- 
lowed by RXP. 

13. Kt— QB3 .... 

If 13) Kt— O4. P— K4; 14) Kt— 
B5, P— KKt3. 

13 P-K 4 

M- P— B5 Q— O2 



15. P — KKty 

White's attack has 
Still, whilst Black's 
Queen's side is made 
whelming force that 
helpless against it. 

16. Kt— B 3 

17. Q-Kt 3 

18. P— Kts 

19. KtxKtP 

20. BxKt 

21. BxKt 

22. Q — Kt6ch 

23. QXQch 

24. I\L \\2 

25. K — B2 

26. P— Kt3 

27. P— OR4 

28. PXP 

29. R— R;ch 

30. P— R 4 

31. R-B7 

32. R— Kt7 

33- RXR 

34. P-R5 

35. Kt— B 3 

36. Kt— R4 
37- K-K3 

38. P— R6 

39. P— R7 
Resigns. 

2h 15. 



P-Q4 

come to a stand- 
advance on the 
with such over- 
W'hite is quite 

Kt— B2 

B-Q3 

RPXP 
KtXKt 

P-Q5 
PXB 
Q-B2 
KXQ 

QR— KKtsq 
P— B 4 
P— Kt4 
P-R3 

PXP 
B— K2 
P— B5 
R— QBsq 
R— QKtsq 

RXR 
P-Q6 
P— Kt5 
P— B6 
R-Qsq 

P-Q7 
P— B7 

ih 35- 



Game No. 90. 
Qiuoco Piano. 



White : 

D u r a s. 

P— K4 

Kt— KB3 

B— B 4 

P-Q3 
Kt-B 3 

B-K3 
P-KR3 
o — o 



Black : 
Spielmann, 
P— K4 
Kt-QB 3 
Kt-B 3 
B— B4 

P-Q3 

B-Kt 3 

B-K3 



A mistake. The idea to retake at 
QB4 with the Pawn is good enough 
in itself. After the exchange at K3. 
White's doubled Pawn, even though 



isolated, would do no harm, on ac- 
count of its central position ; it would 
hamper Black's pieces and could not 
be easily attacked. But it was a con- 
dition, sine qua non, to secure the QKt 
against B — R4 by, say. P — QR3, for 
the trebled Pawn on the QB file has 
no mobility whatever. 

8 BXKB 

9. PXB B— R4 

10. Kt— Qs 

After 10) Q— Q3, BxKt; 11) P 
XB, P—QKt3, the OB Pawns would 
be fixed, and White's game should be 



98 



lost in consequence. Hence White 
plays VQ banque for attack. 
10 KtXP 

11. U-Q3 P-B4 

12. P B3 .... 

12) P— QKt4, KtXKtP; 13) Kt 
XKt, BXKt; 14) Q-U5, or 12) P 
— QKt4, BXPj 13) OR— Ktsq was 
more in the nature of a va banque 
attack. 



16. 

18. 
19- 



13' QR-Qsq 

14. P— ()Kt4 

15. KtXB 
KR— Ksq 
KtXKt 
P— Kt5 
Kt-Q5 

20. Q— K2 

si. R-Q 4 

22. Kt — Kt4 
22) .... P— B4? 

Kt; 24) PXP. 

23. Kt— B2 

24. Kt-K 3 

25. R(Ksq) 

-Qsq 



o — o 

B-Kt 3 

BXB 

Q-B3 

Kt— Kt4 

QXKt 

Kt— R4 

P— K5 

R— B2 

P-B 3 

R-Qsq 

23) RXP, PX 

Q-B3 
Q-K4 
R-B3 



26. O— QB2 P— KR4 



27. Q-R4 .... 

27) Kt — Bsq first was imperative. 
27 P— B5 

28. QXKt P— QKt 3 
29- Q— R3 PXKt 

30. PXP Q— Kt6 
Threatening R — B7. 

31. K— Rsq R(Qsq)- 

KBsq 

32. Q— Bsq R— B7 

33. R— KKtsq R(Bsq)— B6 



^H 



i 






1 4 a 1 'mm 
i_i.M.I M 




Black threatens QxPch. 
White resigns. 



(iaiiic No. 91. 
Uueea's Pawn Opening. 



White : 
Dus Choti- 

m i r s k 1. 
1. P— O4 
Kt— KB3 
P-K 3 
P— P>4 

P-QR3 

PXBP 

P— QKt 4 
B— Kt2 
Kt— B3 
BXP 
o — o 
B-Q3 



2 

3 
4 
5 
6 

7 
8 

9 
10 
11 
12 



Black: 

v. Frey- 

m a n n. 

P-Q4 

P-QB4 

Kt-QB 3 

P-K3 

Kt-B 3 

BXP 

B~Q3 
o — o 

PXP 
P-QR3 
P— QKt 4 
B— Kt2 



This is the normal position of the 
so-called "Rindfaden" variation. 
13. Kt— K 4 KtXKt 



14. 


BXKt 


P~B 4 


15. 


B— B2 


Q-K2 


16. 


Q-K2 


P— K4 


17. 


B— Kt3ch 


K— Rsq 


18. 


KR— Qsq 


QR-Qsq 


19. 


QR— Bsq 


P-K 5 



White threatened B— Q5. Black, 
therefore, must play to exchange the 
Knight at QB3, preparing, at the 
same time, the advance against 
White's King. 

20. Kt— Q4 KtXKt 

21. BXKt P— B5 

22. Q— Rq .... 

22) PXP. BXP; 23) B— B5, Q— 
Kt4: 24) BXR, BXR would be in 
Black's favor, as White's QR3 is at- 
tacked : but 22 ^ PXP, BXP: 23) B 



99 



— K3 might well have been tried. 
22 B — Bsq 

If 22) .... P— B6; 23) B— Kt6, 
R(Qsq)— Ksq; 24) B— B5, BXB; 

25) PXB, Black would play 25) 

R— B3, threatening R— Kt3 or R— 
R 3 . If 22) .... P— B6; 23) P— 
Kt 3 , B— Bsq; 24) B— B5, BXB; 25) 
QXB, Q— B3 (or QXQ followed by 
B — R6). In every one of these var- 
iations White's position would be one 
of danger, as his King would be cut 
off and exposed to mating attacks. 

23. B— Kt2 .... 

Here White should play 23) PXP, 
and if 23) R— B4, then Q— Kt4 
(threatening RxB), R— B4?, BX 

Pch. And if 23) BXP, 24) 

B — K3, with about an even game. 

23. .... • B-K3 

This move is very strong, for not 
only is the attack threatened on the 
White King, but also, at some time 
or other, 0— Kt6. 

24. BXB QXB 



25. Q— Kts R-Q2 

26. PXP .... 

After this the game cannot be saved 
any more ; but neither 26) B — K5, 
BXB; 27) RXR, QXR;28) QxK, 
PXP; 29) PXP; nor 26) R— B6, P 
— R3 appear satisfactory. 

26 BXP 

27- Q-QB5 R(Q2)-KB 2 
28. R— B2 .... 



If 23) R-B3, P- 
B— K 4 ; 25) R— B2, 
28 

29. R— K2 

30. K — Bsq 

31. Q-Q5 

32. P— R 3 

33- RXP 

34. K-K2 

35. K-O3 

36. R— B 3 

37. BxPch 

38. Q-Q 4 ch 
Resigns. 



-K6; 24) PXP, 

Q-P>3- 

P— K6 

PXPch 

Q-Kt 5 

P-R3 

Q-Kt6 

Q-R7 
R— K2ch 
Q— Kt6ch 
QXKtP 
KXB 
K— R2 



Game ]N~o. 92. 
Queen'j Pawn Opening. 



Black : 
Rubinstein. 
P-Q4 
P-QB4 
PXBP 



White: 
E. Co h n. 

1. P-Q 4 

2. Kt— KB3 

3. P-B4 

4. PXP .... 

By this move White hands the 
slight advantage, which he has owing 
to the first move, over to his oppon- 
ent. 4) P — K3 is an obvious and 
strong continuation. Also 4) P — K4 
was feasible, for after 4) .... PXP; 
5) QXP, QXQ: 6)KtXQ, Black's 
QBP will ultimately fall, and White 
is well developed ; and after 4) .... 
Kt— KB3; 5) P— K5 White would 



have the best of it. 




4- • • . • 


QXQch 


5- KXQ 


Kt— OB3 


6. P-K3 


B-Kt 5 


7. BXP 


P-K3 



8. 

9- 
10. 

11. 
12. 



P-QR3 
P— Kt 4 
B— Kt2 
Kt-Q2 
K— K2 



BXP 
B-Q 3 
Kt-B 3 
K— K2 
B— K 4 



By exchanging White's QB, the 
advance of the QRP and QKtP is 
now deprived of its motive ; the re- 
sult is, that the two Pawns are now 
more in want of support than before. 

13. BXB KtXB 

14. KR— QR— QBsq 

QBsq 

15. B— Kt3 KR— Qsq 

16. Kt— B4 .... 

If 16) P-R3, BxKtch; 17) PX 
B, P— KKt4; or 16) P— R3, BxKt 
ch; 17) KtXB; KtXKt; 18) K 
XKt, RXR; 19) RXR, R— Q6 and 
Black seems always to have the upper 
hand. 



ICO 



1 6. 

17. 
18. 

19. 



Kt • Kn B4) 
R ■ R 
Kt— Ks 
BxKt 
Kt-Q 3 



R • Kt 

BXR 
K— Ksq 

20. PXB 

21. B— K2 .... 

At 1\2 the Bishop constrains the 
Kin-, and to support KB3 was not 
essential: therefore 21) B — Q3 was 
indicated, hampering the movements 
of Black's Knight. 

21 R— QBsq 

22. K— Q2 Kt— B5CI1 

22) .... P — K4 first appears 
stronger, 

23. B\Kt RXB 



■ 



Sm A m/'m 






* •« ■ 



i H B 



f^t ^P 1^1 A HI 

a a a a a 

f7f «| pp pi 

iH ?w ISi #A4 






v/Jk 



24. R— QBsq 



Considering the slight weakness, 
which he has (whilst Black has none) 
White ought to have been careful in 
offering - his last piece for exchange. 
As a matter of fact, the move was 
carelessly played. White did not 
think of the possibility of the follow- 
ing attack. With 24) P — B4 he 
would have drawn. The latter result 
was. however, not so certain, if he 
had played 24) R— KKtsq* R— KR5. 

24. . . . . RXR 

25. KXR K— B3 
An attack finely carrie< 

with the smallest mean-. 



through 



26. 

2/ '. 
28. 

29. 
30. 
31- 
32. 
33- 
34. 
35- 
36. 
37. 
38. 



K— O2 
K— K2 
K— Bsq 

K — Ktsq 
K Rsq 
K — Ktsq 
K— Rsq 
K — Ktsq 
K— Rsq 
P— K4 

pxp 

K— Ktsq 
RPXP 
2h 41. 



K- 

K 
K 
P- 
P- 



-Kt 4 

-R5 
-R6 

-K4 

-OKt 4 



P— B 4 
P— Kt 4 
P— KR4 
P— KKts 
PXKP 
P— R5 
P— Kt6 
PXP 
2h 23. 



Resigns. 



Game No. i>'5. 
Four Knights' (Jame. 



Te 

1 . 

2. 

3- 
4- 
5. 
6. 

7- 

9- 
10. 
1 1 . 
12. 
13. 



White: 
i c h m a n n. 

P K4 

Kt— KB3 

Kt— B 3 

B— Kt5 

o — o 

P-4 

Kt 

P— B3 
Kt— Kt3 
P n 4 
B- 1 

P KR3 
R— Ksq 



Black : 

S c h 1 e c h t e r. 
P— K 4 
Kt— QB3 
Kt— S3 
B KtS 
o — o 

P-Q3 
Kt— K2 
B— R4 
Kt— Kt3 
P— B3 
R— Ksq 
P— KR3 



I .Lick threatened to open the cen- 
tre by P — O4. The text move is in- 
tended to prevent the advance of the 



KP in case of 13) 
PXQP. 

13 

14. KtXP 
PXP 
QXR 
Q— K2 
B— QB4 

QxQ 

B— K2 



P-Q4; 14) 



15. 

16. 



17. 
18. 

19- 

20. 



PXP 

P-Q4 

RXRch 

QXP 
B-Q2 
Q-K4 
KtxQ 
R— Ksq 



Drawn 



ih 40. 



ih 1 



101 



Game 
Ruy 

White: Black: 

Dr. B e r n s t e i n. Dr. Lasker. 

i. P— K 4 P— K 4 

2. Kt— KB 3 Kt— QB3 

3. B— Kt 5 Kt-B 3 

4. 0—0 P— Q 3 
5- P-Q4 B-Q2 

6. Kt— B3 B— K2 

7. B— Kts PXP 

8. KtXP 0-0 

9. BxQKt PXB 
10. Q-Q3 P-B 4 



No. 94. 






Upez. 






II. 

12. 




BxKt 


PXB 


Kt-Q2 


13- 


BXB 


QXB 


14. 


QR— Ksq 


Q-Qsq 


IS- 


R— K2 


Kt-B 3 


16. 


KR— Ksq 


Q-Q2 


17. 


P-KR3 


KR— Ksq 


18. 


Kt— K 4 


. 



I fH* 



S V A 






« 



The situation is rather difficult for 
Black. The move made is not the 
best. 10) .... Kt — Kt5, as played' 
by E. Conn in Game 153, of the 17th 
round, seems more to the point. Then 
if 11) BXB, QXB; 12) P— B 4 , 
Black plays P — KB 4 with the contin- 
uation 13) KtXP, BxKt; i 4 ) P 
X B, Q— K6ch; or if 13) QR— Ksq, 

PXP; 14) KtXP, Q— R5; 15) P- 
KR 3 , Kt— B3: and if n) P— KR3, 
PXP; 14) KtXP, Kt— B3; i.S) QR 
—Ksq, KtXKt; 16) RxKt, Q— B2, 
with an even game. 

II. Kt— B5 .... 

A forcible move. The opening- of 
the K file is to White's advantage. 
Moreover, the Pawn at KB4 is very 
useful. 



An excellent move. Its purpose is 
to remove the Black Knight, which is 
a strong defensive piece and blocks 
the KBP. White has now every ad- 
vantage : the open file, the freer field, 
and, besides, safe Pawns, whilst 
Black's QRP is in jeopardy. 

18 KtXKt 

19. RxKt K— Bsq 
Likewise after 19) .... RXR; 20) 

QXR, R— Qsq; 21) O— Kt7 or 20) 
.... P-Q 4 ; 21) Q-K7, QXQ; 
22) RXQ, R— QBsq; 23) R— Q7 
Black would not lie on a bed of roses. 

20. P— B6 .... 

In conjunction with his next move, 
a pretty combination, which came very 
near winning the game, and which 
should probably have won by force. 

20 PXP 

21. Q— K3 P— KB4 

22. Q— R6ch K— Ktsq 

23. R(K 4 ) R-K3 

-K 3 

2 4 . RxR PXR 

25. RXP R— KBsq 

26. Q— Kt5ch .... 

White thinks he can win the end 
game because Black has a doubled 
Pawn. But he might have waited, 
and first deprived Black's doubled 
Pawn of its mobility by 26) P — Q 
Kt3. This he mght have followed 
with 26) .... R— B2; 27) P— KB 4 
and advance of the King and P — K 
Kt 4 , with good prospects of winning. 

26 Q— Kt2 



102 



27. QxQch KXQ 

28. R— K;ch R— B2 

29. RxRch KxR 

30. K— Bsq .... 
White can no longer prevent P— 

B5. If ^o) P— OKt3. K— K3; 31) 
K Bsq, K— Q4; 32) K— K2, P— B5 
iu-t in time. 



P— OB5 
P— §4 



30. . . . 

31. K — K2 



White: 
F o r g a c s. 

1. P— Q4 

2. P— OB4 

3. Kt— OB3 

4. B— Kts 

5. Kt-B 3 

6. P-K 3 
7- Q-B2 
8. PXBP .... 

would here Castle QR, and in- 
an attack by B — Q3, P — KR4, 



32 
33 
34 
35 
36 
37 
38 
39 



K— K3 

P-KB3 
K— R 4 
P— KKt4 
BPXP 
P— R 4 
K— K4 
K— B4 

Drawn 
ih 15. 



P-Q4 

K-B3 

P-QR4 

PXP 

P-R5 

P-Q5 

K-Kt 3 

K-B3 



2h3om 



Game No. 95. 

Queen's Gambit Declined. 



Black : 
Teichmann. 

P-Q4 

P— K3 
Kt— KB3 
B— K2 
o — o 

QKt-Q 2 
P— B 4 



] Position after White's nth move. 



He 
Stitute 

etc. 

8 

9. R-Qsq 
10. PXP 
1 1 . B— Q3 
Not 1 1 i~P,xKt 
■ I \ on account of 12) . . . 
ering the Pawn, with 
game. 

11 KtXBch 

And lure Black should take the 
initiative by 11 ) .... KtfTU)— K5. 
After 12 I B • Kt(B3 1. BXB; 13) 



KtXP 
Q-R4 
PXP 

BXB; 



12) R 
B— K 3 , 

1 good 




0—0, BxKt; 14) PXB, B— B4, he 
would have a v«ry good game. 

QXKt 
o — o 



12. 

13- 
14. 

15. 

16. 



Kt-Q 4 
Kt— B5 
QXB 
ih 15. 



v. 



White: 
Frevmann. 

1. P k'4 

2. Kt— KB3 

3- Kt- 1:3 

4 . r>-Kt 5 



Game N<>. f)<; 
Ruy Lopez. 

Black : 
E. Cohn. 
P— K 4 

Kt— B3 
P-Q3 



P-Q4 
o — o 
R— Ksq 
KtXP 
9. P-QKt 3 
10. B— Kt2 



B-K 3 

KR— Qsq 
QR— Bsq 
BxKt 
Drawn 
ih 24. 



B— Q2 
B— K2 

PXP 
o — o 
R— Ksq 
B— KBsq 



103 



ii. BxKt 


PXB 


12. Q-Q3 


P— Kt 3 


13. QR-Qsq 


. 


In the game Spi 


elmann v. Salwe 


White played the 


inferior Kt(Q4) 


— K2— Kt3. 




13 


B— Kt2 


14. P-B3 


. 


A very conservative move, which 


is refuted bv Black. 




14 


Kt— R4 


15- Kt(Q 4 ) 


P-QB4 


— K2 




16. B— Bsq 


Q-Bsq 


17. Kt— B 4 


KtXKt 


18. BxKt 


B— K3 



Intending to sacrifice, in certain 
contingencies, the QBP, and win it 
back with advantage ; for instance, by 
Q-R 3 . 

19. Kt— Q5 Q-Kt2 

20. B— Kt3 .... 

20) B — Kt5, threatening Kt — B6 
ch. was stronger. Black would have 
had to exchange the Knight at Q5. 

20 B— Q5ch 

21. K — Rsq .... 
After 21) B — B2, Black would win 

a Pawn by 21) .... BxKt, whether 
22) PXB, RxRch; 23) RxR, QX 
P, or 22) BXB, PXB; 23) PXB, 
RXRch. 

21 P— B4 

22. Kt— B4 PXP 

23. RXP B— B2 

24. RXB .... 

By splendid tactics Black has gained 
open ground for his Bishop, and 
White is somewhat at a loss how to 
continue the game. To 24) OR — K 



Position after Black's 23rd move. 
-7/. 



'fo 



HL ■JyMLI 



m w 




sq, for instance, Black might have re- 
plied 24) Q — B3, and exchanged 

the heavy pieces on the K file. Nev- 
ertheless, there is no good reason for 
the sacrifice of the exchange. It will 
be impossible for White to post his 
Bishop behind the Oueen on the diag- 
onal QRsq— KR8. 

24 PXR 

25. QXP Q— Kt 3 

26. Q— B6 Q— K6 

Preventing B — Ksq. 

27- Kt-Q 3 Q-K; 

28. 0— Rsq QXP 

29. Kt— B2 .... 

If 29) B— Ksq, R— K7: 30) Kt— 
B 4 , R— K2; 31) B— B 3 , QR— Ksq; 
32) P— KR3 (P— KR 4 , Q— B7) : Q 
— KB4: 33) Kt— O3, B— 04 and it 
is manifest that White's attack cannot 
succeed. 



29. . . . 

30. Kt— Kt4 
Resigns. 

2h 15. 



Game No. 97. 
Sicilian Defence. 



White: 
Sp i e 1 m a n n. 



P— K4 
P-Q4 



Black: 


3. 


Kt— KB 3 


Dus- 


4- 


KtXP 


Chotimirski. 


5- 


Kt-QB 3 


P— OB 4 


6. 


B— K2 


PXP 


7- 


B-K3 



R— K7 
Q-Kt 7 

2h 20. 



Kt-QB 3 
Kt-B 3 

P— Q3 

p_KKt 3 
B— Kt2 



104 



8. o— o .... 

A feasible treatment in a more ag- 
gressive style i- her.' 8) Kt — Kt3, 
O — o; 9) P — KKty., and an onslaught 
with the King's side Pawns. The 
move Kt kt 3 is necessary as a pre- 
paration, as after 8) P — KKty, KtX 
KtP; 9) KtxKt, KtXB Black would 
win a Pawn through the attack on 
White's Q 4 . 



Position after Black's 19th move. 



8 

9. Kt— Kt3 

10. P— B4 

11. B— B3 

12. O— K2 



o — o 

P-QR3 

P-QKt 4 
B— Kt2 
Kt-Q 2 



Black has now two Bishops con- 
verging on the centre, sound Pawns, 
and. besi les, is threatening Kt — Kt} 
-B 5 . 

13. QR— Qsq Q-Bsq 



13) 
14. 
15- 



... Kt— Kt3?; 14) Kt— B5. 



R— O2 
Kt— R 4 

16. < 

17. R— Ktsq 

18. Kt— Kt6 

19. BxKt 



P— Kt5 

P— OR 4 
B-QR3 
B— Kt4 

KtyKt 
R— Ktsq 



An unjustified sacrifice. 19) .... 
R — R3 would have done the same 
service, while abandoning nothing. 

20. KtXP KtXKt 



21. 


BXKt 


B-B 5 


22. 


P— QKt3 


B— Kt, 


23- 


B— Kt6 


Q-R3 


24. 


B— Q 4 


BXB 


25. 


QXB 


KR— Bsq 


26. 


B— K2 


Q-R6 


27. 


B-Q3 


R— B6 




All this in order to win the Pawn 
back at last. Thus he admits the 
collapse of his strategy. 



28. 
29. 
30- 
3i- 
32. 
33- 
34- 
35- 
36. 



P-B 5 
R— KBsq 
B— B4 

PXP 
P— B6 
R— B4 

KRXQ 
R— Kt 4 ch 
R— Kt; 



B— Bsq 
Q-R4 
PXP 
Q— Kt3 
P-K3 
QXQch 
P— o 4 
K— Rsq 



The last seventeen moves have been 
played very well by White : now he 
threatens B — O3. 



?6 




P— K4 


37- 


RXQP 


b-k 3 


38. 


RXKP 


R-Qsq 


30- 


R-KRs 


B— B4 


40. 


RXB 


P— R3 


41. 


RXBP 


Resigns 




2h 50. 


2I1 58 



Game No. 98. 

F«ur Knights' Qame. 



White: 

S a 1 w e. 

p— K4 

Kt- KB3 
Kt— B3 

B— Kt; 



Black : 
D u r a s. 
P— K 4 
Kt-QB 3 
B— Kt5 



Interestin •; coi tplications would re- 



i suit from 4) Kt — O5. Black might 
then develop by 4) .... Kt — B3 ; 5) 
KtXB, KtXKt; 6) KtXP. Now 6) 

P — Qs would be questionable, 

or probably faulty, on account of 7) 
Kt — Q3 ; therefore Black would play 
6) . . . . O— Kj [m .... 0—0. 7) P 



105 



— Q3» P — Q4 1 a * so deserves consider- 
ation] ; 7) P-Q4, P-Q3; 8) P- 
QR3, and now, for instance, 8) .... 
KtXPch; 9) QXKt, or 8) .... P 
XKt; 9) PXP- White would have 
the slight advantage of two I bishops 
on the open board, P>lack having, 
however, no weakness anywhere. If, 
on the other hand, Black wants to 
preserve his Bishop, on the 4th move, 
by 4) .... B — R4, White can pro- 
duce a kind of Evans Gambit by 5) 
P— OKt4. Then if 5) .... KtXP; 
6) KtXP White has a fovorable posi- 
tion, as he can gain an important 
move, if necessary, by Kt — B4. If, 
however, 5) .... BxP; 6) KtXB, 
KtXKt; 7) KtXP, Q— K2 ; 8) Kt 
— Kt4, the situation is not so clear, 
and probably disadvantageous for 
White. The sound continuation is 5) 
P-B3, P-Q3 [Kt-B 3 ; 6) P-Q 
Kt 4 . B— Kt3; 7) KtXB, RPxKt; 
8) P— Kt5 followed by KtXP and 
Black is in difficulties! ; 6) B— Kt.5, 
B— O2; 7) P— 93, Kt— K2; after 
which the game might develop in var- 
ious directions, but White would have 
the initiative for a long time, as he 
should. 

4. . . . . Kt-Q5 

By this manoeuvre Black can, at 
best, achieve exchanges : therefore 
he should have developed his game 
quietlv either bv 4) .... Kt — B3, or 
4) .... KKt— K2. 

5. B— B 4 BXKt 

Black again fails to develop himself, 
for instance by 5) .... P — Q3. 

6. KtPXB .... 
White preserves the QP, calculating 

correctly that with its aid the lines 
will be opened for Rooks and Bishops. 

6 KtXKtch 

7- QXKt Q-B3 

8. P-Q 4 P-Q3 

9. R-QKtsq P-QR3 
10. 0—0 P— QKt4 



White lia> a good development, and 

after the last move- the Black QKtP 
offers an easy object for his attack. 
This should he sufficient to win the 
game. 

11. B-05 QXQ 

12. PXO R— QKtsq 

13. P— KB 4 PXQP 

14. PXP B— K 3 






■ ».■ 




15. P-B 4 .... 

But here he should have preserved 
the important Bishop and given free- 
dom of action to the main factors, the 
centre Pawns. Hence B — Kt3 was 

indicated. After 15) BXB, 

RPXB the QRP would be very weak; 
and otherwise White would threaten 
P— Q5, followed by P— B4. 

15 Kt— K2 

16. BXB .... 
Black was threatening B — R6 and 

P — QB3. The exposed Bishop is now 
without value for the attack. But the 
exchange opens the KB file for the 
attack on the fixed doubled Pawn. It 
is, therefore. Black who will be able 
to dictate henceforth the course of 
events. 

16 PXB 

17. B-K3 P-Q4 
Artificial. K — Q2 was both natural 

and strong'. 



106 



i8. BPXP 
ig. P-B 3 
20. K— B2 



PXP 
K-Q2 



And here he could get rid of the 
weakness by P — B5. 



20 

21. R— KKtsq 



R— Kt3 



Dep 


riving himself 


of the chance of 


playing P— B5. 




21. 




P-Kt 3 


22. 


KR-- 




QBsq 


R-K 3 


Now the weakness of the square 


KF>5 for White has become a fact. 


23- 


P-K 5 


R-QB3 


24. 


RXR 


KXR 


25. 


B-Q2 


Kt— B 4 


26. 


R— Bsqch 


K— Kt2 


2 7 . 


B-K3 


P-B3 


28. 


K— K2 


R— KBsq 


29. 


R— KKtsq 


R— B2 


30. 


B— B2 


P-QR4 


31- 


K-Q 3 


K-Kt 3 


32. 


R— Kts 


Kt— Kt2 


33- 


B-K3 


Kt— K 3 


34- 


R— Kt4 


R— B 4 ^ 


35- 


P— K R | 


P-Kt 5 


36. 


K— B2 


K— Kt4 


37- 


K-Q3 


P-R5 


38. 


R— Ktsq 


R— R4 



He might have played simply KtX 
Pch. After 39) BxKt, RXB; 40) 
P— R5, RxPch; 41) K— K2, R— B5 
Black would win. Likewise after 
38) .... KtXPch; 39) BxKt, R 
XB; 40) K — K3, R— B4 ; 41) R— 
KtS?, R XR followed by P— Kt6; 
PXP. P— R6. He would, in fact. 
win in all variations, resulting from 
tin- move KtXPch : we give one more 

example: 38) KtXPch ; 39) B 

- Kt. R • B; 40) K— K^. R— B4; 
4 T 1 P— R*, P P,i : 42^ PvKtP. P 
XKtP; .11 1 R <P, P Bs: 44) R— 
Kt8, V- Kt6; 45) R— Kt8ch. K— R 4 . 
Th<- move P- K6 : s always defeated 
by R B3. 



R— KRsq 
R-OHsq 
R— KRsq 
R_ QBsq 
R— KRsq 
PXP 
B— O2 
P— R5 
K— B2 

48. PXP 

49. K — Ktsq 

50. PXP 

5i. R-R7 
R__Kt7ch 

K— P>2 

P— K6 
R_B 7 ch 



39 
40 

41 
42 
43 
44 
45 
46 

47 



52 

53 
54 

55 



R— B 4 
R— R4 
R— B 4 
R— Bsq 
P— B 4 

P-Q5 
R— Qsq 
KtxQBPch 
P— Kt6ch 
PXPch 
Kt-Q6 
PXP 
P— Kt7 
K-B5 
R— QRsq 
R— R8 



Guarding against R — B8ch. 

55 K-Q4 

56. R— OKt7 K— B5 

57. R-B 7 ch K-Q 4 

58. R— QKt7 KXP 

59. KxKt P— Kt8Qch 

60. RXQ RXR 

61. KXP R— Q8 

62. K— K3 K— Q 4 

63. B— Rs R— OKt8 

64. B— Q8 .... 
White need only have played his 

King via B2 to KKt 3 and the game 
would have been definitely drawn. 
Any attempt of envelopment by the 
Black King, with a view to winning 
the P at KB3, would be met by the 
sacrifice P — R5. 



64 




R— Ktsq 


65 


B— B6 


R— Kt 3 


66 


B-Q8 


R— Kt8 


67 


B— B6 


R— Kts 


68 


B— Kt7 


R-B5 


6o 


B— B6 


R— B8 


70 


B— Kt7 


R— B7 


7i 


B— B6 


R— KR7 


72 


B— K7 


R— R2 


73 


B— Osq 


R— Rsq 


74 


B— B6 


R— R8 


75 


B— OS 


K— K3 


76 


B— KtS 


K-O4 


77 


B— B6 


R_OKt8 



107 



78. B— Q8 R— Ktsq 

79. E— B6 R— Km 

80. B— Kt7 R— QR3 

81. B— Kt2 R— K^ch 
Z2. K— Q3 R— Kj 

83. B— B6 R— K8 

84. B— B3 R— KB8 

85. K— K2 R— OB8 

86. B— Kt7 K— §s 

87. B— K5 K— Kt6 

88. K— O3 R— 08ch 

89. K— K2 K— B7 

90. B— B6 R— ( )2 

91. B— K5 R— K2 

92. K— K3 K— Q8 

93. K— B2 R— O2 
04. K— K3 .... 
Here 94) K — Kt3 would have been 

the simplest. He would threaten K 
— Kt4 — Kt5. Black would have to 
replv 94) .... R — KB2 : then again 
95) K— B2. If 94) .... R— Q7, 
White would replv qO P — B5. 

94 ' *K— K8^ 

QS. K— K4 .... 

95) P — P>5 would now not avail, 



because of 95) I' - T; 96) K— 

i; 4 . R— KB2; 97) K— Kt5, K— B7; 
98I P- B4, K- -B6; 99) K— Kt6, R 
— Bsq; roo) B -Q6, R— ( )sq, etc. 

95 R— KB2 

96. K— K3 K— B8 

97> B— Q6 K— Kt7 

9 8. K— K4 K— B7 

99. R_ R S ch K— K7 

100. P>— ( >4 R— Q2 

101. B— B5 R— QB2 

102. P»— P>8 .... 

The losing move. By 102) B — R3 
the game would have been drawn, for 

after 102) R— Rc;ch ; 103) K— 

K5, KXP; 104) K— B6, R— B3ch; 
jos) K— Kts White could play the 
Bishop to KB6 and win the Knight's 
Pawn. 

102 R — B5ch 

103. K-K.s KXP 

104. B— R6 K— Kt5 

105. K— B6 K— R4 

106. B— Kt5 R— B4 
Resigns. 



Game :No. 99. 
Irregular French (Sicilian) Defence. 



White : 
Tartakower. 

1. P— OB 4 

2. P— K4 



Black: 
M i e s es. 

p-k 3 
p-qb 4 



The sound move is 2) 
3. Kt— KB 3 Kt- 



• • • P-Q4- 

-QB3 
4. Kt-B 3 Kt-Q 5 

Since P — Q4 for Black is now pre- 
vented, he does not wish to allow it 
for White either. 



P— KKt3 
P— Q3, followed 



5. P-QKt 3 

But here 5) 
by Kt — KB3, should have been done 
first. The move actually made only 
weakens the King's wing. 

6. KtXKt .... 



He takes the Knight now, so as to 
stop the hole at Q4, where Black's 
pieces might be posted, with a Black 
Pawn, which is, relatively, less dan- 



gerous. 
6. 



7 
8 

9 

10 
11 
12 

13 
14 
is 
16 



Kt-Kt 5 
Kt— Ra 

B-Q3 
o — o 
B— K2 

P-Q3 
K— Rsq 
Kt— B2 
B— Q2 
R— Bsq 



PXKt 
P— K 4 

P-Q3 
Kt-B 3 
Kt— R4 
Kt— B5 
P— KKt4 
P— KR4 

Q-B 3 
B-R3 



Though rather undeveloped, Black 
makes an attack on the King, as the 



108 



centre is closed and his own King's ; 
wing" was weakened. White, in the 
nature i)i things, takes little or no de- 
fensive measures, and directs his at- 
tention towards a counter stroke, such 
as P — B5, or Kt — Kty — Q5. 



16. 

17. 
18. 

19. 
20. 

21. 



B-Kt 5 

KtPXB 

Q-K3 

BXB 

Q-Kt 5 



BxKt 
B-B3 

Kt— Kt 4 
QXB 

QXQ .... 

After 21) Kt— O5. QXQ) 22) P 
XQi R — O Hs<i the game would have 
had a drawish character, in spite of 
the strong position of the Knight. 
White plays, without concerning him- 
self with the open KR file, to obtain 
a strong passed KRP. 



22. 


Kt-Q 5 


0—0—0 


23- 


R— B2 


B— Kt 4 


24. 


P-B3 


B-R5 


25- 


PXP 


QR— Ktsq 


26. 


P-B5 


. 



This important dissolving move re- 
mained at his disposal. For the mo- 
ment he should have executed the ex- 
cellent mameuvre which he under- 
takes with his next move. After 26) 
p_Kt3, PXP: 27) P— KR3 followed 
by K — Kt2 Black would have been 
doomed to inactivity, while White 
would have won eventually, after 
methodical preparations, such as Kt 
-B6— R5. or P— Kt4 and P— B5. 

26 PXP 

27. P— Kt3 PXP 

28. RXP K— Ktsq 

Tf 28) RXP, then follows 29) 

RXPch. K— Ktsq; 30) R(P,5)— B7. 
and now $0) .... P — Kt7ch, 31) K 
— Kt^q. B— B7ch; $2) RxR. RX 
RP would not he feasible, as the Black 
Kincr has no Right square. 

29. P— KR3 .... 

29) R < P would be met bj B— Qsq. 



29 R— R3 

30. K— Kt2 R(Ktsq)— Rsq 

31. R-QBsq .... 

The sacrifice of the Pawn was not 
justified; White should simply have 
captured the Pawn. For after 31) 
RXP, B— Qsq; 32) R— Q7, nothing 
would have happened to him. If 32) 
•••• B-Kt 3 ,33)KtXB,PxKt; 3 4) 
RXKP, RXP; 35) RXP and wins 
as he likes. 

31 P-Kt 3 

32. R(QBsq) P-Kt 4 

— Bsq 

33. R— Kt; .... 

After 33) R(Bsq)— B3 the Bishop 
could not have moved. 

33 B-Qsq 

34. R— KRsq R— R3 

35. P— Kt5 RXPch 

36. KXP R-Q7 

37. P— R 4 RXPch 

38. K— Kt 4 RXP 

39. P— Kt6 .... 

If 39) P— Rs, P— B5; 40) P— R6. 
P— B6; 41) P— R7, P— B7; 42) R— 
Kt8, R— Kt8 or RXP and White can 
draw at the best. 



39- 




P-B5 


40. 


P-R5 


P— B6 


4i- 


R— KB7 


P— B7 


42. 


P— Kt7 


R— Ktsq 


43- 


P— R6 


R— Kt8 


44. 


R(B 7 ) 

—Bsq 


RXR 


45- 


RXR 


P— 06 


46. 


K-B5 


. 



Tf 46) Kt— Kt 4 , then 46) . . . . B- 
B3. After this only Black would hav 
chances of winning; e. g. : 47) KtX 
QP, BXP: 48) PxB,'RxPch; 49) 
K— B3, R— B2; 50) R— Bsq, P— R4; 
51 ) Kt— Ksq. P— Kts; 52) RXP. R 
XR; 53) KtxR. K— B2: 54) K— 
Kt 4 , K— Qv c,s) K— B5, P— Kt6; 
56) Kt— R^, P— Rs; S7) Kt— Ktsq. 
Kt— Kts; S8) KXP, P— R6. 



109 



46 

47. P-R7 

48. P— R8Q 
jo. QxBch 

50. K— B6 

51. KXR 



White: 

Snosko- 
Borowski. 



P-Q7 
RXP 

P— B8Q 
K— Kt2 

P-Q8Q 

Q— Kt 5 ch 



52. K- \<j g— R 4 ch 

Resigns. 

3h- 3« 30. 

The faults, but also the Fascinating 

good qualities of the temperaments 

of the two players arc shown clearly 

in the conduct of this game. 



Game No. 100. 
Vienna Opening. 



I. 
2. 

3- 
4. 
5- 

6. 

7- 
8. 



P— K4 

Kt-QB 3 
B— B 4 

P-Q3 
B— KKt5 

Q-Q2 " 
B-Kt 3 
KKt— K2 



Both sides have 
ing in good style, 



Black: 
Burn. 

P— K 4 
Kt— KB3 
B— B4 

P-Q3 
P-B3 
QKt— O2 
P-QR4 
• • • • 

treated the open- 
but this Knight 



should have been played to B3, so as 
to leave K2 open to the QKt, and be- 
sides the Knight at KB3 would guard 
important squares. 

8 P-R3 

9. B— K3 P— QKt4 

10. P— QR3 Kt— Kt5 

Here 19) .... Q — Kt3 followed by 
further operations on the Q side, was 
better. 

11. P— Q4 B—R2 

12. Kt— Qsq .... 

Abandoning too much ground to 
his opponent. The logical attack was 
against Black's QBP, by 12) P— Q5. 

after 12) KtXB; 13) PXKt, 

P— Kt.s ; 14) PXP White would have 
a good game, for instance, 14) .... 
Kt— P, 4 ; 15) Kt— Kt5, 0—0: 16) B 
-Q 5 . 

12 o — o 

13. P— KB3 KtXB 

14. KtXKt Kt— B 3 
*5- P-B3 Q-Kt 3 



16. R— Qsq B— 1m 

17. B— B2 P— B4 

But now Black obstructs the diag- 
onal of his KB, giving all his advan- 
tage away. Had he played systemat- 
ically to open the centre by 17) .... 
QR— Qsq, followed by KR— Ksq, B 
— Bsq and P — Q4, White would have 
had a difficult defence. 



18. 


P-Q5 


B-Q2 


19. 


P-QB4 


P-Kt 5 


20. 


— 


QR— Ksq 


21. 


Kt— Kt 3 


P— KKt3 


22. 


P— B 4 


K— Kt2 


2,3. 


P— KR4 


PXP 


24- 


RXP 


R— K 4 


25- 


R(Qsq) 
— KBsq 


Kt— Ktsq 


26. 


P-R5 


P— KKt 4 


27. 


Kt(Kt 3 ) 
— B 5 ch 


K— R2 


28. 


R(B 4 )- 
B2 


BXKt 



Position after Black's 33rd move. 









i ■ ■ ■ 

lit" ™ ^ 






CI 



w 



w>. a '///, 






110 



29. RXB 

30. RXR 

31. P-K5 

32. Q-Q3 

33- P— Q6 

34. RxKtPch 



White : 
Spe i j e r. 

1. P— K 4 

2. Kt-KB 3 

3. B-Kt 5 

4. o — o 

5- P-Q4 
6. Kt— B 3 

7- KtXP 



RXR 

K— Kt2 

PXP 
R— Ksq 

B— Ktsq 
PXR 



35. Q-R/ch 

36. Kt— B5 

37. Q— Kt7ch 

38. gxKtch 

39. QX'Pch 
2h 25. 



K— Bsq 
R-Qsq 
K— Ksq 
K-Q2 
Resigns. 
2h 30. 



(iaine !NTo. IOI. 
Ray Lopez. 



Black : 
Dr. Perlis. 
P— K 4 
Kt-QB 3 
Kt-B 3 

P-Q3 
B-Q2 

PXP 
P— KKt 3 



This move is intended to save the 
two moves, which Black apparently 
loses with the continuation B — K2. 
o—o, R— Ksq, B— KBsq, P— KKt3, 
B — Kt2; hut in this line of play the 
Bishop does not go to K2 in vain ; 
he has to guard against several at- 
tacks: as. for instance. White's B — 
K Kt5 or P — K5, and does not change 
the venue until White has ceased 
these attacks. 

8. R— Ksq .... 

Threatening at once BxKt fol- 
lowed by P— K5. 

R B— K2 

9. B— R6 .... 

Threatening again B Kt and P 
-K 5 . 

9 Kt— KKts 

Black sacrifi :es a I 'awn to free him- 
self from his precarious position with 

the smallest loss. If o) KtX 

Kt; 10) QxKt, BXB; 11) KtXB, 
Q — Q7 White would again play 12) 
P — K5 with fatal effect. 

10. BxKt KtXB 

A slightly better chance was offer- 



ed by 10) PXB; 11) KtXP, 

BxKt; 12) QxKt, Q— Q2, for all 
of his pieces would have had mobil- 
ity. In the continuation adopted in 
the game, the Kt at R3 remains out 
of play, the King is somewhat exposed 
and the square O4 is weak. 

11. BXP R— QKtsq 

12. Kt— B6 BxKt 

13. BxBch K— Bsa 



Wm vyXZ) MM X Ww, A 



v 



111 



rip 



m 



'Mi '1 W 




<* vMv.^Jmk ww. 



«_ 



■#111 m 



14. B— R4 .... 

The direct way of winning was 14) 
O— Q 4 , B— B3; 15) OXRP; now if 
15) .... RXP; 16) OR— Ktsq, BX 
Kt: 17) RXR. BXR: 18) R— Ktsq. 
O— B3: iq) O— Kt8ch and should 
win with the passed QRP. Black 
might have attempted some desperate 
attacks, such as 15) .... B — K4; 16) 
Kt— Q5, BxPch: or 15) .... R— 
Kt 3 ; [6) B-R4. B_g 5 ; 17) Kt- 
Q5- R— Kt$; 18) Q— R5. but these 



Ill 



would have soon collapsed. 

14 B— B3 

15. B— Kt3 K— Kt2 

16. Q— B3 R— KBsq 

17. P— KR3 Kt— Ktsq 

18. QR— Qsq Q— Bsq 

19. Q-K3 P-QR 3 

20. K— Rsq P— R3 
ai. P— B4 Kt— K2 

22. R— KBsq K— R2 

23. P— Kt4 Q— Kt2 

24. K— R2 QR— Ksq 

25. Kt— K2 Kt— Ktsq 

26. Kt— Kt3 R— K2 

If 26) .... BXP; 27) R— QKtsq 
followed by BXP. 

2/. Q-Q3 K-Kt2 

28. OR— Ksq B— R5 

29. Q-Q5 Q-Kt 3 

30. P- -Kts .... 

By this move White only exposes 
himself ; for neither is the move PX 
Pch an important threat nor does cut- 
ting off the Bishop amount to any- 
thing. 

30 P-KB3 

Black should play first PXP, so as 



to compel the White KBP to give up 
the square K5, and also to be able to 
open the KB file by P— KB3. 

31. PxRPch KtXP 

32. R-B3 P-KB4 

33. P— K5 PXP 

34. RXP BxKtch 

35. RXB Q— B 7 ch 

36. Q-Kt2 QXQch 

37. KXQ RXR 

38. PXR .... 

Adjourned. 

38 R— Ksq 

39. P— K6 R— K2 

40. R— QB3 P— B5 

41. R— B6 P— R4 

42. R— R6 Kt— B4 

43. RXP K— B 3 

44. R— R8 Kt— Q 3 

45 . R_B8ch K— Kt4 

46. R— B7 Kt— B4 

47. RXR KtxR 

48. K— B3 K— B 4 

49. P— OR4 Kt— B3 

50. B-O5 Kt-Q 5 ch 

51. K— B2 KtxKP 

52. BxKtch KXB 

53. P— R4 Resigns. 



Game ^To. 102. 



Ruy 



White: 
Dr. L a s k e r. 

1. P— K4 

2. Kt— KB3 
3- B-Kt 5 
4. P-Q4 

5- Kt-B 3 
6. KtXP 



Black : 
V i d m a r. 
P— K4 
Kt-QB 3 

P~Q3 
B— Q2 

PXP 
P— KKt3 



Lopez. 

8. Q-Q2 Kt-B 3 

If 8) .... KKt— K2, the White 
KRP advances at once to R4 and R5 



A new attempt to shorten the man- 
oeuvre, B— K2— KBsq ; P— KKt3 and 
B — Kt2, by the two apparently useless 
moves. But now White takes up a 
totally different formation, and takes 
advantage of the weakness of Black's 
KB3 and KR3 in a more decisive way 
than would be possible in the line of 
play mentioned. 

7 . B— K3 B— Kt2 



9- 
10. 
11. 
12. 

13. 



P-B 3 

B— K2 
P— KR 4 
B— R6 



o — o 

P-QR3 
P-QKt 4 
Kt— K 4 
Kt— Bs 



Apparently Black obtains a lively 
and most promising attack by attack- 
ing the Knights by P — B4, followed 
by P— B5, P— Kt5 and P— B6; that 
is not so, however; the Pawns would 
fall on their way. If 13) .... P — 

B4; 14) BXB; and after 14) PX 

Kt; 15) BxKt now PxKt would 
lose on account of QxQP. On the 



112 



SI i i I 



■uu -1 < 

ilia •^*^ 

imm f 



other hand, after 14) .... KXB ; 15) 
Kt— Kt3, Black's Pawns are feeble; 
for 15) .... P— B5 or 15) .... P— 
Kt5 would be met by QXQP, and 
against 15) .... Kt— B5; 16) Q— 
B4 would be sufficient, threatening 
BXKt. fallowed by Kt— Q2, and also 
p— KKt4 and P— R5. 



14. BXKt 

15. P-R5 



PXB 
P-B3 



15) .... KtxRP: 16) BXB, K 
XB; 17) P— KKt4, Kt— B3 ; 18) Q 
— R6ch, K— Ktsq; 19) Kt— Q5, or, 
stronger still, 19) P— Kt5, Kt— R4; 

20) Kt— O5 and kXKt. 

16. BXB KXB 

i 7 . PxP BPXP 

18. Kt(04) R— B2 

— K2 

19. QXQP Q— Kt3 

20. O— Q4 P— B4 

21. Kt— Q5 Q— Kt2 
22# Q— B3 QR— KBsq 

23. KtXKt RXKt 

24. R— Q6 Resigns. 

RXR was threatened, followed by 
RXPch, and also RXR. RXR, P— 
K5, R— K3 ; Kt— B4. 

ih 47. ih 30. 



White: 
Schlechter. 

1. P-K 4 

2. PXP 

3. Kt-QB 3 

4. B-QP.4 

Compare the game Schlechter 

Mieses. 



Black : 
Dr. Bernstein 
P-Q4 

QXQ 
Q-QR4 



Game No. 103. 

Centre Counter Gambit. 

13. Q- B 3 



V. 



4- 
5- 
6. 

7. 
8. 

9. 

10. 



Kt— KB3 

B-Kt 5 

P-K3. 

P— B3 

B— R4 

Q-Qsq 

B— Kt3 



P-Q3 

Kt— K2 
B— Q2 
P— KR3 

Kt-Q 5 
Kt(Q5) 
— B4 

Kt— Kt3 

o — o 

The natural move was 12) .... Kt 

—04- The Chwcn was well placed 

having KR3 at her disposal. 



1 1. 
12 



B-Q3 
Q-B2 




14. BXP .... 

The sacrifice yields three Pawns for 
the piece, and, moreover, attack 



113 



against the King, which remains ex- 
posed in the centre. 



14. 


• • • 


Kt— K4 


i.S- 


Q-K2 


PXB 


16. 


P-Q4 


Kt— B2 


17. 


KtXP 


Q-Ka 


18. 


Kt— KBs 


• • • 



Surely the exchange of the Black QB 
could not be of any importance, nor 
eould White have the intention of 
liberating Black's King from the 
heavy pressure for the sake of win- 
ning his KKtP, which could not es- 
cape in any case. Hence it was na- 
tural and indicated to continue with 
18) KR— Ksq. If 18) .... K— Q2, 
then 19) O — B3, with an irresistible 
attack ; e. g. : 19) .... K — Bsq ; 20) 
KtXKtP. O— Qsq; 21) Kt— K6, Q— 
K2; 22) Kt— B5, BxKt; 23) OXB, 
K— Ktsq; 24) Kt— B5, Q-Osq ; 25) 
QXKt. 



18. 




BxKt 


19. 


KtXPch 


K-Q2 


2D. 


OXOch 


BXQ 


21. 


KtXB 


Kt-Q 3 


22. 


KtXB 


KxKt 


23. 


KR— 

Ksqch 


K-Q2 


24. 


B— B4 


Kt-Q 4 


25. 


B— K5 


KR— KKtsq 



On one side Black attacks the Kins:, 
on the other the Pawns, while White's 
Pawns are unable to exert any coun- 
ter pressure. Hence White is lost, 
though having three Pawns for the 
piece, as Black's King deprives the 
White pieces of their mobility where- 
p^ the White King is a mark for at- 
tack. The case would be different if 
no Rooks were on the board. 

26. P— QKt3 .... 

Guarding against Kt — B5. He 
cannot play BxKt, and follow by P 
— OB4, on account of Kt — B5. Al- 



together White suffers from the dif- 
ficulty of playing P— QB4. 

P— Kt4 
P— Kt5 

Kt— B6 
Kt— B 4 
P— KR4 
QR— Ksq 
QR— KBsq 

Kt-Q 4 
Kt(B 4 )— K2 

RXR 

If 36) P— Kt4, R— B6: 37) K— 
Kt2, R— B6, and if 38) PXP, Kt— 
B4; 39) R— K2, Kt— Rsch; 40) K 
— R2, Kt— B6ch; 41) K— Kt2, KtX 
B; 42) RXKt, Kt— Bsch, winning 
easily. If 38) R— K2, Black would 
play 38) .... Kt— KKt3. White 
cannot establish two fighting passed 
Pawns, without suffering loss some- 
where else. 



26. 




27. 


R— K2 ' 


28. 


P-QR4 


29. 


R-K3 


30. 


R-Q3 


31. 


R— Ksq 


32. 


K— Bsq 


33. 


R— B3 


34. 


R— K4 


35. 


RXR 


36. 


R— R 4 



03 



36. 




R— B 4 


37. 


P— Kt4 


PXP 


38. 


PXP 


R— B2 


3Q- 


K— Kt2 


Kt— KKt3 


40. 


R— R6 


KtXB 


41. 


PXKt 


R— K2 


42. 


R— R8 


RXP 


43- 


R— R8 


Kt— B2 


44. 


RXP 


K— Bsq 


45- 


P— KB4 


R-Q4 


46. 


P-Kt 5 


K— Ktt. r 


47. 


RXKt 


KXR 


48. 


P— Kt6 


R-— Qqq 


49- 


K— B3 




If 49) P— BS, 
2 


then 49) .... 


5- 
49- 




K-Q2 


50. 


K— Kt4 


K— K3 


51. 


K-Kt 5 


R— 04ch 


52- 


K— R6 


K-B3 


Resigns. 





K— 



2H 55- 



ih 45- 



114 



< lame 

Ruy 

Black : 

Dr. Lasker. 

P— K 4 

Kt-QB 3 
P_QR 3 

Kt-r.3 

KtXP 
P-QKt 4 

P-Q4 
B— K 3 

B— K2 



White: 
Dr. Perl i s. 

i. P— K 4 
2. Kt— KB3 
3- B— Kts 

4. B-R4 
5- o — o 
6. P-Q 4 
7- B— Kt3 

8. rxr 

9- P-B3 
This appears to be better than the 

usual 9) B— QB 4 , as the square 

()r> 4 remains open for the Kt and the 

QBP. 

io. P— QR 4 .... 

This move was feasible, before 
Black's Bishops had moved. But now 
it is a mistake, which disorganizes 
White's Queen's wing. 

io P-Kt5 

The correct reply. This would not 
do if Black were not ready yet for 
Castling, on account of P — R.S an( * 
B— R 4 ! 



No. 104. 
Lopez. 

Position after White's 20th move. 



ii. R— Ksq 

12. B— B2 

13. P— R3 

14. P-Kt 4 

15. Kt— Q4 

16. PxKt 

17. B— B5 

18. PXP 
19- B-K3 



Kt— B 4 
B— Kts 
B— R 4 
B-Kt 3 

KtXKt 

Kt-K 3 

P-QB4 

BXP 

P-Q5 



In 19) BXQB; 20) RXB, B 
XB; 20 RXB, Q— Kuch; 22) Q— 
Kt4. QXQch: 23) PXQ, Kt— Q 4 , 
there would have been no gain, as 
White would simply reply R — Q3. 

20. B— Bsq Q— Q 4 

So far Black has conducted the at- 
tack correctly and White has defend- 
ed well. For in spite of the danger 
to expose his King, the latter was 



tini 






'lip a 1§i 

WWm k 



L 



bound to advance his Pawns, as he 
did, for counter attack, in order to 
establish a pressure on his opponent's 
King's side. But here Black fails to 

find the right move. 20) P— Q6 

should have been played, to free the 
Bishop and render Q5 accessible to 
the Knight. It is true that this move 
would give the square K3 to White's 
Bishop, and the Pawn would be weak 
at Q6, but the attack on the King 
would more than compensate for 

these disadvantages ; e. g. : 20) 

P_Q6; 21) Q— B3, Kt— O5; 22) 
QXP, KtXB; 23) QXQch, RXQ; 
24) PXKt, BXP and Black, with 
two Bishops on the open board, and 
several weak spots in his opponent's 
camp, would have a splendid game. 
Or 21) B— K3, Kt— Q5 : 22) Kt— Q2 
[22) QXP?, Kt— B6ch; or 22) BX 
Kt. QXB ; and White will not be able 
to develop his game], Kt — K7ch ; 
and now White, in order to avoid 
BXOB, would have no other expedi- 
ent except 23) RxKt, PxR; 24) Q 
X?, BXOB; 25) QXB, 0—0. Black 
should ultimately win. 

21. O-Q3 R-Qsq 

22. Kt— Q2 O—O 



115 



23- 


Kt— Kt3 


B— R2 


24. 


B-Q2 


P-QR4 


2.S- 


OR— Bsq 


KR— Ksq 


26. 


P— Kl? 4 


Kt— Bsq 


37- 


B— K4 


BXB 


28. 


RXB 


P-B 3 



This looks much stronger than it 
really is. As a matter of fact, 28) 
.... R — O2 would have been better. 
Then if 29) QR— Ksq, R(Q2)— K2. 
The Queen's Pawn cannot be cao- 
tured on account of Kt — K3, and P — 
B3 would follow soon with great 
effect. 



29. QR— Ksq 

30. P— K6 



Kt-Q2 



White is wrong in being afraid 



to capture the Pawn. After 30) PX 
P, KtXP; 31) R— K5- White would 

win the QRP, and 30) RXR; 

31) RXR, PXP; 32) R— K7 would 
be still more favorable for him. The 
game might then have continued as 
follows: 30) PXP, KtXP; 3l) R— 
K 5> Q-Q2; 32) RXRP, RXRch; 
33) RXR, Kt— Q 4 ; 34) B-Q 2) B— 
Kt 3 ; 35) R-QKt 5 , Q-B3, followed 
by Kt— K6. 

30. .... Kt— Kt 3 

A decisive attack. 

31. p— B s 



32. B — Bsq 
33- P-K 7 

Resigns. 
2h 27. 



KtXRP 
Kt— B6 
R-Q2 

2h 17. 



White : 

Burn. 
P— K4 
Kt— KB3 
B— Kt5 

P-Q4 

o — o 

Kt-B 3 

B— Kt5 

KtXP 

KtXKt 

B-Q3 



Game No. 105. 
Ruy Lopez. 

Black: 



S p e i j e r. 
P— K4 
Kt-QB 3 

P-Q3 
B— Q2 
Kt-B 3 
B— K2 
PXP 
o — o 
BxKt 



The position of the Bishop at Q3 
is not so strong as to be worth losing 
a move. 10) BXB, PXB; 11) Q- 
Q3 followed by QR — Ksq was 
stronger. 



TO 




R— Ksq 
Kt-Q2 


II. 


R— Ksq 


12. 


B-Q2 


B— B3 


13. 


Q-R5 


Kt— K 4 


14. 


B— KBsq 


Kt-Kt 3 


15. 


B-QB4 


Q-Q2 


16. 


B-Q3 


R— K2 


17. 


P— B 4 


OR— Ksq 


18. 


Q-B3 


■ . 



Black threatens BxKt, followed bv 
BxP- White has lost a lot of moves, 
his OR is still undeveloped, and his 
KP weak. Black has already a win- 
nine p-ame. 




Black ought to 



Light to carry out his threat : 
BxKt; 19) BXB, P-B4, 



18) .... BXKt; 19) bXl 
winning the important KP. 

iq. K— Rsq P— B4 



116 



20 
21 

22 

23 
24 

25 
26 

-7 

28 



Kt-Q 5 
PXB 
RXR 
BXR 

Q-K 3 

B— B2 
BXQ 
BXP 
R— B 4 



White: 

Mieses. 



BxKt 

RXRch 

RXRch 
B ■ P 

« i Kj 

Q> 

Kt— Kj 
B— B6 
K— W2 



29 

30 
3 1 
32 
33 
34 



P— Kt 3 

K— Kt2 
K— B3 

B-K3 
P— KR3 
K— K2 



K-B3 

P-R3 
P— KKt4 
K-Kt 3 
K-B3 
K-Kt 3 



Drawn. 
2h 22. 2h 19. 



Game Xo. 100. 



Vicnia Openiof. 



Black: 
Snosko- 
Borowski. 
P— K 4 
Kt— KB3 
Kt-B 3 
B— B 4 
P-Q3 



1. P— K 4 

2. Kt— QB3 
3- P-KKt 3 
4. B— Kt2 

5- P-Q3 

6. Kt— QR 4 .... 

It is a far spread, but probably 
wrong belief that Black ought to pre- 
serve his KB, by losing the move P 
— QR3, hence this manoeuvre. 



P-KB3 

Kt— K2 

B-Kt 5 

KtXB 

BXB 

BxKt 

Q 02 

Q K 3 
As 



B— KKts 
B— K3 

Q-Q2 

B— KR6 
PXKt 
QXB 
PXB 



P-Kt 3 
Feeble. As White has to 
OR. P — B5 was obvious. If 
XP, Q — Kt/ would recover the Pawn 
at once: but if 15) o — o— o. PXP; 
16) PXP [16) RXP?. RXR 
e( J by Q—Kt7], Kt~Q5 with 
sure on White's position. 



Castle 
IS) P 



follow- 
a pres- 



15. 


— — 


Kt- < 15 


16. 


Kt • Kl 


R> Kt 


I/- 


P KB4 


Q-K 3 


18. 


P— Kt3 


KR— Qsq 


7g. 


KBsq 


O— O3 


20. 


Q-B3 


P— Kt; 



21. 
22. 

23. 

24. 
25- 
26. 
27. 
28. 
29. 
30. 

3i- 

32. 
33- 

34- 
35- 
36. 
37- 
38. 



PXP 
QXBP 
Q-B 5 ch 
P— K6 
K— Q2 

Q-K5 
K— K2 

Q-B3 

QXQ 

R— P»7 
QR- 

KBsq 

RXR 
P— KKt 4 
R— B6 
P— Kts 
P— R 4 
R— Bsq 
K— O2 



Q-R3 

Qxp 

K— Kt2 
Q— R6ch 
PXP 
P-QR3 

R(Q 5 )-Q3 

Q-Kt 5 
PXQ 

R(0sq)-Q2 
P— K 4 

RXR 
P— OR4 
P— R5 
P— R6 
R— Kt2 
K— Kt3 



m § 
Ti in 



j || I ||j 



w, 



i ^ i 



^MiP^M^H 






*8. . . 

Mere 38) 



K— B4 
P — R3 was 



indi- 



117 



cated. If 39) PXP, R— Ktfch; 40) 
K — Bsq, R — R7, drawing at least. 

39. R— B8 R— Kt3 

40. K— Bsq K— O: 

41. R— B7 P— B4 

42. K— Ktsq R— Q3 

42) .... P — R3 is no longer of any 
use, because of the reply 43) R — B6. 

43. RXP P-B5 
44- QPXP PXP 

45. K— R2 PxPch 

46. KXP R-QR3 



47 

48 

49 
50 

5i 
52 
53 
54 

55 

q6 

57 



K— R2 

K— Ktsq 

P— R5 
P— Kt6 
K— R2 
R-QB7 
P— Kt7 
P-R6 
P— R7 
R— KB7CI1 
P— Kt8Q 
3h 28. 



R-QB3 
KXP 

R— Q3 
R_Q8ch 
R_KKt<S 
K— B 4 
P— K5 
P— K6 
P— Ky 
K— K3 
Resigns 

3h 57- 



(ianie No. 107. 
King's Gambit Declined. 



White : 
D u r a s. 

1. P— K 4 

2. B— B 4 
P— KB4 
Kt— KB3 

P-Q3 
Q-K2 



Black : 
Tartakower. 
P— K 4 
Kt-QB 3 
B— B4 

P-Q3 
Kt-B 3 
o — o 



Black has already the superior 
game. If 7) B— K^ Black plays 7) 
.... PXP; 8) BXP, P— Q4; ^ 7) 
B— K3, PXP; 8) BXB, PXB;9) 
o — o, B — Kt5 the recovery of the 
Pawn would be by no means an easy 
problem. If 7) P— B5. P— Q4; 8) 
B— Kt 3 , PXKP; 9) QPXP, Kt— 
Q5; 10) KtXKt, QXKt; 11) Kt— 
q 2 , B— O2; 12) P— B3, Q— K6 and 
the KP remains weak. 



7- PXP 


KtXP 


8. KtXKt 


PXKt 


9- B-K3 


• • • • 


White has a difficult game. If 9) 


Kt— B3, B— KKt5 ; 


10) Q— Bsq, Kt 


— R4; or 10) 0— Q2, P— QR3. 


9 


BXB 


10. QXB 


Kt— Kts 


11. Q-B3 


Q-R 5 ch 


12. P— Kt3 


Q-R3 


13. Kt-B 3 


Kt— K6 


14. B— Kt3 


B— Kt5 


15. Q-B2 


• • • • 



IfAfiT 

CCCfc 

m mAMb mJUL 

mk WmAML *m 



« 



S Hi 






1 



15. 



P-QB3 



Too slow. The Rooks should here 
have been assisted as quickly as pos- 
sible ; e. g.: 15) K— Rsq; 16) 

Kt— Qs, KtXKt; 17) BxKt, P— 
QB 3 ; 18) B— Kt 3 , P— KB 4 ; 19) Q 
-Q2, P-B5. 

16. P— KR3 B— K 3 

K — Rsq was still feasible. After 
17) R — R2 Black could boldly cap- 
ture the RP, threatening then 17) 
.... Kt— Kt5. After 18) R— Rsq, 
P— KB4; 19) Q— R2, Kt— Kt7ch 
would be immediate ruin for White; 
and if 18) RXB, Black retakes and 
wins the other Rook afterwards. 



118 



i j. k — Kj .... 

Forcing exchanges. The attack is 
now repulsed without loss. 

17 BXB 

[8. QXKt QXQch 

19. KXQ B— K3 

19) .... BXBP?; 20) K-Q2. 

20. P— KKt4 .... 

This only gives Black points of at- 
tack. For the time being he need 
not have feared P— KB4, as then 
Black's Kind's Pawn could have been 
tackled. For instance, 20) QR — KB 
sq, followed by attack on the O side 
and Fabian tactics on the King's side, 
was tlie right strategy. 

20. . . . . QR— Qsq 

21. KR— 

KBsq P— KR4 
\ fine conception. He makes use 
of the superiority of Fawn- on the K 
side. 



22. 

23- 

24. 

25. 
26. 

Here 

26. 



R— KKtsq PXP 

PXP P— KKt3 

K— B3 K— Kt2 

R_KRsq R— KRsq 

K— Kt3 .... 

P — KtS was necessary. 

. . . . K-B3 



The position of the King- at Kt4 is 
immensely strong. Black has con- 
ducted the end game with great ten- 
acity of purpose. 

27. OR— K— Kt4 

Bsqch 
Kt— Ktsq 



28. 
29. 
30. 
31- 

32. 
33- 



RXR 
R— R; 
Kt— O2 
K— R4 
R— R6? 



Resigns. 
2h 29. 



RXR 
BXP 
B-K3 
K-B3 
R— KKt 
K— Kt2 

ih 13, 



Game NO. 108. 
Queen's Pawn Opining. 





White: 


Du 


s - C h 1 i- 




n i r 


ski. 


1. 


P 


QB4 


2. 


P- 


-Q4 


3- 


Kt- 


QB3 


4- 


B- 


-Kt S 


5- 


P 


K 3 


6. 


kt 


-B 3 


7 ■ 


Q- 


-B2 


rhi 


- ai 


Ivance, 



Black : 
S a 1 w e. 

Kt— KB3 

P— K3 

P-Q4 
QKt-Q2 

B— Kj 
o — o 
P— B4 

which opens the 
game at once in the centre, and frees 
the QB file for the Rook, is the losri- 
cal consequence of the fact that Black 
has already Castled, and that White's 
mewhat exposed on the 
QB file. 

8. PXQP KPXP 

9, B-Q3 PXP 

Bui there was no hurry for this. 
The centre being already open, an at- 
tack on his Castled Kins 



feared. He ought to have, on his 
part, commenced an attack; say, by 
9) .... P— B5; 10) B— K2, P— Q 
R3 (threatening P— 0Kt4) : n) P 
— OR4. P— QKt3; 12) Kt— Ks, B— 
Kt2: 13) P— 1>4. KtxKt: 14) QPX 
Kt, Kt— Ksq; 15) P>XR, QXB, fol- 
lowed by P— B3. 

10. KtXP Kt— B4 

n. 0—0 P— KR3 

White threatened now that the B 
at CM was no longer taken with 
check BXKt and BXPch. 

12. B— R4 B— K3 

13- B-P>5 Q-Q2 

14. KR— Qsq QR— Bsq 

If 14) Q— Q3 White would 

play 15) P — QKt4 with great effect. 
Black cannot avoid the threatened loss 
of a Pawn, without other great dis- 
advantages. 



119 



Position after White's 14th move. 



V 



IP i WsW%& k kM k 
111*11® X t ill i 



11 i 



_1 



^- 



15. BxKt BXQB 

16. KtXB PXKt 

17. KtXP Q— B3 

18. KtXBch RXKt 

19. B— R7ch .... 
Better 19) B— Kt4, QR— KBsq ; 

20) R — Q2. White would win the 
end game after 20) .... Kt — K5. 

19. ... . K — Rsq 

20. R— Q2 P— KKt3 
This move White does not seem to 

have taken into consideration. If 21") 
BXP. Black plays, of course, R— K 
Ktsq. 



23. 

24. 

25- 



21. P— QKt 4 

22. QXQ 
R-Q7 
RXRP 
R— OBsq 

26. P— OR4 

27. P— KKt4 

28. R— B4 

29. R-QB7 
P— R5 
P— R6 



30. 
31. 



Kt— K5 
PXQ 
Kt— Kt 4 
KtXB 
R— B4 
R— OKtsq 
R-KB3 
Kt— Bsq 
P— K 4 
K— Ktsq 



This advance was not pressing". 
He might have played the King- first 



to K-\ in order to follow with P — 
R4 and R5, and RxBP, or P— KtS, 
according" to circumstances. In this 
case Black would have had but a 
slight chance of being left with work- 
able Pawns. 



31 

32. P— R7 

33- P— B4 
34. R(B 4 )X 
BP 

35- RXQR 

36. P-Kt 5 

If the King were 
now, he would be abl 
J 'awns. 



36. 
37- 
38. 
39- 



PXP 

P— Kt6 

P-R3 

40. K— B2 

41. R— B7CI1 
P— Kt7 
R— KR7 
R— R8 

45- P— R4 

4 6. R— R8 

47. R— R6ch 

48. R— R4 

49. R — R7ch 

50. R— R6ch 

5i. P— P5 

52. R— Rsch 

53- PXP 

54. R— QKt 5 

55- K-K3 

56. R— Ktsq 

57. K— B2 

58. R— Kt8 

59. K — Bsq 

60. R— Kt^ch 

61. R— Kt6ch 
Resigns. 



42. 
43. 

44- 



Game No. 1O0. 
French Defence. 



White : 
E. Cohn. 
1. P— K 4 



Black: 
Spielmann, 
P— K3 



P— Q4 

PXP 

B-Q3 



R-QKt 3 

R-QR3 
R— B2 

RXP(R7) 

RXR 

only at KKt2 
e to support his 

PXP 

R— R5 

RXP 

R-QKt 5 

K— B2 

K-B3 

Kt-K 3 

Kt— Kt4 

RXP 

Kt— B2 

Kt— K4 

K— B2 

R— Kts 

K-K3 I , 

K-Q4 

RXP 

K— K3 

RXP 
K— B 4 
P— R 4 
R— Kt6ch 
P— RS 
Kt— Kt.sch 
P— R6 
K— K3 
K-Q4 



P— 04 
PXP 
Kt— KB3 



120 



Kt— KB3 
o — o 
B— KKts 



B-Q3 
o — o 
B— KKts 




mm mm 

mmm 



. 



i*gt 



ther similarity without risk. 8) P — 
KR3, B— R4; 9) P— KKt 4 , B— Kt3; 
10) Kt— K5, B— K2; 11) Kt— QB3, 
QKt— Q2; 12) R— Ksq 

8 QKt-Q2 

Now complete equalization is al- 
most a logical necessity. 



8. QKt-Q2 ..... 
\\ hite could here have avoided fur- 



9 
10 

II 

12 

13 
14 

IS 

16 

17 
18 

19 



P— B3 
Q— B2 
B— R4 
KR— Ksq 
B-Kt 3 
RPXB 
B— B5 
RXR 
RXRch 
BXB 

Q-Kt 3 

Drawn 
oh 24. 



P-B 3 
Q— B2 
KR— Ksq 
B— R 4 
BXB 
B-Kt 3 
RXRch 
R— Ksq 

KtxR 
RPXB 
KKt— B3 

oh 29. 



Game Xo. 110. 
French Defence. 



Tei 
1. 
2. 

3- 

4- 
5- 
6. 

7- 
8. 

9- 
10. 
11. 



Wliite: 
c h m a n n. 
P— K 4 
P-Q4 
PXP 
Kt— KB} 
B— Q3 
o — o 

B— KKts 
OKt— Q 2 
P— B3 
( : P,2 
KR— Ksq 



Black: 
Rubinstein. 
P— K3 

F-Q4 
PXP 
Kt— KB3 
B— Q3 
o — o 

B— KKts 
QKt— O2 
P— B3 

O— P,2 

KR— Ksq 



12. 

13. 

14. 

16. 
17. 



P— KR3 

KtXB 

BXKt 

RXRch 

OR— Ksq 

KtXR 

oh 35- 



BXKt 

P— KR3 

KtXB 

RXR 

RXR 

Drawn 

oh 18. 



The game is explained by the de- 
sire of both players to throw the onus 
of attack on the opponent. Compare 
the note to the 8th move of the pre- 
ceding game. 



Game No. Ill 
Ray Lopez. 



5 c 
I 
2 

3 
4 
5 
6. 



White: 
h 1 e ch te r. 

P— K 4 

Kt KB3 

B— Kts 

P-Q4 

o — o 

R— Ksq 



Black: 
Fo rgac s. 
P— K 4 
Kt-QB 3 

P-Q3 

B— Q2 

Kt— B3 

B— K2 



7. P-B3 .... 

The usual continuation is 7) Kt — 
B3. By the move adopted here White 
intends to turn into the line of play 
which results from the 3) .... P — 
QR3 defence of the Ruy Lopez. 

7 

8. B— R 4 



121 



By KtXP, KtXKt, PXKt Black 
threatened to develop his game quick- 
ly. White might have permitted this 
without risk, but he prefers to pre- 
serve the Bishop in order to keep up 
the pressure. 

8 R— Ksq 

9. OKt— Q2 B— KBsq 

10. B— B2 P— KKt3 

10) B — Kt5 would have ham- 
pered a very active White piece and 
threatened P — Q4. 

11. P— KR3 B— Kt2 

12. Kt— Bsq P— KR3 

13. Kt— Kt3 K— R2' 

14. B— K3 Q— K2 

15. P-Q5 Kt-Qsq 

16. P— B4 P— QR4 
Intending to allow the advance P 

— QKt4 and P — B5 only on condition 
that the OR file be opened. 

17. Q-Q2 P-Kt 3 

18. P— Kt3 Kt— Ktsq 

19. P— R3 Kt— Kt2 

20. P— Kt4 Q— Bsq 
Preparing the countermine P — 

KB 4 . 

21. QR— Bsq PXP 

22. PXP R— R7 

23. R— Rsq KR— Rsq 

24. Q-B3 .... 



wH 1 



/,.. 



■ ■ mm 



if & m 4 mm 
%m% Hi %m% 

vmv Wm. vm& 



24 R(Rsq)— R2 

But now he should not have waited 



any longer; 24) P— KB4; 25) 

PXP, PXP- Now White could not 
play Kt — R4, as P — K5 would follow, 
the White Bishop being still en prise. 

The continuation might be 26) Kt 
— R5, B— Rsq ; 27) P— Kt4, Kt— K2 ; 
and now Black threatens by R(Rsq) 
— R6 to prevent B — B2; or he 
may continue with P — QKt4. 

In this way Black would obtain 
counter chances. 



25. 


RXR 


RXR 


26. 


R— Rsq 


Q-Rsq 


27. 


RXR 


QXR 


28. 


P— Bs 


KtPxP 


29. 


PXP 


PXP 


30. 


BXP 


P-QB3 



If 30) .... KtXl>: 31 ) QXKt the 
QBP would be lost. 

31. PXP BXP 

32. B-R3 Kt-Qsq 

If 33) .... P-B 3 ; 3 4) B-B 7 and 



1 KP is lost. 




33 


B-Q6 


B-R5 


34 


BXB 


QXB 


35 


BXP 


BXB 


36 


QXB 


K^Ks 


37 


P— R 4 


Q-Q8ch 


38 


K— R2 


P— R 4 


39 


Kt— Ktsch 


KtXKt 


40 


QXKt 


Q-Q5 


4i 


P— B3 


P— B3 


42 


O-B4 


Q-B4 


43 


Kt— K2 


O-B5 


44 


Q-Q2 


Q— B2ch 


45 


P— Kt3 


Kt— R3 


46 


Q-Kt2 


Q-R2 


47 


Kt— B 4 


Q-R3 


48 


Kt-Q 5 


Kt— Ktsq 


49 


. K— Kt2 


Q-Q6 


5o. 


Q— Kt7ch 


K— R3 


5i 


Q-Kt6 


Q-K 7 ch 


52 


Q-B2 


Q-B5 



If Black exchange Queens, he can- 
not bring the Knight for a long time 
to other squares than Ktsq and R3, 
and White would be able to get the 



122 



King into powerful play. 

53. Q— Q2ch K — Kt2 

54. Kt— B 4 Kt— R3 



55. Q-Q6 Kt-B2 

56- Q — K7 Resigns 

3h 12. 4h. 



Black : 
V i d m a r. 
P— K 4 
Kt-QB 3 

P-QRo 
Kt-B 3 
B— K2 
P-QKt 4 
P— O 
B-Kt 5 



White: 
Dr. Bernstein. 

1. P— K4 

2. Kt— KB3 

3. B-Kt 5 

4. B— R4 

5. 0—0 

6. R— Ksq 
7- B-Kt 3 

8. P-B3 

9. P-QR4 

This loses an important move. He 
should play first 9) P — KR3 and in 

answer to 9) B— R4, 10) P — 

Q3 followed, as usual, by QKt — Q2 
— Bsq— Kt3 and ultimately P— KKt4. 

9. . . • • Kt-QR4 

10. B— B2 P— B4 

11. PXP PXP 

12. P-Q 4 Kt— B 3 

First 12) .... PXP; 13) PXP. 
Then 13) .... Kt — P»} was stronger; 

: 14' RXR, QXR; 15) B ~ K 3, 

o — o and Black has a good enough 
game. 

13. RxR QXR 

14. P— Q5 Kt— R2 

15. QKt— Q2 0—0 

16. Kt— Bsq Kt— Bsq 

17. P— R3 B— Q2 

18. P— KKt4 K— Rsq 

19. Kt— Kt3 P— Kt3 

20. B— R6 .... 
Before commencing the attack here, 

White ought to have made sure first 
of the powerful assistance of the 
Rook; therefore 20) K — Kt2. follow- 
ed by R— KRsq and Kt— Ktsq, and 
then advance of the KRP or Kt— K2 
and P — KB4 accordingly. 
20 R— Osq 

21. Kt— Kts B— Ksq 

22. Q -B3 .... 



Game NO. 11 1. 
Kuy Lepez 

Thus parrying the intended Kt — 
Ktsq, as now the reply would be 23) 
CJXP. forcing the mate. But never- 
theless White remains on a volcano. 

22 Kt— Kt3 

23. K— R2 R— Q2 

24. R— KKtsq Kt— Ktsq 



mm wum*m 

m%m\m,v 
m: 



L ill 

Wa ^ 



■ 

'WW, 1 Wl 

1 i ™ 







25. QXP .... 

He has now to plunge into this ad- 
venture in order to save the QB. 

25 B-B3 

2 6. Q— B8 R— K2 

27. Kt — K6 ' . . . . 

Better was 27) Kt— R5, Kt— Q2 
[PXKt?; 2S1 PXP threatening Kt 
— F»7ch, followed by B— Kt7ch, etc.] 
28) KtXB, KtxQ; 29) BXQ- H 
now Black save the exchange, for in- 
stance by 29) .... R — R2. he would 
get a very had position after 30) KtX 
B, QXKt; 31) BXP. and White 
would have quite an equivalent in 
pieces and Pawns for the Queen. 
But White does not only threaten 30) 
BXR, but also 30) KtXB would give 
him a good game, as the other Knight 



123 



rould be posted at K6. Therefore ! 

29) .... Q— R2; 30) r>\k. QxR; 

31) KtXB, QxKt; 32) kt\l\ (j- 
(J7 to Black's advantage. V\ tv.te 
would, consequently, have done better 
not to take the exchange; 30) Kt N 
B, RXKt; 31) BXP with many 
chances. 

27 Kt— Q2 

28. QxR KtxQ 

29. P— KtS Kt— KKtsq 



3 () - 


Kt B5 


PXKt 


3 1 - 


PXB 


Kl ■ B 


^- > - 


R— K17 


B— B2 


33- 


Kt — Kt5 


KtXP 


34- 


R\ B 


KtXR 


35- 


KtXKtch 


K— Ktsq 


36. 


Kt— R6ch 


K— Bsq 


37- 


KtXP 


Q-R7 


Resigns. 





ih 48. 



ih 58. 



Game Xo. 1 13. 



White : 
Rubinstein. 

1. P— O4 

2> Kt-^KB3 

3- P-B4 

4- B-Kts 

5- Kt-B 3 
6. P-K3 
7- B-Q3 
8. BXP 
9- BXB 

10. o — o 

11. R— Bsq 



Black: 
Schlechter 
P-Q4 

p— K3 

Kt— KB3 

B— K2 
QKt-Qa 

P-B 3 
PXP 
Kt— O4 
QXB~ 
o — o 
R-Qsq 



Queen's Pawn Opening. 

— Q2 and perhaps B — Ksq, and then 
occupy the opponent with the Queen's 
side Pawns. 



This mode of development offers 
no good prospects. He should first 
settle the question on the Queen's 

wing; therefore, 11) KtXKt; 

then if 12) PXKt, P— OKt4 ; 13) 
B— Q3, P— QR3, to be followed by 
P— QB4; also after 14) P— B4, P— 
QB4 would be feasible; e. g. : 15) P 
XKtP,RPxP; i6)BXP,PXP; 17) 
R-B7, Q-Q3; 18) R-B6, Q-Kts, 
or 17) KtXP, RXP [18) Kt— B6, 
Q-R6]; 18) R-B7, Q-Q3; 19) 
KtXP?, QXQ; 20) RXQ. PXKt; 
21) BxKt. BXB; 22) RXB, R 
(Bsq)XP. 

12. 0— B2 Kt— Bsq 

13. P— K4 Kt— Kt3 

_ Not a favorable square for the 
Knio-ht. In any case, it would have 
been better to exchange the Knights, 
in order to follow with 14) PXKt, B 



14. B— Kt3 B— Q2 

15. Kt— K2 B^Ksq 
jS. KR— Qsq QR— Bsq 

17. Q-B3 R-B2 

18. Kt— B 4 P— B3 

19. Q-R5 .... 

He makes this attack, as now 19) 
.... Kt — Bsq would fail on account 
of KtXP. 19) P — Q5, which seems 
promising, would, after 19) KPXP; 

20) PXP, K— Rsq [20) B— 

B2?; 21) P— 06] ; as well as after 
19) .... B — B2, which appears bet- 
ter, lead to no decisive advantage. 

19 P— KKt 4 

20. Kt— K2 Kt— Bsq 

21. P-Q5 .... 

White opens the centre, as the ex- 
posed position of Black's King now 
invites an attack. 

21 R— (B2)— Q2 

21) P — Kt.3 would have been use- 
less. The continuation would have 
been 22) O— B3, KPxP: 23) PXP, 
QXKt; 24) P— Q6ch, R— B2 : 25)) 
QXP, R— Q2; 26) KR— Ksq, 6— 
Kt4; 27) ^RXB, QXB; 28^ O 
XPch and wins. 

22. QKt— Q4 BPXP 

23. PXP .... 



124 






%1'JLfc* 



*.r.fe 



i * s ■ it 

ttl l it 

I 




23 RXP 

The exchange is always lost: e. g. : 
.... PXP: 24) B— R4. P— Kt3 
[R_Q 3: 25) Kt— B5]; 25) 0— R6, 
R— B2 or Kt2; 26) Kt— B5. 

24. BXR RXB* 

25. Q-Ksq Kt-Q 3 



26. Kt— K2 

27. RXR 

28. Kt(B3) 

-04 

29. Kt— OB3 

30. KtxB 

31 . Kt— Kt3 

32. R — Osq 

33. Q-B3 



White: 
e v m a n n. 
P— K4 
Kt— KB3 
3- B— B 4 
4. o — o 
P QKt4 



R— B3 

BXR 

P— K 4 

O— KB2 
QXKt 
P— Kt3 
Q-B3 

QXQ 



34. 


PXQ 


Kt-K 5 


35. 


P-QB4 


K— r>_> 


36. 


R— ( |8 


K— K2 


37- 


R— R8 


P-QR4 


39- 


P-B3 


Kt— B6 


39- 


P-B5 


PXP 


40. 


KtXP 


KtXP 


4i. 


R— R7ch 


K— Ksq 


42. 


K— B2 


Kt-Kts 


43- 


RXQRP 


K— B2 


44- 


K-K3 


P— R4 


45. 


K— K4 


Kt-B 3 


46. 


R— R6 


Kt— K2 


47. 


P— Kt 4 


PXP 


48. 


PXP 


K-Kt 3 


49- 


R— R7 


K— B2 


50. 


Kt— Kt7 


K-Kt 3 


51. 


Kt— 06 


Kt-B 3 


52. 


R— OB7 


Kt-Q5 


53- 


Kt— Bs 


KtXKt 


54- 


PXKtch 


K— R3 


5*. 


K-B3 


Kt— R2 


56. 


K— Kt4 


P— K5 


57- 


R— K7 


P— K6 


58. 


RXP 


K— Kt2 


59- 


R— K;cli 


Resigns 



3h 48. 



3h 52. 



White played the whole game with 
extraordinary power, and occasionally 
with subtlety. 



Game No, 114. 
Piano. 



Olaoco 

Black: 

T e i c h m a n n. 

P-K4 

Kt— QB3 

P.— B4 

P-Q3 



A kind of Evans Gambit, but not 
so forcible as on the preceding move. 

5 B-Kt 3 

■ .... BXP; 6) P— B3, B— R4; 
7) P — O4 would lead to three differ- 
ent variations: 7) .... B- Q2 (Ala- 
pin), 7) .... PXP (normal varia- 



tion), 7) .... B— Kt3 (Lasker). To 
decline the Gambit is here all the 
stronger, as White has not even the 
bold attack P — Kt5 at his disposal. 

6. P— OR4 P— QR3 

7. P— Rs; B— R2 

8. p— B3 Q— B3 

0. P— O3 KKt— K2 

10. B— K3 B— Kts 

11. QKt— Q2 Kt— Kt3 

This kind, of counter attack was 
originated by Zukertort. If White now 
should exchange the strongly posted 
B at R_\ he would get into a serious 



125 



plight after Kt — B5, and his Queen's 
side Pawns would remain weak, with- 
out any compensation. But it would 
be probably stronger to play first P — 
KR3 and P— KKt4. 

12. B— KKt5 QXB 

13. KtxQ BXQ 

14. BxPch K— Kz 

15. ORXB .... 

A remarkably feeble move. [5) B 

XKt was obvious. Then if 15) .... 
B— K;: 16) KR— Ksq, BxP: 17) 
KtXP. the issue of the game was not 
at all clear; e. q\ : 17) .... P — Q4; 
18) P— R4. P— Q5: 19) OR— Bsq, 
K— O3 or OR— Osq : 20) P— R5 ; or 
eUe 17) .... Kt— Osq; 18) P— Kt3, 
Kt — K3 : 19) K — Kt2, followed soon 
bv P— R4. 

15 Kt— B 5 

16. B— B 4 Kt— K7ch 



Position after Black's 14th move. 



* 



Ml HH P 
Hi Mm Wm i 









» wm bb jh.. 

„ I! ■ &■■ 
1 III 1 



I ill 111 II » 



17. K— Rsq 

18. QR— Ksq 

19. Kt— K6 
Resigns. 

Ih 5 . 



KtXBP 

KtXKtP 

XtXQP 

ih. 



Game No. 115. 
Queen's Pawn Opening. 





White : 


Black: 




S a 1 w e. 


E. C h n 


I. 


P-Q4 


P-Q4 


2. 


Kt— KB3 


Kt— KB3 


3- 


P— B 4 


P-B3 


4- 


P-K3 


B— B4 


5- 


Q-Kt 3 


Q-Kt 3 


6. 


Kt-B 3 


P-K3 


7- 


B— K2 


B— K2 


8. 


— 


QKt-Q 2 


9- 


R— Ksq 


P-KR3 


10. 


B-Q2 


— 


11. 


QR— Bsq 


OR— Ktsq 


12. 


B— Bsq 


Q-Qsq 


13. 


Kt— K2 


B-Q3 


14- 


Kt-Kt 3 


B-K5 


15. 


B— Kt 4 


Q-K2 


16. 


BXB 


QXB 


17. 


Kt-Q2 


B-Kt 3 


18. 


Q-QB3 


Kt— Ks 



So far both sides played correctly. 
But here Black conceives a wrong 
plan. He should not operate on the 



King's side, but play 18) KR — 

QBsq, followed by P— B4. On the 
King's side Black is strongly entrench- 
ed, but on the other side the Pawns 
and, temporarily, also the Queen, 
oTffer an object for attack. 



19. 


KtXKt 


PXKt 


20. 


QR-Qsq 


Q-K2 


21. 


P-Q5 


KPXP 


22. 


pxp 


PXP 


23. 


RXP 


QR— Bsq 


24. 


Q-Q2 


Kt-B 3 


2$. 


R-O4 


R— B2 


26. 


B-QB 4 


KR— Bsq 


27. 


B-Kt 3 


P— KR 4 


28. 


Kt— K2 


P-R5 


29. 


Kt— B 4 


B— KB 4 


30. 


P-KR3 


P— KKt 4 


31- 


Kt— K2 


.... 



After 31) Kt— Q5, KtXKt; 32) R 
XKt the attack is gone. 

3i P-KtS 



126 



32- 


PXP 


KtXP 


33- 


Kt— B 4 


Kt— K 4 


34- 


R-Q5 


P— Rf> 


35- 


Q-Q 4 


R— MS 


36. 


R-Qsq 


R • Rch 


37- 


QXR 


. 




37 P— R7ch 

Here he should clear the important 
square KB6: 37) .... PXP;38) K 
XP, B— Kt5. 39) RxKt would now 
be met by 39) .... B — B6ch; on the 

other hand, if 37) PXP; 38) 

Q-R5, Kt-Boch; 39) KXP, Q- 

B 3 . 

38. K— Rsq Kt— Kt5 

Adjourned. 

39. Kt— R3 B— K3 

If 39) .... Q-B3. then 40) Q- 
O2. The attack has come to a stand- 
still. 



40. 


R-Q4 


B— B 4 


41. 


B-Qs 


R— B 4 


42. 


BXP 


Q-QB2 


43- 


BXB 


KtXPch 


44- 


KtXKt 


R— B8 


45- 


P— KKt3 


RXOch 


46. 


KtXR 


Q-*4 


47- 


B— R^ 




47) 


B-Ktsq, Q- 


-R4 : 4^ 1 



O— R6; 40 s ) R— O2. K— Rsq: 50) 
R — KKt2. However Black may play. 
White wins ultimately the KRP, with- 
out sustaining any loss; hence this 
line <»f play was preferable. 
47- ■ '■ ■ ■ QXRP 
48 KXP P— Kt4 



49- 


B— Kt2 


P— R4 


50. 


B-Q5 


Q-Kt8 


5 1 - 


K— Kt2 


P— R5 


5 2 - 


K— Bsq 


K— Kt2 


53- 


K — Ksq 


Q-B7 


54- 


R— Kt 4 ch 


K-B3 


55- 


R— B 4 ch 


K— K2 


56. 


BXBP 


P— Kt S 


57- 


B-Q5 


Q-QB 4 


58. 


k— O4 


P— Kt6 


59- 


R— O2 


Q-B2 


60. 


P— Kt 4 


K-B3 


61. 


K— K2 


Q-B8 


62. 


B— B3 


0— B 4 


63. 


Kt-B 3 


Q-B 5 ch 


64. 


K— P>2 


P— R6 


65. 


Kt— K 4 ch 


K— K2 


66. 


PXP 


Q-B8 


67. 


R— Osq 


P— Kt7 


68. 


Kt— O2 


QXKtch 


69. 


RXQ 


P— Kt8Q 


70. 


P— R 4 


.... 


Of 


course. White 


must win in the 


d w 


th his superio 


r force. 


70. 




0— Kts 


7i- 


R— O4 " 


Q— Kt7ch 


72. 


B— K2 


. 




Adjourned. 


72. 




O— Ktsq 


73- 


R— K4ch 


K-B3 


74. 


R— KB4ch 


K— K2 


75- 


P-R5 


Q-KRsq 


7 6. 


P— R6 


Q-R 7 ch 


77- 


K— Ksq 


Q— Kt8ch 


78. 


K-Q2 


Q-QR8 


79- 


B— B4 


Q— Kt;ch 


80. 


K-Q 3 


Q— Kt8ch 


81. 


K— K2 


K-Q3 


82. 


K— B2 


Q-B 7 ch 


83- 


B— K2 


Q-R2 


84. 


R— Bs 


Q-Rjch 


8v 


K— Kt2 


Q— K8 


86. 


R— P,2 


Q-R4 


87. 


R— B3 


Q-R- 


88. 


K— B2 


Q-R4 


80. 


P— R^ 


Q-R8 


00. 


P— Kts 


Q-Rs 


<)T. 


R— B 4 


Q-R8 


02. 


P— Kt6 


.... 




Adjour 


ned. 



127 



92. 






Q- 


-Kt2 


93- 


B- 


-Q3 ' 


Q- 


-Kt;ch 


94- 


K- 


-B3 


Q- 


-R8 


95- 


K- 


-B2 


Q- 


-Kt;ch 


96. 


B- 


-K2 


Q- 


-Kt2 


97- 


R- 


-KKt 4 


Q- 


-B 3 ch 


98- 


B- 


-B3 


Q- 


-Kt-ch 


90- 


K- 


-Kt 3 


Q- 


-K 4 ch 


IOO. 


K- 


-Kt2 


Q- 


-Kt7ch 


IOI. 


K- 


R3 


Q- 


-Rsqch 


102. 


K- 


-Kt2 


Q- 


-Kt7ch 


IO3. 


K- 


-Ktsq 


Q- 


-R8ch 


IO4. 


K- 


-P>2 


Q- 


-Kt7ch 


IO5. 


B- 


-K2 


Q- 


-B3ch 


I06. 


K- 


-Ktsq 


Q- 


-R8ch 


107. 


B- 


-Bsq 


Q- 


-Kt2 


IO8. 


B- 


Q3 


Q- 


-R8ch 


IO9. 


K- 


-P,2 


Q- 


-Kt7ch 


no. 


K- 


-Ksq 


Q- 


-B6ch 


in. 


K- 


-B2 


Q- 


-Kt7ch 


112. 


K- 


-B3 


Q- 


-B3ch 


"3- 


R- 


-B 4 


0- 


-Kt2 


114. 


R- 


-B; 


Q- 


-R3 



R7 

-B2 

Kj 

Qsq 

Ksq 

( >2 

-Bsq 

-Kt2 

Kt 3 

K 4 
Ktr 
B6ch 
Kt8 
Ktch 

128. B— Ktsch 

129. R — B7ch 

130. P— R80 

131. K— B3 

132. K-Q 3 

133- K-K3 

134- B-O3 

7h 30. 



115- P- 

116. K— 

117. K — 

118. K- 

119. K — 

120. K- 

121. K- 

122. K- 

123. K- 

124. P- 

125. P- 

126. R- 

127. P- 



Q-R 4 ch 
Q— R 5 ch 
Q— R7CI1 
Q— R 4 ch 
Q— R8ch 
Q— Kt7ch 
Q— Kt8ch 

Q-R 7 ch 
Q— R8 

Q— R8 

Q-Q5 

K— Kj 
K—O2 

K— P,2 
K-Kt 3 
Q— Q8ch 
Q— B8ch 

Q__Q8ch 

Q_Kt6ch 
Resigns 

7h 25. 



1. 
2. 

3- 

.3) • 
visable 

3) ••• 
4 
5 
6 

7 
8 

Q 



White : 
T a r t a- 
ko w e r. 

P— K 4 

Kt-QB 3 

P— B 4 
. ... B— B 4 

on account 



Game No. 116. 
Vienna Opening. 



Black : 
Dus-Choti- 

m i r s k i. 
P— K 4 
Kt-QB 3 
B-Kt 5 
would not be ad- 
of 4) PxP; but 



PXP would be good enough. 



Kt-Qs 

Kt— KB3 
P— B 3 

P-Q4 
PXP 
B— B4 



B— B4 
P-Q3 
P-QR3 
PXP 
B— R2 



Here the QB should be brought in- 
to action ; hence 9) P — B5, restricting 
at the same time the movements of 
Black's QB. If then 9) .... KKt— 
K2: 10) P— B6, KtXKt; 11) PXKt, 
with a strong attack. 

9 Kt-B 3 

10. KtXKtch OxKt 



Position after Black's 8th move. 



Mm 6 ■#11* 




n. P— K5 PXP 

12. BPXP Q—K2 
Threatening Q— Ktsch. If 13) B 

— Q5, then 13) .... KtXOP follow- 
ed bv Q— Ktsch. 

13. 0—0 B— Kt5 

14. B— KKts Q— Q2 



128 



K— Rsq 

P— K6 
K R— Ksq 
QXKt 

BXP 
R • lich 
R K-ch 
P B 
R • Pch 

24. RXBP 

25. RxKtP 



White : 
S no s k o- 

Borowski. 



18 
in 
20 
21 
22 
23 



Ktx< !P 

pxp 

KtxKt 
QXQ 
QXB 
K— B2 
K-Kt 3 
KXB 
K— R3 
KR— KKtsq 
R-Kt 3 



26. R— Qsq 


R-Osq 


27. R — Ksq 


B— B7 


28. R— KBsq 


R-Q7 


29, R — Kt4 


B-Q4 


30. R— QKtsq 


P— R4 


31. R— R-| 


R-QB3 


32. Rxr 


R(B 3 )-B 7 


33. R— R6ch 


K— Kt2 


Resigns. 




2I1 10. 


2h 10. 



p— K4 

Kt-QB 3 
P— KKt3 
B— Kt2 

P-Q3 

PXP 

B-Q2 

positions of 



Game 
Vienna 

Black : 
D u r a s. 

P— K4 
Kt— KB3 
B-Kt 5 
P-Q3 
P-Q4 
KtXP 
P-QB3 
this kind it is pre- 



No. 117. 
Opeaiog. 

20. O-R3 .... 

If 20) RxRch, RXR: 21) Q 
XRP, BXP, White would have a 
slight weakness in his QRP, but he 
might have opposed the Rook on the 
K file and probably escaped with a 
draw. 

20 B— KR6 



ferable to guard the Pawn by B — K3; 
the square QB3 should bo reserved 
for the Knight. 

White, of course, has no intention 
of exchanging his B at Kt2 ; but 
Black wishes to compel him to do so: 
therefore the Kt at O4 and B at K3 
are well posted. 



8. 


KKt— K2 0—0 


9- 


0—0 B— OB4 


TO. 


K— Rsq B— KKts 


I I. 


Q_Ksq KtXKt 


12. 


KtXKt Kt— O2 


13- 


Kt— K4 B— K2 


14. 


p_KP> 4 PXP 


'5- 


BXP Kt— B3 


16. 


Kt ■ Kt .... 


This 


brings black's KB on a very 


unfav< 


rable diagonal. Instead, he 


sh( >uld 


have occupied this diagonal 


him -elf by [6) B K*. 


16. 


.... BxKt 


17. 


O— Kt 4 Q—Q2 


[8. 


< IR— Ksq KR— Ksq 


[O. 


B— Q2 P— OR4 



!■ ■ !■+■ 

■ i»Bifii 
ill H ■ 



m m » 



M ww w W WW' 

m m ill 



21. BXB .... 

His position is weak, but this ex- 
change does not help him, but only 
develops Black's Queen to a strong 
square. He ought to plav B — QB3. 

21. . . . . QXB 

22. V>— B3 .... 

The right move was 22) R — P>2. 
Black might then have continued 22) 
.... RxRch: 23) BXR, R— Ksq; 



129 



24) QXRP, BXP; 25) Q-Q2, Q 
— K3; 26) R— Bsq, QXRP, or 25) 
B— B3?, BXB, followed by R— K7. 



22. . . 

Resigns, 
in 45- 



R— K7 
ih 10. 



Game No. l 1 8. 
Centre Counter Gambit. 



White : 
S p e i j e r. 
. P— K4 

. pxp 

Kt-QB 3 
B— B4 
P-Q3 

Q-Q2 



Black: 
M i e s e s. 
P-Q4 

Qxp 
Q-QR4 

Kt— KB3 
P-B3 



This move avoids any difficulty that 
might arise from the pinning of the 
QKt or from an attack on the Queen 
by B— KKts, followed by R— Qsq, 
etc. ; but, on the other hand, it is little 
more than simplifying. 

6 Q— B2 

But Black need not have lost this 
move; OKt — O2 was indicated. 
Kt— B3 B— KKt5 

Kt— KKts B— K 3 
Q-K3 P-K3 

Kt(Kt5) OKt— Q2 

-K4 
B-Q2 



7- 
8. 

9. 

10. 



11. 
12. 

*3- 

14. 

15. 

16. 



P-KR3 
Kt— Kt3 
o — o 
Q— K2 
B-Kt 3 



B— KB4 
B— K2 
B-Kt 3 
Kt-Q 4 
QKt-Kt 3 
P— K 4 



To weaken the centre, before hav- 
ing Castled and developed the Rooks, 
was certainly at least risky. 

17. QR — Ksq 0—0 

17) .... P — B3 was not feasible 
on account of 18) O— Kt4 ; if 18) . . . 
K— B2. then, of course, 19) P — KB4. 

18. QXP B-Q3 

19. KtXKt .... 

This exchange was not at all neces- 
sary : ig) O — Q4 might well have 

been played. If 19) P— OB4, 

then he could play KtXKt. 

19 PXKt 

20. Q — O4 .... 




I 111 



20 B— QB4 

If 20) BXKt, PXB; 21) Q 
XP; White could play 22) B— R5. 

21. O— KKt4 K— R2 

22. Kt— B5 Q— Q2 

23. Kt-K 7 Q-Qsq 

24. B— Kt4 BXB 

25. QXB R— Ksq 

26. KtXB PxKt 

27. RXR QXR 

28. R— Ksq Q— B2 

29. Q-K7 Q-B5 

30. QXP R— Ksq 

31. R — KBsq .... 

If 31) RXR, then 31) .... Q— 
B8ch ; and White would have to in- 
terpose the R at Ksq to avoid the 
draw. 



31 
32 

33 

34 
35 
36 
37 



BXP 
QxKt 
P— B4 
P— B5 

P-Q4 

O— BSch 
38. R— QKflsq 
2h 27. 



P— Kt4 

KtXB 
R— K7 

Q-Q7 

OxKtP 

R-Q7 

K— Ktsq 
Resigns 
2h 22. 



130 



Game No. 110. 



Ruy Lopez. 



White: Black: 

Dr. Lasker. Burn, 

i. P— K4 P— K 4 

2. Kt— KB3 Kt— QB3 

3. B-Kts P-QR3 

4. B— R4 Kt— B3 

5. 0—0 B— K2 

6. R— Ksq P— QKt4 

7. B— Kt 3 P-Q3 

8. p— B3 Kt— QR4 

9. B— B2 P— B4 

10. P— Q4 Q— B2 

11. QKt— Q2 Kt— B 3 

12. Kt — Bsq 0—0 

13. Kt-K 3 .... 
Intending to operate in the centre. 

Kt — O5 threatens to embarrass Black, 
as the Knight cannot be taken be- 
cause of the loss of the KP, and on 
the other hand, the Knight would 
exert great pressure on the Black 
position. 

13 .... B— Kts 
Parrying the threat indirectly. Af- 
ter 141 Kt O5 Black intends leav- 
ing the Knight and initiating an at- 
tack on White's QP by 14) .... Q— 
R2. If then 15) KtXBch, the Kt 
would retake, not the Queen, on ac- 
count of P— Q5 and B— Kt5- But 
the move allows two Bishops, which 
command the whole board. 
14. KtXB KtXKt 

i S . P— KR3 Kt— B3 

16. B— K3 Kt— Q2 

17. Q— K2 B— B 3 

18. QR— Qsq Kt— K2 

19. B— Ktsq Kt— QKt3 

20. P— R3 Kt— Kt3 

21. P— KKt3 KR— Ksq 

22. P-Q5 * .... 
Bowing to necessity; as Black was 

preparing P— Q4. But the blocking 
of the Pawns is unfavorable for the 
Bishops. 

22 Kt— Q2 

23. K-Kt2 Q-Qsq 



24. P— KR4 B— K2 

25. P-R5 Kt(Kt 3 )— Biq 

26. R— KRsq P— R3 

27. QR- 

KKtsq Kt— R2 

28. K— Bsq K— Rsq 

29. R— R2 R— KKtsq 

30. Kt — Ksq .... 

Kt— R4 looks better than it is. 
Black takes, and White has after- 
wards no sufficient material to com- 
pel the exchange of Pawns. 

30 R— Ktsq 

31. Kt— B2 P— QR4 

32. B— Q2 B— B3 

33. P-B3 Kt-Kt3 

34. R— B2 .... 

Intending to play eventually Kt — 
K3, but be ready with P — KB4 
against B — Kt4. 

34 Kt-QBsq 

To prevent the White Knight from 
taking possession of KB5 (Kt — K3, 
Kt— K2). 



35- 


K— Kt2 


Q-Q2 


36. 


K— Rsq 


Kt— K2 


37- 


R— R2 


R— Kt2 


38- 


R— KBsq 


R— Ksq 


39- 


Kt-K 3 


Kt— Ktsq 


40. 


P— KB4 


B-Qsq 


41. 


Q-B3 


P-B5 



White intended to play 42) P — B4, 

and after 42) P— Kt5 ; 43) Kt 

— B5, and then break into Black's 
game by such moves as B — QB2, Q — 
Qsq and B— R4. 

42. P— R4 B— Kt3 

43. PXP QXP 

Faulty ; he ought to have captured 
the Knight at all events. The inroad 
via QR5 could then be stopped by 
P — R5, and he might have put 
White's KKt4 under pressure with Q 
— Q2, Kt— B3. After the text move, 



131 



Position after White's 43rd move. 




White has, besides, the advantage of 
being able to bind Black's pieces. 

44. Kt— B5 Q-Q2 

45. Q-Kt 4 P-B3 

Black can no longer get rid of 
White's Knight by Kt— K2 ; which he 
seems to have overlooked when play- 
ing his 43rd move. 

46. B— B2 B— B4 



47. R— QRsq R(Ksq)- 

48. B— Bsq Q— QB2 

49. B— R 4 Q— Kt 3 

50. R— KKt2 R— KB2 

51. Q-K2 Q-R 3 

52. B— B6 . . . . 
Threatening now P — OKt4. 
52 Kt— K2 

53. KtXKt RxKt 

54. R-R4 pxp 



QKtsq 



55. pxp 

56. P-K5 
57- RXBP 



P— B 4 

Kt-B 3 

Kt-Kts 



If 57) .... KtXRP, White plays 
K — R2 and the Knight is in a very 
bad position. 



58. RXB 

59. RXQ 
P— Q6 
P— K6 
P— K7 

63. P-Q7 

64. BxKt 

3h 51. 



60. 
61. 
62. 



QXQ 
PXR 
R— R2 
R-R 3 
Kt— B 3 
KtXP 
Resigns. 
3h 15 



Game No. 120. 
Queen's Pawn Opening. 



White: Black: 

V i dm a r. Dr. Perl is. 

1. P-Q4 P-Q 4 

2. B— B4 P— 0B 4 
3- P-K4 .... 

Albin's Counter Gambit for the first 
player. 



3- • 

Better 
Kt~QB 3 . 



seems 



4- 

5- 

6. 

7- 

8. 



P-Q5 
Kt— OB3 

P-QR4 
B— B4 
BXP 



QPXP 

to be 3 ) 

Kt— KB3 

P-QR3 
P-K3 

PXP 



It would have been better to take 
with the Kt, for after 8) KtXQP, 
KtXKt; 9) QXKt, QXQ; io)Bx 
Q Black could not play P — B4 on 
account of P — KB3, after which 



Position after Black's 7th move. 




Ill A fc 



iw 



w Mm 



Black's King would be in a bad posi- 
tion ; and after 10) .... B — K2, 
11) BXP White's Bishops would be 
in an excellent position. 



132 



8. . . . 

o. BXKP 

io. RXQ 

ii. Kt> Kt 



B— K2 
QxQch 

Kt ■ B 
o — o 



12. Kt— K2 

13. 0—0 

oh 40. 



Kt-B 3 



Drawn. 



oh 45. 



Game No. 121. 



Caro Kan 

White: Black: 

Forgacs. Dr. Bernstein. 

1. P— K4 P— QB3 

2. P-Q4 P-Q4 

3. Kt— QB3 P 

4. KtXP Kt— KB3 

5. KtXKt KPXKt 
Black intends to turn his King's 

side Pawns to account, but it seems 
easier for White to operate with the 
Queen's side Pawns. Otherwise mat- 
ter- arc about even. Tlie opening 
does not, therefore, recommend itself 
for Black. 

6. B— OB4 B— K2 

7. Kt — B3 o — o 
0—0 Kt— O2 

9. R— Ksq Kt— Kt3 

io. B -Bsq .... 

At Kt3 this Bishop would impede 
the KBP. But White has no interest 
in the attack on this Pawn nor in pre- 
venting Black's B — K3. 

10. ... . B— K3 

11. P— OKt3 O— B2 

12. P— §4 KR— Qsq 
[3. P— KR3 P— KR3 

By this move he guards I\Kt4, and 
ares P- KB4, B- B3, V— KKt.s. 
oon as circumstances appear fa- 
vorable for Mich an attack. Alto- 
gether he is well developed, and waits 
for the dispositions of his opponent. 
[4< B— K3 P— KB4 

[5. Q- B2 B -B3 

16. QR— Q Kt Bsq 

17. B Bsq Kt— K2 
T 8. B— Kt2 R— O2 
19. Kt— Ks . . . . 

This move shows up the weakness 

of Black igy. White uselessly 

wastes all his Powder on Q4 and his 

ire awkwardly crowded. The 



n Defence. 

B at K3 and the Kt at K2 are ex- 
1 posed on the K file, only to support 
the KBP, which can be attacked by 
B— Q 3 . If Black play P— KK13, 
White moves P — Q5, and after the 
exchange of Bishops Black would 
have nothing left to oppose on the 
Black diagonal. 

19. ... . BXKt 

20. RXB QR_Q S q 

21. OR— Ksq Kt— Kt3 

22. R(Ks) Kt— K2 

22) ... . P — B5 would not do on 
account of RxB; he intends to play 
now P— B5 and B— B4. 

23. R— Kt3 P— B5 




24. RxPch .... 

The undisputed command of the 
two diagonals QRsq to KR8, and 
( H'.j KR7, and the exposed position 
of Black's King, are more than suffi- 
cient compensation for the loss of 
the exchange. 

24 KxR 

2 5- P— Qsch P— B3 

If 25) . . . . K— Bsq; 20) Q— R7; 



133 



and if 25) .... K— Ktsq; 26) Q 
-B 3 . 

26. RXB Kt— Ktsq 

27. Q— B5 R— KBsq 

28. B— Q3 K— Rsq 

29. P-06 Q-Qsq 

30. P— B5 R— Kt2 

31. QXP R(Bsq)— B2 

(B5) 

32. P— OKt4 P— R^ 

33. B-B5 P— QR4 

34. P— QR3 PXP 

35. PXP P— Kt;, 

36. B— O4 PXP 

37. PXP Q— Rsq 

38. P— R 4 Q— Rs 

39. R— K8 Q— Q8ch 
Black has no opportunity of con- 
centrating pressure on his opponent, 
while White is making his final prep- 
arations at leisure. Here Black per- 



ceives the chance of retrieving his 
fortunes by a desperate attack. 

40. K— R2 RxlVli 

41. KXR R— Kt2ch 

42. Q-Kt 3 .... 
"Fortes fortuna adjuvat." White 

succeeds in shaking off even this sur- 
prising charge. 

42 QXB 

43. P-Q7 Q-Q4ch 

44. K— R2 RXQ 

45. KXR QXB 

4 6. P— Q8Q K— R2 

47. Q— B7ch K— Rsq 

48. Q— Q8 K— R2 

49. Q— B7ch K— Rsq 

50. Q-B7 Q-Q6ch 

51. K— Kt2 Q— R2 

52. QxQch KXQ 

53. R— QB8 Resigns. 
3h 20. 2h 12. 



Game No. 122. 
Ruy Lopez. 



White : 
Burn. 

1. P— K4 

2. Kt— KB3 
3- B— Kt 5 

4. B— R4 

5. 0—0 

6. R— Ksq 

7. B-Kt 3 

8. P— B 3 
9- P-Q3 



Black : 
V i d m a r. 
P— K4 
Kt-QB 3 

P-QR3 
Kt-B 3 
B— K2 
P— OKt4 

P-Q3 
B-Kt 5 



White ought to push at once P — 
Q4. After 9) . . . . BxKt; 10) P 
XB there would be no danger to his 
King, considering his good develop- 
ment, but his centre would become 
very strong. If 9) ... . o — o; 10) 
B— K3; now 10) ... . KtXP is not 
feasible on account of 11) B — Q5 ; 
and after 10) ... . P— Q4: 11) P 
XQP, KtXP; 12) PXP, KtXB; 
13) RXKt the recovery of the Pawn 
is problematical. Hence it follows, 
that Black could not usefully deviate 
from the usual line of play, and White 



would have gained a move by play- 
ing P — Q4 at once. 

9 Kt— QR4 

10. B— B2 P— R3 

11. QKt— Q2 Kt— R2 

12. Q — K2 o — o 

13. Q— Bsq P— B 4 

14. P— KR3 B— R4 

15. Kt— R2 B— Kt4 

16. P— KKt3 .... 

This exposes the Pawn at R3 ; and 
if the latter advance, Black can again 
plant his Pieces at KKt5. White 
ought to have played Kt(Q2) — B3 
in preference. 

16. . . . Q—Q2 

17. Q— Kt2 B— Kt3 

18. R— KBsq P— B4 

19. P— KB4 B— B3 

Of course not 19) .... PXBP, 
KtPXP, as then KKt3 would be en 
prise. But Black has no interest in 
exchanging Pawns just now ; for the 
opening of the files, which should 
be disagreeable to White's cramped 



134 



pieces, can no longer be delayed. 
Only the Bishop should not obstruct 
the R and Kt at KB3. but should go 
to I\2 (Qsq would be still better, but 
that after P\'P»P. the OR would be 
attacked). 

20. P — KKt4 .... 



i i ±JLi 

^n Mil 

n, H.yL_i 



r; 



".V.W4 



— 



- 



Ji 



20. 



PXKtP 



Now lie gives his advantage away. 
He ought to have taken the KP and 
operate! in the centre, for instance 
by P— Q 4 . 



21. 
22. 

23- 
24- 
25- 
26. 



P— P»5 
KtxP 
Kt-P> 3 
B— K3 
K— Rsq 
R— KKtso 



B— B2 
K— Rsq 
Kt-B 3 

Q— P,2 

R— KKtsq 
P— KR 4 

Tie ouq-ht to ad- 



Wrong strategy. 

vance in the centre: for instance: 26) 
.... OR — ( jsq, and as soon as pos- 
sible P- B5 and P— O4. For the 
time being this manoeuvre is not 
feasible, a<= after White's P— Q4 and 
several exchanges of Pawns, White 
would play ultimately B Q4. 



*7- 

2.9. 
20. 
30. 
31. 



KtyB 
Q-Q2 

Kt- -\<\ 
Q— K2 



PXKt 
Kt— K2 
P— O4 
P P 
Q-P>3 



32 

33 
34 
35 
36 
37 
38 
39 



40. 

41. 

42. 
43- 
44. 
45- 
46. 

47. 
48. 

49- 
50. 
5i. 
52. 
53- 
54. 
55- 
56. 
57- 
58. 

59. 
60. 
61. 
62. 

63. 

64. 
65. 
66. 
6 7 . 
68. 
60. 
70. 

7J- 

72. 

73- 



K— R2 
QR-Qsq 
P-Kt 3 
P— QKt 4 
B— B5 
RXR 
B-K3 
Q-Q2 



QR-Qsq 
R— QBsq 
P— B5 
Q— B2 
RXR 
Kt— Kt4 
R— KKtsq 
Kt— R2 



Adjourned. 



R-Qsq 

Q-Q6 

Q-Kt6 
BXQ 
B— B5 
R— Q8 

R-Q7 
R-QB; 
R— B6 

B-K3 
K-Kt 3 

RXRP 
R— R8 
Kt-B 3 
KXKt 
R— R7 
B— B5 
BXR 
K— Kts 
B— Bq 
B— Osq 
BXPch 
B— K2 
K— B3 
K— K3 
P— KR4 
P— R4 
P— ORq 
B— Rq 
B— K8 
K— B3 
B— B6 
B— K3 
B— K8 



B— Ksq 

O— Kt2 

QXQ 

Kt— QBsq 
Kt— Kt4 
B— B2 
B— Ksq 
B— B2 
R-Osq 
K— Kt2 
B— Ksq 

R-Q3 
B— Q2 
KtXKt 
Kt— K2 
K— B2 
Kt— Bsq 
KtXR 
Kt— Bsq 
Kt— K2 
Kt— Ktsq 
K— Kt2 
B— B3 
Kt— R3 
Kt— B2 
Kt-Osq 
Kt— B2 
B— Kt2 
Kt— R 3 
B— R3 
K— Ktsq 
K— Kt2 
K— R2 
Resisrns 



Resistance would be useless ; for in- 
stance : 73) K— Kt2: 74) B — 

B5. Kt— B2; 75) BxKt. KXB: 76) 
P— Rq and he wins, for the KRP, 
the KBP and KP. 



135 



Game No l'S>i. 



Scotch Opening. 



White: 
Mieses. 
i. P— K4 
2. Kt— KB3 
3- P-Q4 

4. KtXP 

5. B-K3 



Black: 

Lasker. 
P— K4 
Kt-QB 3 

PXP 
B— B4 
B-Kt 3 



By this move Black turns the open- 
ing into a sort of Giuoco Piano. 

6. Kt-QB 3 P-Q3 

7. Kt-Q 5 .... 
Losing time, in order to exchange 

the disagreeable Bishops. Black ob- 
tains now an even game. 

7 Kt-B 3 

8. KtXB RPxKt 

9. KtXKt .... 

This exchange strengthens Black's 
centre ; it was unnecessary and de- 
serves censure. From here Black 
takes the initiative. 

9 PXKt 

10. B-Q3 Q-K2 

11. o — o Q — K4 

12. O — Bsq o — o 

13. R— Ksq R— Ksq 

14. P— KB3 Kt— Q2 

15. P— B3 Kt— Bsq 
z e. O— Q2 Q— KR4 

17 . B— KB4 P— B3 

White must not be allowed to get 
a free board for his Bishops by play- 
ing P— K5. 

18. P— QR3 B— K3 

19. B— Kt3 Kt— Q2 

20. R— K3 Q— B2 

21. QR— Ksq B— B5 

22. B— OB2 R— R4 

23. Q— Bsq K— Rsq 

24. Q— Qsq R— K2 

25. Q— Q2 B— Kt6 

26. BXB .... 

The exchange is forced, for if B — 
Ktsq, Black would stalemate the 
Bishop by P— QB4 and QB5, fol- 
lowed eventually by the entry of the 
Knight at Q6 via QB4 or K4. 

26 ' QXB 



27. R— QBsq Q— B2 

28. R— Qsq .... 
White should have rather played 

P — QB4, in order to get rid of the 
disagreeable weakness at QB4 and 
QKt3. The Pawn at QB4 would be 
exposed, it is true, but this would be 
the lesser evil. 

28 K— Ktsq 

29. Q— QB2 R— Rsq 

30. R(K 3 ) P-QKt4 

—Ksq 

31. R— Rsq Kt— B4 

Just in time to prevent the counter- 
stroke P— QR4. 

32. B— B2 Kt— Kt6 

33. R(Rsq) R(K2)-Ksq 

-Qsq 

34. B-K3 Q-B5 

35. Q-K2 R-K2 

36. Q-QB2 .... 
After the exchange of Queens, the 

QKtP could not have been defended 
in the long run. 

36. . . . . QR— Ksq 

37. B— B2 R— K 3 

Black intends to play the King via 
KB2, K2, Q2, QBsq, Kt2 to QR5, 
and then decides the game either 
there or on the King's side. Mean- 
while White can undertake little or 
nothing. 

38. Q— Ktsq P— R 4 
Necessary, lest after K— B2, P— K5 

should attack the KRP. 

39. P— R 3 K— B2 

40. P— Kt4 .... 
White sees that Black's King is 

trying to get away into safety, before 
the pounding by the advancing Pawns 
and the Rooks commences ; in try- 
ing to prevent it by an immediate 
onslaught, he compromises his own 
position. 

40. . PXP 

41. JRPXP P— Qa 
Decisive. 



136 



"A 



■"■'/■ i 



m ... - 



i i#a 















n ■ ip * 

;'. v »j £>J isc 






47- Q~Q5ch 
If Q— Kt3 or 



wins. 



42. PXP RXRch 

43- l^XR .... 

If 43' RXR, Kt-Q;; 44) Q— 
Qsq, RXRch; 45) BxR, (QXR?, 
KtXPch) ()— B8ch and wins. 

43 Q-K7 

44. PXP QXBP 

45. R— 07ch K— Ktsq 

46. O— Qsq R— Ky 



47 

48. RXQ 

49. K— B2 

50. RXP 

51. P-R4 

52. K — Kt2 

53- P-R5 

54. P— Kt4 

55 . R_Kt8 

5 6. P— R6 

57. R— OR8 
R— R7 
R— Kt7 

60. R— Kt6 

61. K— B2 

62. R— Ksq 

63. K-Q2 

64. K— Bsq 

65. K— Kt2 
Resigns. 

3h 45- 



58. 
59- 



R_Q8ch. K— R2 

QXQ 

RXBch 

R-K3 

Kt-Q7 

Kt— K 4 ch 

RXP 

K— B2 

Kt-Q 3 

RXP 

R— QR6 

K-Kt 3 

Kt— Kt4 

P-B3 

Kt-Q5 

K— Kt4 

KXP 

P— KB4 

P— B5 

P— B6 

3h 35- 



Game 
Ruy 



White: 

D u r a s. 

1. P— K 4 

2. Kt— KB3 

3- B-Kt 5 ' 

4- P-Q4 

5- Kt-B 3 
6. o — o 

7- PXP 



Black: 
S p e i j e r. 
P— K 4 
Kt— QB3 

P-Q3 ^ 
B— Q2 

Kt-B 3 

B— K2 

KtXP 



. . . V^P would be, to say the 
least, risky. White's reply would be 
8) P. Kt5 : n<>\v if. for instance, 
P QR3; 9) BxQKt BXB; 10) 
KtXP, BXP; it) Q -K2. Hence 
Black would have to Castle on his 
8th move, with the following con- 
tinuation : 0) P.yOKt, BXB; 10) Kt 
yP, IM 1 : it) O— T<2. B— KB4 
(Q- Q5 ; 12) Kt -B 4 ); T2) OR- 
Qsq and White is Strongly developed. 
But after R) .... Castle^: White 
mii^ht also play Q — O2 followed by 



No. 12 1. 
Lopez. 

QR — Qsq, which would probably be 
stronger still than the above line of 
play. 

8. Q— K2 .... 
BxBch, in order to weaken Black's 

KB4 square, looks more promising. 
8 0—0 

9. KtXKt PxKt 

10. R— Qsq P— B3 

11. B— QB4 P— QKt4 
Black ought to have omitted this 

move, for, on general principles, ad- 
vanced Pawns are more difficult to 
defend than those which remain in 
their ow n ramp. In this case, the 
fact that White's KB loses a little in 
mobility, does not counterbalance the 
weakening of the Pawns. 

12. B— Kt3 Q— B2 

13. B— Kt5 P— KR^ 

14. B— KR 4 KR— Ksq 

15. R-Q2 QR-Qsq 



137 



1 6. QR— Osq 

17. P-R4 

18. RXR 

19. B-Kt 3 

20. PxP 

21. Q— R5 

22. R-Q3 

23. R— B 3 



B-QBsq 

RXR 

P-R3 
Kt-Q2 

RPXP 
R— Bsq 
B— B3 
Q-Qsq 



If Kt— B4, then of course RXB 
followed by O— Ktoch. 



24. P— R3 

25. R-K3 

26. B— QR2 

27. R — Ksq 

28. Q— B3 

29. Q-K 3 



Q-K2 
Kt— B 4 
K— R2 
P-Kt 3 
B— KKt2 
R-Qsq 



So far both attack and defence, were 
of the first order; but here Black 
makes a miscalculation. 



Ill ! 



m 



m n 



*W"* 



iflf- 



. ■ifll 

iH 11 



Tfi^WTb 



■" 



■ 111 



jUBUJb^Am 



30. 


BXBP 


R-Qs 


31- 


Q-B 3 


Kt-K 3 


if : 


51) .... P- 


-Kts; 32) Kt— 


Ktsq, 


KtxP; 33) 


RxKt, RXR; 


34) BxPch. 




32. 


BXKt 


BXB 


33- 


Kt— Ktsq 


Q-B4 


34. 


Q-K2 


Q-Q3 


35- 


P— Kt 3 


Q-B2 


36. 


P-KB3 


Q-R4 


37- 


B— B2 


R-Qsq 


38. 


B-K3 


B— KBsq 


39- 


R-Qsq 


Q-B2 


40. 


RXR 


QXR 


41. 


Kt-Q 2 


B-QKt 5 


42. 


Kt— Bsq 


Q-R4 


43- 


Q-Q3 


Q-B2 


44- 


K— R2 


Q-Q2 


45- 


QXQ 


BXQ 


46. 


Kt— Kt3 


B-K3 


47- 


Kt— K2 


P— Kt4 


48. 


K— Ktsq 


P— B4 


49- 


P-B3 


B— R4 


50- 


BXBP 


BXKtP 


5i. 


B— Kt4 


B— Bs 


r 2. 


Kt-Kt 3 


B— Kt3ch 


53- 


K— R2 


B— K3 



This hastens the 'end ; but the loss 
of the game was only a question of 
time. After 53) . . . . K — Kt 3 ; 54) 
Kt— B5, P— R4; 55) P— R4 Black's 
Pawns would all be very weak, and 
White's King would be well placed 
for the attack. 

54. B — Q6 Resigns 





Game Pv 


[0. 125. 




Queen's Pawn Opening. 


White: 


Black: 


7. B-Q3 .... 


Dus Choti- 


Snosko- 


At QKt3 the Bishop would obvi 


m i r sk i. 


Borowski. 


ously be more effective. 


I. P-Q4 


p_KKt3 


7. . . . P-K4 


2. P— K4 


B— Kt2 


8. KKt— K2 0— K2 


3- B-K3 


P-Q3 


9- Q— Q2 0—0 


4. Kt-QB 3 


Kt— O2 


10. P— QR4 .... 


5 . B— QB 4 


KKt— B3 


This move is mainly defensive. Af- 


6. P-B3 


Kt-Kt 3 


ter 10) — Black might have play- 



138 



ed PXP; ii) KtXP, P— Q4, threat- 
ening P — B4 and Q5. Hence White 
wants the possibility of driving Black's 
Knight at Kt3, which guards Q4, by 

P-QR5- 

10 B— K3 

Being well developed, Black should 
now open the centre; e.g.: 10) .... 
PXP; 11) KtXP [and now not P— 
Q4 on account of 12) P— R5, PXP; 
13) PxKt. PXB;i 4 ) RXP], B— 
K3, with a free game. 

11. P— Qs B— Bsq 

12. P— R5 Kt(Kt3)— Q2 

13. P-QKt4 .... 
Here White fails to make the 

most of his attack ; he should at once 
have played P — R6. If then 13) ... 
P— Kt3; 14) B— QKt.5! [threatening 
B— B6 and Kt— Kts], and if 13) ... 
P— B 3 ; 14) PxKtP, BXP; 15) PX 
P, BXP: 16) RXP, with a good 
game for White. 

13 P-B3 

14. B-QB4 P-QR3 

Here rapid development was neces- 
sarv: 14) .... PXP; 15) KtXP, 
KtXKt; 16) BxKt, Kt— B 3 ; 17) Kt 
— B3 [or B-Kt 5 ], B— K 3 ; or 17) 
P_R6, KtXB; 18) QxKt, K— R 
sq : 19) o — o, P — B4, and Black has 
some counter attack. 

15. R— Qsq Kt— Ksq 

16. P-R4 Kt(Q2)-B 3 

17. Kt— Kt3 .... 

The immediate proper attack was: 
17) P— Rs, KtXRP: 18) P— Kt4, 
Kt(R4)— B3; 10)) Kt— Kt3; where- 
upon White threatened P — Kt5 and 
Q — R2, either in this or in the re- 
versed order. 



17. 




P P 


18. 


BXP 


B-K3 


19. 


P R5 


BXB 


20. 


Kt> B 


Kt> Kt 


2T. 


1 1 Kt 


R— Rsq 


22. 


P P 


RPXP 


23. 


P OB4 


O— P,2 


24. 


R- OP.sr, 


B 3 


25. 


Q— Q3 


P— B3 



26. 


K— B2 


R— KB2 


27. 


P-Kt 5 


Q-Q2 


28. 


Q-Q5 


B— Bsq 


29. 


R-R3 


B— Kt2 


30. 


KR— Rsq 


B— Bsq 


31. 


R-R3 


B— Kt2 


32. 


KR— Rsq 


B— Bsq 


33- 


P— Kt6 


P— B4 


34- 


PXP 


PXP 


35- 


B— R6 


Kt-B 3 


36. 


Q-Q2 


P-B5 


37. 


Kt— K2 


Q-B 3 


38. 


P-B5 


. . . 


To 


prevent Q— 


-B4ch. 




II 

\miwt~m ~m 




38 pxp 

But Black had better not have ac- 
cepted the sacrifice; by P — Q4 he 
would have had a strong centre. 

39. BXB R(Bsq)XB 

40. Q— B2 .... 
He should have played Kt — B3. 

40 Kt— Q2 

Overlooking 40) Kt — Kt5ch! 

If 41) PXKt, P— B6; and if 41) K 
—Ktsq, then Kt— K6 : 42) QxQBP, 
R— Kt2. 



41. 


R— Rq 


R— Kt2 


42. 


0— P.4ch 


R(Bsq)— B2 


43- 


R(Bsq) 

— KRsq 


K— Bsq 


44. 


Kt— B3 


R— Ktsq 


45- 


R— Rf) 


R— Kt^ 


46. 


R— R8ch 


R— Ktsq 



139 



47 
48 
49 
5o 
5i 
52 



RXRch 
Kt— K4 
R-Qsq 
R— ( |6 

Q-Q5 

K— K2 



KXR 
Q-Kt 3 

K— Ku 

Q-R4 

Q-Rsch 

Kt-B 3 



53- QXKP 

54. O— Ktqch 

55. RxKt 

56. QxPch 

57. RxRch 
3h 50. 



Q— R8 
K— Bsq 
Q-QB8 

QXQ 

Resigns 
4h. 



Game No. 126. 
Dutch Defence. 



Black: 
Tartakower. 
P— KB 4 

but many ways 

p-k 3 

Kt— KB3 
B— K2 
Kt-QB 3 

P-Q4 

Castles 

Kt— KR4 



White: 
E. Co h n. 

1. P— 04 

2. P— KKt3 

A fantastic debut 
lead to Rome. 
2 

3. B— Kt2 

4. B— B4 

5. QKt-Q 2 

6. P-QB3 

7. KKt— 

KB3 

8. Castles 

9. P-K3 .... 

If now the Bishop is captured, the 
KP retakes and the Rooks can assail 
the KP with effect. And the reply 
to 9) .... P— KKt4 would be KtX 
KtP. 

9 P-KR3 

10. Kt— K5 KtXB 

11. KtXKt .... 
Otherwise, if KPxKt, KtXKt 

would follow, and the K file would 
again be shut. 

11 Kt— R6ch 

12. BxKt PxKt 

13. P— QKt4 .... 

Though keeping the doubled Pawn 
immobile. White succeeds only in ap- 
pearance, not in reality, in hampering 
the mobility of the Black Bishops. 

13 P— QR4 

14. P— OR3 B— Q3 

15. R— K P— K 4 



Thus he blocks the Bishop on Q3. 
He could play KPXBP in order to 
get the obstruction of the Bishop out 
of the way, or at least to weaken, 
after 17) KPXP, P— KKt4; 18) Q 
— R5, Q— B3. 

17. Kt— QKt3 RPXP 

18. BPXP P— KKt 4 
Now, perceiving the menace of the 

adversary on the Queen's wing, he 
tries to repair his mistake in blocking 
the K side ; but the' Bishop cannot 
get into action ; and hence it is White 
who derives advantage from Black's 
advance. Black ought to have made 
some preparatory moves : for instance, 
K— R 2 , R— KKt, O— B3, B— Q2, all 
of which might well have preceded 
the onslaught, since the attack of 
White on the Queen's side had not 
yet come to a stage to oblige Black 
to hurry. 

Position after White's 33rd move. 



16. P— KB 4 



P-K5 



■Ml; 



^«* Wi 



ipMJA 



V i! 






--J^^-JHUL^LJ"" 




140 



iq. K— R PXP 

20. KtPxP ^>— R5 

21. R— KKtch K— R2 

22. R— Kt3 B— Q2 
23- Q-K Q-R4 

24. B— B R— KKt 

25. B— Kj Q— B2 

26. Kt— II5 B— B 

lie had to choose between evils, 

hut he certainly chose the greater one. 
With B • Kt he retained, at least, tire 
KKt file. With the text move he 



only loses time, because the so strong- 
ly posted Kt must he captured at one 
time or another. 



27. RXR 

28. 0— R4 

29. KtPxB 
B— R5 
R— KKt 

32. B— Kt6ch 
33- B-B7 

34. Q-B6 

35. B— Kt6ch 



30 
3i- 



Game No. li-'T. 
Queen's Pawn Opening. 



White : 
Teichmann. 

1. P— O4 

2. Kt— KB3 

3- P-K3 

4. P— OB4 

5. Kt— OB3 

6. B-Q3 ' 

7. BXP 

8. Castles 



Black: 
S p i e 1 m an n. 
P-Q4 

P-QB4 

Kt— QB3 
P_K 3 ' 

Kt— KB3 

PXP 
P-QR3 



hazardous i 



17) Q- 



QXR 
BxKt 
B— R3 
Q-KB 
B— B 
K— R 
K— R2 

B— ( )2 

Resigns 



-Kt2, etc. 
P-QKt 5 



11 

12. Kt— QKt Kt— QR4 

The QKtP and GBP are thorough- 
ly secured ; the Kt threatens to go to 
QKt6 and P — K4 is prevented. Black 
has therefore an undoubted advan- 
tage. 



White plays the variation which Dr. 
Tarrasch recommends to Black in 
case White moves 6) P — QR3 in- 
stead of 6) B — Q3. White has there- 
fore compared to this line of play, the 
advantage of a move. 



13- QKt-02 

14. Kt— Ks 

15. P— OK13 

If he wants to 



9- B-Q3 

10. P— OR 4 

11. B— K2 



QKt 4 

-Kt2 

•B5 



But now, curiously. White forgets 
the point of that strategy, which is 
iDture tlrst the KtP. Afer 11) 
P • KtP, P ■ KtP; 12) RXR. BXR: 
B K_\ the advance P— OKt.S 
would no more be a metiace. The 
Kt would go to QKt and White 
could then assail the QBP by QKt- 
02. Kt — K5; hence White would 
have good chances in that position; 

e. g.: 13) O— R4; 14) B— O2. 

P. Kt;: 15) Q—R, BxKt: 16) P 
V/ B, Castles (K— K2 would be very 



QR-QB 
B— Q4 

drive away the 
Bishop by P KB3 and P— K4. he 
must concede the exchange of the Kt 
on K 5 ; e. g. : 15) P— KB3, Kt— Q2; 
16) P— K 4 , KtXKt. After 17) PX 
B, Kt— Kt3: 18) PXKP, Black then 
would win a Pawn by O — Q5ch. If 
the Kt on K5 is exchanged, the Pawn 
QB5 is out of all danger. Xt'ter 15) 
P — KB3 Black might also have played 
P— QB6, hut White could then have 
replied 16) B\B, with good pros- 
pects. 

IS P— B6 

i(5. Kt— B4 B— O3 

17. P— KB3 . . . . 

\ mistake. Tn order to secure the 
Kt on B4 he should exchange the Kt 
on R4 and afterwards place Kt from 
K5 on QB4; for instance: 17) KtX 
Kt. QXKt: t8) Kt— B4. O— B2 : to) 
P KR3, Kt— K5; 20) B— O3, Cas- 



141 



ties; 21) Q— B2, P— KB4. Even 

then White's game would be very 

cramped, but he could render some 
resistance. 






1 



''„/». 



i W 

mm I im 



I M * til 












17. ... 

18. PXB 
19- BXB 

20. RXQ 

21. PxKKt 



BXKt(K 5 ) 
BxKt 

QXQ 

KtXB 
Kt-QR4 



22. PXP 

23. R-Q3 

24. QR— Kt 

25. RXKt 

26. R-Q4 



R— KKt 
KtxKtP 
KtXB 
RXP 
P— Kt6 



P — R4 would have been simpler; 
the Pawns could not then have been 
stopped. 

27. R— QKt4 R— Q 

If P— Kt 7 , RXP, PXR, RXRch 
and R— QKt8. 



28. RxKtP 

29. R(B)XP 

30. K— R 

31. K— Kt 

32. K— B 

33. K— Kt 

34- K-R 



R-Q7 

R(Kt2)XPch 
RXPch 
R(Q7)— Kt7ch 
R-QR7 
R(R 7 )-K 

Kt7ch 
R(Kt7)— KB7 
He captures now the KBP and 

withdraws his King, if R — QKt7, by 

K — B. 



Resigns. 
2h 9. 



ih 46. 



Game Xo. 128. 
Ruy Lopez. 



White: Black: 

Schlechter. v. Freymann. 



1. P— K 4 

2. Kt— KB3 
3- B-Kt 5 * 

4. B— R4 

5. Castles 

6. R— K 

7. Kt-B 3 



P— K 4 
Kt-QB 3 

P-QR3 
Kt— KB3 

KtXP 
Kt— B 4 
B— K2 



7) KtXB is answered by 8) 

KtXKP, B— K2; 9) Kt— Q5, Cas- 
tles; 10) KtXKt, QPXKtTn) Kt 
XBch, K— R: 12) KtXB and P— 
QKt3. Black has a slight weakness 
on account of his doubled Pawn. 



8. BxKt 

9. KtXKP 
P-Q4 



10. 



11. B-K3 

12. Q-R5 



QPXB 
Castles 
Kt-K 3 
R— K 



This is here proven to be prema- 
ture. 

12 P— KB3 

13. Kt— Kt4 .... 

If Kt— B7, Q— Q 2 the Kt would 
have no retreat. 



13. 

14. 
15. 
16. 

17. 

18. 
IQ. 
20. 
21. 
22. 



P-KR 3 

Kt— R2 
Kt— K2 
Kt— KB 
Kt— Q2 
P-OB4 
QKt_B 3 

Q-Q 
P-QR3 



Kt— B 

B-K3 

Q-Q2 

B-Q 3 

R— K2 

QR-K 

B-QKt 5 

B— B2 

Kt-Kt 3 

BXKt 



Also with B— Q3 he could have 
got a good game. He would then 
have threatened, before all, P— K4. 



23. PXB 

24. Kt— KB3 



P— KB 4 



142 



If 24) P— KKt 3j 


P-B 5 ;2 5 ) KtP 


XP, QXRP. 




24 


B ■ 1' 


25. Kt— K5 


KtXKt 


26. PxKt 


QxQ 


27. KRXQ 


RXP 


28. QR— Kt 


P-QKt 4 



P — QKt3 was right in order to 
counteract the White Bishop. The 
advance of the Pawns could then have 
been initiated by P — QB4. 

29. B— B4 R— K7 



30. B— Kt5 Drawn 

Black can play 30) R — KB2. 

After 31) R— K, RxRch; 32) RX 
R, R-Q2; 33) R— K 7 , RXR; 34) 
BXR, Black advances with King to 
Q4 and obtains P— QB4. Then Black 
can attempt to push P — QR4 and P — 
QKt5, with the King as support on 
65. With this enterprise he had good 
chance of success. Black should, 
therefore, by all means, have refused 
the offer of the draw. 



Game No. 129. 
French Defence. 



White: 
Fo r g ac s. 

1. P— K4 

2. P-Q4 
3- PXP 

Kt— KB3 

B-Q3 
Castles 
B— KKt5 
QKt-Q2 

P-B 3 

10. Q— B2 

11. KR— K 
— 12. P— KR3 

13. RxRch 

14. R— K 

15. KtxR 

16. BXB 

17. KKt— B3 
— *&. BxKt 

10. Q— R4 .... 

Black has subtly brought his Pawns 
into the centre. White should not 
underestimate the danger of their ad- 
vance, and with moves as those in the 
text he should not lose time. He 
could very well have met the menace 
of placing the Kt on B5 by the man- 
oeuvre Kt— Kt3— B— Q3. 

19 P-QR3 

20. Kt-B Kt— K3 — 

2r . p_KKt3 .... 



Black: 
Rubinstein. 
P-I<3 — 
P-Q4 - 

pxp — 

Kt— KB3 
B-Q3- 
Castles 
B— KKt5 
QKt-Q2 
P-QB3 — 
Q-B2-— 
KR— K 
B— R 4 — 

RXR 

RXRch- — - 
B-Kt 3 — 
RPXB— - 
Kt— B — 
PXB 



Now the problem of defence has 
become complicated. The Pawn K 
Kt3 is a mark. 

21 P— KB 4 

22.K— Kt2 P— B5 

-33. P— Kt 4 P— QB 4 - 

Black initiates an attack which, in 
comparison to the slight force put in 
action, has extraordinarv vigor. 

24. Q— K8ch K— Kt2 

25. P-Kt5 .... 
White does not heed the peril. The 

Q on K8 is misplaced. After QPXP, 
BXP, the White KBP is very weak. 
If Black takes on Q4, that Pawn re- 
mains isolated and weak in the end 
game. Quickly Q — R4, in order to 
retake with Kt and Q, was prudent. 



W///A 



WW 1 

It t m f 11 

I HI x*>jl« 
IP i k I Pi 

■ l * 



4 mwmm 






143 



To make yet another weakness, as he 
has done, filled the measure to over- 
flowing. 

25 PXP 

26. PXP Q— K2- 

27. Q-B8 .... 

After 27) QXQ, BxQ; 28) P— 
KR4, P— KB3, White either loses the 
KtP or the OP. 

27 
--28 



Kt(Bsq) 

^-29. P— KR4 

^-30. Kt— B 

31. Q-Kt 4 

_32. P-KR5 

_33- PXP 

34. P-QR3 

-35- Kt(B) 

^6. Q-Kt 5 



KtXKtP 
B-Kt 5 — 

Kt-Ks 

Kt-Q 3 — 
Q-K 5 — 

Kt— B 4 ^- 

PXP- 
B-Q3 — 
Q-K7- 

Kt— K6ch - 



37- 
38. 

39. 
40. 

41. 



K— Kt 
K— R2 
KtXKt 
K— Kt 
Q-Kt2 



Q— Q8ch 

Kt— B8ch 

QXKt(B6) 

Q-R6 



Black menaced to push P — B6 and, 
after the Pawn moves of White are 
exhausted, to win by "Zugzwang." 



4i- 

42. 



45- 
^-46. 

47- 
48. 

—49- 

50. 

5i- 
-52. 



KXQ 
Kt-Q2 
Kt— Kt3 
P— KB3 
K— B2 
K— B 
PXPch 
Kt— B5 
PXB 
P-QKt 4 
P-QR4 
Resigns 
3h 22. 



QXQch 

B— B2 

B-Kt 3 
K-B3 
P— KKt4 

K— B 4 

P— Kts — 
KXP 
BxKt 

P-Q5 
P-Q6 — 
P— B6 

2h 47. 



Game No. 130. 
Queen's Gambit Declined. 



White: Black: 

Dr. Bernstein. D r. P e r 1 i s. 

1. P-Q4 P-Q 4 

2. P— QB 4 P— K 3 

3. Kt— QB3 P— QB4 

4. Kt— KB3 BPXP 

5. KtXP 

(Q 4 ) P-K4 

6. Kt(Q 4 ) 

-Kt.s P-QR3 

After 6) P— Q5 White plays 

probably best 7) Kt— Q5, Kt— QR3 ; 
8) P-K4, B-Q 2 ; 9 ) Q-R5. 

7. Q-QR4 B-Q2 

8. PXP Kt— QB 3 

If 8) ... . B— QB 4 ; 9) P— QKt4, B 
— Q5; 10) Kt— Q6ch, K— K2; n)Q 
— R3, KxKt; 12) Kt— K4ch, KXP? 
would produce problem-like mates, but 
Black continues 12) K — K2. Again, 
if 12) P— Ktsch, K— B2; 13) P— Q6 
ch, K — B the attack does not seem 
sufficient either. Master Teichmann 
and Dr. B. Lasker recommend, there- 
fore, after 8) B— B4; 9) B— 



K3. Black must then exchange. If 
9) .... Q-Kt 3 ?; 10; BXB, QXB; 

11) Q-R3- 



9. PXKt 

10. Q-Kt 3 

11. P— K4 

12. B— QB4 



BXP 
PXKt 
P— Kts 

Q-Q2 



Of course not PXKt because of 
13) BxPch and BxKt. 

13. Kt— Q5 BxKt 

14. BXB Kt— KB3 

15. Castles B — B4 

16. B— Kt5 .... 
Best. White cannot play R — Q on 

account of Kt— KKt.5. 



16. . . . 

17. KR-Q 

18. PXKt 

19. B-K3 

20. PXB 

21. QR— B 

22. R— B4 

23. QXR 

24. R-Q3 



KtXB 

B-QS 
Castles 
BXB 

Q-Q3 
QR-B 

RXR 
P— B4 
KR-Q 



144 



Position after Black's 20th move. 

r 



Jk - - 
14 II HUH! 



\m \ I_JB| 

* -4 




25. p— kr 3 

26. p— K4 

27. OXKP 

28. K— R2 
20. K— R 

30. K— R2 

31. K- Kt3 

32. R— Kt 3 

33. Rxp 

34. Rxp 

35, R— Kt8ch 

36. OyRch 



P— R3 

PXP 

O— P>4ch 

y-U3 

R— O2 
R-Q 

R— R 
RXP 
R— R4 
RXP 
QXR 
K— R 



It would have been better to play 
the Kin?: via B, K2 to B3. 
37. P— Kt3 Q-Kt5 



38. K-B3 

39. K— K4 

40. O— 08ch 

41. Q-Q3 

42. KXPch 

43. P— OKt4 

44. K— O4 
4«?. K— Qs 
46. K— B5 



Q_B6ch 
Q— Kt6 
K— R2 
QXPch 
K— R 
O— Kt4ch 
Q__B3ch 
O— P,2ch 
Q— B2ch 



47- K-Q4 

48. K— B3 

40. K— Kt2 

50. P-Kt5 

Si. K-Kt3 

w. K— R4 

53. K— Kt4 

54. Q-K4CI1 
55- Q-Q5ch 

56. Q-K 5 ch 

57. (JXKtP 

58. K-R4 

59. K-R5 

60. K— R6 

61. K— Kt6 

62. K— Kt7 

63. K— Kt8 

64. K— R7 

65. K— Kt6 

66. Q~Kt8ch 

67. Q-gs 

68. Q— B5ch 

69. Q-Q5ch 

70. K— Kt7 
7i. Q-B 5 ch 

72. P— Kt6 

73. K— Kt8 

74- Q-QB7 

75- Q-Q6ch 

76. P— Kt7 

77. K-B7 

78. K— 08 

79. K-O7 



Q— B5ch 

Q— B2ch 
K— Kt 
K— B2 
K— K2 
Q— R2ch 
Q-Kt 3 
K— 
K— K2 
K-Q 
Q-Q3ch 
Q— Q8ch 
Q_Q 7 ch 
Q— R7ch 
Q— KB7ch 
Q— B6ch 
o_B.sch 
Q-R 5 ch 
Q-KB5 
K— K2 
P— KR4 
K-0 
K— K2 
P-KR5 
K— K3 
O— KB8 
K— B2 
K— Kt3 
K— B2 

QXRP 
0— B6ch 
0— KR8ch 
Resigns 



White has played the ending in 
grand style. In addition to the error 
of his 36th move, Black has commit- 
ted the other one, to approach the 
hostile Pawn too closely with his 



Kin: 



3h 53- 



4b 55- 



v. 



White : 

Frevmann. 

T. P-O4 

2. P K4 

3. Kt- OTh 

4 p,-kkits 



Game No. l 31. 
Dutch Defence. 

Black: 
F o r cr a c s. 



P—KF.4 

Kt— KB3 

P— B3 



5. P— B3 Q— R4 

6. Q— Q2 P— K6 

To capture the BP would be more 
dangerous, as Black's plus of Pawns 

cannot be turned to account as quick- 
ly as White's plus of mobility and 



145 



power of pieces. But he might have 
tried to hold the won Pawn for some 

time by P— Q4 ; e. g. : 6) P — 

Q 4 ; 7 ) P> I\PXP;S) B-OH4, B 
— B4: 9) Kt— Kj. P— K3. The 
Pawn is -till alive and hamper? 
White's game. 



7- 



BXP 
PXP 



P— K4 

QXKP 

P- Q4 



9- 

10. B— KB4 . . . 

After 10) R — Ksq White had also 
an obvious advantage ; he would then 
have won at least the ORP ; but it 
would have been better, after 10) 
.... K — P>2, to continue with 1 ij, 
P— B4 and Kt— B3 or 11) B— KB4, 
with a promising attack. 

10 Q— KB4 

After 10) .... Q— KR4; 11) R— 
Ksqch, K — Osq White would not 
have been able to develop himself so 
rapidlv. 

n/ R_Ksqch K— B2 

12. B— Q 3 Q— Q2 

13. Kt-R 3 Q-Qsq 

14. Kt— Kt5ch K— Ktsq 

15. Kt— K6 BXKt 

16. RXB P— KKt3 
I?m B— KKts QKt— Q2 



18. 


Q-B4 


K— B2 


19. 


KR— Ksq 


P— KR3 


20. 


B— R4 


B— Kt2 






"wm 1 m 



W</. 









Not 20) .... P — KKt4 on account 
of 21) Q— B5. 

21. Kt— K4 .... 

A problem-like continuation, which 
decides the game forthwith. 
21 PXKt 

22. B— B4 K— Ktsq 

23. RXKtch K— R2 

24. RXKtP Kt— B3 
25- Q— ^5 Resigns. 

ih. 10 2h. 



Game No. 132. 



White : 

elmann. 

P— K4 

Kt— KB3 
B— Kt 5 

B— R4 
o — o 

P-Q4 
B-Kt 3 

P— OR4 



Ruy Lopez. 



Black : 
ch 1 e ch t 
P— K 4 
K1-OB3 

P-QR3 
Kt-B 3 

KtXP 
P— QKt4 

P-Q4 
R— QKtsq 



e r, 



Is there anything better here? If 
8) .... B-K3 ; 9) PXKP, Kt— R 4 ; 
10) Kt — O4 and now 10) .... P — 
Q~B 4 ?; 11) KtXB, PXKt, White 
can obtain an advantage only by PX 
P; for after 12) Q— Kt4, Q— Q2, 



Black would reply, to both 13) P — 
KB 3 and 13) PXP, 13) • • • • ?— Bs, 
and the issue appears very doubtful. 
9. PXKtP RPXP 

10. PXP B— K3 

11. P— B3 B— OB4 

12. QKt — O2 o — o 

13. B— B2 KtXKt 

14. QXKt Q-O2 

15. Q— B 4 Kt-K2 

So far Black's moves admit of no 
censure. But here the question arises, 
why Black failed to play the strong 
move of P— KB3. If 16) Q— R4, 
Black would break the attack by B 
-B 4 . 



146 





i* <*&> 




lUTlliH 


i 


6 3 




11 i J. 4 ffi 


■ 




■ 


■ 


H 






BJl.11 I 




iH 


^WSP^ -N ^^ S? 


[» 





[6. Kt— Q 4 .... 

Now \\ hite obtains at least the ad- 
vantage of two Bishops. It 16) .... 
Kt— kt;,; i;i Q— Kt3 and the KBP 
threatens to advance, and if 16) .... 
P— Kt5?, White plays 17) Kt— Kt3. 
Black is already somewhat in dim- 
cnltv. 

16 BXKt 

Now the point QB4 becomes very 
weak, so that the QBP is prevented 
from advancing and remains in want 
of support bv the pieces. 

17. OXB R— R4 

18. BXiB KtXB 

19. () B5 R— Rsq 

20. P— P4 P— R4 
2i. P— R3 R— R^ 



And finally a blunder, which costs 
a Pawn. Schlechter was particularly- 
indisposed at St. Petersburg. 

22. RXR PXR 

23. R-Qsq P-QB3 

24. 0-K5 Q-K2 

25. QXRP Q-R5 

26. R-Q3 P-O5 

27. R— B 3 .... 
Not 27) P— KKt3, QXRP; 28) 

PXP. on account of 2X) Kt 

R5- 

27. . . PXP 

28. PXP Kt— K2 

29. Q — K4 Kt— O4 

30. P— OB4 KtXB 

31. RxKt Q— Kt4 

32. P— K6 Q— K2 

33. RXKBP RXR 
34- PXRch QXP 

35. QXBP K— R2 

36. 0— K 4 ch P— Kt3 
37- P-B5 Q-Q2 

38. P— B6 O— 08ch 

39. K— R2 Q-Q 3 ch 

40. P— Kt 3 Q— B 4 

41. K— Kt2 K— Kt2 

42. P-R4 Q-Q3 
43- Q— QB4 Q— B2 
44. — Kt5 Resigns. 

White's play in this game appears 

most accurate and sound. 

2h. 36 2h. 15 



Game No. 1 :$:5. 

Queen's Pawn Opening 





White : 


Black : 


S a 1 w e. 


T e i c h in a n n. 


1. P— O4 


P-LM 


2 


Kt— KB3 


Kt— KB3 


3 


P— 1 \.\ 


P— K3 


4 


Kt-B 3 


P— B4 


f| 


P— K3 


Kt— B3 


6 


P QR3 


P BP 


7 


B <P 


P— 0R3 


8 


P> P 


QXQch 


9 


K 


B • P 


To 


P QKM 


B- 



11. B— Kt2 P— 0Kt4 

12. B— Q3 B— Kt2 

13. K— K2 K— K2 

14. OR— Bsq .... 

Drawn. 
oh 16. oh 25. 

In this most complicated position, 
it was certainly premature to give the 
game a draw. Black might, for in- 
stance, have played 14) .... Kt — K4 
with the likely continuation 15) KtX 
Kt, B • Kt ; c6) P— B4. B— Q3. 



147 



Game N<>. K54. 



Vleoaa 



White: 
Snosko- 
B o r o w s k i. 
I. P— K4 
Kt-QB 3 
P— B4 
PXKP 
P-Q3 
PXKt 
Kt-B 3 



Black: 

E. Coh n. 

P— K4 
Kt— KB3 

P-Q4 
KtxP 
KtXKt 

P-Q5 



Weak would be 7) P — B4 because 
of 7) .... B— Kt5ch; 8) B— O2, B 
XBch: 9) QXB, Kt— B3; 10) Kt— 
B3, o — o. The KP cannot be defend- 
ed. To 7) B — Kt2 Black might re- 
ply Q— K2. continued 8) Kt— B3, Kt 
— B3 ; 9) O— K2, B— Kt5 ; 10) PX 
P, o— o— o7 or 9) .... PXP: 10) 
BXP. O— R6. 

7. '. . . . P— QB4 
Black ought to take the QBP; 7) 

.... PXP; 8) P— Q 4 , Q-O4; 9) 
B— O3. Kt— B3; 10) B— K3, Kt— 
Kt 5 . 

8. B— K2 B— K2 

9. o — o o — o 

10. 0— Ksa P— B3 

11. PXOP PXOP 

12. PXP BXP 
13- Q— Kt3 Kt— P^ 

14. B— Kt5 .... 

The Bishop would be useful for the 
defense of OB3 and K3, and also for 
attack. Better therefore 14) Kt — 
Kt;. followed bv Kt— K4 or B— B3 
-K 4 . 



Opeiiag. 

14 B— K3 

[5. B - B R ■ B 

16. Kt— Kts R ■ Rch 



WM 4fif mm^&^m 
mm Whi wok ^wfo 

■ til ■ ha 



..*. 



A » ^'yj^' m 



;-l 






iJj 



17. RXR .... 

To retake with the Bishop was the 
lesser evil, but even then Black com- 
manded the ground by 17 ) .... B — 

Q4. 



17. 




BXP 


18. 


B-R 5 


Q— K2 


19. 


B— B7CI1 


BXB 


20. 


RXB 


O— K6ch 


21. 


QXQ 


PXO 


22. 


RXP 


P— OR4 


23. 


P--B3 


P— R5 


24. 


Kt— K 4 


P— R6 


2.S- 


R— Ktsq 


P— R7 


26. 


R— Rsq 


R— Ktsq 



Resigns. 



2h 15 



2h. 



Game No. 135 
Queen's Gambit Declined. 



White : 


Black : 


& BXP P— QR3 


S p e i j e r. 


Dus- 


6. Kt— B3 P— OKt4 




Ch timfi r sk i. 


7. B-Q3 B-Kt2 


1. P-Q4 


P-Q4 


8. 0—0 QKt— Q2 


2. P— QB4 


P-K3 


9. 0— K2 P— B4 


3. Kt-QB 3 


PXP 


10. P— QR3 B— O3 


4. P-K3 


Kt— KB3 


Black should play the sounder 



148 



io) .... B — K2. so a< nol to facili- 
tate the advance of the K P. 

ii. P— K4 PXP 

[2. KtXP Kt— K4 

[3. B- B2 B— B4 

I tere 17) .... Q — Kt} was neces- 
sary. White would have probably no 
better reply than retiring the Knight 
to Kt3, as 14) B— K3 would be met 
bv B — B4. Black could reply first 
14 s ) .... Kt— B5 to 14) Kt— Kt3. 




14. Kt (Q4)X .... 
KtP 

White ought to be satisfied to gain 
a move by Kt— Kt3, B— K3 and KR 
— Qsq, and to weaken the square Q 
P»4 for Black; but the combination 
looked very tempting. Obviously the 
Knight cannot be captured, as one of 
the two Black Bishops would be lost. 



1 But the hitch is that the Knight has 
no retreat. 

14- • . Q— Bsq 

15. Kt— R 4 . . . . 

If 15) B— K 3 , PxKt; 16) QXP 
ch, Kt < )_>: 171 B • B, B— R3. If 
15) P— QKt4, Black replies [5) .... 
B— K2 for Bsq] ; 16) P— B4, Kt— 
Q2; 17) P— K5, l'XKt and wins. 
Finally 15) B — B4 would be met by 
15) .... Kt— Q2. 

15 PXKt 

16. QXPch QKt— O2 



>;• KtxB 

18. QXB 

[9. Q— R6 

20. B— B4 

21. Q— R 4 

22. OR— Bsci 

23- Q-Q4 

24. KR — Osq 

25. BXP 

26. OXKt 

27. R— P>7 

28. 0—06 

29. ^—62 

30. P— B3 

31. K— Bsq 

32. PXR 

33. o— 03 

34. Q— KB* 

35. O— KR- 

36. K— Ktsq 

37. K— R2 

38. 0— OB3 

39. K — Rsq 
Resigns. 

2h 26. 



OXKt 
R— Ktsq 
QXB 

Q-B 

R— R 

0— Kt2 
o — o 

p— K4 

KtXB 
^R— Ksq 
Q— Kt6 
RXP 
QR— Ksq 
Q— Kt3ch 
QXR 

Qxp 
p— R4 

KtXP 
O— Bsch 

O— P>7ch 
Kt— B3 
Kt— Kt=ch 
P— K6 

2h 7. 



Game No. 136. 
Queen's Pawn Opening:. 



2 

3 
4 
5 



White: 
D r. L a s k e r. 
P «., 
Kl KB3 
P— C)\\ 4 
1 ' K 5 
B • P 
Kt B3 
o — o 



Black: 

Dura s. 
P-(» 4 

Kt — Kl'.: 

PXP - 
P— B4 
P— K3 

P— OR 5 
P-QKt 4 



B— Q3 

Q— Kj 
R— ( jsq 
B— B2 
P— QR3 



8. 

9. 
10. 

1 1. 
12. 

Both players follow approved lines 
of development. 

i.v P K4 PXP^ 

14. KtXP Kt— K 4 



B— Kt2 
OKt— O2 
Q~Kt 3 . 

R— OBsq 

B— K2 



149 



15. B— Kt5 o— o 

16. Kt— B3 Q— B4 

17. B-K3 Q-B5 

A forcible move. If 18) QXQ, 
KtXQ; Black threatens KtXKtP or 
KtXKP or KtXRP. 

18.. KtXKt QXQ 

19. KtXQ RXB 

20. Kt— Q4 R— B4 — 
20) RxKtP would be a gross 

blunder because of 21) Kt — Q3. 
,-—21. Kt— Q3 R— B5 - - 

- 22. P— B3 R— Qsq 

-—23. Kt— Kt3 .... 

Black's OB4 and QR4 are weak. 
R— B7- — 
K— Bsq — 
KXB 
R— Y\2 
RXRch 
B— Rsq - 
Kt— Ksq - - 
Kt-Q 3 — 

P— B4 

KtXPch 
B-Q4 

Black is in a difficulty, and there- 
fore decides upon a desperate sacri- 
fice of a Pawn, in order to render the 
Bishop more mobile. 
-34. KtXRP .... 

24) RXB was also feasible. But 
after the exchanges Black's King 
would then have a very favorable pos- 
ition in the centre, both for attack on 
the Queen's side and defence on the 
King's side. 34) KtXRP is strong- 
er, as 34) R— R2 will not do 

because of 36) RxB. 

R— B8 - 

K-Q 3 - 
R— KR8 
R— QKt8 
Kt— K2(ASdj,) 

K— B 4 

K2 .... 

A mistake. White ought to have 
clinched matters. 40) KtXB, PX I 
Kt: 41) Kt— K6ch, K— B5 ; 42) Kt I 



23. 






24. 


B- 


-B.S 


25. 


BxBch 


26. 


Kt- 


-R.s 


2;. 


Kt- 


-Kt4 


28. 


RXR 


29. 


K- 


-B2 


J&- 


K- 


-K3 


31. 


R- 


-O2 


32. 


PXP 


33- 


K- 


-B2 



34- 


Kt— Kt4 


' 36. 


Kt-Kt 3 


37- 


P-R3 


38. 


P— Kt 4 


• 39- 


Kt-Q 4 


40. 


Kt— K2 



• 1*. and in answer to 42) .... P — 
QS, or 42) .... K— Kto, 43) Kt— 
B5 ; the game might then have devel- 
oped as follows: 42) .... K— KtO; 
43) Kt— B5, Kt— P>3;44) Kt— Q6or 
4-" P -Q5; 43) Kt-B 5 , Kt— B3; 
44O Kt-Q6ch, K-Kt6; 45) KtxP, 
RXP; 46) K— K2! and whilst the 
QP would now be paralyzed, White's 
Pawns would become very dangerous. 
40 R— KR8" 

41. K— Kt2 R— OR8 

42. R— B2ch B— B5 

43. Kt— B 3 Kt— Q 4 — 
—44. Kt-K 4 ch K-Q5 




He ought to have gone to Kt3. 
White would, in this case, have had 
no alternative but to try for a doubt- 
ful win by 45) KtXKt, PXKt; 46) 
Kt — Q2, P— Kt4; he would probably 
have had to sacrifice his KRP. 



--45. 
46. 

47- 

—48. 

49. 
50. 

5i- 
52. 

53- 
54- 



RXBch 
Kt— Q2ch 
Kt— 

Kt3ch 
KtXKtch 
KtXR 
Kt— Kt3ch 
P_KR 4 
K-Kt 3 
K— B 4 
Kt— Bsq 
3h 15. 



KXR 
K-Q5 
K— K6 

PXKt 

K-Q7 
K— K6 

P-Kt 3 
K— 06 
K-B5- 
Resigns 
3h 40. 



150 



Game No. i:57. 
Queen's Gambit Declined. 



White: 
V i (1 m a r. 
i. P-Q4 
P-QB4 
Kt-QB 3 
P— K3 

KPXP 
Kt— B3 

P - P 

B-Q3 

o — o 



Black: 
M i e s e s. 
P— O4 
P— K3 
P-OIU 
PXQP 
Kt— QB3 
P-QR3 
P • P 
B^KKts 
Kt— B3 



If 9) .... KtXP; 10) Q— R4ch. 
If 9) .... I'.vKt: 10 ) QXB, Kt 
<P; [i) Q • P. 

10. B— KKt«5 B— K2 

[f 101 .... BXKt; 11) QXB, Kt 
XP: 12) Q— K 3 ch, Kt— K3; 13) B 
XKt. PXB; 14) Q— KB3 Black's 
position would be broken. 



1 1 



R— Ksq 0—0 



And now 11) .... BXKt would be 
met by 12) QXB, KtXP; 13) Q— 
KR3, Kt— K3; 14) BXKt, BXB: 
,-i B— B5, and Black would be in a 
bad position, as lie could not Castle. 

[2. W—V>2 .... 

Intending to tackle the QP by B — 
Kt; v 



12. 

13- 
14. 

'5- 
[6. 

i/- 
18. 



BXKt 
Kt— KR4 
P— KKt3 
KtXB 

Kt-OB 3 

Q-Q3 



PXB 
P— B4 
BXB 
P— B5 
O— Kt4 
QR-Qsq 

Necessary, as Q — B5 was threatened. 

[8 QR— Qsq 

[9. R K3 K— Rsq 

20. K — Rsq .... 

\'.w he should play first 20) R — 
KI»v and in answer to 20) .... R 
KKtsq; 21 1 K— Rsq. 



20. 
21. 

22. 

23. 

24- 

25. 
26. 



QXQ 

Kt— 1<2 

RXKt 

R— K3 
R— OKt3 
R— KB 3 



Q-B5 

KtXQ 
KtXKt 

R-Q3 
R-KB 3 

P-QKt 4 
R— Bsq 




27. B— Kt3 .... 

A weak move. 27) R — B3 was in- 
dicated. After 27) .... PXP: 28) 
R_B 5 , R— Qsq [Kt— K2; 29) P— 
Kt4 ] ; 29) P — QR4. be would have 
recovered the Pawn. 



27. 
28. 
29. 
30. 



R— Ksq 

BXP 
B— K 4 



Kt— K2 

KtXP 

R-Qsq 



K— 



If 30) R— K5. then 30) .. 

Kt_>. followed by R(B3)— Q3. 

.... R-K3 

R— P>4 RXP 

P-B3 Kt-Q 3 

R— QBsq P— B4 

R_r, 7 R(K^— Ksq 

R— KR4 P— KR4 

V>—V>6 R— K8ch 



30- 
3i- 
32. 
33- 
34. 
35- 
36. 

Resigns. 

2h. 



2h 4. 



151 



White: 
Dr. Perlis. 

1. P— K4 

2. Kt— KB~3 
B-Kt 5 
B— R4 
o — o 
B— Kt 3 
R— Ksq 
F_B 3 
B— B2 

P-Q4 
P-KR3 



3- 
4- 

5- 
6. 

7- 
8. 

9- 
10. 
11. 



Black: 
Burn 
P— K4 
Kt-QB 3 

P-OR3 
Kt-B 3 
P— QKt 4 
B— K2 

P-Q3 
Kt-OR 4 
P— B 4 
Q— B2 
P-R3 



Game No. 138. 

Ruy Lopez. 

QKtP before 

make sure of 



12. 


OKt— Q2 


13. 


Kt— Bsq 


14. 


PXKtP 


15- 


Kt— K3 



If I 



As a defensive measure, this move 
is of little value, for although it is of 
sojne use in preventing B — Kt5, 
White can, later on, exert a pressure 
on Black's position by such moves as 
P— KKt4 and Kt— B5. But if the 
move was intended in an aggressive 
sense, this much is to be said against 
it, that, the centre being opened, any 
attack on the wings can be broken by 
lively play in the centre. 

P— Kt4 
P— KKt5 
BXP 
B— R4 

) .... BXKt: 16) QXB, KP 
XP: 17) PXP, PXP, White would 
play 18) P— K5. 15) .... 0—0—0 
would be met by 16) P— QKt.4, fol- 
lowed soon by P — QR4. The man- 
oeuvre P — QKt.4 and P — OR4 would 
be strong in various variations ; for 
instance, against 15) .... R — KKtsq. 

16. Kt— B5 B— Bsq 

17. P— R 4 .... 

17) P — QKt4 would have been 
stronger: for instance: 17) .... P 
XlCtP: 18) BPXKtP, Kt— B3; 19) 
P— Q5, KtXKtP; 20) B— Kt3 

threatening P — R3 : if 20) P — 

R4, then 21) P— R4. The White 
pieces would come powerfully into 
play. He ought to have fixed the 



17- 
18. 



attacking it, in order to 
its exchange. 

. . . . P-Kt 5 

B-Q3 P-B5 




Far better would be 18) P — 

Kt6, in order to prevent mobility on 
the Queen's side as far as possible. 

19. PXKKP .... 

By this move he wins a Pawn, and, 
in consequence of his good develop- 
ment, also the game. The combina- 
tion has three variations: 19) 

PXB;2o) PXKt; secondly, 19) ... 
Kt— Kt6; 20) R— R3, KtXB; 21) 
QXKt, and lastly, that of the actual 
game. 



19. 




Kt— Kt6 


20. 


R— R3 


KtXOP 


21. 


Kt(B 5 ) 

XKt 


PXKt 


22. 


B— Bsq 


P— Q6 


23- 


R— B3 


Kt-Q2 


24. 


BXOP 


BXKt 


2 5- 


QXB 


Kt— K4 


26. 


Q-Kt 3 


R— QKtsq 


27. 


BXBP 


KtXB 


28. 


P_QKts 


RXP 


29. 


B— R3 


R— Ktsq 


30. 


RXKt 


Q-R4 



152 



3i- 


kk 




Q- 


KKt 4 


35- 


Q 


-B6ch 


K- 


-K3 






QBsq 






36. 


R- 


-K8ch 


K- 


~ B 3 


32. 


k 


B8ch 


RXI 


37- 


B- 


-Kt2ch 


K- 


-Ku 


33- 


Rch 


K- 




38. 


kXJ 


Resi^ns 


34- 




QB 3 


R- 


-Ktsq 




2h 1 


3- 




ih 56 




Game > 


0. 189 





Queen's Pawn Opening. 



White: Black: 

Rubinstein. Dr. Bernstein. 

1. P-Q4 P-Q4 

2. Kt -KB3 P K3 

3. P— B4 Kt— KB3 

4. B— Kt5 B— K2 

5. Kt— B3 QKt— Q2 

A good continuation at this point 
is 5) .... o — o; followed soon by Kt 
— K5, KtXKt, and P— QB 4 . 



6. P-K3 

7. P-B5 



P-QR3 



The sound move was 7) R — QBsq, 
for after 7) .... PxP; 8) BxP, P 
~QKt 4 : 9 ) B-Q3, B-Kt2; 10) Q 
— K2 \\ hite would soon push his 
King's Pawn and all his pieces would 
be well developed. As Rubinstein 
eschews this variation, he seems to 
have been under the impression that 
Black had already been guilty of a 
mistake, which he felt it his duty to 
take advantage of by a constraining 
movement. 



7. . . . 

8. BXB 



Kt-K 5 



But this is inconsistent. If he 
meant to cramp Black's game, he 
ought to have let his pieces hinder 
each other, and therefore avoided ex- 
changes. Hence he should have re- 
plied 8) B— KB4. The attack on the 
Bishop by 8) .... P— KKt 4 ; 9) B 
— K5, P— B3 ; 10) B— Kt3, P— KR4; 

11) P — KR3 need not have been 
feared, for after 11) KtXB; 

12) PxKt, P— B 4 ; 13) B— K2 



White would soon play Q — B2, o — o 
1 — o, P— KKt 4 , opening the lines. 

8 QXB 

9. Q— B2 P_B 4 

10. B— K2 P— B3 

1 1 . o — o o — o 

12. KtXKt BPxKt 

13. Kt— Ksq P— K4 

14. Q— Q2 PxP 

15. PXP Kt— B3 

That Black could always finally free 
his game by P— K 4 , however White 
might have played, follows from the 
course the game has taken. There- 
fore it is also tactically proved that 
the exchange of the Bishops was a 
mistake. Black has now an easy ob- 
ject of attack in White's OP, and has 
the superior position. 

16. QR— Bsq B— Kt5 

17. R— B3 R— B2 

18. P-B3 .... 

In spite of the dangers which this 
move involves, White is compelled to 
play it, in order to develop the KR 
rapidly, before Black prevents this 
manoeuvre bv doubling the Rooks on 
the KB file. ' 

18. . . . PXP 

19. BXBP Kt—K.s 

20. BxKt RXRch 

21. KXR QXB 

22. R— K3 Q— Bsch 

23. K— Ktsq R— KBsq 

24. Kt— B 3 BxKt 

25. PXB P— R3 

He .guards the square KKt.4, in 
order to be able to play, after Q — 



153 



Position after White's 25th move. 



fl AJ 



, 



4i 1 



■:■///,, 



i lii 



., w « ill 

I if ■ §1 



_ 




K4ch, K— Rsq; RXP; but there is 
little gain in it. The direct attack by 

25) P — KKt4 was stronger, 

threatening P— Kt5. If 26) Q— Q3, 
then R — B2, and White would be in 
difficulties ; for instance, 2j) R — K5, 
Q— B8ch, winning the KtP. 

26. Q-Q3 R-B4 

27 . R_K8ch K— B2 

Or 27) .... K— R2; 28) R— KB8, 
P— KKt3; 29) RXR and the game 
should be drawn. 

28. Q-K3 Q— KUch 

29. K— B2 Q— Rsch 

30. K— Kt2 R— Kt4ch 

31. K— Rsq R— Kt3 

He ought to play 31) K — 

Kt3. Black has so absorbed himself 



with combinations, that he is tired out 
and judges the situation altogether 
wrongly, lie thinks White is in a 
"Zugzwang" position, whereas he is 
himself in want of moves. 

32. p-QR 3 .... 

W hite is obviously also tired. What 
could Black do against 32) P — Kt4? 
If 32) .... R — B3, White would win 
by 33) Q— K 7 ch, K-Kt 3 ; 34) R— 
KKt8; and if 32) .... O— Kt 4 ; 33) 
QXQ, followed by 34) R— QKt8. 
Finally, if 32) .... Q— B 3 ; 33) R— 
QKt8, Q-B4; 34) Q-K8ch, K- 
B3; 35) Q— Q 8 > winning. 

32 P— QR4 

33. P-Kt 4 P— R5 

34. P— Kt 5 ...... 

A deep combination, which, how- 
ever, does not win. lie should play 
34) P — B4, in order to win a Pawn, 

in case of 34) O— B3 bv 35) R 

— OKt8. 

3~4 PXP 

35. R— OKt8 R— K3 

36. RxPch R— K2 

Here White had expected 37) .... 
K — B3, and for the contingency he 
had prepared R — Kt6 by the sacrifice 
of the Pawn. 

37. P_B6 K— Ksq 

38. R— Kt8ch K— B2 

39. R— Kt7 K— Ksq 

Drawn. 



Game No. 140, 



White : 
M i e s e s. 

1. P— K4 

2. Kt— KB3 

3. P-Q4 * 
4- KtXP 

5. Kt— B3 

6. KtXKt 

7. B— Q 3 

8. PXP 

9. o — o 



Scotch 

Black: 
Dr. Perlis. 
P— K4 
Kt-QB 3 

PXP 
Kt— B 3 
B— Kt5 
KtPxKt 

P-Q4 
PXP 
o — o 



10. B— KKt5 P— B3 
This is compulsory. If 10) 



Opening. 
B— K2; 11) BXKt, BXB; 12) Q— 
R 5 , P-Kt 3 ; 13) QXQP, QXQ ; 14) 
KtXQ, BXP; 15) QR— Ktsq, B— 
K4; 16) KR— Ksq, threatening Kt— 
K7ch and B— K4. 

11. O— B3 B— K2 

12. KR— Ksq P— KR3 

Here, or on his next move, Black 
should play R — Ksq, in order to com- 
pel White to disclose the direction in 
which he intends to continue the at- 
tack. 



154 



13. B— R4 B— KKt5 

14. Q-B4 B-K3 

14.1 .... P — Kt4 would be bad, 
as a matter of course. The obvious 
sacrifice [5) BXKtP, PXB; 16) Q 
XPch, K— Rsq; 17) Q— R6ch, K— 
Ktsq; 1S1 R — K5 would decide the 
game at once. 

15. O— Qj .... 
Fearing Kt— R4. To 15) Q— Q 

R4, 15) .... Q — KX2 would be a 
good reply. But the right move was 

15) Kt — R4, to meet 15) Kt — 

R4 by 16) B -I'., and play in this 
variation, as he should in any case, 
for the weakness of Black's QB4. As 
he plays, White has no initiative. 

15. ' . . . . k— Ktsq 

16. P— OKt3 R— Ksq 

17. Kt— K2 Q— \ \2 
Intending to keep two Bishops 

against Bishop and Knight by Kt — 

K 5 . 

[8. B— Kt3 B— OKt5 

19. P-QB3 B-Q3 

20. Kt— B4 QR— Qsq 

21. O— B2 0— B2 

22. Kt— K2 B— QBsq 
Here he should and could have 

formed a centre by P — B4. 

2 3 . p_Kt4 Kt— K5 

P B4 was still indicated, in order 
to open the QB file for the attack on 
White'- QB3. 

24. BXKt RXB 

25. Kt— O4 QR— Ksq 

26. KR— Ktsq .... 

And here White should, by playing 
Q — O2. dispute the possession of the 
important K file. 

26 B— O2 

27. O-O3 P-KB4 

28. BXB QXB 
20. Kt— Kt3 P— Bq 



30. Kt— B5 
3i- Q-O4 



R(K5)— K4 



WM W 



ijLmwm 



ft 

m. 4m. 



'9 IPJlP 

i. mm. m 



« 



m. 



i ; 



II 



■w 



Mi. il Wk.. 



all m mArn 



m 

ta4 



31. .... P— B6 

This insignificant-looking move is 
the first shock which, increasing con- 
tinually in strength, ultimately re- 
duces White's delapidated house to 
ruins. 

32. P— Kt 3 .... 

If 32) PXP, then 32) .... Q- 
Kt3ch; 33) K— Rsq, B— R6 ; 34) R 
— KKtsqVR— K8. And if 32) KtX 
B, Q— Kt 3 ; 33) P— Kt 3 . QxRch. 

32 Q-Kt 3 

33. P— KR4 B— B 4 

34. R-Qsq B-K 5 

35. R— Ksq Q— Kts 

36. Kt— O3 R— KB4 

37. R— K3 Q— R6 

38. Kt— Ksq R— K^ 

39. OXRP R— Kt3 

40. O— Kt8ch K— R2 

41. R— Qsq QxRP 
Against R — R4 there is now no 

remedv. 

42.' RXB QXR 

4.r.Kt— Q3 Q-K7 • 

Resigns. 

3'h 24. 2h 38. 









Game \o. 


141. 










White: 
Duras. 
1 . V—K4 


P- 


Ruy L 

Black: 
A 7 i d m a r. 

-K4 


opez 


2. 
3- 

4- 


Kt- 
B- 
B- 


— KB3 
-Kt 5 

-R4 


Kt- 
P- 

Kt- 


-OB3 

OR{ 
-B 3 



155 



6. 

7- 
8. 

9- 

The 



o — o 

P-Q3 
P»— Kt 5 
P— B3 4 
P— QR4 



B— Kj 
P_OKt 4 

P-Q3 
B— Kts 

Kt-OR 4 



advantage of this flanking 

movement of the Knight is not clear. 
Why not Castle, and prepare either 
P— KB4 or P— O4? 



P— R3 
Kt— 1 

o — o 

He had nothing 
P-QB3. 
RPXP 
BXKt 
RXR 
B— Kt4 



10. B— B2 

11. P— Q4 

12. O — K2 
A gross blunder. 

better than 12) 

13. PxKtP 

14. OxKtP 

15. RxKt 

16. QxR 

17. B— K 3 .... 

It is clear that after 17) PXB, BX 
B: 18) RXR? Black would win by 
O— Kt4ch: but with 17) Kt— Q2 he 
would have avoided the hampering 
doubled Pawn, which results from 
this move. 

17 B— R4 

18. O— Kt5 BXB 

19. PXB Q— Kt4 

He throws his only chance away by 
despair. Why did he not play 19) 
.... P — KB3. preventing White, at 
least for a long time, from turning 
his extra Pawn to account? 



Position after White's loth move. 



m,JMm * 1 



:m.,j cm 




24 

2^ 



20. QxKt 

21. K — Rsq 

22. Q— B5 

23- QXB 
Q-Qsq 

Qxp 

26. PXO 

27. R— B2 

2 8. Kt— Q2 

29. Kt — Bsq 

30. K— Ktsq 

31. R—B2 

32. R— Q2 

33. Kt-K 3 

34. Kt-05 

35. Kt— B6ch 
ih 18. 



QXKPch 
Q-K7 
• QXB 
PXP 
QXKP 
QXQ 
R— Ktsq 
R— Ksq 
R_K8ch 
R— 08 
RXP 
P-QB4 
R— OKts 
P-Kt 3 
R— Kt6 
Resigns 
ih 30. 



Game No. 142. 
Qaeen'i Pawn Opening. 



White: 

Dus- 

Chotimirski. 

P-Q4 

Kt— KB3 
P— B4 
Kt-B 3 
B— B 4 
P-K3 



Dr. 



Black: 
L a s k e r. 



P-Q4 
Kt— KB3 
P— K3 
B— K2 
o — o 
QKt-Q2 

The better svstem was 6) . 

■QKt3, followed by B— Kt2 ; 

. . P — B4 at once. 



I. 

2. 

3- 
4- 

5- 

6. 



... P 

or 6) 



7. B-Q3 P-B3 
Blocking the diagonal of the QB, 

and loss of time as against P — B4. 

8. Q— B2 PXP 

9. BXP Q— R4 

Better at once Kt— Kt3 and Kt 
(Kt3) — Q4. The move actually 
threatens nothing and defends noth- 
ing. 

10. o — o Kt — Q4 

11. B— KKt3 KtXKt 



156 



12. PxKt Kt B3 

13. B P— KR3 

The Bishop at Bsq is now very 

badly placed; to 13) P— QKt3, 

Ki K5 would be a disagreeable 

reply. [3) B — Q2 should have 

been played, although Kt — K5 and 
B — R4 might have followed. 

14. Kt— Ks Q-Osq 

15. P— B 4 Kt— O4 

16. R— B3 P— QB4 

17. P— K 4 Kt— B3 

18. B— B2 PXP 

19. PXP B— O2 



i m 



i i J&.JIJ 



■ 



mm Wk * ~ * 

wm k m m 



- 



m,m ~'Wk.. -■■ «* 



20. KtXB .... 

White shows splendid judgment of 
position, by playing for two Bishops ; 
this gives him a lasting superiority. 

20 QXKt 



21. P— KR3 QR— Bsq 

22. Q— K2 R— B2 

23. P— B5 Kt— R2 

24. P-K5 • . 

To meet 24) Kt — Kt4 by 25) 

P— B6. 

24 PXP 

25. BXP Q— Qsq 

26. R— Qsq Kt— Kt4 

27. B— B2 Q— Bsq 

28. B— OKt.3 R— B8 

29. K— R 2 * Kt— Kt4 

30. R(B 3 ) RXR 

— Q3 

31. RXR B— Qsq 

32. P— KR 4 Kt— K3 

If 32) .... Kt— R2, then 33) P 
— K6. 

33- P-Q5 Kt— B5 

34- Q— K4 Q— Kt5 

A "swindle." Owing to White's two 
Bishops and the strong passed Pawn, 

Black can defend himself only by 
counter attack. 

35. P— Kt3 BXP 

36. PXB R— OP.sq 

37- R-Q3 .• • • 

The only, but sufficient, defence 
against R — B6. 

37 R— B8 

38. Q-B3 Q-B 4 

39. R-Q4 P-KKt 4 . 

40. P— K6 Q— K 4 

41. R-K4 Q-Q3 

42. P — K7 Resigns. 
2h 55. 2h 50. 



Game No. 1 4:5. 
French Defence. 



White: Black: 

E. C o h n. S p e i j e r. 

1. P— K4 P— K 3 

2. P— QB4 P— K4 
Intending to press at once on 

White's O4. But Black is not suffi- 
ciently developed yet for this. White 
easily forces P — Q4. TTence P — Q4 
was preferable. 

3. Kt-KB 3 Kt-QB 3 



4. P-Q4 PXP 

5. KtXP Q-B3 

6. Kt— KB3 .... 
White might have gained time here 

by 6) Kt— Kt5. If 6) .... B— Kt5 
ch; 7) QKt-B 3 , K-Qsq; 8) P- 
QR3 or B — Q2, with a good position ; 
or 6) .... B— B4; 7) Q— Q2, B— 
Kt^; 8) Kt— QB3, KKt— K2; 8) Kt 

-Q5. 



157 



6 B Ktsch 

7. Kt-P> 3 .... 

The sacrifice need not be accepted, 
and causes a hampering doubled 
Pawn later on; 7) QKt— Q2 was 
gn<{\ en nig"h. 

7 B Ktch 

8.. PXB P— Q3 

9. B — 1\2 kkt k_> 

10. o — o . o — o 

11. Kt— Q4 O— Kt3 

12. P— B4 .... 
Owing the d ubled OBP White 

cannot tnri his Bishoos to account, 

and. theref re, plays impetuously for 

attack. 

[2 KtXKt 

If 12) QXKP at once, then 

13) B— Q 3 . 

13. QXKt .... 
After 13) PxKt, QXKP; 14) B 

— B3, Q— Kt3, the KBP cannot ad- 
vance, and the attack soon comes to 
a standstill. 

13 Kt-B 3 

14- Q— Q3 B— Kt5 



m ihi 

■ ill* 

HI 'fM^kW 



■L — 



^ 



I a H a ixf 

.Hi., iiyyiaj 



To exchange the White KB, in 
order to guard K3 and not leave 
White with two Bishops, is good 
strategy ; but with 14) .... P — B4 
he would have achieved this purpose 
pimply for the reason that the Bishop 
would have taken up commanding 



positions : at the same time, his KR 
would have been developed; e. g. : 
B • P, B B4. 



Q ■ B 
P QKt 3 
Q-K3 



151 1; -B3, P I 
15. B - i: 
[6. R Ktsq 

17. R Kt5 

18. R- Kt5 
White is uncomfortable, I le ought, 

there tore, to advance at once and seek 
compensation on the King's side: 15) 
P-KB5, BXB; 16) QXB, Q— B 3 ; 
1? ) Q— Kt 4 , Kt— K 4 ; 18) Q— Kt3, 
KtXP: 19) R— B4. If the Pawn 
should succeed in getting to B6, 
Black would be cramped and the 
Bishop would assume a threatening 
attitude. 

18 P— B3 

19 . R—KR5 OR— Ksq 

20. R— Ksq P— Kt3 

If now 18) P— KB5, Black would. 
after 18) .... Kt— K 4 ; 19) Q— K13, 
QXBP: 20) B— R6, Kt— K13 [21) 
PXKt, PXB: or 2i)BXP,KxBl; 
or else 20) RXKt. PXR; 21) B— 
R6, P— Kt3, repulse the attack and, 
on the Queen's side, White would 
lose a Pawn : but if White allow the 
move P — KB3, he is still worse off. 

20) .... P— B 4 ; 21) Q— KR3, P 
— KR3; 22) B— 02, PXP; 23) P— 

KB5, followed by BXP was without 
danger. 

21. R— R3 Kt— R4 

22. P— KB5 QXQBP 

23. Q-B3 PXP 

In order to simplify the game, if 
24) QXP, hy Q— B4ch. 

24. Q-R5 Q-B2 

He might have played 24) .... R 
— B2, for 25) R — KBsq would have 
been met by RXKP 



2<v 


QXP 


R— K 4 


26. 


P-B 3 


K— Rsq 


27. 


B— K3 


Kt— B^ 


28. 


B— O4 


R— KKt 


20. 


R— KBsq 


Kt— K 4 


^O. 


O— K2 


0— Kt3 


3i- 


BxKt 


RXB 



158 



R K3 R(Bsq)— Ksq 

33. Q— KB2 RXP 

34. R— KKt3 R— KKts 

lie would have had a good chance, 
it lie had allowed the loss of the KBP 
only on condition of the exchange of 
ens; e.g.: 34) .... Q— B2; 35) 
j6) R < >. R— K8 
ch: 57) K i:_>. ki Km|) — K;ch; 38) 
K B3, R K6ch. Tims he would 
exchange one Rook and should win 
with the extra Pawn. 

35. R - R OXR 
j6. I ) • Pch 0— Kt2 
37- Q- B3 O-K4 



38- U-lv 
39. P— KR 3 
R— B5 

Q-K6 
R P 

QXR 

K R2 
K— Ktsq 

1 >--(J;ch 
47- Q— Kt4ch 
48. O— P»4ch 
4Q. — P>4ch 
-o. Q— B4ch 
51. Q-Kt 5 ch 
3h 3. 



40 
41 

4-' 
43 
44 
45 



P— O4 
R— Qsq 
O— Kt2 
QXBP 
RXR 
Q— B8ch 
Q— Bsch 
K— KtJ 
O— B2 
K B3 
K— K3 
K— B3 
K— Kt2 
Drawn 

3h 35- 



White: 
T e i c h in a n n. '1 
I. P— O4 

2. P— or. 4 

3. Kt— QB3 
4- P— K3 

5. Kt— B3 

6. B— Q3 

7. BXP 

8. PXP 

This is too tame 



Game X<>. 144. 

Queen's Gambit Declined. 



Black : 
a r t a k o w e r. 
P— O4 
P— K 5 
P-OH4 
Kt— KB3 
Kt— B3 
QPXP 
P— QR3 

altogether ; but 



during the last days of the Tourna- 



ment Teichmann was indisposed and 
did not feel up to the strain of a long 
and difficult game. 



8. 

9- 

10. 

11. 
12. 

13. 



KXQ 
P— QR3 
B— ( ) 3 ' 
P— QKt4 
B— Kt2 



OxOch 
BXP 
P— QKt4 
B— Kt2 
B— Kt3 
K— K2 



Drawn. 



oh 25. 



oh 35. 



Game No. 145. 
Kuy Lopez. 



White: Black: 

S c h 1 c chter. Sal w e. 

i. P— K4 P— K4 

Kt KB3 Kt— OB3 

B— Kt; P— OR; 

B- \<\ Kt— B3 

0—0 B— K2 

R— Ksq P— OKt4 

B Kt3 P— Q3 

p— B3 Kt 0R4 

r.j P— 1:4 

10. P- Q3 .... 

The idea being to defer the ad- 
vance of this Pawn to the fourth 
square to a later period, when White 



is better developed and can therefore 
render this move more incisive. But 
the disadvantage is that Black obtains 
t« >o much freedom. 

10 Kt— B3 

It is not clear why Black should not 
Castle at once and try to bring his 
Rooks into play by P— KB4. For the 
time being this Knight was well 
en< iugh placed. 

11. QKt— O2 0—0 

12. Kt— Bsq Q— B2 

Better 12) .... Kt— Ksq ; 13) P 
.. B-B3. 



159 



13 

14 

15 
[6 

i/ 
i8 
[9 

20 

21 



B— Kt5 
Kt— K3 

KtXB 
P— 0R4 
PXP 
Q-Q2 
Kt-B 3 
P— O4 
R— R6 



Kt— Ksq 
BXB 
Kt— K2 
R— QKtsq 

PXP 
P— R3 
B— K 3 
Kt— KB3 
R— Rsq 






m * * 






« 



\/, 



II IB 



s . 



22. PXP .... 

An elegant sacrifice, which is ad- 
vantageous for White whether ac- 
cepted or refused. If Black play 22) 

PXP. then follows 23) KR— 

QRsq. RXR; 24) RXR, B— QBsq; 
25) Q— Q6, or 24) .... R— Qsq; 
25) — Bsq and White will maintain 
the possession of the important QR 
file. 

22 RXR 

23. PXKt PXP 



24. Kt— Qs .... 

The point oi the sacrifice, ll the 
Bishop were not at QBsq or Q2, 
Black would repulse the attack by 24) 
Kt> Kt and 25) K — Kt2. 

24 ' BXKt 

25. PXB K— Kt2 

26. Kt— R4 R— Ksq 
To guard against RX Kt. 

27. r— R3 .... 

Liberating the Rook and threaten- 
in- RXKt, RXR; Kt— Bsch, K— B 
sq; OXPch, K— Ksq; Kt— Kt;ch, 
followed by Q— R8ch and B— P»sch. 

27. . . 7 . Q— Qsq 

28. R— K3 Kt— Kt3 

He hopes for 29) R — KKt3, R — 
R8ch; 30) K— R2, R— K8; 31) Kt— 
B5ch, K — Bsq and Black would 
escape. 



29. Kt— Bsch 

30. R— K6 
A tit-bit. 

30 

31. PXR 

OXPch 
PXPch 
0— R7ch 
QXKt 
P— QKt 4 
Kt— 04ch 
B— Bsch 



32. 
33- 

34- 
35- 
36. 
37- 
38. 



K— Bsq 



RXR 

P— Q4 
K— Ksq 

KXP 

K— K3 
R— R7 

PXP 
K-Q2 

Resigns 



Winning the Queen also after 38) 
• • • • K— Q3 ; 39) Q— Kt3ch. This 
game was awarded first prize for bril- 
liancy by the committee. 

2h 15. 2h 32. 





White: 


Black: 


F 


r g ac s. 


Spielmann. 


1. 


P— K 4 


P— K 3 


2. 


P— O4 


P-Q4 


3. 


Kt-QB 3 


Kt— KB3 


4- 


B— KKts 


B— Kt5 


5- 


P-K5 


P-KR3 


6. 


PXKt 


PXB 


7- 


PXP 


R— Ktsq 



Game No. 146. 
Preach Defence. 

8. p_ KR4 PXP 
It would be simpler to play the 

pressing RXP first. If then 9) Q— 
R5, Black develops by Kt— B3. 

9. Q-Kt 5 Q-B3 

10. Kt— B3 Kt— O2 

11. 0—0—0 BXKt 
This Knight was quite harmless, 



160 



whereas the Bishop would have come 
in handy at K2. 

12. PXB QXKtP 

13. QXRP Kt— Bsq 
After the two moves it has made, 

the Knight is still unfavorably placed. 
Taking all that has been said into 
consideration, Black's strategy stands 
condemned. The tactical proof of its 
insufficiency is given by White in 
grand style. 

14. Q-B4 P-KB3 
i5- B— Q3 Q— K2 

16. P— Kt3 P— OB4 

17. R— R6 P— B.s 

18. B— K2 Kt— Kt3 

19. Q— Kt 4 .... 

Fine play. On this dangerous 
place the Queen takes up a most forc- 
ible position. 

Q-KB2 
KtXKt 
K— K2 



Position after Black's 23rd move. 



19. • . . 

20. Kt— R4 

21. QxKt 

22. P— B4 

Wonderfully 



fine. The Pawn 
comes as a valuable ally to the heavy 
pieces. 

22 B— Q2 

23. P— Bs PXP 

24. BXP .... 
Elegant. If 24) PXB ; 25J 

R — Ksqch and White wins the Queen 
in reply to any King's move; and if 
B — K3, P — O5 would win. 




_. 



24 R— Kts 

25. R— Ksqch B— K3 

26. Q-Rsq K-Q3 

27. R— R7 Q— Ktsq 

If 27) .... R— Kt2 White would 

win by 28) RXR, QXR; 29) R 
XBch. 



28. B— Kt 3 

29. RXP 

30. Q— KBsq 

31. RXR 
2h 36. 



R— K5 

R-QBsq 

R-B3 

Resigns. 

2h 9. 



(This time is given in the manu- 
script, but probably White has used 
only ih 36m.) 



Game > T o. 147. 
Queen's Pawi Opening. 



Black: 
v. Freymann. 

P-Q4 
Kt— KB3 

PXP 
P— K3 
P— QR3 
P-B4 

First of all, he should carry out the 
intention of his last move, of playing" 
P— QKl i and B-— Kt2. 

7. P -QR4 P QKt3 





White : 


u 


:> i n s te i n. 


I. 


P-Q4 


2. 


Kt— KB3 


3- 


r-i'i 


4- 


P- K \ 


5« 


B > P 


6. 


— 



And now it was more important to 
play B — K2 and Castle, than to adopt 
this somewhat slow manoeuvre. 

8. 0— K2 .... 

White now brings a Rook rapidly 
into play, attacking the little mobile 
Queen, and obtains forthwith a Great 
superiority in the centre. 

8 B— Ktj 

9. Kt- B3 Kt- B3 
to. R ( jsq Q— B2 



161 



ii. P-Q 5 

12. BXP 

13. P-K4 

14. P K S 

15 Q— K4 

Black is in 



PXP 
B— K2 

o — o 

kt ksq 
Ki R4 

difficulties, as White 



Position after White's 15th move. 



threaten- B — KB4, followed soon by 
P — K6. White"- formation is over 
whelming 1 . But 1>\ the text move 
Blaek lose- immediately, as after 16") 
BxH. QXB the exchange i>i Queens 
followed by R — O7. and after 16) 
.... KtXB; 171 Kt — Q5 would de- 
cide the game at once. 

16. B> B Resigns 

oh 58 ih 7. 






■ mm ■ 

La, ■$« 

if ■ II A 1 



Game No. 14K 

Queen's Pawn Opening. 



Di 





White: 


Black: 


B 


e r n s t e 1 n. 


B u r n 


1. 
2. 

3- 
4- 
5- 


P-Q4 

P— ( ) 1 ; 4 
Kt— QB^ 
P— K4 
KKt— K2 


Kt— KB3 

P-Q3 ' 
OKt— Q2 
P— K4 



Intending to advance the KBP;but 
White would do better to exert a 
pressure on Black's K4 by playing Kt 
— B3 and using his centre as it is. He 
is not prepared for further Pawns' 
move-, as his pieces have but little 
action. 



5 

6. P— KKts 

7. B— Kt2 

8. 0—0 

9. P— KR3 
This strategy by 

enough. He intends 



B— K2 

o — o 
R— Ksq 
B— Bsq 
P— B3 

itself is right 
playing now Kt 



— Ku. followed by P — Q4, so as to 
get rid of all impediments in the cen- 
tre. He has also a chance, perhaps, 
of exchanging White's KR. which 
would weaken White's KB3 and K 
R^. P>nt this plan would have been 
easier to accomplish if he had played 



PXP; 10) KtXP, Kt 



hr .si 9 ) . 
— Kt3. 

10. P— O5 P— B4 

Xow he abandons his plan. The 
centre is blocked and White has an 
excellent position. 

11. P— B4 .... 

But here White commits a strategi- 
cal error. There was no good rea- 
son, for the moment, to remove the 
Black KP, which was blocking 1 Hack's 
OKt and KR. First P— KKt 4 , Kt— 
Kt.3, followed by B— K3 and Q— Q2 
was good. He had time for all this, 
as I 'lack threatens nothing. After 
this P — P>4, in spite of the fixed 
King's Pawn, followed by doubling 
the Rooks on the KB file, exerting a 
pressure on Black's KB2. 

TT PXP 

T2. vyy .... 

This centre is of no value, as the 

KP can advance only with great 
difficulty. 

12. . . . . Kt— R4 
li. K— R2 P— KP> 4 
Wrenching the centre from 

chain of Pawns, and opening 



the 
the 



162 



lines for the KR and QB. 

14. B — B3 Kt(Q2) — B3 



P— K; 



White ha 



ba 



K* 



U1K'. 



lather 



than open the diagonal <>i' Blacks 
QB, he initiate- a "swindle." 



16. PXP 

1;. Kt IM 



P ■ P 
RVP 




in the hope of getting a compensat- 
ing attack t*<>r the los-> of the I 'awn. 
after 171 .... KtX Kt : iS) llvKt, 
R— Ksq : [9) P- Q6. 

17 Kt -- Kt5eh 

With excellent judgment of posi- 
tion. Black perceives that it is of par- 
amount importance to remove the 
onlv Pawn that is left on White's 



King's side : and that his pieces are 
well enough mobilized to continue 
the attack afterwards with effect. 

18. PxKt Q R5ch 

19. K-— Ktsq PXP 

It is very clever, how Black attacks 
here ami in the following moves 
White's temporarily exposed pieces, 
thus gaining time to achieve his main 
purpose, viz.. the attack on the White 
King. 

jo. B — K4 .... 

If jo) B — KtJ or Kj. Black would 
play jo) .... P Kto. 

20 Kt — Kt6 

21. Kt— KtJ (.)— R8ch 

22. K— IJ2 KtXR 

23. QXKt Q-R6 

24. Kt— 1U .... 

If 24) B— B4, then 24) .... RXB. 

24 

25. K — Ktsq 

26. O— Kt2 



O— Rqch 



P— Kto 
B— KB4 
Completing White's discomforture. 

If 27) BXB, R— K8ch. 



27. 

2cS. 

jo. 
3°- 
3 1 - 

3-'- 

33- 



B— ( )j 
KtXB 
R— KP,< 
Kt— R^ 
B— B3 
Q-B3 
RXQ 



RXKt 

B-Q3 

OR— Ksq 

Q— Kt 5 

QXQ 
p— KR3 



Resigns. 





White: 


Black: 


S p i e 1 m a n n. 


R u 1) i n s t e i n. 


1 . 


P— K4 


1— I<4 


2. 


Kt — KIM 


Kt 1 )B3 


3- 


B— Kts 


P QR3 


4- 


B— R4 


K: KB3 


5- 


ties 


I! Kj 


0. 


R K 


P ()Kt4 


7 ■ 


1: Km 


P ( m 


X. 


P QB3 


B Kts 


9 


P KR 3 





( lame No. 149. 

Ray I opt/. 

move followed by P — O3 and at once 
P— Q4, but then without P— KR}, 
because if B ■ Kt. P\'ll the Pawn on 
KR3 is weak; on KR2, however, a 
Strong piece of defence. 



White has the choice between this 



9. 




1 1 R4 


10. 


P ( 13 


I !astles 


1 1 . 


QKt-Q 2 


P-Q4 


1 2. 


P P 


Kt> P 


I V 


Kt -B 


B— B3 


14. 


P— KKt \ 




1 he 


reward For 


this hold advance, 



163 



the gain, even if it is only temporary, 

of the K P, is worth the risk. 

14 B Kt 3 

15. P- Kt5 B k_> 

[6. KtXP K1 

17. R> K; Kt- Kt3 

[8. P Q4 Kt Q2 

[9. R— K B • P 

20. BXB 1 ! Bch 

21. Q— Kt 4 Q— Q 

Black has resigned the Pawn but 
White is well developed. 

22. Kt — Kt3 Kt — B3 

23. Q-B3 Q-Q2 

24. K— R2 P— -QR4 

2s. P— OR3 QR— Kt 

26. R— K5 QR— Kt 

27. R— KKt .... 

But now he should simply assure 
himself, with OR — K, of the posses- 
sion of the K file. The Black Pawns 
upon the Q side would then appear 
weak and I Mack would have no com- 
pensation therefore. 

27 P-Kt 5 

Better Q — O3. This is one of the 
very rare occasions where Rubinstein 
is precipitate in combination. 

28. RXP PXBP 

29. QXP Kt— K5 

30. KtxKt RxKt 

31. R— Q5 Q— K2 

32. R-OB5 R-K7 

33 . Q-KKt 3 .... 

\\ hite could have played here 33) 
RXBP. If then RXPch, 34) K— 
Kt 3 ,0-Kt 4 ch; 35) KXR,Q-B 5 ch; 
36) K— K, R— Kch; 37) K— Q, B— 
R4ch; 38) K— B2 White escapes to 
QKt and OR2 and has exceedingly 
strong Pawns. 

33- .. • Q-Q3 

34- QXQ .... 

\\ ith this move White loses the 
fruit of the efforts he has made. The 
right move was P>XPch. If then BX 
B, R — K5 makes the Queen mobile 
and White mates or wins the Rook. 
Again, if 34) BXPch, KXB; 35) R 



Position after Black's 33rd move. 






i Hi 






iL iH i 



wak 



v/ mm w ww wm 



WM Hi IP 



m, /t ... t ® 



XPch, K— K 3 ; 36) P-Q5ch, QXP; 

37) Q — Kt4ch winning easily. 

34. ...• PXQ 

35. R-B7 RxKtP 

36. R(Ktsq) K— B 

-QB 

37. B— B2 R— R7 

38. BXB RPXB 
39- R(B)— B2 RXR 

40. RxR R— R 

41. R— B3 R— R5 

42. R— Q3 K— K2 

43. K-Kt 3 . . . . 
Here P — O5 was imperative in 

order to shut out the Black King. 
After 43) K — B3 he could then play 
44) R— B3CI1. and if 43) P— B4 44) 
R— K^ch and K6. 

43 K-K3 

The manner in which Rubinstein 
treats the following end game is be- 
yond all praise. 



44 
45 
46 

47 
48 
49 

50 

5i 
52 



K— B3 
K— K2 
R-QKt 3 
K— K3 

R-Q3 

K— C.)2 
K— B2 
K— Q2 
R— B3ch 



K— () 4 
P— Kt4 
P-B3 
K— B5 

P-Q 4 
R— R 
R— R2 
R— K2 



White cannot prevent the loss of a 



164 



Pawn. 


After 


52) 


R K3, R- 


-Kt2; 


63. 


KXP 


R— Rsch 


53) R 


-Q3. R- 


-Kt 


7ch ; 54) K 


-K 3 , 


64. 


K-Q3 


RXP 


k— \<j 


White 


Woll 


Id be in ' 


Zugz- 


65. 


R— K2 


R— KB5 


wang.' 










66 


K— K 3 


K— Kt 3 


5*- 






K> r 




67 


R— B2 


K — Kt2 


53- 


l>-Ok 4 


R— R2 




68 


R- B 


R— QR 5 


54- 


R— R 3 




R— R 4 




69 


R— KR 


K— B3 


55* 


R— R 




K— B5 




70 


R— R7 


R— R2 




K K3 




P— Q5ch 




71. 


K— k 4 


K-Q3 


s; 


K ( (2 




R K 1 : 4 




72 


K -B 5 


P— Kt3ch 




K— K 




K KtS 




73- 


KxKtP 


rxr' 


59- 


K— K2 




K— R4 




74 


KXR 


K— K4 


6o. 


R— Rs 




R— Bs 




75 


K— Kt6 


P— Kts 


6i. 


R— Rj 




R— Rs 




Resigns. 




62. 


K-Q3 




RXPch 






4 h 38. 


4 h 32. 



Game No. 150. 
Queen* Pawn Opening . 



White: 
S a 1 w e. 

P-Q4 
Kt- KB3 
P— K3 
P— B4 
Kt— B3 
P QR 3 

BXP 

o — o 

PXP 



Black: 
For g a c s. 

P-Q4 
P— QB4 
Kt— QB3 
P— K3 

Kt— I'm 
PXBP 

P-QR3 

B— Kj 

RXP 



would be better to exchange 
Queens here, as White would then 
derive no benefit from having Cas- 
tled the King's best place in the end 
game being the centre, Here the 
square K2 — and the- loss of time in- 
volved in the repeated King's Bish- 
op's moves would be neutralized. 



10. 


Q-K2 


O — 


1 I. 


P— ( (Kt 1 


B— Q3 


12. 


11— Kt2 


(.) K2 


M 


KR Qsq 


P— QKt4 


14. 


B- 1 


B— Kt2 


T 5- 


Kt K, 


KtXKt 


16. 


B> Kt 


P— 1: 4 


'7- 


B— B2 


P— K 4 


18. 


P— K \ 




In i 


inalogous pos 


itions this move is 


,sth 


■ inferior on 


account of allow- 



ing Kt — Q5 ; but here White is suf- 
ficiently well developed to be able to 
resist any counter attack- initiated bv 
the said Knight's move. 

18. .... Kt— Qs 

If 18) .... P- B5; 101 B— Kt 3 ch, 
Kt— Rsq; 20) B— Q5, QR-^Bsq; 21 1 
QR— Bsq, then Black's Pawn at K4 
would be very much exposed. 

19. KtXKt PXKt 

20. }\xQV BXP 

A mistake. Black oUght to take 
with the Pawn, in order to exert a 

Position after Black's 25th move. 




165 



pressure on White*- King, and keep 
the White piece- a\\;i\ from his QB3, 
Q4 and QBsq. To 21 I Q— Kty he 
could, in this case, reply QR — Qsq ; 
22) B Kt6?, QR— Ksq, and to 21 I 
r — Ksq, QR— Ksq, followed soon bv 
Q— R5, with a view to provoking 
White into P— KKt3. 

21. BXB PXB 

22< Q— Kt4 R B2 

White threatened BXP. 

23. QR— Bsq ( >R Ksq 

24. R— B6 .... 

The want of the QB make- itself 
felt for Black. 



24 B — Ktsq 

25 B Bs Q K4 

26. R K6 .... 

An elegant move, which d 

the game at once. 

26 ox 1 VI. 

27. K— Bsq R(Ksq) 

[f R— QBsq; 28) K- k; and 

has no defence. 

28. BXR R-XB 

29. R— Kj Q— R8cii 

30. K — K2 Resigns 



cides 



KBsq 
Black 



White: 

Tartakower. 
1 



4- 

5- 
The 



Black: 

S c h 1 e c h t e r. 
P— K4 

P-Q3 

PXP 
Kt— KB3 
the KP is quite 



P— K4 
P— KB4 
Kt— KB3 

PXP 
P— B3 

sacrifice of 
i ustiried. 

6. KtXP 0—0 

- P _Q 4 b_q 3 

8. Kt— KB3 .... 
Should Wdiite defend the Pawn by 

xt— O2. Black would play BXKt, 
and the resulting doubled Pawn would 
be defenceless. 

8 KtXP 

9. B-Q3 R-Ksq 
10. 0—0 P— KR3 
White's threat of BxKt, followed 

by Kt — Kt.5 and — R.S. was only ap- 
parent, hence the defensive move of 
P — KR? was not necessary. The 
right play was 10) .... Kt — Q2, fol- 
lowed by Kt(Q2)— B2 in reply to 
anv developing moves of White. If 
then, however. 11) P»XKt, RXB; 
T2 ) Kt— Kt5, R— K2: 13) Q— R5, 
P— KR3; 14) KtXP'. Q— Ksq, win- 
ning a piece for three Pawns, with a 
good position for attack. 



Game Xo 151. 
king's Gambit Declined. 
II. 

12. 
13- 



QKt— O2 Kt— KB3 
Kt— B4 P— 1'»4 

Kt(B3) PXP 

— K«5 

He could not play 13) B— 

K3, as 14) KtXB, QXKt; 15) B 
XT' would have broken up his King's 
wing-. 

14. KtXP .... 

A pretty and accurately calculated 
sacrifice, which, with one stroke, lavs 
bare the damage done by 1 Mack's 
tenth move. 

14 KXKt 

15 . Q__R 5 ch K Ktsq 

16. RXKt R— K8ch 

17. R— Bsq RxRch 

18. BXR QB— Bsq 

19. BXP Q— B3 

If PXB; 20) 0— Kt6ch, B— Kt2 ; 
21) R— Ksq, B— Q2; 22) Kt— 06, P 
— Kt4; 23) B — Q3, threatening R — 

KBsq; if now 23) Q— Kt$, 

White mates in four, commencing R 
— K8ch. 



20. 
21. 
22. 

23. 

24. 

25- 



B— Kt5 
Kt— Q6 

B— B-lcIi 
R— KBsq 
BXO 
B— Q3 



Q-B4 
BXKt 
B— K3 
OXRch 
Kt— O2 
Kt— Bsq 



166 



26. PXP 

27. Q B 3 

28. B- K3 

29. I*— KKlj 



B KB2 
Kt-K 3 
R — Ktsq 
P— KKt4 



30. P— KB6 

31. B— k;ch 

32. QXBch 
2h 



B— Bsq 

KX.B 

Resigns 

ih 46. 





Game NO. 15-. 








Four 


Knights' (iame. 






White: 


Black: 




13. B— \\2 




R— Ksq 


S no sko 


T e i c h ni a n 


n. 


14. R Ksq 




Kt Kt5 


Borowski. 






IS- B— Bsq 




B— K3 


1. P- K4 


P— K4 




[6. P— KR3 




Kt— B3 


2. Kt— K I i ^ 


Kt— QB3 




17. Kt— lis 




15— 1L> 


3- Kt -B3 


Kt— B3 




[8. PXP ' 




PXP 


4. B— Kts 


B— Kt5 




19. B- K3 




QXQ 


5. 


— 




20. QRXQ 




KR -Qsq 


6. P— Q3 


P— Q3 




Draw- 


n. 


7. Kt — Kj 


Kt— K_> 




ili 23. 




ih 


8. P— B3 


B— R4 




White might 


have continued the 


9. Kt— Kn 


Kt— km 




game very well 


by B 


— Kt3, and tried 


P u 


P— B3 




to obtain little a 


dvantages, as, for in- 


11. B— R4 


B— Km 




stance, the comman 


(1 of the open 


[2. B— K^ 


P— KR3 




Queen's file. 







ame No. 153. 

Kuy Lopez. 



White: Black: 

Dr. L a s k e r. E. C h n 

1. P— K4 P— K4 

2. Kt— KB3 Kt QB3 

3. B Kts Kt- B3 

4. 0—0 li — Kj 

5. Kt B3 P (M 

6. P— O4 B— Q2 

7. B— Kts PXP 

8. KtXP 0—0 

9. BxQKt Pxl' 
i<>. Q3 Kt— Kts 

1 1. B • B QXB 

12. QR— Ksq ." . . . 
If 12. P P, 4 , P— KB4; 13 



Ksq, P <P; 14) KtXP. Q 

1 ; 1 p KR.r Kt- B3 as eriven 

to the erame Bernstein-^-L 



) QR 

-R.S: 

in the 

ask or. 



12. 

1 1. 
15. 
16. 
ly 
18. 



Kt— Bj 

P— K R ] 
KtXKt 

P-Pi 
K R2 
P QKt3 



I » R5 
Q Pi 
Kt— K4 
QXKt 

O— P, 4 ch 
R— K3 

P— P»4 



Here he should play P— KB3 ; he 
might then later on perhaps open the 
centre by P — O4, but on the whole, 
he should keep on the defensive. 

19. P— K<5 .... 

By this reply Black's Pawn at KB4 
becomes a disagreeable blocking piece. 

19. . . . . p-q 4 

By this he creates still another ob- 
struction and establishes beyond any 
doubt the suoeriority <^\ the Knight 
over the Bishop. He ought to plav 
k/) .... OR — Ksq, and reply to 20) 
P— KKt4?, B— Bsq. White would 
probablv have secured the possession 
of the King's file by 20) R— K2, and 
would have had slightly the superior 
position, but not so decisively as in 
the actual game. 

20. Kt— R4 O— K2 

21. 9-04 r . . 

Black's Queen's Bishop's Pawns 
now become fixed and are likewise 
doomed to play the miserable part of 
blocking pieces. 



167 



21. 

> > 



Kt- 1-5 

23. P-QR3 

24. R— QRsq 

25. P-QKM 

26. P — B3 
Desperation, to 

strangled. 



KR— Ktsq 
P— QR4 
K- B2 
R— Kt4 
QR QKtsq 
RXKt 
avoid being slowly 



27. P> R R— KM 

2& QR Ktsq« . . 
[mmediately decisive, as in reply to 
R • P, White plays 29) R Kt;. R.— 

B5; 30) Q" R 7- 

28 P 

29. P— QR4 Resigns 

lh 507 ih 55. 



(iaim 
Queen's Qa 

White: Black: 

Vi dinar. Dus C-hoti- 

m i r s k i. 

1. P— Q 4 1-Q4 

2. P— QB4 P—K3 

3. Kt— QB3 PXP 

4. P-K3 Kt— KB3 

5. BXP P— QR3 

Kt— B^ P— QKt 4 

7. B— O3 B— Kt2 

8. o— o~ ()Kt— O2 

9. P-QR4 .... 

To beglin an attack just at this 
point was not right; he should much 
rather play P— QR3, to secure the 
position of the important Knight at 
OB3, and afterwards initiate the at- 
tack 'by the advance of the King's 
Pawn, by such moves as Q — K2, KR 
— Osq and P— K4. Not only would 
Black's Knight at KB3 and his Queen 
form objects of attack for this Pawn, 
but it was also desirable to shorten 
the diagonal of Black's OR. 
9 P— Kts 

10. Kt— Ktsci B— O3 

11. QKt— Q2 P— B 4 

12. Kt— R4 B— B2 

13. 0— K2 0—0 

14. B— Q2 .... 

P — OR=i. in order to s;o for the 
Knight's Pawn with B— Q2, would be 
sufficiently met by Kt— K5 or B— Q4. 

14 ' P-QK4 

15. OR— Bsq Kt— Ks 

16. KR— Osq O— K2 
I7< B— Ksq QR— Bsq 
White is cramped and Black's 

Bishop aims at his King. Neverthe- 



N<>. L54. 

mbit Declined. 

less Black is right in developing his 
QR, before attacking, as his KB and 
QBP are in need of support. He is 
now armed for everything, and may, 



according to circumstances, ^ either 
prepare an onslaught on White'- King 
by P B4, Q— B3 and P— Kt4, or 
isolate the Queen's Pawn, or by B — 
B3, Q — Ksq, etc., compel White to 
,p] ay p__QKt3, and then open an at- 
tack on White's QB3. 

18. Kt(B3) .... 

— Ks 
White certainly did not like the 
isolation of bis QP, but if 18) Kt 
(B3)— O2. then came KtXKt; 19) 
BXKt, P— K4, and though White 
coud now compel Black to play P— 
B4, by 18 ) Q— B2, he could not make 
any use of the weakness of Black's 
King's Pawn, while Black obtains a 
strong square at K5 and the KR 
comes into action. 

18 rxr 

19. vxr Kt— 03 

20. P— B4 KtXKt(B 4 ) 

21. BXKt B— Kt* 

22. B— P»2 KR— Qsq 

23. P— QKt3 . . ■ 

p — O.S was not feasible on account 
of BXBch; 24) QXB. PXP. and 
Black wins a Pawn. Now the 
Queen's Pawn can never more ad- 
vance and remains weak. 

23 Kt— B* 

Black here misses the right contin- 
uation, which, however, was not easv 
to find. viz.. 13) .... Q— B3. Then 
if 24) Q— Kt4. O— R3 (threatening: 



168 



Kt— B 3 ); 25) Q— R4?, QXQ; 26) 

B ■ Q, KtxKt; 27) RxR. KtXB, 
and wins. 

24. P— Bs .... 

White is compelled to attack, in 
order to seek compensations. Herein 
lie hits on the weak spot, and cleverly 
creates a fixed and Isolated Pawn in 
Black's cam]) too. Thus the game is 
equalized. 

24 ^t— Q 4 

25- Q-Kt4 Q-B3 

26. PxP QXP 

27- QXQ PXQ 

28. Kt— Q3 Kt— B2 

29. Kt— B4 .... 

B) 29) Kt — B5 nothing was to be 
mplished; Black replies BxKt; 
30) PXB, B-Q4; 31) B— R 4 , R— 
Ksq. White must now either sacri- 
fice his QKtP or the Bishops are ex- 
changed and the Knight comes to Q5 
into a strong position. 



29. 

30- 
31. 

32. 
33- 
34- 
35- 
36. 
37- 



R— Ksq 
QR-Qsq 
R— KBsq 
QR-Ksq 

bxb 

KtXP 
BXKtch 
R— \\? 



R-Q3 
K— B2 
QR-Qsq 
K — Ktsq 
BXQP 
RXR 
KtXKt 
K— Rsq 
B-Q4 



38. BXII 

39. R(Ksq) 

-K 7 

40. R-Q7 

41. R— B 7 

42. KR— O7 

43. R-K 7 

44- QR-Q7 

45- K-QB7 
46. KR— Q7 

47- R-K7 

48. OR-Q7 

49- R-QB7 

50. KR-O- 

51. R-K7 

52. P— R 4 

53. KR-Q7 

54- R— K 7 

55- QR-Q7 
5 6. R-QB7 
57- KR-Q7 
58. R— K 7 

59- QR-Q7 

60. R— QB7 

61. QR— Q 7 

62. R— QB 7 

63. KR-Q7 

64. R— K7 



65 
66. 

67. 



R— Bs 
R— K2 
K— R2 

3I1 28. 



Draw 



R(Q5)XB 
R— Kkt 4 

R-QBsq 
R-Qsq 

R— Ksq 
R-Qsq 

R-QBsq 

R-Qsq 
R— Ks(, 
R— Qsq 
R— QBsq 
R-Qsq 
R— Ksq 
R-Qsq 
R— Kts 
R— Ksq 
R-Qsq 
R— QBsq 
R-Qsq 
R— Ksq 
R— Qsq 
R-QBsq 
R-Qsq 
R— QBsq 
R-Qsq 
R— Ksq 
R-Qsq 
P-R3 
R— Q8ch 
RXP 
1. 

3" 19. 



Game Xo. 155. 
Car* kann Defence. 



White: 

Dr. Perl i s. 

I. P— K4 

2. P QB4 

'1 his <>nlv leads ti 
The old method. 2 1 



3) Kt- QB3 is 
stronerer. 



KP> P 

P ( )\ 
K t OB3 
1 1 K \ 
Kt B3 



Black: 

I ) n r a s. 
P QB3 

an even game. 
P-Q 4) P-Q4; 

natural, and also 

P— Qa 
pxp 

Kt KB3 
Kt B3 
P K3 
B— Q3 



Black quite correctly places his 
pieces in such a position so as to en- 
able him to play P — K4. 

8. B— KKu Q— R4 

The Queen has little prospect here 
of doiner any good. Black would do 
best to Castle here; he need not have 
been afraid of losing the Queen's 

Pawn : e. g. 8) 0—0; gj^PXP, 

PXP: i<> > KtXP?, Q— Ksqch; n) 
Kt— K3, B— Ktsch; or 10) BXKt, 
'OXl>: lO KtXP, O— K3CI1; t2) 
Kt — K3, B Ktqch : in both cases 



169 



with a fierce attack, more than com- 
pensating ft r the loss of a Pawn. 
9. BXKt PXB 

10. I'M* PXP 

11. Q—-Kt3 .... 

With this move, White gives his 
advantage away, as Queens arc ex- 
changed now and the Black King is 
in a good position. White ought to 
play B — K2 and Castles. After that, 
he had good prospects of an effective 
attack on Black's King; the more so 
as Black's Pawns also would become 
excellent objects of attack, and, there- 
fore, combined attack- would be pos- 
sible. 

11 { J—^? 

u. QXQ KtxQ 

13, B — Kt5ch K — Bsq 

1 4. o — o B K3 
[5. KR— Qsq R— Bsq 

16. P.— R4 Kt— B3 

17. B— Kt3 Kt— Kj 
[8. Kt— ()_> K— Kt2 
19. Kt— Bsq KR— Qsq 



v; 



j^). Kt — I 

21. Kt — R4 

22. P— Kt3 
The Knisrht 



B — Ktsq 
P— Kt3 

Kt 1»4 
>tands well on K2. 
both for defence and attack, and 
Black should avoid its being ex- 
changed. First 22) .... P — B4, then 
a safety move like K — B3 (Kt — Ktsq 
would be met by B — B2), was more 
conforming to the situation, which is 
not at all favorable for Black. 

23. Kt— B3 Kt— K2 

Black perceives that the exchange 
of Knights would mean certain death 
to his doubled Pawn, -as White's 
Rocks could be doubled on the open 
KB file. 

24. OR— Bsq P— P>4 

25. P— B 4 .... 

To 25 ) Kt — K2 Black could not re- 
ply P— B5, as after KtXP. P»XP; 
PXB. it would not at all be -easy to 
recover the lost Pawn. White might, 
therefore, have developed his King at 
leisure, and kept the position plastic. 



instead, a> he does, of ruining its 
capabilities of development by block- 
ing the I 'awns, 

25 P— KR4 

26. P KR4 R B2 

27. Kt Kj Kt Ktsq 

28. kxK BXK 

29. R— QBsq B-^Ktsq 
jo. B B2 K — Kt3 

31. B Q3 Ki -B3 

32. K— Kt2 Kt— K5 
53. Kt — Ktsq P— B3 

34. R— B6 R— -Ksq 

35. R- B2 K- B2 
56. Kt Kj K Kj 
V. Kt-B 3 K-Q3 

38. Kt— Kt.scb K— ()2 

39. Kt — B3 R — Ktsq 

Me could accomplish the draw by 
K Q3. His attempt of winning is 
unjustified, as the Queen's I 'awn falls. 

40. BXKt BPXB 

41. Kt(B3) BXKt 

XQP 

42. KtXB K— K3 

43. Kt— B 3 BXP' 
44- KtXP P— B4 

45. R— K2 B— Ktsq 

4 6. Kt— Ktsch K— Q4 

47. R— KB2 R— KBsq 

48. R-Q2 . . . . 

Here he had the opportunity of de- 
veloping his King to B3. In reply 
to 48) .... P — B5, he could then re- 
ply P — KKt4, and the resulting pass- 
ed KRP would become dangerous. 
Otherwise he could play to win the 
KBP or KRP. 

48 P-B5 

49. R— KB2 B Q3 

50. Kt— Rs PXP 

51. RxR I>XR 

52. Kt— P>4ch K— Ks 

53. KtXP KXV 

54. Kt— B 4 .... 

White has no chance of winning; 
if, for instance. 54) KtXP. K— Q6 ; 
55^ K— B3, K— B7; 56) P— Kt3, K 
— Kt7; 57) Kt— P>s. KXP; 58) Kt 



170 



- (j 4 . P— R4, and 


it is Black who 1 


has pros] ects 1 >i 


WU 


ning. 


54. . . . 




B-Q3 


55. Kt Kt6 




K— K5 


56. Ki R8 




B— k 4 


57. Kt— B7 




B • P 


58. KXP 




K— Q6 


59. P R5 




B— Kt2 



60. 


P— R6 


BXP 


61. 


KtXP 


P— Kt4 


62. 


Kt— Bs 


K— B6 


63. 


K— B3 


P— R4 


64. 


K K2 


P— R S 


65. 


K-Qsq 


K— Kt7 


66. 


Kt-Q 4 


P— Kts 


67. 


Kt— B2 


1 )rawn 




4h 35- 


4h 20 



Game No. 1 r> 4 > . 

Queen's Gambit Declined. 



Black: 

M i e s e s. 

P-Q4 
P— K3 

P-QB4 
Kt— KB3 

Kt— lis 
P-QR3 

PXQP 
PXP 
P— QKt4 
Kt QR4 

allow P — O5, as 
still in the centre. 

B— Kt2 

B— Kt.s 



White: 
Burn. 

P— ( >4 

P— QB4 

Kt— QB3 

P— K3 

Kt— B3 

B-Q3 

o — o 
KP> I ' 

9. BXP 

10. B Kt3 
Black dare not 

long as his King is 

11. B— 112 ' 
[2. R — Ksq 
[3. B — Kt.s .... 

Now that the QKtP is blocked, 
was the time to attack it. in order to 
bring the QR into action. After 13) 
P QR4, o o; 14) PXP, PXP 
White would be well developed and 
Black's OKtP and KRP would be- 
come objects of attack. For this 
reason Black's last move was not as 
good as B K_\ 

n Kt— Bs 

14. Q- K2 .... 

[f Q Bsq. K Bsq might follow, 
threatening Ki <P; this move would 
also be strone against B Bsq, and 
R — Ktsq w<»uld be answered by KtX 
Pat once. White now begins to com- 
plicate matters, in order to make an 
attempl 1 if saving himself. 

14 KtXP 

15. Kt Kj BXR 



16. 



R> I: Kt— bs 

17. Kt — K5 R — QBsq 

By Kt — Q3 Black could have re- 
pulsed the attack. After KtXKtch, 
PXKt; KtXP. KXP "either QX 
Pch ( K— Kt2) nor (J— R5CI1 (£-- 
K2) would lead to anything. After 
the text the sacrifice is correct and 
leads to a draw. 

18. KtXP KXKt 

19. KtXKt PXKt 

20. OX Pch .... 

But now he ought to play Q — 
R5ch. If K— K2; 21 ) BxPch, KX 
J',; 22) Q R6ch, K- Kj; 23) QX 
Pch and draws by perpetual check. 
[f 20) .... K— Ktsq, 21 ) B— R6 
White's position would be ,^'ood 
enough t< 1 play to win. If 20) .... 
K— Bsq; 21) Q— R6ch, K— Ksq?; 
22) R\lVh. K— Q2; 23) P.— Bs 
Black would stand on a volcano. 



20. 




Is. — KtJ 


21. 


B— KR4 


R— Ksq 


22. 


Q— Kt4ch 


K— Bsq 


-\v 


R KBsq 


R— }\2 


24. 


( ) 1 \.\ 


R— Kt2 


25. 


P— B^ 


R- K7 


26. 


R— B2 


R— KSch 


27. 


R Bsq 


RXRch 


28. 


K ■ R 


K— B2 




B KKu 


O— Kj 


30. 


K- B2 


B "1 


3 1 ' 


B— Be; 


Kt- Kt \ 


3 2 - 


0— Kt8 


Kt— Bs 


33- 


Q-B4 


Q—Qsq 



171 



34- 


B Kt4 


Q— R4 


48. 


K2ch 


K— Bsq 


35- 


K Ktsq 


Q Kt3 


49- 


B B 4 


P Kt6 


36. 


K— Rsq 


B K \ 


50. 


Q Kt2 


P R4 


37- 


B— Rsch 


k K_- 


5'- 


P— Kt4 


P— RS 


38. 


Q— R6 


R r>_> 


52. 


B Bsq 


« . k. t 


39- 


B— B2 


Q— R4 


53- 


Q2 


B 


40. 


1- Qs 


B • P 


54. 


K— Ku 


K1 Q3 


4i- 


BXK 


BXB 


55- 


B— Kt2 


Q- K3 


42. 


QXP 


k; Q 3 


5<>- 


k Ku 


k kt^i 


43- 


P— KR4 


Q P 


57- 


Q— R6 


Q- K8ch 


44- 


B— km 


Q- Qa 


58. 


K— Kt2 


Q— K-c-h 


45- 


O- R8 


kt Ksq 




Resigns 




46. 


Q— R6 


Q-QB4 






47- 


Q-Q2 


P— Kts 


3 h 3°- 


2h 45- 



Game N 
Sicilian 

White: Black: 

v. Freymann. Dr. B e r n s t e i n. 

1. P—K4 P— QB4 

2 . Kt— QB^ Kt— QB3 

3. P— KKt3 .... 
Black has a pressure on White's 

Q4 and threatens to prevent P — Q4 
altogether. White should, therefore, 
play Kt B3 and P — O4 as soon as 

ible, and support O4 later on by 
B — K3. The development of the 
Bishop can only mean that White 
wants to prevent Black's P — O4 ; but 
the latter has anyhow a greater inter- 
est in playing only P — O3, to exact a 
pressure on K4 and make the closing 
of the diagonal of the KB by White's 
P— KB4 and P— K5 more difficult. 

3 P— KKt3 

4. B— Kt2 B— Kt2 

5. KKt— K2 P— O3 

6. P-Q3 Kt-B3 

7. o — o o — o 

8. P— KR3 .... 

Tf 8) P— 94, PXP: 9) KtXP, 
KtXP: to) KtxKt. KtXKt: ti) 
KtXQ. KtXO: i2)KtXKtP. KtX 
KtP: n) KtXP, R— Ktsq; 14) Kt 
XB, KRxKt: 15) B— B4, P— K 4 , 
Black has the advantage. 
8 Kt— O5 

But this move is illoeical. Tf Black 
allows the exchange on O5 for White's 



«>. ir,7. 
Defence. 

KKt, the OKt comes at once usefully 
into play by attacking Black's QP 
from Kj; and White advances, as in 
the game, P — QB3, thus getting rid 
of the weakness at O4. Kt — Ksq, 
followed by P — KB4 and eventually 
P — K4, and posting the Knight via 
1)2 at K3, would have been consistent 
play. Against this White might have 
operated' with B— K3, P -KB4, Q— 
( )2, OR — Ksq, and the game would 
have been about even. After the text 
Black is at a disadvantage. 
9. KtXKt PXKt 

10. Kt— Kj O— Kt3 

11. P— -QB3 PXP 

12. PXP B— O2 

13. B— K3 Q— R3 

14. O— O2 OR— Bsq 

15. QR— Ktsq R— B2 

16. P— OB4 .... 

An enormous strategical blunder. 
On the Queen's side White ought to 
have kept on the defensive, minding 
the old saying "quieta non movere." 
The field for aggressive enterprise 
was on tlie King's wing, after this 
pattern: i(>) P— KB4, KR— QBsq; 
17") P— KKt4, Kt— Ksq: 18) OR— 
Bsq. O— R/l: to) P— B5; if now 
BXP: 20) KtXB. RxKt: 2t)PX 
P threatening O — KB2 and B — Q2 or 
B— O4 and Q— R6. 



172 



i'» P— QKt4 

•7- 1'XP BXP 

18. KR— R X R 

QBsq 

It was far hotter to maintain the 
QB file by KR — Bsq. There seems 
to be no compensation for giving up 
the "pen file. 

19- KtxR Kt Q 2 

20 Q Kt4 R— Ktsq 

-'■■ P-QR4 .... 

By this \\ hite gets rid of all weak 
spots and prepares the ultimate re- 
Milt. t!ie draw. The Bishop dare not 
take the Pawn, as QXRch would 
either win the Rook or mate in a few 
mo\ es. 

21. . . . 



Qxp 

BXQ 

KtXR 
Kt — B3 
R— Kt; 
B— B7 
Kt— K 4 
BXKt 
KtXPch 
. . BXP; 50) 
PXKt, BxP; 
P> P,PXP; 33) B-R3 Black would 
be a Pawn to the good with Bishops 
of different color, and would have 
still less chances than in the actual 
irame. 



RXRch 
BXP 
B— K3 
B— Bsq 
P— B3 
K— B2 
BXB 

After 29) . 

B 4 , BXB: 31 i 



23- 
24. 
25- 
26 

27 

28. 

29. 



P— 

32) 



30- 

3T. 

32. 

33- 

34- 

35- 

36. 

37- 

38. 

39 

40 

I' 



BXKt 
K-K3 
P— R 4 
P— Kt 4 
P— B4 
P— Kt; 
K-Q4 
B— K3 

B— Bsq 

B— R3 
B— Kt4 
B— R^ 



BXB 
B— B8 
K— Bsq 

K-Ksq 
B— R6 
K— O2 
K— K3 
B— B8 
B— R3 
B— Kt2 
P— B? 



Simply PXP would have rendered 
Black's task, if he wanted to win, still 
more difficult. 

P B4 



4T. . . 

\2 P K; 



PXPch 



43- 


PXP 


P-B5 


44- 


B— Kt 4 


B-B3 


45 


K— Q3 


K— B 4 


JO. 


BXP 


K-Kt 5 


47- 


K— K_> 


K— Kt6 


4 8. 


K— Bsq 


B-Q4 


49- 


K — Ktsq 


P— B6 


50. 


B_B 5 


KXP 


5 1 - 


B-K3 


K— Kt6 


52. 


K- Bsq 


P— \\ 7 


53- 


BxIVh 


K-B5 


54- 


K — Ktsq 


KxKtP 


55- 


B— K^ch 


K— Kts 


56. 


K— R 2 


P— Kt 4 


57- 


P— K6 


BXP 


58. 


B— < )2 


P— R^ 


59- 


B— Kt 4 


P— r\ 


60. 


B-K7 


P— R5 


61. 


I J— ()8 


K— R 4 


62. 


B— R5 


K— Kt^ 


63. 


B— Q8 


K— B4 


64. 


B— K7 


K— Bs 


65. 


I5-Q8 


K— Kts 


66. 


B— K 7 


K— R4 


67. 


B— Kt 4 


B-Q4 


68. 


B— Ksq 


K— Kt3 


60. 


B— R5 


K— B4 


70. 


B— ( )8 


K-B 5 


/""'■ 


B— K7 


B— B3 


72- 


B— Q8 


K-Kt 5 


71- 


B— K 7 


K— R 4 


74- 


B— Kt 4 


K— R s 


75- 


B— K7 


K— Kt^ 


76. 


B— < )8 


K— R 4 


77- 


B— Rs 


K-Kts 


78- 


B-Q8 


B— Kt2 


79- 


B— K7 


K— Bs 


80. 


B— 08 


B-K5 


81. 


B— K; 


K— Kts 


^2. 


B— ( )S 


K— R4* 


S3- 


B-R5 


B— B4 


84. 


B— Kt 4 


B— R 2 


85. 


B— R«5 


K— Kts 


86. 


B— 08 


K— R 4 


87. 


B— R S 


K— R^ 


^. 


B— 08 


B— Ks 


89. 


B— K 7 


K— Kti 


U<>. 


B— ( )8 


K— R 4 


91. 


B— R 5 


B— Rsq 


92. 


B— Kt 4 


P—Ki^ 



173 



93- 
94- 
95- 
96. 

97- 

9 8. 



Km, 
( J2dl 

Ksq 

( |2Ch 

Ksq 

B2 



K Kt 4 

K-r. 4 

K— Kt4 

K— km 

K— K 4 
P— Kt6ch 



99- 

[OO. 

mi . 



BXP 

KXP 

K— R> 



P ■ Pch 
B— R8 
B— Rsq 



I) 



raw n. 



3I1 4 u. 



2h 24. 



Game 

Kuy 

White: Black: 

Duras. Burn. 

1. P— K4 • P— K 4 

2. Kt— KB3 Kt— QB3 

3. B— Kt5 P— QR 3 

4. B— R4 Kt— B3 

5. P-Q3 P-Q3 

6. P— KR3 B— K2 

7. P— B4 0—0 

8. B— K3 Kt— Q2 

9. Kt B3 P— B4 

10. PXP RXP 

11. 0—0 Kt— Bsq 

According to the old and good 
rule. Black plays strongly for devel- 
opment. 



158. 



12. P— Q4 

13. KtXP 

14. BxKt 
15- B-K3 



PXP 
KtXKt 
Kt— K3 
B— B3' 



Up to this point Black played the 

game in the very best style, but here 
he unnecessarily endanger- the posi- 
tion of his Rook, by hampering its 
mobility. Had he played B — Kt 4 , the 
Knight at K3, which commands the 
important squares QB4, Q5 and KB5, 
would have attained far greater effect 



No. 
Lopez. 

by getting rid of White's QB, which 

counteracts his movements. 
[6. B B2 R— K4 

Likewise after 10 1 .... R ( )Iv4 ; 

'7' ^—(J5< BXP; 18) II -Veh. 

the Rook would remain in a mis- 



P— Kk'M 

RXB 

B-Q5 
Q-B3 

BXP 
Q-Kt2 
Kt— Bsq 

B-Q5 
B— K3 
BXQ* 
R— Bsq 

KtXKt 
KtXP 
R— Ksq 
B— Bsq 



erable 


plight. 


i/. 


Kt-05 


[8. 


P— B4 


19. 


KtXR 


20. 


Q-Ksq 


21. 


K— Rsq, 


22. 


Kt-Q 5 


23. 


R_QKts<| 


24. 


Q-K7 


25- 


KR— Qsq 


26. 


QXQcn 


27. 


KtXP 


28. 


KtXB 


29. 


RXOP 


30- 


RXQKtP 


31. 


R(06) 




-Q7 


32. 


P-B5 


33- 


K— R2 


34- 


B— KMch 


35- 


R— Kt8ch 


36. 


R(Q7) 




-Q8 




ih 16. 



Game No. 1 59, 
Queen'f Pawn Opening. 



White : 

Dus-Choti- 
m i r s k i. 
1. P-Q4 
Kt— KB3 
P— K3 
P— B 4 
P-QR3 



Black : 
Dr. Perlis. 

P-Q4 
P-QB4 
Kt-QB 3 
P— K3 
Kt— B3 



6. 

7. 
8. 

9. 
10. 



PXBP 
P— QKt 4 
B— Kt2 
QKt-Q2 
B-Q3 



R— K8ch 
BXP 
Kt— K3 

B— Bsq 
Resigns 

2h 5 . 



BXP 

B-Q3 
o — o 
Q-K2 
P-QR4 



There does not seem to be a reason 
why he should not play R — Qsq and 
P — K4, developing his game quickly. 



174 



Against the advance 1* — QR4 there is 
mainly this to be said, that, theoreti- 
cally, an attack of two Pawns against 
three must be a failure, while at the 
same time, no special motive appears 
to exist which would justify it here. 
11. P- \'~ ? B B2 

[2. P Kts Kt- Ktsq 

13. Q B2 QKt— Q2 

[4. ( (R- Bsq P- K \ 
13. P- kj .... 

A.s he has not t astled yet and 1-, 
therefore, weaker in the centre, he 
ought to yield to the pressure there: 
the right move was B — k_\ His 
advantage consists of the two ad- 
vanced posts QKt5 and QB5; and 
he should not try to play the leading 
part in the centre too. 

15 pxp 

Black might have kept the tension, 
as the white King's I 'awn cannot get 
away for the time being. P — QKt3 
was good play; after 10) I' — B6, Kt 
— I '4 White'- KP would he attacked, 
and 171 PXP would not do on ac- 
count of 17) ■••• P— K5; 18) BX 
kt. P> B; [9) BXP, P— B4. Con- 
sequently White would have to play 
[6) PXKtP and Black would have 
got rid of all the difficulties on his 
( hieen's side with one stroke . The 
following may serve as an example: 
[5) . . . . P < >k'M; [6) PXKtP. 
BXP; T> PX'P. P— K5; 18) BX 
P, ki <P; 10 > GXP. QXQch.: 20) 
kr-'( ). R Ksq. After Black has 
missed this opportunity, White again 
obtains a strong game. 
ii.. QKtX'P KtyKt 

17. B • kt Kt B3 

18. o Kt> B 
io. Q ■ Ki P— l-.v 

If 101" . . .P l'i. 20) P— Qsch, 

l k? ; 21 ■ < I KtP, P K5; 22) 
kt Kq 

20. P QR4 P O^q 

2i. Kk ' R Rch 

22. R> R R Ktsq 

2\ P Kt6 P.— Osq 



24. R— Q6 .... 

\\ hite could here decide the game 
at once by 24) KtXP, PXKt; 25) 
QXKP, threatening (JXR and RX 
Bch. If Black does not take the 
knight, he has nothing better than 
B — K3, after which White should 
w in by 25 ) kt — P4, etc. 

24.' .... B— K3 

-'5- P~R3 .... 

If now 25) KtXP, PXKt; 20) 
QXKP, B— Kt6; 27) RxBch.Rx 
R; and the White King has no flight- 
square on the second row. 

25 Q— KP2 

26. Kt— (J4 B— Q2 

27. Kt— B5 BXKt 

2 8. QXB Q— Kt6 
.29- O-Q3 .... 

The white Queen is in a remark- 
ably strong position, being able to 
operate both against I Hack's King 
and the little mobile black pieces. 
Under no circumstances should 
White, therefore, have exchanged 
( Jueens. R— ( )j instead was advis- 
able. After QXKtP or QXRP 
White wotdd mate in two by Q — 
K6ch : and White would threaten 
BX'KP, with a winning game. 

20 QXQ 

30. RxQ B— K2 

31. B— R3 R— Osq 

32. R— QKt3 . . . . 

R\I\ch would not have won. e. g. : 

32) RxRch, BxR; 33) v—r>6. (if 

this is not done at once, the black 
king reaches O4. and the advance is 
impossible, the Pawn falling in the 
.•nd ► BXP: I wrong would be PXP. 
as the square QB3 is wanted for the 
Kin-): ; 4 i PXP, B— B2 ; 35) B— 
Bq. B Ktsa; *6) B— Kt6, K— R2: 
\7) B> P, K— K^: 38) B— Q2;K— 
O2; iq) P— R5, K— B3 : 40^' P— R6, 
K — Kt3 and Black is just in time. 
32 K— B2 

33. k Bsq k K3 

34. K Kj K Q2 
j5. R Kt«i R QRsq 



175 



36. K- Q3 K— B3 

37. K- B4 P-B4 
58. B— Kt2 B— B3 

39. B— B3 P— K5 

40. B— Q2 .... 

It 401 R> P, R Qsq and Black 
would recover the Pawn easily, afid 
afterwards place itself behind the 
QRP, stopping its advance. Better 
was 40) BX B, PXB; 41 I K Q4, 
R — Qsqch; 4-') K — K3 and White 
Iraw in hand. 
. . . P— Kt 4 



fall, and Black would queen a Pawn 
sooner than White. 



has the 

40. 

41. 
42. 
43- 



P— R3 

B— K 4 
P— Bs 

bxb' 

R— Ksq 
P— K6 

PXP 
R— K3 

are exchanged, 

and both the OBP and OKtP would 



45- 

46. 
47- 
48. 

49- 
If 



P— Kt3 
B— K3 

P— Kt 4 

B-Q4 

KXB 

R— Ku 

PXP 
R— Kj 

R— Km, 

RXP. Rooks 



49- 
50. 

5'- 
52. 
53- 
54- 

56. R • RP 



K B 4 

In Q3 

R ■ P 
R Ksch 
R KBs 
R— Bs 



57- 
58. 
59- 



K— B4 

K-(_>4 
P— R4 

60. R— Rs 

61. RXRP 

62. R— R5 

63. P— Kt5 

64. RXP 

65. R— Ktsq 

66. K— ( )3 

67. R— KtS 

68. R— Kt8ch 

69. R— R8ch 
Resigns 



P K; 
R— Ksch 

R ■ RP 

KXP 

k 1 j 

K K3 
R Kts 
R ■ < >KtP 
R— B3ch 
K-Q3 
PXP 
K— B2 
P Kt 4 
K— Kt3 
PXP * 
K— R 4 
P— Kts 
P— Kt6 
K— Kts 
K— R6 
K— Kt/ 



Game Xo. 160. 
Queen's Pawn Opening. 



I. 
2. 

3- 
4- 

This 
slight 
awav. 



White: 
E. C o h 11. 

• P-Q4 
. Kt— KB^ 

P— K3 

P— B3 

is loss oi 



advantage 



Black : 
Vi d m a r. 

P-Q4 
P-QB4 
P— K3 

time and gives the 
of the first move 



5- B-Q.3 

6. QKt— Q2 

7. o — o 

8. P— K4 

9. BPXP 

Black ought to 
White's OP by 9) . 
KtXP. B— K2. 
Bishop could then be developed 
easily by means of P — Kt^ and B — 
Kt2, and White would have no com- 
pensation whatever for the weakness 



Kt— KB3 

B-Q3 
o — o 
Kt— B3 
PXQP 
P— K 4 

have isolated 

. . . PXP; 10) 
Black's Queen's 



of the isolated QP. By the move 
actually played White gets rid of 
the QP and the positions are soon 
equalized. 



10. 
1 1. 
12. 
13- 
14- 

15- 

16. 

17. 

18. 

19. 
20. 
21. 
22. 
23. 
24. 
25- 
26. 

27- 

28. 



PXKP 

KtXKt 
PXP 
Kt— B4 
B— K2 
QXQ 
B-K3 

OR— Bsq 
KR— Qsq 

P— KR3 
P— QKt^ 

Kt— O2 
B— Bs 
KtXB 
RXR 
B— O2 
K— Bsq 
R— P,2 

R— Bsq 



KtXP 
BXKt 

Qxp 

B— B2 
B— K3 

BXQ* 
OR— Bsq 
B— Ktsq 
KR— Ksq 
P— KR3 
P-QKt 3 
B— Ku 
BXB 

RXR 
Kt— O4 
B— 0? 
B— R6 
B— B 4 
R— K2 



176 



29. 


R— B2 


P-B 3 


3<>- 


Kt — Ksq 


I J— Kt; 


3*- 


Kt- 


BXB 



RXB 

2h 8. 



I) 



Drawn 
ih 46. 



rawii. 



Game N< 



161. 



Ruy Lopez. 



White: 


Black: 


T e i c li m a n n. 


Spei j e r. 


1. P— K4 


P K 4 , 


2. Kt — KB3 


Kt— QB3 


3. B— Kt5 


Kt— B3 j 


4. Castles 


11— Kj 1 


5. Kt- B 3 


P-Q3 


6. P-Q4 


Kt Q2 


7. Kt Kj 





This move appears to me sickled 
by the paleness of thought. The Kt 
has an excellent place on QB3; for 
the manoeuvre Kt — K2 — Kt 3 there is 
no sufficient motive nor docs it yield 
any advantage in this game. 1 letter 
7) B -K 3 , Castles; 8) (J— Q2 and to 
occupy the centre by the Rooks. 
Should Black play P— KB4, the Pawn 
is captured and the open lines are an 
advantage for White. 



7. 




i: B3 


8. 


P- B 3 ' 


Castles 


9- 


Kt — Kt 3 


Kt — KKt 3 


10. 


Kt R5 


Kt— Kt 5 


1 1 . 


P— KR 3 


B— K2 


12. 


R— K 


P OB 3 


*3- 


B-Q 3 


R— k 


U- 


Kt— Kt ^ 


Q — B2 


'5- 


Kt B 5 


B— 1 1 ? 



rp to this point Black has manceu- 
vered well but at this juncture B — B 
would be more to the purpose. The 
point Q 3 would then remain safe. It 
is true- that the Bishop on KB would 
obstruct the Kt on Q2 which aims 
at K3, but it seems to me that the 
Kt on [}2 belongs to QKt 3 where it 
supports P- ( >p 

[6. B B2 Kt (Q2)— B 

17 P KKt 4 B— K 3 

At first sight Kt- K 3 seems to be 

Strong, hut P KRj follow- and 



whichever Kt may occupy KB5 the 
other one which supports it can be 
driven away, the Kt on B5 will then 
be beaten and the double I 'awn thus 
arising would be ugly. 

[8. P— KR4 Kt— Q2 

[9. I— K5 Kt(Kt 3 )— B 

20. K— R B— Kj 

21. R— KKt Kt QKt 3 

The counterstroke P — Q4 would 
fail on account of 22) PXKP, KtX 
P; 23J B— B4, P KB 3 ; 24) I'— Kt5 
whereupon the attack of White would 
gain immensely by the pressure on 
KB6. 

22. Q— KB Kt! B) -Q2 

lie should initiate a counter-attack 
at any price. 22) P> QP: 2 3 ) PXP, 
I* Q4; 24) P— K5, I»— (JIJ4 and he 
can < perate upon the ( )B file. 

23. P— Kt5 Kt— KB 

24. Q— Kt2 B— Q 

25. Kt(B 3 ) P— Q 4 

R4 

26. PXKP .... 

V — Kto was tempting but Black 
would have replied BPXP; 27) RPX 
P, P— KR 3 ; 28) BXP, PXQP; 29) 
BPXP, PXP; 30) BXKP, B -Q 4 
and though White would have gained 
a Pawn his position would be inse- 
cure and hi- attack would have been 
beaten off. 

26 BXKt 

27. KtXB QXP 
2*. P— KB4 Q K 3 

29. P— K5 B— B2 

30. V -R6 .... 

It is remarkable that White here 
permits his attack to be ended by the 
blocking of the Pawns only to win 
the exchange which in blocked posi- 



177 



3<> 




3 1 - 


Kt— Kt? 


.^- , - 


KtxR 


33- 


P-QKt 3 


34- 


R— ( ) 


IS- 


K— Rj 




Q-R3 


Was 


here not 



tions i- hard to utilize. Had he first 
developed his pieces the game would 
have won itself. For instance, 
V— Oku. kn Kt3 i— ( (2; j] i B— 
Q2, B Kt3; 32) R -KB, kt— B4; 
33) (J K — K and tlu-n perhaps Kt — 
I >4 followed by P — B5; or else 34) 
Kt— R6ch, 1' KB5 Kt— Kt4; or still 
further preparations, such as B — B 
or R B3. The final inroad would 
then have come, perhaps by 1' — Kt6, 
with deadly certainty and force. 

p— Kt3 

O- ( >_> 
RXKt 
Kt— B 
B— Kt3 
Kt— K2 
Kt— K3 

O — K3 in place ? 
Because, if White then exchanged 
Queen-, the Pawn would have recap- 
tured and the KBP would have 
been an ugly obstruction. 

37. P— R4 Q— B2 

jg. r_k P— O5 

J9 . p_OB 4 P— OB 4 

40. Q— Kt3 Q— O2 

41. B— K 4 Kt— BI4 

42. BxKt PXB 

43. P— R5 B— B2 

44. Q-Q3 Kt-Q 
45- B— Q2 Kt— B3 

4 6. O— KB3 O— K3 

47. K— Kt2 B— Q 
4-- Q— Q5 B— K2 
49- QXQ PXQ 
so. K— B3 K— B2 
Si. K— K2 K— Kt3 

52. K-03 r-qp; 

53. R-R 4 R-Q 

54. R— QB Kt— Kt 

He parries therewith the menace 
55 ) p_kt 4 . PXP; 56) P— B5, 

whereupon the Pawns of Black 



would 


fall. It' White now under- 


takes 


pins manoeuvre the kt shall go 


via O 


*3 to B4. 


55- 


R(R4)— R R Q2 


5"- 


R(RJ kt Kt- R3 


?7- 


R ku R B2 


5& 


K— k_> R < )j 


59- 


K-Q3 R QB2 


60. 


K— K2 R— Q2 


61. 


K— Bj R— QB2 


62. 


K— 1\j R- 1 


63. 


R_G B— B 


64. 


K— Q3 B— K2 


65. 


R— QR B— I J 


66. 


R(R)_ K— R 4 




Okt 


67. 


R Rch K— Kt3 


68. 


R-_R 3 B— K2 


69. 


R_R B— B 


70. 


R_KK t ]>_ K2 


7i. 


R(Kt)— Kt K— R 4 



If Black would have further pro- 
ceeded with B — B what else could 
White have undertaken but the sac- 
rifice P — OKt4? It is true he would 
probably have won thereby in the 
end, because then the Pawn Q4 falls 
and the White Rook, getting on the 
7th file decides the combat. 



72. 


P— Kt6 


KXRP 


73- 


PXP 


KXP 


74- 


R— Kt 


B— B 


75- 


B— K 


B— R3 


76. 


R— R2 


R— Kt2 


77- 


R(Ko — R 


R— Kt3 


78. 


B— R 4 


Kt— Ktsch 


70. 


K— K2 


K— Kt 


80. 


B— B6 


RXB 


81. 


RXB 


. 



This wins too, but PXR, BXP. 
R — R7 would mate him in a few 
moves. 



Hack resigns. 



4h 55- 



4h 39- 



178 



Game No. 16! 



White 
S c h 1 e c li 



t e r 



I. 

2. 

3- 

4- 
5- 



P— K 4 
Kt— KB3 
P-£ 
B-QB4 
P— B3 



PnllUor'g Defence. 

Black: 

S 11 S k o- 
Borow ski. 
P— K4 
P-< 

Kt— < >2 

p— QB3 



Here immediate attack is advisable: 
5) Kt- Kt5, Kt— R3; 6) P— KB 4 „ 
B_K_>; 7) Kt— KB3. 

5 B— K2 

A gross blunder, as the 



9. PXP KKt-Q 4 

[f 9) .... PXP: 10) B— Kt6, 
KKt— () 4 : 11 ) Kt— li;. 
10. Kt— K6ch BXKt 
n. BXB Kt— r>_> 

12. o — o P— Q4 

Thus he perishes without fight. It 
was better to make sure of one Pawn 
by PXP- After 13) P— KB 4 , B— 
li 4 ch ; 14 ) K — Rsq, Q — Q6 he would 
still be able to develop his forces. 



show s 
first. 

6. 

7- 

8. 



KKt — 1>3 must be 



sequel 
played 



Q— Kt3 

BXlVh 
Kt— Kt5 



KKt— B3 
K— Bsq 
Kt— Kt3 



14. 

15. 
[6. 

17. 
18. 

[Q. 



PXF 
B— R 3 

Kt- I )_• 
Kt— B3 
Q-Kt 5 

Q-Q3 

P— QKt4 

oh 50. 



White: 

Forg a c - 

1. 

2. 

3. 

4- 

5- 
This 

For tw( 



White gains 



P— K4 

P-Q4 

Kt— ( (B3 

B— Kt5 

P-K5 

move is interior to 

reasons. Firstly 
a move 1>\ attacking the Queen, which 
into an exposed position through 
the exchange at KKty, and secondly, 
the wince QKt, which prevents tire 
move P QB3, that is necessary 
against Black's P— QB4, is enabled 
t,, -ive this square free without loss 

of time. 

6. Kt <Kl .... 

By 6) B ■ B, Kt • Kt White would 
grain nothing. 

6. . . • ■ BXB 

[f 6T . • • • P> Kt; 7' B> B, Q 

. B; 8) P < >B3, <) o; 9) Q— Kt \. 

P KB4; ro) P • P e.p., QXP: 

11) Q Kt3, Kt B3; 12) B Kts 

: k's K P remain- verv weak. 



Game No. KJ.'J 
French Defence. 

Black: 7- 

T a r t a k o w e r. 
P— K3 

P-Q4 
Kt— KB3 

B— K2 
Kt— K5 

KKt — Q2 



PXP 
B— B4 
Q— K2 
Kt -K3 

P-QR3 

K— Ksq 
Resigns 

ih 12. 



QXKt 



7- KtXB 
8. P— KKt;, 
I take Kt— B3 to be the logical 
continuation, as Black is weak on the 
black squares in the centre, and 
White's Pieces should therefore be 
developed quickly there. In support 
and explanation of my opinion I gave 
the following — merely hypothetical 
line of play: 8) Kt— B3, Q— K2; 9) 
P B3, P— QB4; to) PXP. QXP: 
,, , B— ( 13, Kt— B3; 12) Q— B2. P 
— KR3; [3) 0—0, 0—0; 14) P— 
OKt4, Q— Kt3; [5) P— Kts. Kt ~ 
K_>: [6) Kt- Q4, B— Q2; 17) P- 
KB4,QR— Bsq; 20) R— B3, R— B2; 
21) P— KKt4, KR Bsq; 22) Q— 
O2. O— R 4 : 23) R— QBsq, K— Rsq; 
24) B- Bsq, P— QR3; 25) V—V>$, 
PXKtP; 26) V—V^. Kt Kt3;27) 

R-KK^ fallowed by P— Kt;. 

8 P— QB4 

Black would do better to let White 
have his way, and develop by B- 
Kt — B3 and o — o — O. 



179 



9 . P— QB 3 Kt— B3 

10. P KB4 Q— K2 

11. Kt— B3 B— Q2 

P> P, i2 1 P ■ P, Q Ktsch; 13 I 
|2, B Q2 would about equalize 
the game. 

12 Q — ( >2 — O 

13. B- Q3 P-B5 

By this move Black restricts his own 
held of operations. [3) . . . . PXP; 
141 I'\ P, QR— Bsq was sound strat- 
egy. Now he can undertake nothing 
for want of open files 

14. B- B2 P— OKt4 

15. 0—0 P-7QR4 

16. QR— Ksq P— KtS 

17. P-B5 . . . . 

A beautiful sacrifice, which is not 
only quite correct, but also the 
strongest continuation at his disposal. 
P — KKt4 would also be strong, but 
the reply P — B4 would enable Black 
to offer a prolonged resistance. 
White threatens now P— B6. If 17) 
.... P— B3; 18) ?XKP, BXP: 
19) PXBP ? RXP: 20) BXPch, K 
XB: 21) Kt — Kt^ch. followed bv 
RXR and RXB. 

17 PXKBP 

18. P— KKt4 .... 



This beautiful second sacrifice is 

the point <>i the first. After [8) 
P B5; [9) QXP, B K3; 20) Kt 
ki 5, P R3j 21 . Kt R7, R— 
Ksq ; 22 ) 1' l\ 1 5 White obtains the 
superior ^ame, and after [8) .... P 
— Kt3; 19) PXBP, P • KBP; 2< 
— R6. P B3; 21 1 K Rsq followed 
1»\ R- KKtsq and Kt \<\ White 
wins easily. Finally if [8) .... P 
B3 ; 19) P — K6 with great advantage. 
*i8 PXKIP 

19. Kt— KtS P— Kt3 

If 19) .... P— R3; 20) K; k;. 
KR__Q sq; 21) Kt— B6ch, K— Rsq; 
22) KtXP and White has over 
whelminef Pawns. 

20. R— B6 K— Kt2 

21. R(Ksq) B— Ksq 

— KBsci 

22. O-B4 Kt— Qsq 
Guarding 1 against Kt — K6chj 



23 . p_K6 

24. Q-K5 

25. R(Bsq) 

-Bs 

26. Kt— B7ch 

27. R— Rqcb 

28. RxPmate 

2h 5. 



R— R3 
K— R3 
PXKP 

QXKt 
K— Kt2 

2h 25. 



Game Xo 
Queen's Pawn 

Black : 
S a 1 w t. 
P-Q4 
Kt— KB3 
P— K3 
B— K2 
PXP 



White: 
Rubinstein. 

1. P-Q4 

2. Kt— KB3 

3. P-B4 

4. B— Kt5 
5- Kt-B 3 
6. P— K3 .... 

P — K4 is the logical move, as 
White has the superior position in 
the centre of the board. Any danger 
to the KP does not exist ; for in- 
stance: 6) .... P— OR3: 7) BXP, 
P— OKt4: 8) B— Q3, P.— Kt2 : 9) 
P— OR3 or 0— K2. 



. 1(>4. 
Opening. 

6 P— OR3 

7. BXP P— QKt4 

8. B— O3 B— Kt2 

9. P-QR4 ..... 

An ingenious attempt to institute a 
lasting attack by freeing the square 
OB4 for his pieces, exposing Black's 
KtP to attack, and exerting a pres- 
sure on the square QB5. 

9 ~P-Kt 5 

10. BXKt PXB 

If 10) .... BXB; it) Kt— K4, 
Kt— O2: 12) R— Bsq, B— K2; 13) 
0— B2. R— Bsq; 14) Kt— B5 Black- 
would be badly off. By retaking wdth 
the Pawn he changes the aspect of 



180 

the game; e. g. : u l Kt — K4, Kt — 
Q2; 12) R— Bsq, P— KB4; 13) Kt— 
Bs, KtXKt; 14; PXKt, B— Q4. 
Now the Bishop can no more be 

driven a\v;i\ from (J 4 by P K4 ; that 
is the essential difference as against 
the continuation lo) .... BXB. 

11. Kt— K2 Kt — Q2 

12. (J B2 P— QB4 

Up to here Black has manoeuvred 
very well; but no^ he ought to ren- 
der White's next move more difficult. 
The attack on QB2 was easily par- 
ried by B — Q3; therefore he should 
let this Pawn take care of itself. Bet- 
ter was P— KB4; then, if 13) P— K4, 
PXP, 14) BX'P, BXB; 15) QXB, 
o — o. and Black, by such moves as Kt 
— I\V B — Q3, and K— Rsq, would 
succeed in establishing a safe and at 
the same time aggressive position. 

13. B— K4 Q— B2 
14- BXB QXB 

1-. 0—0 R— QBsq 

16. KR— Bsq 0—0 

i/- Q— Q3 KR— Qsq 

tS. O— Kt3 PXP 

1 le could not consolidate his Pawn- 
b v l'-OR 4 . There was nothing 
more important to do, and this ex- 
change of I 'awns might well have 
waited. 

[9. PXP Kt— Kt3 

20. Kt— B4 Q-7K5 
l»_OR 4 was still indicated, to se- 
cure the position of the Knight at 
Kt3. The Queen's move only drives 
the Knight to a better square and 
exDoses the Queen to attacks. 

21. Kt— Q3 Kt— O4 

22. Kt— B5 BxKt 

23. PXB K— Rsq 



Black's play is most inconsistent. 
If he intended, by this, to initiate an 
attack on the open KKt file (which, 
however, would have no prospects), 
why did he not play R — KKtsq af- 
terward-? li. however, he intended 
an advance in the centre, why not 
Kt — B5, threatening a good many 
things? That then Q — Q6 would 
have been a strong reply to 24) R — 
l'>4. was obvious 125) QXP?, Kt— 
K/di. followed by Kt — Kt6ch, or 25) 
.... R -QKtsq). 

24. K— B4 Q— Kt3 

25. P— R5 R— B2 

26. P— Kt3 KR— QBsq 

27. QR— 

QBsq Q-R3 

28. R(Bsq) 

-B2 Q-Q3 

29. P— B6 Q— Bsq 

30. Kt— O4 P— K4 

It was careless to allow the Knight 
the square B5. Kt — K2 would have 
led to the exchange of the QKtP for 
the QBP. Perhaps Black was lure 
pressed for time. 

31. Kt-B S Q-K3 

32. 0-KH3 RXP 

A most careless move, which cer- 
tainly cannot he explained by time 
pressure, as the critical moment of 
the 30th move was past. After 32) 
.... Kt — K2 it was doubtful whether 
White could win ; at all events, win- 
ning would have been a very difficult 
matter. 



33. R XR 

34- Q-Kt 4 

2h 21. 



RXR 
Resigns 

2h 1 



White: 
F r e v m a 11 n. 

1. P K; 

2. Kt — KB3 



Game No. 165. 
Two Knight* Defenct. 



Black : 
Spielm ann. 
F-K 4 
Kt— QB3 



3- 


B— B4 


Kt— B3 


4- 


P-Q4 


PXP ' 


5- 


— 


B— B4 


6. 


P— K5 


P— O4 



181 



-. B— QKt5 Kt- Ks 

8. KtXP B— Q 2 

With 8) .... BXKt : 9) Q> B, 
o-o; [o) B> Kt. PXB, the game 
would be of a drawish character, 

9. Kt— Kt;, B—Kt3 

Black's play here is quite unintel- 
ligible. 9) .'■ ■ ■ Kt— K2 was the ob- 
vious move, by which Black would 
have erot rid of the difficulties ; e. £.: 
101 B— Q3, B— Kt3; n ) BXKt, P 
\V, : 12) Kt— QB3, B- B3; 13) Q 
— K2, and White wins the King's 

Pawn but temporarily : 13) Kt 

— Kt3: 141 Ktx P, Q— 04; or '4) 
KR— Osq, Q— Bsq ; [5I KtXP. O- 
B4; 101 Kt Km. Q> P: 17) QXQ, 
KtXO; [8) R— Ksq, P— KB3; [9) 

B KB4. o — o and Black has a good 

game. 

10. QXP KtXBP 
Desperation. But 10) Kt— Kt4, 

„) Kt— B3, Kt— Kv. 12) K— Rsq, 
0—0: 13) P— B4, B— 'Ksq did not 
offer any better prospects. 



11. K - K< 

[2. K • B 

[3, K — Ktsq 

14. B Bsq 

15. Q-Q* 

[6. Kt— rB3 

1 



Q — B_> 



B • Rch 
Q—R5ch 
Q— K8ch 

K3 
Q> p 

B— V,\ 
o— o— O 

B3 

Kt— ( >5 
KtX Kt 



[8. B— KB4 

i,,. B < >Ku 

20. R — Ksq 

21. RPXKt .... 

[f 21) QXRP, then 21) .... Q— 
Q5ch. 

21 P-QR3 

22. B l>4 B— K3 

23. BXB PXB 
24- Q— K 3 Q-O5 

I )rawn. 

ih 40. ih 30. 

White ought to have played to win 

by 25) OXO, RXQ: 26) B— K3, R 

'02; ~2~) K— P»2. R— Bsqch; 28) 

K— K2. The White pieces can be 

posted safely and effectively on the 

K file, and' the superiority of the 

piece would assert itself in the end. 



Game X< 
Queen's Pawn 

Black : j 

M ieses. 

P-Q4 

P— K3 

P-QB4 

PXQP 

Freymann, 
Kt— QB3; 



White: 
Dr. Bernstein 

1. P-Q4 

2. P— QB4 

3. Kt— KB3 
4- Kt-B 3 

In the game Lasker-\ 
Black played here 4) . . . 
-) B— B4, PXQP, and obtained a 
good game. 

5. KtXP Kt— KB3 

(04) 

6. P-K3 .... 

The following continuation de- 
serves consideration here: 6) B — 
Kt5. B— K2; 7) PXP. KtXP: 8) 
BXB, KtXP>?: 9) Kt(Q4)— Kt5, or 
8) .... QXP>: 9^ KtxKt, P 



>. 1(36. 
Opening. 

XKt; 10) P— K3. The isolated OP 
appears to be weak. 

6. . . P-QR3 

7 . O— R 4 ch B— §2 
g. Q— Kt 3 Kt— P»3 

°- p XP • • • • _ 

If QXP, Kt— QKt5 : 10) P— QR3, 
R— Ktsq; 11) Q— R7. R— Rsq and 
draws. 

9 PXP 

IO< B— K2 .... 

If 10) KtXP, KtXKt; n) P 
XKt (better KtXKtch), KtxKt; 
13) QxKt, B— Ktsch: 14) P>— Q 2 > 
BXBch; rO KX*B, 0—0, the extra 
Pawn would be no equivalent for the 
bad position of the King. 

IO B-OB4 

IX< 0—0 KtXKt 



182 



12. PxKt B> r 

13. Q X P O—O 

In the sacrifice of the QP there is 
now n«i point. He ought, therefore, 
cither to have taken the Knight and 
Castled, or continued with i^j .... 
Bsq; 14) (J Kt4, Q— B4. In 
both cases he would have been able to 
equalize the game. But now White 
opens the KB tile, and evolves a pret- 
t\ attack, which culminates in the 
gain of the ( >kl\ 

14. Kt • P R R2 
[5. Q Kt4 BxPch 
t6. R ■ B KtXKt 
17. Q— Q4 Q-Rsq 

[8. P— QKt3 B— K3 
[9. B— Kt2 P— B3 

20. B— B4 R— ()2 

21. Q— K4 B— B2 

[f 21) . ... R— Ksq : 22 I B — Q3, 
P— B4; 23) O- K5. 

22. B- Q3 * B-Kt 3 

23- Q— K6ch R(Bsq)— B2 

24. B— B4 .... 
Threatening R — Qsq. 

24 K— Rsq 

If now 25 1 R — Qsq, then 25) .... 
R(B2)— K2. 

25. QXRP Q-Qsq 

26. OR— Ksq R— R2 

27. Q— Kt 5 .... 

Here While- clearly relaxes his ef- 
fort- Why not Q— B6? If 27) ... 
Ki Kt5; 28I ( )- 65, R— QB2; 29) 
Q K3, or 27) .... RfP>2)— O2; 
_>x, B ■ Kt. RXB; 29) R ■ UP. Rx 
RP?; 50) RXB. 

27 R(B2)— Q2 

28. B ■ Kt . . . . 
White must ,c:ive up one of the two 

fine Bishops. Tf 28) P— QR3 Black 
would reply 28) .... R R4 ; 20) 
O— Bf>. R— O3: 30) O— Kt;. R— 
I \2. etc. 

28 RXB 

29. Q— B 4 B— B2 
29) .... K ■ P?; 30^ BVP. 

30. O OKt} R— O3 

ji. R(B2) R(R2)— Q2 

— K2 



32. P>-U4 


P-R3 


32) .... RXB?; 


^) R-K8ch. 


33- B— B2 


B— R4 


34- R— K6 


R-Q7 


35. P-QR4 


B— B2 


36. R(K6) 


. 


— K3 




If 36) Ki K6)— K2. RXR; 37) R 


XR, R Q8ch, followed by O— O4. 


36. . . . . 


R— Kt; 


^7- Q— Kts 


R— 08 


38. P-R5 


RXRch 


39. RXR 


. 


If 39) BXR, Black plays 39) 


Q — Rsq with effect. 




39 


Q-Q7 


40. Q-QB5 


R— B7 


41. Q— Kt6 


R— B8 


42. Q— Kt8ch 


K— R2 


43. Q— KKt3 


BXP 


44. P— R6 


B-Q4 


45- P-R7 


RXRch 


46. BXR 


Q-Q 4 ch 


His Queen was 


> better posted 


than White's. Win 


not — B7 and 


-K5? 




47. Q-B2 


QXQch 


48. KXQ 


P— Kt 4 


49. P— Kt3 


P— R4 


50. K— 1C3 


K— Kt3 


51. R— O4 


B— Rsq 


52. K-B5 


K— B 4 


53- K— Q6 


K— Kt3 


If 53) .... K-Kt;; 54) K— K6. 


P— B4; 55) P— R3ch, KXP; 56) K 


X'P. P— Kt5 (not I 


' — R=; on account 


of P— Kt4):'57) K— Kts, B— B6: 


58) KXP. K— Kt; 


50) K— Kt S , K 


— B8. Now, wher 


ever the Bishop 


may move on the diagonal Ksq — R5, 


Black always wins a 


move on his way 


to KKt7 by attackin 


y it. and will thus 


be able to draw. 




54- K-B 7 


K- r>4 


-r K— Kt8 


B— O4 


56. B— B3 


P— RS 


57. ^XP 


PXP 


58. p_R80 


BxOch 


59. KXB 


K— Kt 4 



183 



60. K— Kt7 P— B4 

61. K-I'o P B5 
A gross blunder ; with 6i > 



K 



Kt5 the game 
62. P R3 
3 n 45- 



was drawn. 
Resigns 

3 h 45« 



1. 
2. 

3- 
4- 
5. 
6. 

7. 
8. 

9- 
10. 
n. 

12. 

13. 
14. 

15. 

16. 

17- 

18. 

19. 
20. 

21. 

22. 

23. 

24- 



White: 
S a 1 we. 

P-Q4 
P-QB4 
Kt— QB3 

P— K 4 
KKt— K2 

P— KKt3 
B— Kt2 

KtXP 
o — o 

p— KR3 

P— Kt3 

B-K3 
K— R2 

Q-Q2 
p— KB4 

QR-Qsq 

KR— Ksq 
Kt(Q 4 ) 

-Kts 
B— B2 
Kt-Q 4 
BxKt 
R— K2 
P-QKt 4 

Q-Q3 



Black : 
F r e \ ni a n n. 
Kt— KB3 

P-Q3 

oKt-02 

P— K4 
P_KKt3 
B— Kt2 

PXP 
o — o 
R— Ksq 
Kt— K4 
B— O2 
O— Bsq 
P— KR3 
K— R2 
Kt— B3 
R— K2 
Q— Bsq 
Q— Bsq 

P-QR3 
KtXKt 

B— B3 

Q-Rsq 

OR— Ksq 
R— K3 



Game No. 167. 
Queen's Pawn Opening. 

1 With 



The tempting P — QKI4 would be 
defeated by P — K5. after which many 
black pieces would be loose. By pre- 
paring to guard the Bishop at B3 by 
the Rook at K3. he renders P — QK14 
now feasible. 

25. P— OR4 

26. P— Kt4 

He ought not 
to tlie exchange 
26) .... B — QR^q. it only to pre 
pare P — OB4, was indicated. 

27. BXR OxB 

2 8. P— K5 . . . . 



P— OKt3 
Kt— O2 

to submit so easily 
of his KB. First 



this m< ve \\ hite tactically 
proves that the 26th move oi I -lark 
was faulty. The- Kt at Q2 is only 
guarded b) the Bishop, which may 
be exchanged at am moment. If 
28) .... B Rsq, White- would win 

b } 29) pxp, RXP; 3Q)RXR. RX 
(); 51) RxR. BXB; 32) KXB, 
Kt— B3; 33) R—QB8. 

28 BXB 

29. RXB Kt— Bsq 

If 29) .... R— Qsq White would 
have obtained a winning game in the 
following manner : }<)) Kt— K4, PX 
P; 31 1 P— B5, R< EC3) — Ksq; 32) 
Q— KB3, threatening R— O2. If 32) 
. ... Kt— Bsq; 33) PXPch winning 
at least the exchange. 

Kt-Q5 PXP 

KtXP PXP 

KtXR(Ksq) RXKt 



30- 
31- 

32. 

33. Q-Q4 

34- QXQch 

35. R— 06 

36. R— Q3 .... 

Black threatened Kt— B6ch as well 
as R— K6. 

36 

37. R—KB2 

38. R— O2 

39. R— B2 

A longer resistance was offered by 
39) .... K — Bsq, as then the King 
would stop the pBP, and Black would 
have won the QBP for the KBP. 
But the exchange would have ulti- 
mately decided the game in White's 
favor. 

40. P— B 5 PXQBP 



Kt— K3 
KXQ 
Kt— Kt4 



P— B6 
R— K7 
R— Kq 
P— KR4 



184 



4 i. PXQBP 

42. PXP 

43. P—B6 

44. K— Kt3 



P - P 
RXP 
R— R5ch 
R Rsq 



45. P B 7 

46. R— o|; 4 

47. R— QKt; 
2h 4 



R— QBsq 

P-B4 

Resigns 

2h 4. 



White: 
T a r ta ko w e r. 

1. P— K4 

2. P QB4 

3. KPXP 

4. P~-Q 4 

5. Kt — KB^ 

6. B- Kj 

7. o — o 



Game 

French 

Black: 
Rubinstein. 
P-K3 

P~Q4 

P P 

K 1 KB3 
B K_> 
o — o 
P ■ P 



So far Black has applied the right 
strateg) . 1 refute White's 2nd move. 
But here he strikes too soon. I le 
ought to haw played instead 71 .... 
B k \ f a very useful move, which 
develops and attack- at the same time. 
Its. PXP, KtXP the isolated Pawn 
is at once stopped by a Piece in front . 
and if 8) ( f— Kt3, Px l\ 9) Ox 
KtP, li- (J4 : to) Q— Kt5, P— B3; 
id Q- R4, ( }Kt— < \2\ i_m Kt— B3. 
Kt Kt.3; [3) (J— W2. P— QR4 fol- 
lowed soon by P — R5. ( )n the other 
hand o> BXP< BxB; 10) QXB, 
( H\t ( )_>: ii) Kt— B3, Kt— Kt \ . 
[2) ( >— Kti, Kt(B3)— Q4; 1 KR 
— Ks(|. P— QB3; Black has a string 
and safe erame. 



8. 


v>xv 


< >Kt— Q2 


<)■ 


Kt— m 


Kt- Km 


[O. 


B— Ku 


B— KKts 


1 1. 


P— KRi 


B- R . 


1 2. 


P— KKit4 


B— Kt^ 


13- 


Kt K5 





The advance of the Paw ns, in con- 
junction with this move is bold, but 
sound strategy. White is sufficiently 
well developed to forego the shelter 
of tin- Pawns. ( )n the other hand, 
he gains in mobility 1>\ driving the 
Bishop back. 



n- 



P i'i 



No. 168. 

Defeace. 

'4- KtXB RPxKt 

'5- PXP BXP 

1 1 I '.lack exchange ( fUeens here by 
'^ ■ • • • ( ]X(K White would win a 
Pawn by 10, BXQ, I'.vl'; 17) 
B— B3. 

](K Q~ B 3 Q— B2 

17- B— KB4 q — n 3 

[8. Q> Q p x q 

[9. QR Bsq B— Q5 

20. Kt — K2 B> I' 

21. RXP QR— Bsq 

22. RxR R> R 

23. R— Qsq Kt— Bs 

Black could, apparentlv, drive the 

white KB away from QKt3 by P 

Q R 4 — 5 : but after 23 1 . . . . P_-< )R 4 
I White would play _> 4 1 R— Ktsq and 
BxPch. 

-'4- K— Kt2 Kt— OR4 

25. R_QKtsq B— R6 

^fter 25) KtXB: 26) P> Kt 

B— R6; 27) R QRsq, B— B4; 28)' 
B— K3, BXB: 29) Py R, R_ B2; 
30) Kt— Qd White would have the 
superior position. 

26. P,— K3 R— P,2 

27. P— Kts Kt— Ksq 

28. B— Q5 

'The way in which White saves his 

KB from being exchanged, is very 
prettv. 

28 B— B 4 

29. R— Kt8 K— Bsq 

30. B— KB4 R— Oj 

31. V>—V>^ B— O} 
;-> R— R8 

Here R— B8 was stronger. Only 
this once White, whoso conduct of 
this game so far was both ingenious 
and sound, committed an error. The 
circumvention of the Knight at R4 



185 



was worth more than the attack on 
the l\ I \ The continuation might 
have been: 32) R— B8, K Kj:. ^^ 
B—Q2, l\t— Kt.»: 341 B B6 and 
wins : or 32) .... BXB; 53) K1 

r>. \< B2: 34) R— us. Kt— B5; 35) 

Kt— ( >;. R Q2 and Black would 
have no more moves left, c. g.: 36) 
K — Kt3, Kt K4; 37) B K4. Kt— 
B5;38) K— B4, Kt— Qy\ 39) P— - 
KR4. White would now win by play- 



QKt8, the King via K5, Q4 to QB5, 



and ultimately 
play at QR4 o 



3*. 
33- 
34- 
35. 
36 
37- 
38. 

40. 
41. 



bringing 
r I |Kt5. 
. Kt— B 5 



ihi- Kli into 



B ■ Bch 
Kt Q A 
Kt- B6 
P QR4 
R Kt8 
Kt> P 
B— B6 
R ■ Ktch 
B ■ Kt 



Kt ■ B 
R B2 
Ki Bsq 
Kt Kt3 

KtXP 

R ■ Kt 
K Kj 

K Q3 
RXB 



1 )rawn. 



m 30. 



-h 



30. 



9- 
10. 
11. 
12. 
13- 



White: 

S no.sk o- 

Borowsk i. 

1. P— K 4 

2. P-O4 
PXP 
Kt— KB3 

B— Q3 

o — o 

P— B3 

B- 

(JKt-02 
Q— B2 
OR— Ksq 
B— R4 
B— K^ 



KKt 5 



Black 

F o r g a 

P— K } 

P-Q4 
PXP 
Kt— KB3 

B-Q3 

o — o 

P— B3 

B— KKt.s 

QKt— O2 
Q— B2 
KR— Ksq 
B— R4 
B— Kt3 



arae NO. 1(>I) 

trench Defence. 



c s. 



16. 

I/- 

[8. 



V 



BXQB 
RXRch 
R— K 

KtXR 
RPXB 

1 6m 
game played 



RPXB 

RXR 
RXRch 
BXB 
1 )rawn 

3 m 
without care 



or 



interest, such as they occur frequently 
at the end of a long tournament, 
when the result of the game cannot 
have an influence on the order of the 
prizes. In this phenomenon an inter- 
esting feature of human nature is 
revealed : it seems that man is capa- 
ble of an effort only, if it is necessary 
to achieve a certain purpose. 



Game Xo. 17(). 
Kuy Lopez. 



White: 
S p e i j e r. 

1. P— K 4 

2. Kt— KB3 
B— Kt5 
B-R4 
o — o 
£— Ksq 

B— Kt3 
P— Bt, 

P-Q3 



Black: 

Schlechter. 
P— K4 
Kt— OB3 

p— qrV 

Kt— 1^ 
B— K2 
P— QKt4 

P-Q3 

B— Kts 



The insignificant danger of getting 
a doubled Pawn on the KB file, should 



not prevent him from the important 
advance in the centre by 0) P — Q4. 
9 0—0 

10. P— QR4 .... 

He should attack on the other 
wing. First 10) P — KR3, and if 10) 
.... R — R4, perhaps in very aggres- 
sive style ti) P— Kt4, B — Kt.3 ; 12) 
P— Kt.s. Kt— R 4 : 13) B-Q5, Q— 
O2: 14) Kt— R4. 

~ IO P— Ktq 

11. QKt— O2 R— OKtsq 

12. }\—V t 4 O— P.sq 



186 



Here the Queen is far better placed 
than at Qsq, where she block- Kt. 
B and 1\. White- 12th move was 
therefore unnecessary. 

[3. Kt — Bsq .... 

Up to this point White had about 
an even game. But now he gets 
the worst ^i it. [3) P — QR5 was 
imperative, so as to prevent the awk- 
wardly placed Kt at \J\'>^ from attack- 
ing the effective, but unsafely placed 
KB; and also to keep the QRP at 
R3 as an object of attack. To 13) 
.... B K3 could then reply 14) B 
XB followed by 15 ) Kt- 64. 

13 Kt— QR4 

14. B— R2 PXP 

e might feel surprised here that 
Black omits to drive away the Bishop 
by P Kt6, but herein Schlechter 

- to have given proof of deep 
judgment of position, for the attempt 
of a blockade would miscarry in any 
case; suppose, for instance 141 .... 
1' Kt6, 15 > B Ktsq. Now the at- 
tempt of freeing the Bishop by P — 
O4 and B Q3 would be nipped in 
the bud by 15) .... P— B4. After 
this move White brings a fresh auxil- 
iary force by 10) Kt — K3. If now 
16) .... B Q2 or — K3 White 
\\<>uld again play 17) P — ( >4 ; there- 
fore [6 .... B <Kl : 17) PXB White 
retakes with the Pawn, in order to 
have as many pieces as possible avail- 
able for the assault on Black's King's 
Pawn, which is blocking his game. 
Now if 17) .... KR ( |sq, then tRi 
Kt B4, ( ) B2; [9) R- R3 and the 
line of blockade will be broken; 

therefore 171 .... B Qsq ; 18^ P— 

P B5; km P -B4 and if TQ^I 

.... Kt — Q2, it would be already 

1 enough to play 20) BPxP. P 

yP: 21 i PXP, KtXP: 22) P- B4. 

Thus the Pawn at K4 and with it the 
B at Ktsq will be freed, as Black has 
no time to guard his KB hv P — KB3 



The question arises now, whether 
even the temporary constraint of the 
White KB would not have been in 
Black's interest. Schlechter seems to. 
have answered in the negative, but I 
beg to express the opposite opinion. 
This is, however, merely a question 
of instinctive judgment of position, 
which -to examine carefully, would 
need numberless variations. The 
general remark, that Black should 
be able to take some advantage or 
other of the efforts, which White 
would have to make, does not prove 
anything, for in laying siege to 
White's position, Black would also 
have to place his pieces on unfavor- 
able squares. 

IS. PXP B— Kt, 

id. Kt K3 .... 

I le would play 16) P — Q4, which 
gave him a centre and threatened 
something at the same time. More- 
oxer he would have gained the fine 
place ( ) $ for his Oueen. 

[6. ! . . . Kt— Kt6 

17. BxKt V>XV 

18. O— O2 B— Tm 

[9. B— R3 Q—Q2 

20. P— R3 .... 

This position in the centre is strong 
and. therefore, he should act there; 
for instance 20) Kt — K2 and P — Q4. 

20 KR— Ksq 

21. P— OB4 P— B4 
Blocking the centre. White's QRP 

is an ea^y object of attack. Apart 
from the fact that White from this 
point does not always find the best 
defence, the <>ame now proceeds quite 
logically. The QRP cannot be held 
in the long run and Black wins. 

22. P— Kt4 .... 

By this manoeuvre he deprives him- 
self of his last chance, lie ought to 
plant the Knight at Q5. Tf Black 
captured the Knight, he would retake 
with the King's Pawn and might then 
undertake an attack on the King's 
side bv playing K— R2. R— Qsq. Kt 



187 



— Ksq. P — Kt3, and P— 1'.-}. SO as to 
be able to counterbalance Black's 
superiority on the Queen's >ide. 

22. . . . . R — Kt6 

23- Q— B2 .... 

X<.\\ 23) Kt Q5 would alread) 
fail because of 23) .... BxKt; 24) 
BP> 1:. QXRP; 25) B> l'. Q- Kt.| 

23 KK QKtsq 

24. Kt — < |2 Rl Kt6)— Kt2 

25. KU— ~ P— KR4 

QKtsq 

26. P— B3 Kt— R2 
RXR R • R 

28. R— Ktsq B— K14 

jo. Kt(K3) Kt— Bsq 

— Bsq 

30. RxR QXR 

31. B— Bsq B— Q2 

32. Kt— -Ktsq .... 
Kt— K3— Q5 or Q— Kt5 was 

threatened. Black wins easily. 

32 BxQRP 

33. QXB BXB 

34. Kt-B3 Q-Kt.s 

35. Q-B2 B— Kt? 

36. Kt-Qs B-Q 5 ch 

37. K— Kt2 Q— Kt; 



j8. Kt(Bsq) P— QRa 

In; 

39 , Bxg 

40. Kt Kt6 Kt K3 

41. Kt(K3) P KR5 

42. Kt l\ a B Q5 



Kt3 

K K 1 2 
K R3 



43. K Bsq I 

44. K Kt2 

45. K R2 

46. Kt — K7 

Adjourned. 

46 Kt B«; 

47. Kt- B6 Kt> ( |P 

48. KtXRP Kt-KS 

49. Kt— Kt7 KtKl'ch 

50. K— Kt2 Kt- 

51. KtxQP K— Kt 4 

52. Kt— Kt6 K— 1^ 

53. Kt— Kt7 KtXKI' 

54. K— B3 Kt— Kt4ch 

55. K— Kt2 K— K3 

56. Kt— R4 Kt— K.s 

57. K-B3 P-B4 

5 8. Kt— Kt6 Kt— Q7ch 

59. K— Kt2 P— B5 
Resigns 

2h 52. 3I1 17. 



Game No. 171 



Ruy 

Black : 
Teichmann 
P— K 4 
Kt— OB3 
P— QR3 
Kt— B3 
B— K2 



White: 
Dr. Lasker. 

1. P— K 4 

2. Kt— KB3 
3- B-Kt 5 

4. B— R4 

5. o — o 

6. Q— K2 . . . 

This move does not seem to have 
been played yet at this juncture. If 
Black castle now, the continuation 
would be 7) l>XKt. QPXB; 8) Kt 
XP, O— Os?: 9) Kt— KP»3. OXP? 
10) OXQ, KtXQ; n) R— Ksq, etc. 
If 6) .... P— O3, White intended 
7) R— Osn. B— Kt5; 8) P— B5, o— 
o; 9) P— O4. 

6 P— OKt 4 

7. B— Kts P— Q3 



Lopez. 

8. P— B3 0—0 

9. P— O4 PXP 
If he plays 9) .... B— Kt5 at 

once, White likewise answers 10) R 
Qsq, and either the same variation 
would result, or White would have 
the choice betweeen P — KR3 and P — 
Oq. In one case he would have the 
Bishops, in the other he would divide 
Black's Pawns into two different 
groups. 

10. PXP B— KtS 

11. R— Qsq P— <J4 
White threatened P — K5 and 

B— Q5. 

12. P— Ks Kt— Ks 

13. Kt— Pm KtxKt 

14. PxKt P— B.3 
At this point this advance is faulty. 






He should have played Kt — R4 first. 
Then if 15) I; B2, he could pla\ P 
— KB3, although there was no hurry 
for this, as White'- Pawns are still 
far hack and do not yet threaten to 
advance. 

15. P—KR3 .... 

The decisive answer. Now White 
carries Black's King's wing by as- 
sault.. 

15 B— R4 

[ f 1 ; 1 . 



P, RX P; .7. 



B— K 5, then [6) PX 
B— Kt5, R— Kt3; 18) 
V>—\\2. It 151 .... B— KB4; ihi 
P Kt 4. Finally it 151 .... B— B 
sq; i'm P -QR4 with various threats, 
for instance Q R_\ 

16. P Kt4 B— B2 

17. P- -K6 .... 
Every move has to be carefully 

timed. It was dangerous to give 
Black the square Q3 ; moreover the 
question had to be asked: will White 
be able ! > establish communication 
with the Pawn at K6 by P— KB4 — 5, 



or can Black cut off the advanced post 

b) P -KB4? 

17 B— Kt.i 

18. Kt— R 4 Kt— R4 

i«»- KtXP» .... 

This exchange was necessary. By 
[9) P.— P.-'. BXB; 20) QxB, Kt— 
B5;2i) P— B 4 , Kt— 03:23) P— B5, 
Kt — K5 White would only block the 
lines 1 if attack. 



20. 
21. 
22. 

24- 



P>— P,2 

K— Rsq 

PXP 
Q— B3 
R KKtsq 



PXKt 

P— KB 4 

B-Q3 

1 > R5 

PXP 



White now threatens p, Kt5, and 
also P>Xi\ Q— B3; ()— Kt2. 

24. . . . ' P— B* 

25. R— Kt4 Q— R3 

26. P— K7 BXP 

27. BXP Q-K3 

Black resigned before White had 
moved, as he saw that RxPch would 
be immediately fatal. 

ill 30. 2I1 10. 



Game No. 172. 



White: 
Dr. P e r 1 i s 

1. P— K4 

2. P-KPj 

3. Kt— KBi 



Falkbeer Qambit 

Black : 
D u r a s. 
P— K4 

P-Q4 
PXKP 



[nteresting is the continuation 8) 

B KKt5. White replies 4) B 

-K2, B ■ Kt : 5) PxP. PXP: 6) 
0—0. P— Q5; 7) P— Q3. P— KKt.j. 

\nd now mighl come 8) P — KKt3, 
Kt QB3; 9) P ■ P. V^V: 10) B 

<P, K Kt K_>. The square K4 is 
held by Black strongly, and it would 
be difficult to deride who has the bet- 
ter game. 

4. Kt • P Kt- 

5. K2 KKt \\\ 



o. Kt QB3 

7. P I 



Kt P, 
P-(M 



I le could also take: 7) .... PX 
P: 8) KtXQPch, O— K2. 

8. PXP ~ 0—0 

9. Kt— B3 .... 
Development was indicated: 9) B 

— Q2, R— Ksq: 10) 0—0—0. Then 
if 10) .... BxKt, various complica- 
tions would arise: for instance: 11) 
PXB. B— Kt5; 12) ()— K3, RxP 
[P»XR: PXKt]: r 3 ) Q— KKt3, ° 
— K2 [T3) .... R— Ksq: i 4 rB— 
R6]; 14' R Ksq. KtfB 4 )xKP: 
IS) Kt ■ Kt. kxKt: 16) B— Q3. 
White has a sharp attack. 

9 Kt(B 4 )XP 

After <)) .... Kt(B3)XP the 
game would have been over: e. g. : 
101 Kt> Kt. R— Ksq: ti) Kt— K5. 
B • Kt : i_>i P ■ B, RVP: 13) KtX 



189 



Kt, Q— Rschj i 4 » P—Kt3, Q— Kts 

ch, etc. : or 101 Kt> Kt. R Ksq 1 1 I 
Kt— Kt5 [Kt Q2, B— KB4], P— 
KR3, or 1 1 1 B— K3, Kt - Kt ; u> 
o — ° — 0* Q B3. Now if he should 
try to save the Pawn by 13) P — K 
Kt3, Black might pla) 13) .... Kt — 
B6, but 13) .... B- KKt5 would 
suffice for after White's only devel- 
oping move 14) B — Kt2, Black would 
bring about the catastrophe by 14 1 
....' Kt— B6; 15) PXKt, B— R6ch; 
[6) K Oj. QR— Qsqch; i;t K— 
Ksq, RxRch; 18) KXR, QXBP. 

10. KtXKt R— Ksq 

11. KtXKtch PXKt 

12. B— K3 BXP 

13. BXB RXQch 

14. BXR Q-K2 

Now White has R, B and Kt for 
Queen and Pawn, the latter being, be- 
sides, a doubled Pawn, and one ex- 
pects White to win easily. 

15. K— B2 . . . . 

But here White relaxes. He sacri- 
fices the mobility of his King- with- 



out any necessity 



-B3 was suffi- 



cient. Then if 15) ... B — B4 ; 16) 
Kt— Q 4 , B— Q6; 17) o— o BXB; 

18) QR— Ksq, or 16) B— 

Kt3; 17) P— QKt 4 , P-QR4; *8) 
P— Kt5, P— QB 4 ; 19) PXP e. p- 
PXP:"2o) 0—0, P— OB4; 2i) B— 
B3. 



IS. 




B- 


-B4 


16. 


P— B3 


R- 


-Ksq 


17- 


KR— Ksq 


()- 


-P>4ch 


18. 


Kt— O4 


B- 


-K.S 


IQ. 


B— B3 


P- 


-B 4 


20. 


R— K2 


R- 


-K3 


21. 


OR_Ksq 


R- 


-QKt 3 


22. 


P— OKt 4 







In his fight against the Queen he 
ought not to have created any weak 
spots. Simply 22) B — QBsq, com- 
pelling the B at K5 to move, was 
best. 

22 Q— B.s 

23. BXB PXB 

24. RXP QxPch 



25. R(Ksqj Q- 

—K2 

26. P Kt4 .... 

1 [ere he should play 26 1 R K8ch, 
K Ku; 27) B Kscli. P B3; i 
Kt— Bsch, K B2; 29) Kt R6ch, 
K — Kt3; 50) B KB4. 

26. . . . . P— KR3 

27. Kt— lis K-Kj 

28. R— K7 Q— B5 

29. RxPch .... 

1>XP would have been sufficient. 
Why this violence? After this the 
game is very hard to w in. 
1 29. . . . . QXR 

30. R— K7 QXR 

31. KtxQ R— K3 

32. Kt— Bq .... 
Better Kt—Q5,P—QB 3 ; 33) Kt- 

K3 and playing the King over to Q3. 
The QRP would have been stopped 
easily by Kt— B4, and the QBP, 
which Black would have been unable 
to change off, would have won. 
32 R-QB3 

33. B--Q2 P-KR4 

34. P— KKts . • • 

And here P — KR3 was preferable. 

34. . . . P— QR4 
Quite right. The less Pawns there 

are, the greater is the chance of the 
Rook. 

35. PxP R— B4 

36. Kt— R 4 .... 
This was his last chance. 36) Kt 

— Q 4 , RXRP: 37) P— KR4. By the 
central position of the Knight 
[whence, moreover, he could reach 
KB4 in the same time as from the 
flank], he gains time to bring the 
King into play : for instance : 37) . . . 
P— QB4: 38) Kt— K6. Now Black 
cannot plav P — Kt4, as QB4 is at- 
tacked, and if 38) R— R.S I 39 ^ 

K— Kt 3 , P— Kt3 ; 40) Kt— B4 Black's 
KRP would fall and the White Pawn 
would march too fast. 

36 RXRP 

3 7> Kt— Kt2 R— Rs 



190 



3& 


P— R4 


P-QB4 


39- 


Kt— B4 


P— Kt 4 


40. 


K— K2 


P— Kts 


41- 


PXP 


Pxr ' 


42. 


K-U3 


R— Koch 


43- 


K— B 4 


R— KKto 




Game 






Kuy 




White: 


Black: 




Bur n. 


Dus-Choti- 
m i r s k i. 


i. 


P K4 


P— K 4 


2. 


Kt— KB3 


Kt-QB 3 


3- 


B Kts 


P— B 4 


4- 


Kt— B3 


Kt— B3 



44. 1' — Ktocli K — Ktsq 

45. BXP R— Kt.s 

4 6. B— (jo RXRP 
47- K— Q 5 RxKt 

Drawn. 
3h 40. 2h 53. 



5. P-03 .... 
1 lie correct move is 5) PXP, P — 

K; : 6) Kt— KR4. 

5 PXP 

6. PXP P— Q3 

7. B— Kt5 B— K2 

8. (J— Kj 0—0 

Very risky. He might have played 
simply 8) .... B — K3 with quite a 
• 1 position. 

9. Q— B4ch K— Rsq 

10. BXQKt PXB 

11. QXP R-QKtsq 

12. o — o — o B — Q2 

13. Q— B 4 Q— Bsq 

14. K — Ktsq . . . 
Useless. Simply 14) BXKt, BX 

B; 15) Kt-Q 5> Q-Kt2; 16) P-Q 
^3, B K3; 17) Q— B3. White has 
a safe game with a Pawn ahead. 
14 P— OR 4 

15. B Bsq B— K3 

16. Q K_> P— B3 

17. P KR3 Kt- 

18. K- Rsq Q— Kt2 

19. Kt— OR 4 Kt— Kt3 

20. Kt <Kt OxKt 
2T. Q K3 Q— R3 • 

22. KR Ksq R— Kt; 

23. Kt Q2 KR QKtsq 

24. Kt Ktsq Q— Ktj 
Unnecessarily hampering the Rook 

al Kt;. The correci move was 24) 

. . . . Q- Kt_\ Then, if 25) P— O 



No. 173. 

Lopez 

Km, P— R5; 26) P— QB3, R— KM; 
27) P- QKt4, P— R6. Now, if the 
QRP be not taken, follows 20) .... 
P — B4, otherwise Black takes pos- 
Ion of the ( )R file. And if 24) 
....Q— Kt2;2 5 )Q— QB 3 ,then25) 
.... B— Kt 4 ; if 25) Q— QR3, then 
25) .... P— O4. Black would in 
each case have a very good game. 

25. P— QKt3 P-Q4 

26. PXP PXP 

27. B— Kt2 B— B3 

28. Q-Q3 .... 

He might have taken the KP : 28) 
BXP, R— K;; 29) BXB.RXQ; 30) 
RXR, PXB; 3ORXB. White 
would have a safe game, and should 
win with Rook, Knight and two 
Pawns for the Queen. 

28. . . . . QXQ 

29. RXQ R— Ksq 

30. R(Q3) .... 

-K 3 .... 
If 30) BXP?, Black would win the 
exchange by 30) .... R — K5. 
30 P— O5 

31. R(K3) R— OBsq 

'— K2 

32. Kt— Oj .... 

32) P— OB3, PXBP: 33) KtXP, 
K — Ktsq would have given a better 
chance. 

32. .... P— R.; 
Why not 32) RXBP? 

33. Kt— K4 PXP 

34. RP P P— 06 
*5. VXP B— Kj 
36. Kt— Q2 R— Rsach 



K K>q 



B— KB 4 



191 



3». 
39< 

4 l) - 
41. 
42. 

43- 
44- 
45- 

46. 

47- 
48. 
4 ( >- 
50. 



K— Bsq 

Kt— lu 

P - B 
K— Ktsq 
R— KS 
P— KB3 
R(Ksq) 

— K6 
RXR 
K — P.j 
R— QB6 
B— B3 
B— K5 
R-— By 



BxPch 
R Bsqch 

B • Kt 
RXPch 
B Bsq 
R— KB5 
R— Kt3 
R ■ R 

K — Ktsq 

R— P,j 
R— ( \2 

K— P.j 
B— Kj 
RXR 



5*. 


P. • R 


K K> 


53- 


K 1 


K LU 


54- 


K K^ 


P— Ku 


55" 


P B4 


P P-l 


56. 


P— Kt 4 


P ■ P 


57. 


P • P 


K- K\ 


58 


K- K| 


B— R6 


59 


B— Ks 


1 1 1 18 


60. 


B— Kt8 


B Kt; 


61. 


B— Ks 


B— B8 


62. 


P P.sch 


P • P 


63. 


PXPch 


K B2 



I )rawn. 



<h 



3h 7. 



Game Tso. 17 4. 



White: 
M i e s e s. 

1. P— K4 

2. Kt— OBs 

3. P— KKt3 

4. B— Kt2 



Vienna Opening. 



P.lack: 
D u r a s. 
P— K 4 
B— B4 
Kt— KB3 
P— OB3 



Here Black might very well play 
4 i .... P — Q4. The slower line of 
play, selected by Duras, is answered 
quite correctly on the part of Mieses 
bv the isolation of the OP. 



5« 


KKt— K2 


P-Q4 


6. 


pxp 


KtXP 


7- 


KtXKt 


PXKt 


8. 


P-Q4 


PXP 


9. 


KtX? 


— 


TO. 


— 


B— Kt-s 


1 r. 


B— K^ 


Kt— Bs 


12. 


O— Oj 


Kt— K 4 


13- 


P— Kt^ 


B— R6 


14. 


OR— Osq 


BXB 


I«?. 


KXB~ 


R— QB>q 


16. 


KR_Ksq 


. 



A regrettably gross blunder, which 
throws away the fruit of his consis- 
tent and logical play. 16) Kt — K2 



would have been very strong; e. g. : 
[6) BXB [Kt Kt5 would probably 
be a little better]; '17) QXB, Kt— 
B 3 ; 18) P— QB4, R— Ksq; 19) Q- 
KB3, P— Qs;2o) Kt— B4. He should 
change the P.lack KB, in order to se- 
cure the position of the Knight at Q4. 



16. 




B— R 4 


I/- 


P— QKt 4 


Kt— Bs 


18. 


0— Bsq 


BXP 


10. 


P— OB3 


P— Ro 


20. 


O— P,2 


0— 1 


2T. 


O— Kt} 


R— B4 


22. 


Kt— Bj 


O— B 4 


23. 


BXB 


R V B 


24. 


R— K7 


Kt— R4 


2?- 


0— R3 


P— -QKt3 


26. 


Kt— Ks 


0— Bsq 


27. 


RXRP 


RXP 


28. 


O— O6 


RXKt 


20- 


OxKtP 


Kt— Bs 


SO. 


O— Kt; 


R— Kt 


3 1 - 


K — Bsq 


K\< Ksq 


32. 


K— Ktsq 
Resigns 


0— R6 



2h T2. 



jh 21. 



192 



Game NO. 1 7">. 
Sicilian Defence. 



White: 
Spiel m a n n. 



Black: 

Dr. Bern- 

stein. 



1. 
3- 


P— K4 

P-Q4 
Kt— KB^ 


P-QB4 

PXP 
Kt— QB3 


4- 
> 
6. 


KtXP 
Kt -B3 

I'. Kj 


Kt— B3 

P— Q3 
P— KKt^ 


7- 


B— K3 


i; Kt2 


8. 


— 


O — 


9- 


Kt — Kt3 




This retreat is strong. It prevents 
such move- as Kt— KKt5, or Q — R4, 


ami prepares the 


advance of the 


King's 


side Pawns. 





9. . . . 

10. P— B4 

11. B— B3 

12. P— Ks 



P-QR3 
P-QKt 4 
B— Kt2 



Up to this point White has treated 
the position quite correctly, but here 
he makes a miscalculation. The pre- 



mature advance of the KP was use- 
less. It would have been a sounder 
plan to bring his whole force into the 
field by [)—(j2 and QR— Qsq, and 
then begin operations by Kt — O5. 



12. 




rxr 


l.v 


Kt— B5 


< )— \\2 


14- 


KtXB 


PXP 


I.S- 


BXP 


QXKt 


16. 


Q-K2 


QR-Ksq 


17- 


P— QR4 


V— Kt; 


18. 


Kt— Qs 


Kt-Qs 


19- 


KtXKtch 


BxKt 


20. 


Q— B4 


KtXBch 


21 . 


RXKt 


BXP 


22. 


OR— 

KBsq 


R— QBsq 


23. 


Q-Kt 3 


B-Q 5 ch 


24- 


K— Rsq 


R— B6 


2.S • 


RXR 
Resigns 


BXR 




ih 25. 


ih 15. 



v&Z- 1 \ W A 



m 



tn 





One copy del. to Cat. Div. 

10 

i 



